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EA-Blog #12: The Migration Period


Hi guys! While we write these words, the new 0.12.0 patch is on its way to final acceptance tests and should be released before Monday, 28.03. As it involves big changes to the OoR world, we've decided to inform you in advance so that you can prepare to migrate.

The new main island


After over a year of developing Out of Reach on the well-known and well-worn island, we came to the point where it can't handle any more changes and improvements. That's why we would like to present you with a new main island, that is sculpted for our needs and designed considering your feedback.

What to expect


Ground - 2 times bigger area of the main archipelago islands - sandy beaches, accessible mountains and grassy meadows ready for the next patches containing greatly improved animal AI, herbalism features and more - improved memory and GPU management by new Levels of Detail groups and billboards - relocation of biom areas to improve hidden surface determination and area clusters - improved textures and erosion effects for more realistic and generally improved look - different bioms for beach, meadows and hill areas including trees and rocks Caves - significantly bigger tunnels to explore - more entrances from different parts of the island - better resource layout Effects - wind-ready nature (coming soon) - ambient occlusion / SSAO ready models (coming soon)

The no-wipe policy


Lack of wipes is something that become very important for us since the very beginning. We want to continue it even though the old island has to join Atlantis and submerge into the ocean. Here's the deal: - The old main islands floats to the far east of the ocean together with your belongings and characters - The old main islands are covered by the no-build zone and lose gatherable resources - All the players get one week from the release to salvage their structures and move to the new lands before the old ones vanish - All the players have possibility to make use of the Easter Gathering event, which means 200% resources gain when salvaging building components on the old main islands

Beta tests


If you want to help us test the new island, you can download the 0.12.0beta today!:) To do so: - right-click Out of Reach in your Steam library - choose Properties - choose Betas tab - select 0.12.0-beta from the drop down list - restart Steam if necessary - join Out of Reach[Alpha-1] server If the game crashes on loading screen, please reduce graphics quality to 'Simple', 'Fast' or 'Fastest' As always, we wait for your feedback in the steam discussions or email: feedback@spaceboatstudios.com


[ 2016-03-27 03:25:39 CET ] [ Original post ]



Out of Reach
Space Boat Studios
  • Developer

  • Space Boat Studios
  • Publisher

  • 2018-07-13
  • Release

  • Action Indie Adventure Simulation MMO Coop
  • Tags

  • Game News Posts 66  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (2372 reviews)


  • Review Score

  • http://spaceboatstudios.com
  • Website

  • https://store.steampowered.com/app/327090 
  • Steam Store

  • The Game includes VR Support



    Out of Reach - Ubuntu Universal (32_64) Content [2.68 G]

  • Public Linux depots


  • The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.


    The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.


    Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.


    Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.

    Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.

    Speaking of boats:
    https://www.youtube.com/watch?v=qK_drFMkLBI

    In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.

    Find out what else you can do with resources:
    https://www.youtube.com/watch?v=rNHCkG8Ng-0

    Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!


    Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.


    The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.


    • Ballista
      The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.

    • Trebuchet
      Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.

    • Traps
      Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.
      Trapper's training video:
      https://www.youtube.com/watch?v=9RRangpC3Pc

    • Glider
      When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 64-bit
    • Processor: 2 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 or equivalentNetwork: Broadband Internet connection
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 64-bit
    • Processor: 3 GHzMemory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
    • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
    • Storage: 6 GB available space
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    0.53$ (92%)

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