Name | Out of Reach | ||
Developer | Space Boat Studios | ||
Publisher | Space Boat Studios | ||
Tags | |||
Release | 2018-07-13 | ||
Steam | 2,99€ 2,19£ 2,99$ / 80 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  5  | ||
Steam Rating | Mixed | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  50,000 .. 100,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 403 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 403 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Out of Reach - Ubuntu Universal (32_64) Content [2.68 G] |
Hello Out of Reach survivors! |
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[previewyoutube=_Rq5dfZfQ1k;full][/previewyoutube] |
Today's Deal: Save 75% on Out of Reach!* |
Changelog 1.0.2: |
Hi guys!
Changelog 1.0.1-1:
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Visual
Backend
Gameplay
Updated translations. Another thank-you to everyone who took part in our Crowdin project and helped us translate Out of reach. If anybody would like to write some more lines to Out of Reach, there is a chance to do so here: Link |
Another patch for this week, covering most needed fixes from your recent feedback! Thanks for your input and have a nice evening building your new bases:) |
Another patch for this week, covering most needed fixes from your recent feedback! Thanks for your input and have a nice evening building your new bases:) |
Here it is - the first huge patch of 2018 has just arrived! As said in an announcement before, we'd taken our time to release the most requested ideas of the core Out of Reach's features. |
Here it is - the first huge patch of 2018 has just arrived! As said in an announcement before, we'd taken our time to release the most requested ideas of the core Out of Reach's features. |
Hi guys, |
Hi guys, |
Hello guys! Here's the last patch of the 2017 containing fixes and community's requests. The whole list is down below as usual and main fixes-to-come are listed in our Trello. From the beginning of 2018, we are going to put our main efforts in improving the core features of Out of Reach. We've already received lots of feedback from you, but still, if you have new ideas for any changes needed to the upcoming new building system, overall movement/climbing or item crafting let us know in the Discussions tab or here in the comments below!
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Hello guys! Here's the last patch of the 2017 containing fixes and community's requests. The whole list is down below as usual and main fixes-to-come are listed in our Trello. From the beginning of 2018, we are going to put our main efforts in improving the core features of Out of Reach. We've already received lots of feedback from you, but still, if you have new ideas for any changes needed to the upcoming new building system, overall movement/climbing or item crafting let us know in the Discussions tab or here in the comments below!
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Pirate Ship's AI:
Pirate Ship's crew
Other changes:
Enjoy! |
Pirate Ship's AI:
Pirate Ship's crew
Other changes:
Enjoy! |
Hi guys,
The next updates Now, when we are back to the new features, we will be pushing forward the promised NPC pirates that can actually sail on boats and fire cannons - that's our main goal for the next patch. Then we're going to make cave and island bases for NPCs that could be invaded only by the bravest players:) |
Changelog 0.31.1-4: Hotfixes
Changelog 0.31.1-3: Hotfixes
Changelog 0.31.1-2 Hi guys, This time we are ready to release an update containing the most recent version of the game's engine that we were able to run Out of Reach on. The reason why we don't do such updates very often is mainly to keep the stable version as long as it works and wait for engine developers to deploy the most bugfree patch possible. Another reason, probably more relevant to the community, is to put every man power to work on things that could make the gameplay better instead of getting stuck in adjusting the whole code to the weekly engine changes. This time though, we took our time and walked through all the necessary steps to upgrade Out of Reach's code and make it run as good as possible. Better overall performance After running multiple performance tests and profiler rounds, we were able to find scripts that needed additional tweaks to take less resources without an impact on the gameplay. As a result of these actions and the engine updates, we finally got a decent boost on test machines while playing on the most built-up servers. Other changes
The next updates Now, when we are back to the new features, we will be pushing forward the promised NPC pirates that can actually sail on boats and fire cannons - that's our main goal for the next patch. Then we're going to make cave and island bases for NPCs that could be invaded only by the bravest players:) |
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Upcoming features and ideas to consider
Still under development
Other changes and fixes
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Hi guys! We would like to thank you all for testing our latest patch and for all the feedback that we received! Here's the list of fixes and improvements that we were able to implement in the past 5 days: |
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This way, together with balanced Exp gains we want to make leveling fun again:) These are our plans for the next weeks, a big part of them will come in the next patch this month. After that, we will most probably go back to the building system and add as much additional building components as possible so don't hesitate and let us know what would you like to build in Out of Reach! We would also like to thank you all for being with us, for your support and comments that have a real impact on Out of Reach. We keep on working and aim to make the best pirate survival we can! |
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Hi guys! We would like to thank you all for testing our latest patch and all the feedback that we received! Here's the list of fixes and improvements that we were able to implement in the past 7 days:
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New sets of animations - recreated old ones and added new ones, among others:
Decal blood system - stage 1
Flintlock pistol
Added and improved sounds
Private/Local server:
Gameplay:
Other fixes and improvements:
Known issues: - Women characters still don't have proper FPP representation. OoR wasn't design to change characters at the beginning and that's why we need some more time to make FPP view handle female hands:) - Women customization window lacks proper hair colors and hair type icons. It will come in the next hotfix If you happen to find any bug, especially related to this version, please let us know at feedback@spaceboatstudios.com. We will be working on including every possible fix in the next update. |
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Thank you all for sharing your feedback on the new Area Control mode! Here's the first patch to improve the experience in the new UI windows:
By the end of the day tomorrow, the first winners who gathered the most flag points will be announced and given a new clan rank. If you have any thoughts on the new mode already or think we should add something more, let us know in the comments or feedback@spaceboatstudios.com! |
Area Control aka Territory Claiming Translations If you wish to help us translate text lines of the new mode and other features into your native language or you just found a bug in translations, come and join our project in Crowdin and help to make Out of Reach available for broader audience! |
In details, first of all you will need a clan. You can be invited by a clan master or make your own by building a base with the Builder's desk. Next step is to claim your land by hanging a flag on the mast. There are 12 flag masts on the islands, each for every region - the more you conquer, the more points you get. If you happen to find a free mast, all you need to do is click "Claim territory" button to hang a flag and enjoy becoming the Ruler with bonuses to gathering. If the land is taken, you can still claim it by becoming the Conqueror. This way you will get 1 point per minute and make every other clan lose a point. Beware of other clans. Whenever a members of another clan claims a territory that you fight for, you will start losing points and chance to become the Ruler. Clan loses points also when a member dies (30pts in each territory) or clan's Builder’s Desk gets damaged (0.25 per building component in each territory). This way trying to take over a protected flag or running a big base becomes a challenge. Clan ranks By the end of a week, when the round ends, a clan that gathered the most points becomes the Ruler of the week and gets a new rank on its clan flag under the emblem. All the points and progress reset as well, clans can start the competition over. New UI: Territories
New UI: Territory details
New UI: Clan ranking
New UI: Territory map
Like many other features and improvements, also "Area Control" mode will be released in a beta version, which means we stay open to suggestions and will continue to improve it if we see the need from our community. Important notice: Along with the new mode and game changing features, we would like to announce a new season and a fresh start on every official Standard and PvP servers. Because of that and other technical aspects including changes to the islands, buildable areas and mechanics, we are going to wipe the official Standard and PvP servers of all the constructions. However, your characters, clans, inventory, equipment, progress on PvE, private and local servers will remain untouched. Lastly, to jump-start your new journey we will start an event of increased Gather Multiplier on the refreshed servers. New features require lots of text to read and not everybody speaks English. If you wish to help us translate Out of Reach into your native language, we would be happy to invite you to join our translation project on Crowdin: https://crowdin.com/project/out-of-reach Thank you for your support and reaching the end of this too long announcement, Space Boat Studios team |
Reworked melee fights mechanic
New quests
Reworked item management
Fixes and changes
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Optimized:
Auto-run
Item Repairing
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Quick drop from inventory
Pirate's 6th sense - Beta
Fixes
Ocean and rivers |
Hi guys,
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Trees have now their own Chop Points instead of Wood Amount which means the better your tool to harvest the more wood you get. In previous versions better tools only caused faster tree chopping. |
New model for glider
Server modes and connection
Burning and destroying
Others
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Hi!
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- Building elements durability
- Added missing building elements:
- Ingame detailed graphic settings
- Particles update
- Fracture for Volcanic elements
- Other:
Known issues from the new graphic assets: - New foundations reflect too much light - Some shadows may appear too dark After another performance and profiler run we will get back to graphics. The main goal for upcoming weeks is to improve FPS on large servers with more than 20k building objects. Trello From now on, apart of the Steam discussions, we will use Trello to post features and bugs that we work on. Use this link https://trello.com/b/JHpO4cBQ/out-of-reach-short-term-roadmap to check what's coming in the next patch. PGA trade fair If you want to meet us in person - we will be available on Poznan Game Arena! Look for our stand in the Indie zone during the whole weekend from 21 - 23 October. |
Armor piercing as a new stat
Fixes:
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New resources
Volcanic building components
Obsidian items
Sense / Recognition of resources
Armor durability
Keys / gamepad remapping Works from the in-game Escape Menu now. Press ESC while playing and go to Controls to check or change input keys.
Bugfixes and minor changes
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Steel hammer
Tutorials:
All tutorials need translations, if you'd like to help us translate, go ahead and join the Crowdin project: https://crowdin.com/project/out-of-reach We would like to include in the game's Credits everyone who translated more than 20% of the lines or filled a part of our Wiki so please let us know if you would like to be mentioned there: feedback@spaceboatstudios.com Other:
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- New, reworked AI for animals Animals:
- New interface
- New ocean
- Other:
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Another big pack of the new content is on the way, this time it contains so much new scripts, models and improved algorithms that we need a couple more days to test everything out on Win/Lin/Mac! |
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Warning 1: |
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Changelog 0.11.3: |
Changelog 0.11.2: |
Changelog 0.11.1: |
Changelog 0.11.0: |
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Possibility to destroy triangle floor frames using the F7 Destroy panel |
Changelog 0.10.10: |
As requested, besides blogs we will post here every single patch starting from: Changelog 0.10.9 |
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This time we want to show you guys what we are working on and how Out of Reach will look like in the upcoming weeks. Here is what you can expect in December and January among the standard weekly fixes and updates: |
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More building elements including a new type of resource and completely new way to mine it should be ready in the upcoming updates! The new workshop will be needed to craft certain gear made of bronze and steel. It’s a step forward to more realistic gameplay, makes the list of objects in „Player workshop” shorter, looks good next to furnaces and anvils and makes players do some more effort to get the best gear - simply the perfect piece of furniture:) Stone furnace got an upgrade. A small part of its receipts is now moved to the new one. It will be also required to get that new resource that we’ve already mentioned but haven’t announcement yet. Thanks to our players we’ve put first translations into the game. Right now you can find other languages in general options and choose which one you prefer. If you would like to help us in translations or you just saw something completely out of context please join our team and make Out of Reach better: https://crowdin.com/project/out-of-reach A few things to know about current state of translations:
Complete Changelog 0.9.12 with more than 30 fixes and improvements: http://steamcommunity.com/app/327090/discussions/0/517142253867738084/ |