Hi guys, this time we are going to start by showing the progress made from the last announcement. The goals made in December forced us to make serious changes from the code point of view and now we are finally ready to implement changes that are 'visible' by players.
We've received a lot of ideas on how to improve the world and finally came to the conclusion that we need to make necessary visual changes also to the main island. Although the layout of meadows and mountains will stay the same, we want to put new, reworked cliffs and trees on the terrain, also add more beaches, perhaps new entrances to caves, better influence of erosion and a few more details that will make the world look more realistic.
The new volcano island is still under development. New materials to gather, trees to cut and cliffs to build on require a bit more time.
After a few patches and hot fixes this month, we feel like we've reached a compromise between usefulness of the old UI and user friendliness for the new players. Our goal is to make such an UI that can provide every necessary piece of information from a single window, so that nobody misses skills or craft options.
Also the main menu is being constantly updated and is almost ready for the private servers. Speaking of which: we are almost done with the Wiki for those, who would like to run their own server, also the essential talks with Valve and external providers are almost done and we will be able to let you rent a server or host one at home in the upcoming weeks.
It was supposed to be a small feature but turned out to be really useful for the new players. Right now there are 10 quests on the castaway's ToDo list which consist of total 30 subquests and serve as a good tutorial. We have already planned another 30 subquests for more advanced players and some kind of rewards for doing them (like Steam Achievements).
More than 50 fixes and features since the latest announcement are available in the Changelog section: http://steamcommunity.com/app/327090/discussions/4/
16 January: http://steamcommunity.com/app/327090/discussions/4/451851477878112088/
13 January: http://steamcommunity.com/app/327090/discussions/4/451851477866547577/
24 December: http://steamcommunity.com/app/327090/discussions/4/451850849181264607/
14 December: http://steamcommunity.com/app/327090/discussions/4/451850849181250864/
and here is the today's one:
Changelog 0.10.7:
- NEW! Workshop window fitting to the new concept of showing every feature in one place
* All recipes are visible, even if not available
* Tips showing which resources are needed and where to craft the chosen item (hopefully no more questions about how to finish the bronze pickaxe ;) )
* Option to filter 'craftable' items by material (Stone, Bronze, Iron, Other). There's also a free place for the upcoming new material
- the new Fastest quality profile includes textures in 1/4 resolution and Level of Details bias 0.75 - should be useful for laptop users who can barely run OOR
- Option to change render distance in main menu and in in-game console, command example: /renderDistance 500
- Glider: the speed of falling depends on the speed of flying (gliders don't hang in the air like choppers anymore). The more tweaks and changes are coming to this one. We need to reach a good compromise between damage of the bombs and costs of the glider.
- Around 300 new spawn points for red berries, flax and corn on the main island
- 3 new backpack upgrades (including bigger grid in the inventory)
- update of the French language version (thank you for the translation!)
- Fixed Workshop window that could close itself in specific situations
[ 2016-01-23 21:14:56 CET ] [ Original post ]
- Out of Reach - Ubuntu Universal (32_64) Content [2.68 G]
The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.
The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.
Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.
Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.
Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.
Speaking of boats:
https://www.youtube.com/watch?v=qK_drFMkLBI
In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.
Find out what else you can do with resources:
https://www.youtube.com/watch?v=rNHCkG8Ng-0
Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!
Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.
The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.
- Ballista
The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.
- Trebuchet
Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.
- Traps
Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.
Trapper's training video:
https://www.youtube.com/watch?v=9RRangpC3Pc
- Glider
When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.
- OS: Ubuntu 12.04 64-bit
- Processor: 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750 or equivalentNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 14.04 64-bit
- Processor: 3 GHzMemory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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