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Version 1.6 Free Update!

Version 1.6.11 - Custom Run


Hello everyone, the latest update is now live! This update introduces custom run modifiers that can add some spice and challenges to your runs, as well as some customization of certain run mechanics. It will also contain new cosmetics (featuring a Dead Cells crossover costume), achievements, and 5 new challenge levels, amongst other things. Lets get into the patch notes

Custom Run Modifiers


You can now set special modifiers before starting a run. These are unlocked after completing 5 runs. New Custom Run Modifiers:
  • Power Draft
  • Specialized
  • Random Start
  • Rarity Magnet
  • Invincible
  • Triple Gem
  • Chaos
  • Dust Reserves
  • Wings
  • Sudden Death
  • Air Resources
  • Reduced Options
  • Deprived
  • The Floor is Lava
  • Hollow Heart
  • Be Prepared
  • Pilgrimage
  • Disable Second Phase
  • Disable Statues of Kismet
  • Disable Dust Effigies
  • Disable the Herbalist
  • Disable the Daring Duo
  • Disable Mini-Bosses
  • Disable the Pursuer Guardian
  • Disable Hidden Rifts
  • Disable Traps

New Challenge Level: 15


  • 5 New challenges are now available, bringing the total to 15. These challenges unlock once a run is completed on challenge level 10 and are aimed towards players who seek an even bigger challenge.
  • Ambush: In combat rooms, the next wave of enemies spawns automatically after 7 sec.
  • Burden of Boons: Take 5% more damage from enemies for each Spirit Blessing you have.
  • Degradation: Blessings will degrade in Rarity every 3 Combat Rooms unless they have a Luminous Gem applied.
  • Fatigue: When you enter a combat room, lose 5 Max Health.
  • Perfectionist: When your Attack misses, deal -50% damage for 2.5 sec.

New Cosmetics featuring the Prisoner from Dead Cells


The Prisoner breaks free as a new crossover skin from Dead Cells! Truly an honor to feature such an iconic game, thanks a lot to Motion Twin for making this possible. A total of 10 new cosmetics are now available:
  • Prisoner (Dead Cells crossover cosmetic)
  • Aegis
  • Dice
  • Prototype
  • Ultima (Unlocked after completing a run on challenge level 15)
  • Jigsaw
  • Shade
  • Mecha
  • Luminous
  • Mockup (special cosmetic that unlocks if you have all other cosmetics)
To find out more about how to unlock the new cosmetics, check out their requirements in the cosmetics menu at the kiln of masks.

QOL and other Changes:


  • An indicator will appear above Tipps Library when there are unclaimed rewards from Achievements.
  • You can now force a specific controller layout for in-game prompts (for cases in which the game for some reason doesnt manage to automatically display the correct buttons).
  • The Protected Dangerous Elite modifier will not appear on enemies that have a base Shield.
  • You can now view the active Challenges and Modifiers in the Run Stats menu (the indicators can be selected to open up a detailed list of both)
  • Reduced sensitivity of scroll wheel in scrollable menus as it was too high.
  • Some minor visual tweaks

New Language support: Italian


You can now set Italian as the games language in the settings menu.

Weapon Balance Changes


Battle Hammer-Axe
  • Base Form Down Attack: startup slightly faster.
  • Awakened Form: duration increased from 3 to 5 sec.
  • Awakened Alternate Form: multi-hit bonus increased from 15% to 25%.
Sister Gauntlets
  • Awakened Form: damage when alternating between directional attacks increased from +30% to +40%.
  • Awakened Alternate Form: duration increased from 1.5 to 2 sec.
Astral Cord Bow
  • Awakened Alternate Form: damage and movement speed increased from 20% to 25%.
Link Blades
  • Awakened Form: launcher damage increased from +100% to +150%.
  • Awakened Alternate Form: attack damage increased from +100% to +150%.
Equinox
  • Awakened Form: damage on form switch increased from +30% to +40%.
  • Awakened Alternate Form: drill-head damage bonus increased from 50% to 80%.

Blessings Balance Changes


Synergy Blessings
  • Antipode: combustion damage to bosses increased from +100% to +150%.
  • Extinguishment: burn damage per stack increased from +5 to +7.
  • Lucid Dream: effect reworked into: When you Dodge, recover a portion of the damage avoided and activate all of your blessings that trigger when you are hit. Requirements from Sharbora changed to Zealous Heart, Ravaging Growth, Leaf Bracer.
  • Perfect Storm: damage on perfect parry increased from +250% to +300%.
  • Skyborne Stability: now stacks up to a maximum of 5 times. Damage increased from +15% to +20%.
  • Spontaneous Combustion: chance increased from 25% to 30%.
  • Stellar Link: damage per blessings with 3 Luminous Gems increased from 5% to 15%.
  • Voltaic Shards: damage increased from 40 to 45.
  • Waterspout: vertical range increased from +100% to +150%.
Kelumin
  • Blood Moon: Health penalty increased from 10/13/16% to 10/14/18%.
  • Entropic Attunement: Sharp Claws now counts as a possible requirement.
  • Hypercritical: chance increased from 10/15/20% to 10/20/30%. Damage to bosses increased from 25% to 50%.
  • Lunar Terminator: damage increased from 15/20/25% to 15/25/35%.
  • Moon Scar: damage increased from 100/125/150 to 120/140/160. Bonus per Luminous Gem increased from 25 to 40.
  • Moon Song: Critical damage increased from 20/25/30% to 20/30/40%. Bonus per Luminous Gem upgrade increased from 5% to 10%.
  • Nova Strike: duration increased from 1 to 1.5 sec.
  • Occultation: overlap damage increased from 20/30/40% to 25/35/45%. Bonus per Luminous Gem upgrade increased from 5% to 10%.
  • Open Wounds: Critical damage per stack increased from 3/4/5% to 4/6/8%.
  • Sharp Claws: bonus per Luminous Gem upgrade increased from 2% to 3%.
  • Woof Punish: damage on enemy whiff increased from 25/30/35% to 25/35/45%. Bonus per Luminous Gem upgrade increased from 10% to 15%.
Mishved
  • Avalanche: damage increased from 15/25/35 to 20/30/40.
  • Breaking the Ice: bonus per Luminous Gem upgrade increased from 20% to 25%.
  • Cold Presence: damage cap increased from +30% to +40%. Damage per nearby enemy increased from 5/6/7% to 5/7/9%.
  • Frostbite: bonus per Luminous Gem upgrade increased from 10 to 20.
  • Glaciating Frost: chance to Glaciate per stack increased from 2/3/4% to 3/4/5%. Bonus per Luminous Gem upgrade increased from 1% to 2% per stack.
  • Long Winter: Timeout damage increased from 200/250/300% to 250/300/350%.
  • Snow Surge: Damage increased from 450/55/70 to 50/70/90. Bonus per Lumionus Gem upgrade increased from 15 to 20.
Navolik
  • Lightning Strike: Cooldown reduced from 9 to 8 sec.
  • Accelerated Force: damage per stack increased from 3/4/5% to 3/5/7%. Bonus per Luminous Gem upgrade increased from 1% to 2%.
  • Adrenaline Rush: bonus increased from 10/15/20% to 10/20/30%. Duration decreased from 5 to 4 sec.
  • Analysis Paralysis: cooldown speed bonus increased from 20% to 25%.
  • Closed Circuit: cooldown speed per stack increased from 2/3/4% to 3/5/7%. Bonus per Luminous Gem upgrade increased from 1% to 2%.
  • Magnetize: damage increased from 30/40/50% to 40/60/80%. Bonus per Luminous Gem upgrade increased from 10% to 20%.
  • Overcharge: damage increased from 50/60/70 to 50/65/80. Bonus per Luminous Gem upgrade increased from 15 to 20.
  • Secondary Cell: damage increased from 10/14/18% to 10/15/20%. Bonus per Luminous Gem upgrade increased from 4% to 5%.
  • Shock Absorber: cooldown reduction increased from 25/30/35% to 30/40/50%. Bonus per Luminous Gem upgrade increased from 5% to 10%.
  • Static Electricity: re-apply chance increased from 50/65/80% to 50/70/90%.
  • Thunderclap: damage per stack increased from 7/8/9 to 8/10/12. Bonus per Luminous Gem upgrade increased from 3 to 4.
Sharbora
  • Biotic Stress: health threshold increased from 20% to 30%.
  • Camping: max damage bonus increased from 20/30/40% to 30/40/50%. Bonus per Luminous Gem increased from 10% to 15%.
  • Leaf Bracer: bonus per Luminous Gem increased from 10% to 15%.
  • Natural Selection: damage increased from 20/25/30% to 20/30/40%.
  • Oasis: temporary damage after Second Wind increased from 25% to 50%.
  • Ravaging Growth: damage increased from 12/14/18% to 12/16/20%.
  • Resolute Stance: duration increased from 1/1.25/1.5 to 1/1.5/2 sec.
  • Safeguard: health threshold increased from 20% to 25%. Damage reduction increased from 8/10/12% to 10/15/20%. Bonus per Luminous Gem upgrade increased from 4% to 5%.
  • Treefall: duration increased from 2 to 3 sec. Bonus per Luminous Gem increased from 10% to 15%.
  • Twister: slightly increased enemy hitstun on hit. Shield damage per hit increased from 10 to 20.
  • Unearthed Verve: health restored increased from 15/20/25% to 15/25/35%.
  • Winds of Change: damage increased from 40/50/60 to 50/65/80. Bonus per Luminous Gem increased from 15 to 25.
  • Zealous Heart: bonus per Luminous Gem increased from 5% to 10%.
Solesh
  • Bird of Prey: bonus per Luminous Gem upgrade increased from 4% to 5%.
  • Bonfire: status effects duration increased from 20/30/40% to 30/40/50%.
  • Combustion: damage increased from 20/25/30 to 25/30/35.
  • Ethereal Bounty: dust bonus increased from 20/25/30% to 25/35/45%.
  • Flaming Leap: cooldown reduced from 7 to 6 sec. Bonus per Luminous Gem upgrade increased from 20 to 30.
  • Incandescence: damage increased from 10/15/20 to 15/20/25.
  • Meteor Smash: damage increased from 25/30/35% to 25/35/45%.
  • Smelting Strength: bonus per status effect changed from 8/10/12% to 7/10/13%.
  • Spread Fire: damage increased from 20/30/40 to 25/35/45. Bonus per Luminous Gem upgrade increased from 10 to 15.
  • Tabula Rasa: bonus per Luminous Gem upgrade increased from 10% to 15%.
  • Wings of Flame: damage increased from 12/16/20 to 15/20/25.
Yamphas
  • Abyssal Call: wall splat damage to bosses on trigger increased from +300% to +400%.
  • Bubble Shield: shield damage increased from 60 to 80 (160 with Perfect Storm triggering).
  • Corrosion: shield damage per stack increased from 8/10/12% to 10/15/20%. Bonus per Luminous Gem increased from 4% to 5%.
  • Downpour: time interval decreased from 5/4/3 sec. To 4/3/2 sec.
  • Ebb and Flow: damage increased from 25/35/45% to 30/40/50%. Bonus per Luminous Gem increased from 5% to 10%.
  • Hydration: bonus per Luminous Gem increased from 5 to 10.
  • Hydro Pump: bolt damage per stack increased from 10/15/20% to 10/20/30%.
  • Jaws: damage increased from 15/25/35% to 30/40/50%.
  • Lost at Sea: isolated enemy damage increased from 20/25/30% to 20/30/40%. Bonus per Luminous Gem increased from 5% to 10%.
  • Rogue Waves: splash damage per stack increased from 3/4/5% to 3/5/7%.
  • Shoreline Drift: max Dust reward increased from 10/20/30 to 15/25/35. Bonus per Luminous Gem increased from 10 to 15.
  • Tides of Conflict: damage increased from 12/16/20% to 15/20/25%. Bonus per Luminous Gem increased from 6% to 10%.
  • Uncharted Waters: damage per cleared room increased from 1/2/3% to 2/3/4%.
  • Wall Splash: damage per stack increased from 20/25/30% to 20/30/40%. Bonus per Luminous Gem increased from 5% to 10%.
Zalvoon
  • Aspect of Thorns: thorns damage increased from 10/20/30 to 20/30/40. Bonus per Luminous Gem upgrade increased from 10 to 15.
  • Backstab: weak points reveal chance increased from 20/30/40% to 25/35/45%. Bonus per Luminous Gem upgrade increased from 5% to 10%.
  • Calculated: max damage cap increased from 20/32/44% to 28/40/52%. Bonus per Luminous Gem upgrade increased from 6% to 8%.
  • Giant Spiral Bolt: bolt damage increased from 40/60/80% to 50/70/90%. Bonus per Luminous Gem increased from 10% to 20%.
  • Pentacle Setup: damage increased from 25/30/35% to 25/35/45%.
  • Revenge: revenge bonus increased from 20/30/40% to 20/35/50%. Bonus per Luminous Gem increased from 5% to 10%.
  • Shadow Partner: clone damage increased from 25/35/45% to 30/40/50%. Cooldown decreased from 10 to 9 sec.
  • Terrifying End: stun duration increased from 2 to 2.5 sec. Area of effect slightly increased.
  • Weak Points: confusion duration required decreased from 8/7/6 to 7/6/5.
[spoiler]Ashfarum[/spoiler]
  • Energy Siphon: chance increased from 20/25/30% to 20/30/40%.
  • Fools Reward: damage increased from 4/5/6% to 4/6/8%.
  • Fulfilment: bonus increased from 10/14/18% to 10/15/20%.
  • Matchup Knowledge: damage increased from 30/40/50% to 30/45/60%.
  • Oathbreaker: damage increased from 200/250/300% to 200/300/400%.
  • Zero to Death: damage increased from 30% to 40%.

Other Balance Changes


Skills
  • Brain Freeze: damage increased from 20% to 40%, duration required increased from 1 to 2 sec.
  • Cold Retribution: damage increased from 25% to 30%.
  • Perfect Clear: chance increased from 15% to 20%.
  • Thin Ice: health threshold increased from 15% to 20%, damage increased from 15% to 20%.
  • Air Superiority: damage increased from 5% to 10%, stun duration increased from 10% to 15%.
  • Easy Target (Skill): Bolt damage increased from +20% to +30%.
  • Showdown: damage increased from 10% to 15%.
  • Seismic Ripple: health threshold increased from 10% to 15%.
  • Overgrown Canopy: damage reduction increased from 30% to 40%.
Ordinances
  • Silver Chest (Ordinance): chance increased from 20% to 30%.

Bug Fixes


  • Fixed :Solesh not displaying the correct skills remaining to unlock mask counter at the Kiln of Masks.
  • Fixed: Game changing to fullscreen when only Borderless is checked while changing resolutions.
  • Fixed: Text in some places would show missing characters if certain system languages were used (e.g. Turkish)
  • Fixed an overflowing text for Wavedash in the Skill Tree menu when playing on certain resolutions.
  • Fixed: Quit to main while talking to mediary before removing thorns crashes the game
  • Fixed: Some details of runs without relics were not unpacked correctly in run stats
  • Fixed a bug that caused Spearbeaks to sometimes not cancel their dive attacks when hit.
  • Various minor fixes and tweaks.


[ 2025-02-26 18:11:56 CET ] [ Original post ]

Spiritfall
Gentle Giant Developer
Gentle Giant Publisher
2023-04-03 Release
Game News Posts: 89
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (1471 reviews)
Public Linux Depots:
  • [4.9 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.

Spiritfall combines tight Platform Fighter combat, nimble movement, and Roguelite mechanics into one!
Traverse dangerous regions and unleash deadly combos through a randomly generated map.



The divine spirits offer powerful blessings that enhance your abilities in combat, discover your favorite abilities, and experiment with unique builds.


Death is only a temporary setback, reawaken stronger than before at the Sanctum and continue your adventure. Use the resources you gathered to upgrade your skills, unlock unique powers, and equip mighty weapons.


NPCs can be encountered throughout your journey, some will even return to the Sanctum and help you on your quest. Others may not be as friendly...


New content and features are added regularly as we polish and improve upon the game based on your feedback! Follow the game's development by joining our Discord server or newsletter.

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