Another big pack of the new content is on the way, this time it contains so much new scripts, models and improved algorithms that we need a couple more days to test everything out on Win/Lin/Mac!
Here's what you can expect by the end of a week:
- The new look of the very first weapons, a steel pickaxe to improve gathering and the long-awaited crossbow!
- Rebuilt, reworked and improved forests containing many completely new trees, new version of the old ones and improved shaders for better and optimized light. Also the wind effect will be available as an option and full LoD/Billboard support to let us create bigger and thicker forests at a low performance cost.
- In order to prepare animals for the new patches, we had to change a lot the way they work. When we were there, we've decided also to release a new iteration of the meshes and textures they are made of. It should make our animals ready for the 1.0 version release.
- Another long-awaited improvement to the game - completely new artificial intelligence for the wild life! With the new tools and gear implemented to the game, we will be able to make animals act in Out of Reach like they usually could in decent and only single-player titles.
[ 2016-04-24 19:41:46 CET ] [ Original post ]
- Out of Reach - Ubuntu Universal (32_64) Content [2.68 G]
The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.
The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.
Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.
Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.
Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.
Speaking of boats:
https://www.youtube.com/watch?v=qK_drFMkLBI
In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.
Find out what else you can do with resources:
https://www.youtube.com/watch?v=rNHCkG8Ng-0
Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!
Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.
The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.
- Ballista
The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.
- Trebuchet
Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.
- Traps
Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.
Trapper's training video:
https://www.youtube.com/watch?v=9RRangpC3Pc
- Glider
When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.
- OS: Ubuntu 12.04 64-bit
- Processor: 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750 or equivalentNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 14.04 64-bit
- Processor: 3 GHzMemory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
[ 6132 ]
[ 2625 ]