Hello guys,
just like the last time, also today we've reached more than 50 fixes so it's a high time to sum up and show the progress achieved mainly thanks to your feedback (and a few sleepless nights that we don't want to talk about:).
For the last 3 weeks we've been working on fine tuning the main rules of the world and tweaking every possible feature of the game in order to make everyone play fair and let everyone have equal chances to survive. We are half way there. Lots of the abusive behaviour is already blocked, in a few places we've already reached the limits of our engine to make it work, in a few other we had to write the laws of physics ourselves:)
All the changes as always are pinned in the discussion section:
0.9.15: http://steamcommunity.com/app/327090/discussions/0/483366528917601364/
0.9.16: http://steamcommunity.com/app/327090/discussions/0/481115363866870205/
0.9.17: http://steamcommunity.com/app/327090/discussions/0/483368433104355767/
0.9.18: http://steamcommunity.com/app/327090/discussions/0/490124466456039370/
Finally new window for Builder's Desk. Hope the buttons are now visible for everyone as well as the rules of protection system.
We want you to play together cause we feel like it's the core feature of online gaming. That's why we will continue to develop the co-op aspect of Out of Reach. Today we present you with clan banners:
From now on, clan masters can choose the banner in the main Builder's desk and hang it on every door to establish stronger bonds between members:) There is also an option to see every clan member on your personal map, we've decided to sacrifice this part of survival for the sake of a better gameplay. Let us know what you think about it!
Another game changing feature. We are aware that some of you, even veterans of Out of Reach, always liked the bread eating contest during fights and treated it as a tactical aspect of the game. Nevertheless it wasn't fully realistic and survival, and clever, and fair... We've been thinking about better system that could make players use their abilities, weapons and armour more than bags full of red-berries. Bandages is our another approach to this problem.
In other words: healing takes precious time and costs other type of resources. Eating slowly regenerates your health when the hunger bar is above 70%.
It's a one little change of the way players hit that can bring a huge impact to tactical fighting. From the patch 0.9.13 you can choose from with side you will start swinging your axe or sword covering with your hit more space from your right, left or upper side. Should be very useful in close combat, tight, narrow corridors or 'one vs many' fights.:) Also here, let us know what would you improve!
First of all - we've finally managed to open 2 new servers in Australia, no more 600ms pings for you guys down there.:) In fact, even for Europeans the pings from Australia shouldn't be greater than 400ms so it's still playable and shows a decent quality of the servers:)
Private servers - the work still goes on. Solid foundations are already there, we need a couple more weeks to let players establish their own ones!
It was a pleasure to meet you guys in our little box on PGA - Poznan Game Arena in Poland! We've gathered a lot of good feedback, constructive criticism and encouraged many new players to try OoR out.
Here's the first video of Purpose who we met in Poznan:
https://www.youtube.com/watch?v=z-NbQ9LwMUs
Thanks to our players we’ve put first translations into the game. Right now you can find other languages in general options and choose which one you prefer. If you would like to help us in translations or you just saw something completely out of context please join our team and make Out of Reach better:
http://crowdin.com/project/out-of-reach
Out of Reach
Space Boat Studios
Space Boat Studios
2018-07-13
Action Indie Adventure Simulation MMO Coop
Game News Posts 66
🎹🖱️Keyboard + Mouse
Mixed
(2372 reviews)
http://spaceboatstudios.com
https://store.steampowered.com/app/327090 
The Game includes VR Support
Out of Reach - Ubuntu Universal (32_64) Content [2.68 G]
The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.
The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.
Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.
Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.
Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.
Speaking of boats:
https://www.youtube.com/watch?v=qK_drFMkLBI
In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.
Find out what else you can do with resources:
https://www.youtube.com/watch?v=rNHCkG8Ng-0
Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!
Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.
The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.
- Ballista
The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.
- Trebuchet
Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.
- Traps
Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.
Trapper's training video:
https://www.youtube.com/watch?v=9RRangpC3Pc
- Glider
When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.
- OS: Ubuntu 12.04 64-bit
- Processor: 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750 or equivalentNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 14.04 64-bit
- Processor: 3 GHzMemory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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