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Hi, First of all, I wish you the best for this new year and thank you deeply for supporting this project. This update brings the ability to go on the mountains and adds dungeons that use the environment.
Hi, Finally, an update! Im sorry for the delay since the last update. Things didnt go as expected. Adding relief to the worlds was quite a complex task. This update is the first part of the World Generation update, it adds mountains in the worlds. It will be followed by another update that will bring much more new content.
Hi, An update, less than a month after the previous one, what happened?! :D I took some time to work on a few highly requested QoL features and thought it would be a good idea to release them as soon as they are ready and not in a few months with the next big update.
Hi, The Dungeon update is finally released! A lot was done under the hood. Everything is not yet visible as worlds need to be bigger and the lore to be more developed to add more complex dungeons. But I am very happy with the work done and can't wait to see where it goes with the future updates.
Fix an issue with user folder paths that contain special characters on Windows.
The different branches I released with the 0.4.0 update to fix the lighting issue on certain setups were helpful. Thus, this update finally fixes this lighting issue! :) Thanks for your help!
Hello everyone and happy New Year! I wish you the best and thank you again for the support! You amazed me by creating crop fields much bigger than expected and suggested some improvements. This new version finally brings the long-awaited quality-of-life features for farming.
* Fix the issue with splitting stacks * Fix the crypts that contained some WIP elements from the next update Moreover, there is now a beta version called "opengl_debug" that logs graphics issues to investigate the lighting issue that some players are experiencing. If you do, send me a message! :)
Hello everyone, This new version brings world/character separation and controller support.
* Fix an issue with save migration from 0.1.1. There is a very very little chance that it breaks your 0.2.0 save :( * Add a command "/debugGraphics" to help me fix the lighting issue on some setups
Hello everyone, Here is the first big update after the Early Access release! First, a huge thank you to all of you for playing the game and giving me so much feedback! It was awesome! There is no major content addition in this update, it's mostly bugfixes and quality of life features.
* Add support for looping attacks while holding down the button * Add support for looping digging by holding button down and moving * Fix a couple crashes
* Fix the achievements "Sniper", "Archmage" and "Cartographer" * The game now automatically saves every 5 minutes
* Fix unlocking the "Hero" achievement * Add an option to be able to attack in the direction of the mouse * Improve knockback * Increase the speed of arrows * Set local map as default when opening the map window * Decrease the restocking time of quests in villages
* Fix an issue with an achievement * Coal veins give more coal * Remove the skill requirement to craft arrows * Reduce the skill requirement to learn new imbuements * Only one soul dust is now required in enchantment recipes * Reduce the reputation requirement to buy a house (only for new worlds)
* Fix earning a talent point when leveling up * Fix a crash when two players were trying to use the same crafting station
Hello everyone, I am very happy to announce that Vagabond is finally released in Early Access! A huge thank you to all of you for the support all this time!
Hello everyone, Alpha 10 is released! This is a small update that adds the leveling system, talents and many bugfixes.
Let's play of Vagabond. Looking forward to meeting you there! :)
Let's play of Vagabond. Looking forward to meeting you there! :)
Hello everyone and happy new year! Alpha 9 is released! The most-awaited feature is finally here. It is requested since the version alpha 1. Ladies and gentlemen, please give a warm welcome to the crime system!
Hello everyone, Alpha 8 is finally released! It took much longer than expected as I had to rework a lot of things to be able to implement the new features. But I am very pleased with the progress.
Hello everyone, Alpha 7 is released! It does not provide any major new gameplay feature but lots of fixes and improvements. Let's take a look at the main ones.
Hello everyone, Alpha 6 is released! Let's take a tour of the major new features.
Hello everyone, Alpha 5 is released! Lets take a tour of the new features.
Let's play of Vagabond demo. It will be a rebroadcast of the first live stream. But I will be in the chat if you want to talk! Looking forward to meeting you there! :)
Hello everyone, Alpha 4 is released! Lets take a tour of the main new features.
Let's play of Vagabond demo. I will live stream and chat with you. Looking forward to meeting you there! :)
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