Hello everyone!
Words can't truly explain how excited we are to bring you the 1.0 Release of Spiritfall after 11 months of monthly Early Access updates. This is our first game as a new studio and the support and love we've received from the community throughout Early Access has been incredible.
With our 1.0 release, we unveil the final region, the final boss, a new weapon, new cross-regional boss, new blessings, enchantments, relics, ordinances, challenges and more.
And what about post-launch content? We were never going to leave you hanging. So check out our initial small roadmap below for a few things we know we want to add. The reason for it's size is that we're leaving room for community feedback. Join the discord and get involved in the discussions!
In the meantime, from our small team, we hope you enjoy Spiritfall and thanks for being with us on this journey.
Much love,
The Gentle Giant Team
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Version 1.0.01 - Official Release
New Region: The Brink
- The final region is now accessible, including new enemy types and the final boss fight.
New Equinox Alternate Weapon Form
- The alternate form for the Equinox can now be acquired. Shift between Drill Mode and Spear Mode by using your Launcher. Both Modes share the same attack moveset but provide different properties to each attack.
- Drill Mode has built-in multi-hits on most attacks, providing overall increased damage per attack compared to its counterpart mode. Using Launcher in Drill Mode allows you to aim and shoot the Drill-Head, which travels in an arc and has an extended hitbox as it slowly drills into any surface it collides with.
- Spear Mode attacks come out faster than in Drill Mode and have Sweet Spots in various moves. Using Launcher in Spear Mode allows you to aim and thrust the spear forward, dealing damage and generating a new Drill-Head.
Weapons Awakening Mechanic Changes
- The awaking / alternate form mechanic has been slightly reworked.
- You can now unlock the alternate form of each weapon without having to awaken it base form first.
- Alternate forms can now be awakened as well, each of them has its own passive effect which is different from the base forms one.
- Added Awakened Alternate Forms for all 5 weapons.
New Cross-Regional Boss: Pursuer Guardian
- The Pursuer Guardian which halted your entrance to the Brink during the Early Access version will now hunt you down during a run (after reaching a certain point for the first time).
New Blessings
- Backstab
- Leaf Bracer
- Entropic Attunement
- Metallurgy
- Ion Loop
- Frostbite
- Rogue Waves
- Matchup Knowledge
New Enchantments
- Sky Splitter
- Neutral Charge
- Exploding Expiration
- Honed Combo
- Hornet Sting
- Spectral Blade
- Spectral Fist
- Spectral Drill
New Relics
- Mana Contraption
- Forest Temple Bell
- Merciful Skull Statue
- Channeling Glove
New Ordinances
- Altars of Tribute: Devotion
- Relic Tinkerer: First Wish
- Relic Tinkerer: Second Wish
- Relic Tinkerer: Third Wish
- Double Dice
- Lavish Fate
Challenges
New Challenges:
- Blightborn Reinforcements
- Dark Interception
Challenges Changes:
- The Drought Challenge has been reworked to: If you drink from a Regional Shrine's fountain, the next region's fountain will be disabled.
- Note that due to the new run scope and progression state, you will have to beat the new final boss in order to regain access to the Challenges menu.
Unlockable Omenforged Mask Power
- After completing the main story, a passive power will be unlocked for the default Omenforged mask. This power is not intended to compete with the Spirit Masks, but has its niche use; allowing you to set run augmentations without consuming Sanctum Resources in case you are running short. This is to help conserving resources if going for a no Mask challenge run, for example.
Gameplay and Balance Changes
Masks Changes:
- Mask of Yamphas: Damage bonus is now gained on both Wall Splats and Wavedashes. Damage reduced from 40/45/50/55/60% to 20/25/30/35/40%.
- Mask of Zalvoon: New garment ability: Your Attack gains a variable damage roll, randomly adding up to +20% damage to each Attack. (replaced the previous While clinging to a wall, your Bolt's Cooldown Speed is doubled and you remain fixed in place.)
- Mask of Solesh: Damage bonus now also triggers when you get hit while in the air. Effect duration reduced from 7 sec. To 5 sec.
- Mask of Mishved: Effect duration increased from 5 sec. To 6 sec.
- Mask of Kelumin: Damage bonus increased by 0.5% for each level.
Core Blessings Changes:
- All Attack Core Blessings damage increased by 5% across all rarities.
- Dousing Launcher: Drenched stacks reduced from 2 to 1.
- Rending Launcher: Wounded stacks reduced from 2 to 1.
- Scorching Launcher: Burn stacks reduced from 2 to 1.
- Voltaic Launcher: Electrified duration increased from 4 sec. to 5 sec.
- Chain-Lightning Bolt: Electrified duration increased from 3 sec. to 4 sec.
Passive Blessings Changes:
- Biotic Stress: Updated effect to also trigger when enemies reach below a certain health threshold (and not only once their Shield is broken).
- Equilibrium: Now has Twister as one of the possible requirements. Damage changed from 12/14/16% to 10/14/18%.
- Resolute Stance: Duration increased from 0.75/1/1.25 sec. to 1/1.25/1.5 sec.
- Safeguard: Damage reduction now doubles at 20% Health instead of 15% Health.
- Treefall: Damage increased from 25/35/45% to 30/40/50%.
- Zealous Heart: Healing bonus changed from 25/35/45% to 20/30/40%.
- Bird of Prey: Cooldown Speed per Air Jump increased from 8/12/16% to 10/15/20%.
- Ethereal Bounty: Bonus Dust increased from 10/15/20% to 15/20/25%.
- Solargenesis: Increased the amount of Burn stacks by 1 for each rarity (from 1/2/3 to 2/3/4).
- Aspect of Thorns: Damage bonus per Luminous Gem increased from 5 to 10.
- Calculated: Max Bonus Damage increased from 20/25/30% to 20/30/40%. Luminous Gem upgrade values increased from 5% to 6% per gem.
- Terrifying End: Chance to trigger increased from 20/30/40% to 40/50/60%.
- Corrosion: Shield Damage increased from 6/8/10% to 8/10/12% per stack.
- Analysis Paralysis: Cooldown Speed increased from 10% to 20%.
Synergy Blessings Changes:
- Crystallization: Increased the Glaciate contribution of each Drenched stack from 3% to 4%.
- Diamond Dust: Now has the added effect of rewarding 50 Dust if the Luminous Gem is applied on a Rarity that cannot be increased (Epic).
- Extinguishment: Bonus damage per Burn stack increased from 3 to 5. Description slightly reworded.
- Lightning Rod: Duration increased from 1 sec. to 1.5 sec.
- Lucid Dream: Twister and Revenge now acts as a viable requirements in their respective sections.
Weapon Changes:
- Battle Hammer-Axe: Up-Air Attack knockback tweaks to provide more reliable knockback upwards, extended range for the final hit.
- Battle Hammer-Axe Alternate Form:
- Sisterhood Gauntlets Alternate Form: Launcher speed increased, overall damage increased from 40 to 50 and divided between the grab and the throw (25 for each hit). Side-Air, Down-Air, and Up-Air attacks can now be Dash-Canceled. Side Attack can now be Jump-Canceled during the recovery.
Enchantments Changes:
- Power Slide / Power Slam: Effect changed to: Your Down Attack deals +30% damage and gains +25% damage and Shield Damage for each enemy it hits.
Skill Changes:
- Bite Marks: The effect was reworked to Your Attack deals +20% damage if you hit enemies with at least 3 Attacks in the past 3 seconds. Cost increased from 2 to 3.
- Full Moon: Cost reduced from 2 to 1.
- Bone-Chilling Launch: Changed to Bone-Chilling Blow - damage bonus now applies to both Attacks and Launchers.
- Skipping Stone: Stun duration now extendeds for both enemies (unless the enemy that got hit is poised).
Other Changes:
- Zalvoons tribute altar now also rewards a random Sanctum Resource (Dormant Ember / Esoteric Scroll / Combat Rune)
- Dark Trinity: Swordsman Health increased by 50, Spearman Health reduced by 50.
- Heretic Warlock doesnt spawn a projectile when disappearing anymore, only when re-appearing. The corruption orb created by Heretic Warlock that could be combined with the Giants clap attack doesnt deal damage anymore.
New Languages
- (Traditional Chinese)
- Deutsch (German)
- Espaol - Espaa (Spanish - Spain)
- Polski (Polish)
- Portugus - Brasil (Portuguese - Brazil)
- (Russian)
- In addition to the exiting languages:
- (Simplified Chinese)
- (Japanese)
- (Korean)
- Espaol - Latinoamrica (Spanish - Latin America)
- Franais (French)
QOL / Miscellaneous Changes
- When standing near statues of Kismet, your Sanctum Resources will be displayed so you can see your current balance.
- Adjusted the wording on certain Keywords for better communication or readability (Attack, Sweet Spot, Shield, Luminous Gem, Capacity, Pull).
- More consistent knockback trajectory calculation across the board.
- Better audio transitions when canceling out of moves via landing-cancels.
- New Main Menu visuals.
Bug Fixes
- Fixed a bug that increased Deep Rends health reduction with critical damage.
- Fixed an empty room bug that occurred when the game incorrectly rolled a mini-boss room.
- Fixed a bug that prevented bonfire from increasing Electrified duration
- Fixed a bug that caused the slow effect from Frost to delay enemy projectiles and make them lose their sync with the enemys attack.
- Fixed: dangerous elite protected effect not displaying beams to nearby enemies.
- Fixed: Feedback form was unpausing the game when opened over a menu that pauses the game
- Fixed: Hailstone Champion used wrong audio files for attacks
- Fixed a visual glitch related to the Weak Points effect.
- Fixed: When you had 0 Holy Dice, the counter was invisible during blessing menus.
- Fixed: Scythe-Head doesnt spawn Detonating Echo echoes on return.
- Fixed: Applying Luminous Gems to a bolt could reset any blessings applied on top of it (such as Long Winter).
- Fixed a bug that caused Downpour to activate on bosses before combat starts
- Fixed: The end of Tasmos' codex entry is partially covered by the input to toggle perennial tactics.
- Fixed a bug that allowed the Celestial Exchange Shopkeeper talk prompt seen while the Blessing menu is active.
- Fixed a bug that caused weird interactions while viewing the herbalist items in the codex.
- Fixed: Protected elite aura can appear on newly spawned enemies that arent protected.
- Fixed: Status effects like burn, frostbite, high conductivity etc. could trigger on invulnerable enemies.
- Fixed: After switching masks, all of the masks appear in the masks altar.
- Various minor bug fixes and visual tweaks.
Spiritfall
Gentle Giant
Gentle Giant
2023-04-03
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 84
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(1365 reviews)
https://www.gentlegiantgames.com/
https://store.steampowered.com/app/1835240 
[4.9 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Spiritfall combines tight Platform Fighter combat, nimble movement, and Roguelite mechanics into one!
Traverse dangerous regions and unleash deadly combos through a randomly generated map.
The divine spirits offer powerful blessings that enhance your abilities in combat, discover your favorite abilities, and experiment with unique builds.
Death is only a temporary setback, reawaken stronger than before at the Sanctum and continue your adventure. Use the resources you gathered to upgrade your skills, unlock unique powers, and equip mighty weapons.
NPCs can be encountered throughout your journey, some will even return to the Sanctum and help you on your quest. Others may not be as friendly...
New content and features are added regularly as we polish and improve upon the game based on your feedback! Follow the game's development by joining our Discord server or newsletter.
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