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Just a small patch focused mainly on improving performance and bug fixes.
Hello everyone, welcome to another post-launch update.
This update adds some new game modes including Boss Rush, variations on rifts, and the ability to replay Target Practice and Swift Smash stages. There's also a new secret in the Sanctum relating to the banished
But first, wed like to announce our collaboration with our friends at Doom Turtle, Hibernian Workshop, and Flying Oak Games to bring you the Action-Packed Roguelike Gems bundle! If you are looking for more high-reflexes Roguelite action, make sure to check out Astral Ascent, Ember Knights, and ScourgeBringer. Any game you already own will be automatically removed and any discounts are applied on top of the bundle discount, so if you were already considering picking some of these other games this bundle may be perfect for you.
Additionally, you will be able to fight Tasmos as a guest Boss Battle in Astral Ascents latest update! Bosses from Scourgebringer and Ember Knights are also included. Seeing the boss fight adapted into a different game was really cool!
[previewyoutube=-EIvpIh_vGw;full][/previewyoutube]
And now for the Patch Notes, Please note: Mac version is being delayed due to technical issues, we will update here as soon as it is available.
Hey everyone, today we have another quick update for you while we are finishing up work on the Boss Rush update (which includes some more surprises!). We are also working on porting the game to consoles (no platforms confirmed as of yet), so things have been a bit slow on our end. We hope that you enjoy this smaller update in the meantime!
Hey everyone, a new update has arrived! This update features the Daring Duo, who will challenge you with unique mini-game room types! There are also new skins, QOL improvements and balance changes, Please take a look at the patch notes for more information. Spiritfall will be 25% off for the duration of the Steam Summer Sale, so now is a good time to recommend this game to someone who might like it. Thank you all for the continued support, and see you all in the next update!
Just a few bug fixes for now, another small content update is coming soon!
Hey everyone, another update is here! For this one, we are adding a highly requested feature: Cosmetics. There are also some new Relics and Enchantments, as well as balance changes and bug fixes.
Hi folks!
Time flies! It's been a full year since we launched into Early Access, and we'd like to take this opportunity to thank each and every one of you for being part of the Spiritfall community.
Today we're delighted to announce that the Spiritfall Soundtrack is now available if you would like to continue to support our small team. with the OST you can feel empowered while exercising, relax with the peaceful ambiance of the Sanctum, and even wall-splat your [strike]enemies[/strike] friends at parties. We hope you enjoy it!
You can view the tracklist and get the Soundtrack here.
A new update also just dropped, focused on performance improvements (long start time when booting up the game especially). There are also some QOL changes, balance changes, and bug fixes. Here's the full list of changes:
General Gameplay/Balance Changes
Hi everyone,
We're delighted to announce that Spiritfall Steam Community Items have now been approved!
From today, players will be able to collect the full set of Spiritfall trading cards, along with badges, emoticons and profile backgrounds!
As you play Spiritfall, you'll occasionally receive trading card drops which will be placed into your Steam inventory. For those of you playing since our 1.0 release, Steam will backfill the drops that you would have earned!
Happy Trading!
The Gentle Giant Team
Gameplay Changes
Hey everyone, another hotfix coming up. We are reading and processing all your feedback and have more changes planned soon, we are trying to focus on bug fixes as well as gameplay/balance tweaks that can improve the experience. This can take time as we need to properly test these changes before releasing them, but we are currently looking at the High Priestess fight in particular - making the fight more fun and allowing you to be more aggressive in it. In the meantime, here are some fixes:
Balance / Other Changes [olist]
Fixes: [olist]
[olist]
Hello everyone!
Words can't truly explain how excited we are to bring you the 1.0 Release of Spiritfall after 11 months of monthly Early Access updates. This is our first game as a new studio and the support and love we've received from the community throughout Early Access has been incredible.
With our 1.0 release, we unveil the final region, the final boss, a new weapon, new cross-regional boss, new blessings, enchantments, relics, ordinances, challenges and more.
And what about post-launch content? We were never going to leave you hanging. So check out our initial small roadmap below for a few things we know we want to add. The reason for it's size is that we're leaving room for community feedback. Join the discord and get involved in the discussions!
In the meantime, from our small team, we hope you enjoy Spiritfall and thanks for being with us on this journey.
Much love,
The Gentle Giant Team
[previewyoutube=kxim7Dhj9UI;full][/previewyoutube]
Greetings Omenforged, Today we are delighted to show you our trailer for the 1.0 release of Spiritfall with a release date of 28th of February. Since launching Spiritfall into Early Access in April, we have delivered 10 monthly content updates, received over 600 reviews at 92% Very Positive, and have over grown to over 70,000 wishlists heading into launch. For a small team of 5, we're extremely proud to have got to this point. It has been a lot of hard work and your support has been invaluable. We hope you enjoy the trailer. [previewyoutube=H3DfiRH1gTg;full][/previewyoutube]
Bug Fixes:
Bug Fixes:
Gameplay / Balance Changes:
Hello folks! It is time for our Perennial Tactics update! This update is our last before 1.0 and introduces powered-up bosses, controller vibrations, balance changes and bug fixes! As mentioned in our Early Access questionnaire, we will be implementing a small price increase after the sale for this update finishes. We believe this reflects the amount of time and effort we have put into the game so be sure to pick up your copy before then! We'll provide more details on 1.0 soon, but prepare for the final region and boss, an optional boss, new weapon form, blessings, and more! Much love, The Gentle Giant Team
Bug Fixes:
Bug Fixes:
Bug Fixes:
Bug Fixes:
Bug Fixes:
Hello everyone,
Our Mighty Minions update is now live! This end of year update focuses on two main things. We have added another Weapon Form to the game - this time an alternate form for the Link Blades, and we are also introducing mini-bosses for each region!
Before we get into the full release notes below, we want to be real with you.
Spiritfall launched into Early Access in April this year, and this is our ninth monthly update. We have been absolutely blown away by your support and feedback, and we have loved watching the game evolve with each update.
We want to say thank you to every single one of you who have played Spiritfall, given us feedback and helped us make the game better. We'd also like to thank each of you who have left a review of the game. We're almost at 600 reviews and we're not even out of Early Access yet!
Wishing you all a great festive season and a Happy New Year when it arrives!
Love,
The Gentle Giant Team
We're delighted to be taking part in DreamHack Beyond where we have been nominated for an award! We'll be announcing the release date for our next update soon. You don't have long to wait!
Gameplay Changes:
Bug Fixes:
Bug Fixes:
Bug Fixes:
Hello everyone!
Today we're excited to launch our Divine Strength update, and just in time for the Steam Autumn Sale!
The Divine Strength update introduces powerful new blessings with a Divine rarity tier for each of the spirits. To unlock these, you must complete each spirit's Skill Tree at the Perennial Flame. Speaking of which, all the missing Skills will be added in this update as well.
We are also adding the third weapon alternate form, this time for the Astral Cord Bow - turning it into a powerful crossbow that can also produce a detonatable bomb and a long-ranged beam.
You can also now nominate us for the Steam Awards - if you have enjoyed Spiritfall then please consider nomating us for Best Game on Steam Deck
Greetings Omenforged,
Nominations for The Steam Awards are here! You can choose to nominate us for any of the categories throughout this year's Autumn Sale until 28 November!
While there are a bunch of categories we could fit in, we think we're a great fit for 'Best Game on Steam Deck'
New update out today with a new weapon form, divine blessings and each Spirit's skill tree is finally complete!
Hey everyone, We're delighted to be taking part in Indiecade where we currently have a 15% sale! We recently released our Art of Combat update, our 7th monthly update since our Early Access launch in April this year!
Bug Fixes:
Balance and Gameplay Changes:
Balance and Gameplay Changes:
Balance Changes:
Hello everyone!
Now that the Art of Combat has released, you might be worried we have reached the end of our roadmap graphic...But have no fear!
Today we're delighted to announce our plans for the upcoming months, particularly into Q1 of next year where we are targeting our full V1.0 release.
In November, we'll be releasing our Divine Strength update which will introduce new blessings with a 'Divine' rarity, completed skill trees, the bow's alternate form, the ability to reroll and sell blessings and more!
And to wrap up 2023 in December we'll be releasing our Mighty Minions update which will feature Powered-Up Bosses, Mini-Bosses for each region, New Room Types and the 4th alternate form!
The start of next year will be the push to Full Release with The Grand Trials update being released before the full launch of the game!
Stay tuned for more in the coming months!
Hello everyone,
It is time - our Art of Combat update is out now!
Given the name of this update, our focus for the past month and a half has been on combat. We are introducing a brand-new (and long-awaited) weapon - Equinox, a divine weapon that can transform between a Scythe and a Staff.
BUT. THAT'S. NOT. ALL. We're introducing a new Weapon Forms system! Awaken your weapons to unlock their permanent passive buff upgrades and gain access to Alternate Weapon Forms. Two Alternate Form are available in this update for the Battle Hammer-Axe and the Sisterhood Gauntlets. More will arrive in future updates!
Weve also made a host of new combat-related balance tweaks and changes, including a Capacity Mechanic for the Astral Cord Bows Launcher, new enchantments and much more.
[previewyoutube=av4tuRVBN5Q;full][/previewyoutube]
Balance Changes:
Hello everyone!
We thought we'd surprise you this month! Our Herald of Nightfall update is now live! And we have a 20% discount too, our biggest so far!
Zalvoon, the herald of the night, joins the pantheon of Divine Spirits in our latest update! Dodge deadly attacks, confuse your enemies, create a mirror image of yourself, and dominate the battlefield with the help of this shadowy ally. The "Herald of Nightfall" introduces an expansive list of new Skills, Blessings, Mask, Tribute Altar, and Synergies to compliment this Spirit's sneaky style. With Zalvoon's arrival, the possibilities in Spiritfall expand exponentially, offering players even more rich and diverse combat options to explore.
We're also excited to share that Spiritfall will be attending WASD x IGN in London from September 14-16. If you're there, be sure to drop by our booth!
Check out a preview of the new spirit:
[previewyoutube=WGaIQ8PHI10;full][/previewyoutube]
We hope you enjoy this latest update!
Hello everyone,
The Herbalist has launched and that means we're updating our Roadmap.
In the Herald of Nightfall, Zavloon joins the fight which means new blessings, synergies and mask!
We've spread the new weapon into October with the Art of Combat update.
Stay tuned for more!
The Gentle Giant Team
Hello everyone,
The Herbalist is now live - Making it our 5th monthly update since we launched into Early Access!
The Herbalist is a lighter update as the team took some time to rest to get ready for the Herald of Nightfall and beyond!
However, this update still introduces two new characters with new mechanics, new skills, new room layouts for increased diversity and a host of other changes and fixes!
Hello everyone! We're delighted to announce that our next update, The Herbalist, will launch on Monday 28th August. This update is a little lighter than normal but still introduces two new NPCs, new mechanics, and new room layouts. We've all had a little break this month to ensure we're fighting fit for the Herald of Nightfall update which will introduce a new Spirit and a new weapon! Also we're delighted to be participating in DreamHack's Summer Indie Showcase! We're also super close to 500 reviews, thanks to everyone who's left a review so far! Cheers! The Gentle Giant Team
Frigid Veil Boss Bug Fixes
Hello folks,
With the launch of the Frigid Veil, we're updating our roadmap to show you what lies ahead.
This month is a lighter update because it's that time of year when we want to relax and have a little time off. That being said, we will be releasing an August update and we're looking forward to introducing another character in this update alongside new skills, room layouts and more!
Balance Changes
Hello everyone!
It is time to enter the chilling embrace of the Frigid Veil. Even before the Blight, few travellers who dared venture here ever returned.
The main focus of this update is, of course, the addition of the Frigid Veil. A whole new region with new enemies and a new boss as you continue your journey towards the Brink. There's also a new character, the Relic Tinkerer, who allows you to upgrade and reroll your relic bonuses throughout your runs.
There's also a new challenge, some balance updates and more!
Balance Changes:
Another content drop means another roadmap update!
Our Stray Souls update launched yesterday and introduces a run modifier system as well as an ancient secret for you to discover. If you find it, join our spoiler channel in the Discord!
Here is our updated roadmap. We are full steam ahead for our next update, The Frigid Veil, which introduces a whole new region, enemies, and boss. We'll also be introduces a new character, the Relic Tinkerer, who will upgrade and modifier your relics throughout your run!
Between The Frigid Veil and Herald of Nightfall, we've added an additional update, The Herbalistwhere we'll introduce another character, room layouts, enemies and more!
Hello everyone!
With the Great Gate closed, souls can no longer find their way and pass to the Realm Beyond. Lost and lingering in these lands, many have been consumed and corrupted by the Blight.
This update is focused around providing more replayability and customisation for players who already cleared a run or two. We're already working hard on the next region, but we feel it's important to provide some replayability options now rather than waiting for when all the regions are complete.
Another new feature in this update is kept a secret from these patch notes, can you find it? Let us know on Discord!
Hey everyone,
It's nearly here. Our Stray Souls update launches on the Thursday June 29th! and we'll also be having a 15% off sale!
Stray Souls is focused around replayability and customisation for players who have already cleared a run or two. We felt it was important to implement the start of this system now instead of waiting until all of the regions are finished.
We're already hard at work on the next region, but here is what you can expect in Stray Souls:
Bug Fixes:
Hi everyone!
Now that Spiritforged is out, we thought it'd be good to give you an updated roadmap.
Based on our vision for the game as well as some of your feedback so far, we're going to implement Stray Souls - a new content update that will add new challenges to your runs and lay the foundation for some future plans.
But that's not to say we aren't already working on The Frigid Veil. Here's a glimpse of one of its inhabitants.
Hotfix today to address some key issues that have been reported. Thanks!
Bug Fixes:
Fixed an animation bug that could occur when using the Sisterhood Gauntlets.
Fixed an issue that caused Second Wind to not appear in the skill tree.
Hello everyone!
Another month means another update - Spiritforged. Spiritforged brings a new weapon and all new Spirit Masks as well as updates to the hub, new blessings, enchantments and more!
With the Link Blades, we wanted to introduce a new push/rush mechanic for the launcher which we look forward to watching you master.
And we're also delighted to introduce the new Spirit Mask system. We didn't just want the masks to be cosmetic so each mask also offers unique abilities for your run.
Oh and there's also a 10% Discount if you haven't picked up a copy yet - Happy Playing!
Hey everyone!
Just a quick announcement to say that our Spiritforged update will work next week on Wednesday May 24th!
Here's a preview of what is coming in this update!
QOL / Miscellaneous:
Hotfix - Version 0.6.06 Balance Changes:
Hello everyone,
Yesterday we released our first major content update - Synergy Blessings - which added a bunch of new features and quality of life improvements.
We're still less than a month since we launched in Early Access, and we'd like to thank everyone who has sent us feedback and left Spiritfall a review!
So, today we'd like to show you our updated roadmap, with one update complete and a teaser of what is to come in our next update - Spiritforged
We love hearing from you, so consider joining the community on our official Discord.
Happy Playing!
The Gentle Giant Team
A quick hotfix today! Balance / Changes:
Hey everyone, this is a small hotfix after yesterday's update. Balance / Changes:
Hello everyone!
We're delighted to release our first Early Access content update - Synergy Blessings. New blessings and relics make your builds more sophisticated, and based on your feedback we've made several quality of life improvements.
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