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Hi guys, this time we are going to start by showing the progress made from the last announcement. The goals made in December forced us to make serious changes from the code point of view and now we are finally ready to implement changes that are 'visible' by players.
We've received a lot of ideas on how to improve the world and finally came to the conclusion that we need to make necessary visual changes also to the main island. Although the layout of meadows and mountains will stay the same, we want to put new, reworked cliffs and trees on the terrain, also add more beaches, perhaps new entrances to caves, better influence of erosion and a few more details that will make the world look more realistic.
The new volcano island is still under development. New materials to gather, trees to cut and cliffs to build on require a bit more time.
After a few patches and hot fixes this month, we feel like we've reached a compromise between usefulness of the old UI and user friendliness for the new players. Our goal is to make such an UI that can provide every necessary piece of information from a single window, so that nobody misses skills or craft options.
Also the main menu is being constantly updated and is almost ready for the private servers. Speaking of which: we are almost done with the Wiki for those, who would like to run their own server, also the essential talks with Valve and external providers are almost done and we will be able to let you rent a server or host one at home in the upcoming weeks.
It was supposed to be a small feature but turned out to be really useful for the new players. Right now there are 10 quests on the castaway's ToDo list which consist of total 30 subquests and serve as a good tutorial. We have already planned another 30 subquests for more advanced players and some kind of rewards for doing them (like Steam Achievements).
More than 50 fixes and features since the latest announcement are available in the Changelog section: http://steamcommunity.com/app/327090/discussions/4/
16 January: http://steamcommunity.com/app/327090/discussions/4/451851477878112088/
13 January: http://steamcommunity.com/app/327090/discussions/4/451851477866547577/
24 December: http://steamcommunity.com/app/327090/discussions/4/451850849181264607/
14 December: http://steamcommunity.com/app/327090/discussions/4/451850849181250864/
and here is the today's one:
Changelog 0.10.7:
- NEW! Workshop window fitting to the new concept of showing every feature in one place
* All recipes are visible, even if not available
* Tips showing which resources are needed and where to craft the chosen item (hopefully no more questions about how to finish the bronze pickaxe ;) )
* Option to filter 'craftable' items by material (Stone, Bronze, Iron, Other). There's also a free place for the upcoming new material
- the new Fastest quality profile includes textures in 1/4 resolution and Level of Details bias 0.75 - should be useful for laptop users who can barely run OOR
- Option to change render distance in main menu and in in-game console, command example: /renderDistance 500
- Glider: the speed of falling depends on the speed of flying (gliders don't hang in the air like choppers anymore). The more tweaks and changes are coming to this one. We need to reach a good compromise between damage of the bombs and costs of the glider.
- Around 300 new spawn points for red berries, flax and corn on the main island
- 3 new backpack upgrades (including bigger grid in the inventory)
- update of the French language version (thank you for the translation!)
- Fixed Workshop window that could close itself in specific situations
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