▶
Alpha 8 is released!
Some doors are now locked and you will need a key to open them... or if you don't have the key, you can pick them.
The lockpicking mini-game is a code-breaking game similar to Mastermind. You will have to guess the type of the pins to open the lock. Each time, an attempt fails, you risk breaking your lockpick. If you are not into logic games, you can use the "Auto Attempt" button to get a random chance to open the lock.
A small icon is added to items that you will steal if you take them or you have already stolen.
You can't sell stolen items to ordinary merchants. But there are fences in the Thieves Guild who will gladly buy your stolen stuff.
Look for a suspicious character in certain inns in the world to get the opportunity to join the Thieves Guild.
Once, you are a member of the Thieves Guild, you will be able to access the Thieves Guild Dens, sell your stolen items, buy lockpicks and get contracts that will use your thief abilities.
You can check your progress in the Thieves Guild with a new tab in the Character window.
Finally, I spent time working on the user interface. There are now icons on the map.
There are tabs in the inventory window. Your character is now able to transport much more stuff.
And the trainer window is more elaborate, you can now see the ingredients of a recipe and the requirements to learn it.
This release also fixes many bugs, pauses the game when opening the menu in single player mode, adds walk animations to bows and new pieces of equipment to guards that will be obtainable in the next update. The next release will bring the crime system and the factions. I hope it will come much faster that this one! :p Thanks a lot to everyone who played the game and shared their issues and suggestions! If you have any, please send me an email or come chatting on the Discord server. Your feedback is very precious to me and helps me improve Vagabond!
[ 2022-11-23 11:42:02 CET ] [ Original post ]
Hello everyone, Alpha 8 is finally released! It took much longer than expected as I had to rework a lot of things to be able to implement the new features. But I am very pleased with the progress.
Locks and Lockpicking
Some doors are now locked and you will need a key to open them... or if you don't have the key, you can pick them.
The lockpicking mini-game is a code-breaking game similar to Mastermind. You will have to guess the type of the pins to open the lock. Each time, an attempt fails, you risk breaking your lockpick. If you are not into logic games, you can use the "Auto Attempt" button to get a random chance to open the lock.
Stealing
A small icon is added to items that you will steal if you take them or you have already stolen.
You can't sell stolen items to ordinary merchants. But there are fences in the Thieves Guild who will gladly buy your stolen stuff.
Thieves Guild
Look for a suspicious character in certain inns in the world to get the opportunity to join the Thieves Guild.
Once, you are a member of the Thieves Guild, you will be able to access the Thieves Guild Dens, sell your stolen items, buy lockpicks and get contracts that will use your thief abilities.
You can check your progress in the Thieves Guild with a new tab in the Character window.
User Interface
Finally, I spent time working on the user interface. There are now icons on the map.
There are tabs in the inventory window. Your character is now able to transport much more stuff.
And the trainer window is more elaborate, you can now see the ingredients of a recipe and the requirements to learn it.
Conclusion
This release also fixes many bugs, pauses the game when opening the menu in single player mode, adds walk animations to bows and new pieces of equipment to guards that will be obtainable in the next update. The next release will bring the crime system and the factions. I hope it will come much faster that this one! :p Thanks a lot to everyone who played the game and shared their issues and suggestions! If you have any, please send me an email or come chatting on the Discord server. Your feedback is very precious to me and helps me improve Vagabond!
[ 2022-11-23 11:42:02 CET ] [ Original post ]
Vagabond
Pierre Vigier
Developer
Pierre Vigier
Publisher
2023-05-01
Release
Game News Posts:
28
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(81 reviews)
Public Linux Depots:
- [71.21 M]
Linux is not in the OS list.
Greetings Adventurer!
You start in the middle of nowhere with no memories or possessions. It's up to you to forge your destiny, become a famous treasure hunter by searching dangerous dungeons, the best blacksmith in the whole country or a benefactor by helping the villagers who need you. Who will you become?
Blending elements of traditional role-playing games such as The Elder Scrolls or The Legend of Zelda with the freedom of sandbox-style games such as Stardew Valley and Terraria, Vagabond is a unique experience.
Moreover, you can share your adventures with your friends as Vagabond was designed from the ground to support multiplayer.
Explore vast procedurally generated worlds and travel across many different biomes which have their own riches and dangers.
Each world is unique and yours to write a new story.
Harvest valuable resources by cutting down trees in forests, mining veins in caves, tending crops in your garden or hunting monsters and wild animals.
In Vagabond, worlds are not deserted, they are populated by many villages.
Meet the villagers, discover their stories and customs, help them solve their problems and become a respected member of the community.
Join guilds to complete perilous missions and learn new secret skills.
Meet the different skill masters in villages and learn how to craft powerful items from your resources.
Forge dangerous weapons and strong armors at the forge, brew potions, enchant your equipment and craft powerful magical artifacts at the wizard's laboratory, sew beautiful clothes at the tailor shop or craft furniture to furnish your home at the carpentry workshop.
Explore ruins buried in the desert, temples lost in the jungle or caves full of underground creatures.
Fight your way with the point of your sword, defeat many monsters and bring back fabulous treasures from your travels.
Share your adventures with your friend with networked multiplayer (through LAN or the Internet).
MINIMAL SETUP
- OS: Ubuntu 14.04 or later
- Processor: 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB with OpenGL 3.3 support
- Storage: 500 MB available space
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