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0.2.0 is released!

Hello everyone, Here is the first big update after the Early Access release! First, a huge thank you to all of you for playing the game and giving me so much feedback! It was awesome! There is no major content addition in this update, it's mostly bugfixes and quality of life features.

Save Migration


Normally, you will still be able to enter your old worlds. When you will enter the worlds for the first time in the new version, you will see a special screen that will show the progress of the migration process.
If you face any issue, please send me the save files of your world and I will fix it as soon as possible. There is no major content addition in this version so you won't gain much by creating a new world. This won't be the case with the next updates. To mitigate this, you will be able to play with your characters in new worlds.

Quest Board


In new worlds, in the the market places, there will be a quest board that will list all the quests given by the villagers. The UI is quite simple for now but it gets the job done. If you have any suggestion feel free!

Quest Journal


I started to rework the quest journal. Now when you ask a villager about a quest, all the info will be recorded in your quest journal. It won't be necessary to get back to the characters to ask them again.
I also plan to better display the goals to achieve to complete the quests. But there are some subtleties that prevent me from doing that easily so I will do that later on.

Beds


The beds are no longer useless! They can now be used to skip the night, to set your spawn point and to restore your health if you sleep during the night.
For now, it works with any bed. In the future, it will only work in beds that you own.

Character Window


The "Character" tab of the Character window has been reworked to show all your stats.

Other Changes


  • Bugfix: no longer possible to consume an item without purchasing it
  • Bugfix: remove the buy/sell loop to level up Speech
  • Bugfix: sound issue when digging an area by keeping the right mouse button pressed
  • Bugfix: the quests that require a certain skill level now complete correctly if you already have the necessary level
  • Bugfix: there is no longer weird non-diggable tiles in the desert biome in new worlds
  • Bugfix: lighting issues on certain ruin walls
  • Add support for floating point zoom factors
  • Add tooltip on tabs in the Inventory window
  • Add support for restoring the soil using the pickaxe
  • Remove the wishlist button
  • Add a command to take all the items in a container ('F' by default)
  • Add a command to quicksave ('F5' by default)
  • Add a button in the in-game menu to quicksave
  • Add support for borderless window fullscreen mode
  • Nails can be crafted with any ingot
  • Easier to level up Smithing, Tailoring, Enchanting, Staff Carving, Gathering, Speech and Sneak
  • Add a recipe to craft coal ores from wood logs (only available in new worlds)
  • Add an option to hide the helmet in the Inventory window
  • Add support for the right mouse button on the Map window to switch between local/global mode
  • Add support for resizing the Map window
  • Display the current location name in the Map window
  • Add the missing Staff Enchanter and Enchanting Table recipes (only available in new worlds)
  • Monsters and items linked to a quest are now spawned after the quest has been accepted
  • Move the abandon button in the Quest Journal window to avoid accidentally clicking it
  • Add an option to enable PvP in the "Server" tab
  • Remove the corpse marker on the map if the corpse has been found
  • Reduce the volume of some beast sounds (especially the chicken one)

What's Next?


I had too much feedback after the release and didn't have the time to work on everything. Here are some things I plan to work on soon:
  • Difficulty modes
  • New Ingredient and Quest items tab in the Inventory window
  • Display what "Interact Nearest" would do
  • A safe mode to avoid accidently attacking the villagers
  • Allow to harvest a field of crops by keeping the button pressed
  • Different sizes for the UI with bigger texts
  • Allowing to remove/move stumps and bushes
  • Custom map markers
  • Salvaging to get elemental motes from enchanted items
  • Few bugs that still need to be fixed
Moreover, the next update will bring new content. I will work on dungeons as according to the poll made on the Discord server, it is the update you are the more interested in. So expect new and better dungeons, new quests, new and improved monsters, and improved combats! This will take some time to implement, probably about three months. So don't worry if you don't see any major update before end of September/beginning of October. I'm working hard on it! ;) If you face any issue or have any feedback, feel free to come on the Steam forum, the Discord server or send me an email. Have a good day!


[ 2023-06-29 15:20:46 CET ] [ Original post ]

Vagabond
Pierre Vigier Developer
Pierre Vigier Publisher
2023-05-01 Release
Game News Posts: 28
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (81 reviews)
Public Linux Depots:
  • [71.21 M]
Linux is not in the OS list.

Greetings Adventurer!


You start in the middle of nowhere with no memories or possessions. It's up to you to forge your destiny, become a famous treasure hunter by searching dangerous dungeons, the best blacksmith in the whole country or a benefactor by helping the villagers who need you. Who will you become?

Blending elements of traditional role-playing games such as The Elder Scrolls or The Legend of Zelda with the freedom of sandbox-style games such as Stardew Valley and Terraria, Vagabond is a unique experience.

Moreover, you can share your adventures with your friends as Vagabond was designed from the ground to support multiplayer.



Explore vast procedurally generated worlds and travel across many different biomes which have their own riches and dangers.

Each world is unique and yours to write a new story.



Harvest valuable resources by cutting down trees in forests, mining veins in caves, tending crops in your garden or hunting monsters and wild animals.



In Vagabond, worlds are not deserted, they are populated by many villages.

Meet the villagers, discover their stories and customs, help them solve their problems and become a respected member of the community.

Join guilds to complete perilous missions and learn new secret skills.



Meet the different skill masters in villages and learn how to craft powerful items from your resources.

Forge dangerous weapons and strong armors at the forge, brew potions, enchant your equipment and craft powerful magical artifacts at the wizard's laboratory, sew beautiful clothes at the tailor shop or craft furniture to furnish your home at the carpentry workshop.



Explore ruins buried in the desert, temples lost in the jungle or caves full of underground creatures.

Fight your way with the point of your sword, defeat many monsters and bring back fabulous treasures from your travels.



Share your adventures with your friend with networked multiplayer (through LAN or the Internet).

MINIMAL SETUP
  • OS: Ubuntu 14.04 or later
  • Processor: 2 GhzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512 MB with OpenGL 3.3 support
  • Storage: 500 MB available space
GAMEBILLET

[ 6138 ]

0.90$ (82%)
9.09$ (80%)
1.83$ (8%)
33.59$ (16%)
6.39$ (68%)
8.78$ (12%)
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16.52$ (17%)
7.50$ (75%)
0.32$ (92%)
4.95$ (67%)
5.77$ (17%)
16.87$ (44%)
7.99$ (68%)
16.59$ (17%)
16.57$ (17%)
3.00$ (85%)
GAMERSGATE

[ 3335 ]

11.24$ (55%)
11.67$ (27%)
9.99$ (50%)
5.4$ (91%)
1.28$ (87%)
5.63$ (62%)
0.51$ (83%)
2.5$ (75%)
15.99$ (20%)
4.75$ (81%)
5.7$ (62%)
9.99$ (50%)
0.88$ (91%)
3.19$ (79%)
38.99$ (35%)
5.5$ (75%)
20.0$ (50%)
0.88$ (82%)
25.64$ (15%)
1.28$ (87%)
2.0$ (90%)
10.0$ (75%)
0.87$ (71%)
12.99$ (35%)
3.75$ (85%)
0.94$ (81%)
10.62$ (58%)
5.63$ (81%)
4.95$ (67%)
7.2$ (64%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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