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EA-Blog #7: Steel gear and dozens of fixes


Hi guys! it’s high time to sum up the last days of the development before changelogs reach more than 40 fixes and improvements:) To see the list of all the details please follow this link to the discussion section: http://steamcommunity.com/app/327090/discussions/0/517142253867738084/ or scroll down for the highlights:
Some of you may already know this one but it hasn’t been officially announced yet. The new armor is currently the most durable one on the archipelago, but also the heaviest. Works best in situations when resistance to damage is more important than speed of withdrawn. As shown below - comes in several levels:
Since many players were not satisfied with the durability of bronze doors, we’ve sped up the development of another tier of constructions. In this patch you get Stone jamb and Steel door to feel a bit safer out there.
We’ve also decided to let you catch a glimpse of mechanics so raiding and defending is easy to understand. Doors don’t have health points, they have a 'chance to destroy' and it looks like this: Average amount of hits needed to destroy wooden/bronze/steel doors based on chance percentage:

  • Chipped Stone 200/1400/3000
  • Stone Axe 33/233/500
  • Bone Axe 25/175/375
  • Bronze Axe 20/140/300
  • Steel Axe 14/100/214
More building elements including a new type of resource and completely new way to mine it should be ready in the upcoming updates!
The new workshop will be needed to craft certain gear made of bronze and steel. It’s a step forward to more realistic gameplay, makes the list of objects in „Player workshop” shorter, looks good next to furnaces and anvils and makes players do some more effort to get the best gear - simply the perfect piece of furniture:)
Stone furnace got an upgrade. A small part of its receipts is now moved to the new one. It will be also required to get that new resource that we’ve already mentioned but haven’t announcement yet.
Thanks to our players we’ve put first translations into the game. Right now you can find other languages in general options and choose which one you prefer. If you would like to help us in translations or you just saw something completely out of context please join our team and make Out of Reach better: https://crowdin.com/project/out-of-reach A few things to know about current state of translations:
  • Not completed translations display percentage of translated lines
  • Not translated lines return to English
  • Special characters and Cyrillic alphabet return to standard font
  • The reliable text version right now is English
Complete Changelog 0.9.12 with more than 30 fixes and improvements: http://steamcommunity.com/app/327090/discussions/0/517142253867738084/


[ 2015-09-20 14:37:04 CET ] [ Original post ]

Out of Reach
Space Boat Studios Developer
Space Boat Studios Publisher
2018-07-13 Release
Game News Posts: 66
🎹🖱️Keyboard + Mouse
Mixed (2372 reviews)
The Game includes VR Support
Public Linux Depots:
  • Out of Reach - Ubuntu Universal (32_64) Content [2.68 G]

The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.


The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.


Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.


Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.

Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.

Speaking of boats:
https://www.youtube.com/watch?v=qK_drFMkLBI

In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.

Find out what else you can do with resources:
https://www.youtube.com/watch?v=rNHCkG8Ng-0

Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!


Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.


The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.


  • Ballista
    The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.

  • Trebuchet
    Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.

  • Traps
    Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.
    Trapper's training video:
    https://www.youtube.com/watch?v=9RRangpC3Pc

  • Glider
    When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.

MINIMAL SETUP
  • OS: Ubuntu 12.04 64-bit
  • Processor: 2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 or equivalentNetwork: Broadband Internet connection
  • Storage: 6 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 64-bit
  • Processor: 3 GHzMemory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
  • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
  • Storage: 6 GB available space
GAMEBILLET

[ 6132 ]

9.19$ (8%)
5.00$ (80%)
8.39$ (16%)
21.19$ (15%)
26.09$ (13%)
5.94$ (15%)
3.40$ (80%)
10.00$ (50%)
2.00$ (90%)
7.19$ (76%)
25.19$ (16%)
1.00$ (90%)
8.39$ (16%)
21.24$ (15%)
10.00$ (50%)
2.83$ (81%)
1.64$ (18%)
10.26$ (66%)
8.00$ (60%)
1.68$ (83%)
5.92$ (15%)
1.05$ (85%)
19.79$ (1%)
25.34$ (37%)
1.26$ (87%)
7.50$ (50%)
8.49$ (15%)
15.00$ (50%)
16.99$ (15%)
12.74$ (15%)
GAMERSGATE

[ 2625 ]

4.4$ (78%)
11.52$ (62%)
0.84$ (83%)
0.64$ (87%)
0.45$ (85%)
0.75$ (85%)
0.45$ (85%)
37.49$ (25%)
2.2$ (78%)
5.0$ (75%)
0.75$ (85%)
1.0$ (80%)
20.0$ (50%)
10.13$ (59%)
0.45$ (85%)
3.0$ (90%)
13.99$ (30%)
3.4$ (57%)
4.8$ (76%)
10.13$ (77%)
8.28$ (45%)
1.2$ (80%)
1.31$ (91%)
13.99$ (30%)
0.87$ (71%)
2.63$ (74%)
14.87$ (40%)
14.99$ (25%)
1.17$ (90%)
0.85$ (83%)

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