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New Update + Autumn Sale

Hello everyone! Today we're excited to launch our Divine Strength update, and just in time for the Steam Autumn Sale! The Divine Strength update introduces powerful new blessings with a Divine rarity tier for each of the spirits. To unlock these, you must complete each spirit's Skill Tree at the Perennial Flame. Speaking of which, all the missing Skills will be added in this update as well. We are also adding the third weapon alternate form, this time for the Astral Cord Bow - turning it into a powerful crossbow that can also produce a detonatable bomb and a long-ranged beam. You can also now nominate us for the Steam Awards - if you have enjoyed Spiritfall then please consider nomating us for Best Game on Steam Deck

Version 0.13.08 - Divine Strength


New Alternate Form: Astral Cord Bow


  • This crossbow variant of the weapon offers high-ranged options with its wide attacks and can produce an instant beam with its launcher.
  • Neutral / Neutral-Air Attack produces a bomb that hits enemies while it is thrown, and can be detonated manually afterwards by performing the move again while a bomb is active (the bomb auto-detonates after a while with a smaller explosion).
  • Combat Roll: When landing during a Side-Air or Down-Air Attack, perform a roll that damages enemies.

New Divine Blessings:


  • Abyssal Call (Yamphas)
  • Oasis (Sharbora)
  • Lightning in a Bottle (Navolik)
  • Cosmic Regalia (Kelumin)
  • Winter's Verity (Mishved)
  • Invisible Counter (Zalvoon)
  • Flash Decay (Solesh)
  • Unlock these blessings by completing each spirits Skill Tree at the Perennial Flame. After doing so, you can check your codex for the requirements to obtain them.

New Blessings:


  • Bonfire (Solesh)
  • Meteor Smash (Solesh)
  • Giant Spiral Bolt (Zalvoon)
  • Downpour (Yamphas)
  • Nova Strike (Kelumin)
  • Secondary Cell (Navolik)

New Enchantments:


  • Bouncing Shot (replaces Bouncing Arrow when using the Bow Alternate form)
  • Zoning Shot (replaces Bouncing Arrow when using the Bow Alternate form)
  • Split Bomb (Bow Alternate)
  • Tactical Reload (Bow Alternate)
  • Sticky Bomb (Bow Alternate)
  • Weightless Quiver (Bow / Bow Alternate)
  • Destiny Bond (Equinox)
  • Sky Fist (Gauntlets / Gauntlets Alternate)

New Skills:


  • Wailing Wind (Sharbora)
  • Temporal Conduit (Navolik)
  • Consecrated Shuffle (Navolik)
  • Launching Wave (Yamphas)
  • Sacred Immolation (Solesh)
  • All Spirits received a providence skill, which increases the chance to receive higher rarity blessings from this spirit (including synergies and divine blessings).

New Ordinance and Selling Mechanic:


  • Dust Effigies: Dust Effigies may appear in rooms, allowing you to remove up to 3 random Blessings and receive Dust in return. These statues will appear similarly to Kismet statues, and will reward more Dust based on the Blessings Rarity and Luminous Gems applied.

New Tribute Altar and Resource:


  • Navoliks altar can now appear in tribute rooms. Use it to obtain one Holy Dice.
  • Holy Dice can be used to reroll the options offered to you in a Blessing Menu, including Luminous Gem and Dust Effigy choices. The first reroll will cost 1 Holy Dice and consecutive rerolls in the same menu will cost +1 for each roll.

Blessings Balance Changes:


  • High Conductivity: Damage increased from 25% to 50%
  • Unearthed Verve: Health Recovery increased from 10/15/20% to 15/20/25%
  • Camping: Max bonus damage increased from 17/23/29% to 20/25/30%, Luminous Gems now increase the max damage by 5% each.
  • Thunderclap: Can now be offered if you have the Lightning Strike Assist.
  • Static electricity: The effect now only requires you to be grounded (no need to be moving). Chance to trigger changed from 50/65/80 to 40/60/80%
  • Shock Absorber: Cooldowns advanced increased from 15/20/25% to 20/25/30%
  • Ice Shards: Damage increased from 10/14/18 to 16/20/24.
  • Magic Shards: No longer requires Aurora Borealis to be offered (only Ice Shards is required)
  • Absolute Magnitude: Max Essence Multiplier increased from +0.4/0.7/1 to +0.5/1/1.5.
  • Moon Song: Sharp Claws no longer counts as a requirement.
  • Tabula Rasa: Damage increased from 40/50/60% to 45/55/65%
  • Hydration: Max Health bonus increased from 10/15/20 to 15/20/25.
  • Jaws: Damage increased from 10/20/30% to 15/25/30%
  • Waterspout: No longer requires one of three additional passives from Yamphas on top of Twister and a core blessing from Yamphas.
  • Aspect of Thorns: Damage increased from 10/15/20 to 10/20/30.

Skills Balance Changes:


  • Reaction Time: Damage increased from 20% to 30%, duration increased from 1 to 1.5 sec.
  • Rollback: Cost reduced from 2 to 1.
  • Multi-Splat: Wall Splat Damage increased from 25% to 40% and cost reduced from 3 to 2.
  • Skipping Stones: Stun duration increased from 25% to 30%
  • Tidal Waves: Wall Splat Stun duration increased from 25% to 30%
  • Waterfall: Cost reduced from 2 to 1.
  • Tag Maneuver: Cost reduced from 2 to 1.
  • Ranged Proficiency: Cost reduced from 2 to 1.
  • Full Moon: Cost reduced from 3 to 2.
  • Roost: Cost reduced from 2 to 1.

Weapon Balance Changes:


Battle Hammer-Axe:
  • Down Attacks first two hits damage was increased from 10 to 15.
Link Blades:
  • Side Attack combos finisher (3rd attack in combo string) damage increased from 10/15 to 15/20.
  • Down Attack base damage increased from 30 to 35 (sweet spot damage increased from 45 to 50)
Equinox:
  • Launcher fully charges faster. Scythe-Head will begin recalling to you sooner when holding down the Launcher button.
  • Neutral Attack (Staff Mode) damage increased from 25 to 30.
  • Side Attack combo (Staff Mode) damage increased from 20/25 to 25/30.
  • Up Attack (Staff Mode) damage increased from 15/25 to 15/30.
  • Down Attack (Staff Mode) damage increased from 10/20/20 to 10/20/25.
  • Down-Air Attack (Staff Mode) damage increased from 25 to 30.

Enchantments Balance Changes:


  • Barricade Blast: Damage reduced from 75 to 50, now has a Cooldown of 1.5 sec.
  • Rocket Rush: Damage cap increased from 50% to 75%
  • Forced Cross-Up: Damage increased from 30% to 40%
  • Furious Followup: Damage increased from 40% to 50%
  • Detonating Echo: Damage reduced from 80 to 60.
  • Pulsating Scythe: Damage increased from 60 to 80.

Other Balance Changes:


  • Weapon Awakened Forms: Cost reduced to 3 Combat Runes (Perennial Ashes cost remains 1)
  • Weapon Alternate Forms: Cost reduced to 4 Combat Runes (Perennial Ashes cost remains 2)
  • Tasmos, Head of the Order: tweaked the active time of big pillar projectiles that begin to appear in phase 2 (they hitbox ends earlier). Tweaked the hitbox of the side-crush attack so that it hits mostly above and less from behind.

Quality of Life / Miscellaneous:


  • You can now bind a key / button to Neutral Attack (this is unassigned by default).
  • Tweaked the Blessing List menu to prevent keywords from hiding critical information on certain blessings in certain resolutions.
  • Divine Blessings and Synergy Blessings will have their appropriate rarity frame in the Blessing List (and not just on the blessing panel that appears once the blessing is obtained).
  • Hidden Rift Exits will appear at the center of the room.
  • Implemented a better check for interact prompts when having multiple interactable options stacked on top one another or close to each other.

Bug Fixes:


  • Fixed a bug related to aborting attacks during the recovery phase using jump-canceling. Previously, if the aborted attack prevented input during the recovery time, the attack could be jump-canceled but your horizontal momentum couldnt be changed. This fix should make the game smoother to play in a subtle way that you may notice during your combos, as you will now be able to gain horizontal momentum faster after most jump-canceled attacks.
  • Fixed a bug that caused awakened weapon effects to stack at the Sanctum when switching between them.
  • Fixed a bug that could cause the Poised outline effect to turn off permanently after defeating a boss.
  • Fixed a bug that would cause the Rollback skill to triggered if you were hit while poised.
  • Fixed a bug that could cause visual artifacts when defeating a Protected Dangerous Elite.


[ 2023-11-21 18:04:00 CET ] [ Original post ]



Spiritfall
Gentle Giant
  • Developer

  • Gentle Giant
  • Publisher

  • 2023-04-03
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 84  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (1365 reviews)


  • Review Score

  • https://www.gentlegiantgames.com/
  • Website

  • https://store.steampowered.com/app/1835240 
  • Steam Store



  • [4.9 G]

  • Public Linux depots


  • Game is not tagged as available on Linux on Steam.


    Linux is not in the OS list.


    Spiritfall combines tight Platform Fighter combat, nimble movement, and Roguelite mechanics into one!
    Traverse dangerous regions and unleash deadly combos through a randomly generated map.



    The divine spirits offer powerful blessings that enhance your abilities in combat, discover your favorite abilities, and experiment with unique builds.


    Death is only a temporary setback, reawaken stronger than before at the Sanctum and continue your adventure. Use the resources you gathered to upgrade your skills, unlock unique powers, and equip mighty weapons.


    NPCs can be encountered throughout your journey, some will even return to the Sanctum and help you on your quest. Others may not be as friendly...


    New content and features are added regularly as we polish and improve upon the game based on your feedback! Follow the game's development by joining our Discord server or newsletter.
    GAMEBILLET

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