TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Changelog 0.15.0 - New AI and ocean!


Finally the Beta tests of the new patch have ended! We've taken our time and managed to fix all of the issues you could have experienced on the Out of Reach Alpha-1 test server. The new features should also work properly on the older, low-end configurations including DirectX9 and previous versions of OpenGL. As always, please let us know if you find any new issues that can be fixed along with the next patch. Here is what we've prepared for the new version:

Changelog 0.15.0:


- New models of the starting weapons
  • Chipped stone
  • Stone axe

- New, reworked AI for animals Animals:
  • have greatly improved pathfinding
  • can go everywhere they want if it's not too steep
  • avoid rocks, cliffs, narrow passages, buildings, other animals etc.
  • keep distance from newly respawned players
  • stop to chase when players get out of their territory
  • keep distance from predators (doesn't apply to other carnivores)
  • run away from players if they can't win the fight (e.g. from shooting bowmen on towers)
  • can see and smell players (smell works on smaller distances but also behind animals)
  • will try to scare off players that they see or smell before attacking
  • can stop chasing after 15sec (if they can't catch a player)
  • return to use the old AI system when server crashes or doesn't work properly
  • are very susceptible to improvements, new features like a fear of fire should come together with the new patches
- New interface
  • Heads-Up Display: Different design, same functionality
  • User Interface: Achievements and skills window moved to the 'book menu'

- New ocean
  • Reworked shaders and the whole new way the water is being rendered
  • Ocean finally reflects the Moon
  • Possibility to dive (use C and SPACE or A and D keys) What we are going to work on:
  • Better shoreline
  • Underwater life
  • Underwater features like hunting, treasure finding
  • Improved physics
- Other:
  • Trebuchet's counterweight issues
  • Fixed duplicated trees and bushes on the same position
  • Change the way light affects environment (many minor changes to ambient light, shadows, occlusion etc.)
  • Fixed issues with respawn animation
  • Fixed icon issues when splitting and dragging items
  • Increased swimming speed by 30%
  • Menu option to turn on/off terrain reflections on water
  • Better animation of boulders thrown from gliders
  • Fixed grass that wouldn't cut when placing foundations on it
  • Fixed flying cliff on the main island
  • Engine update to Unity 5.3.5


[ 2016-05-23 09:57:07 CET ] [ Original post ]



Out of Reach
Space Boat Studios
  • Developer

  • Space Boat Studios
  • Publisher

  • 2018-07-13
  • Release

  • Action Indie Adventure Simulation MMO Coop
  • Tags

  • Game News Posts 66  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (2372 reviews)


  • Review Score

  • http://spaceboatstudios.com
  • Website

  • https://store.steampowered.com/app/327090 
  • Steam Store

  • The Game includes VR Support



    Out of Reach - Ubuntu Universal (32_64) Content [2.68 G]

  • Public Linux depots


  • The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.


    The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.


    Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.


    Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.

    Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.

    Speaking of boats:
    https://www.youtube.com/watch?v=qK_drFMkLBI

    In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.

    Find out what else you can do with resources:
    https://www.youtube.com/watch?v=rNHCkG8Ng-0

    Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!


    Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.


    The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.


    • Ballista
      The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.

    • Trebuchet
      Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.

    • Traps
      Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.
      Trapper's training video:
      https://www.youtube.com/watch?v=9RRangpC3Pc

    • Glider
      When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 64-bit
    • Processor: 2 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 or equivalentNetwork: Broadband Internet connection
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 64-bit
    • Processor: 3 GHzMemory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
    • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
    • Storage: 6 GB available space
    GAMEBILLET

    [ 5951 ]

    16.99$ (15%)
    8.24$ (45%)
    16.52$ (17%)
    21.23$ (15%)
    5.77$ (71%)
    11.30$ (13%)
    4.19$ (16%)
    3.75$ (75%)
    5.77$ (17%)
    5.00$ (75%)
    16.39$ (18%)
    2.23$ (78%)
    8.27$ (17%)
    41.31$ (17%)
    21.98$ (56%)
    4.59$ (8%)
    2.54$ (15%)
    2.00$ (80%)
    33.19$ (17%)
    39.99$ (20%)
    4.50$ (85%)
    8.29$ (17%)
    4.00$ (80%)
    1.15$ (81%)
    8.27$ (17%)
    17.59$ (12%)
    14.44$ (15%)
    0.30$ (90%)
    16.88$ (16%)
    1.77$ (91%)
    GAMERSGATE

    [ 1903 ]

    1.5$ (92%)
    1.34$ (55%)
    1.31$ (74%)
    1.5$ (81%)
    0.68$ (89%)
    0.23$ (92%)
    1.46$ (89%)
    0.56$ (81%)
    18.75$ (62%)
    33.19$ (17%)
    3.0$ (70%)
    0.56$ (81%)
    1.5$ (75%)
    0.9$ (92%)
    3.4$ (83%)
    0.68$ (83%)
    0.38$ (92%)
    2.25$ (85%)
    1.13$ (92%)
    2.63$ (62%)
    1.5$ (85%)
    0.53$ (92%)
    2.25$ (92%)
    7.5$ (70%)
    1.5$ (92%)
    3.0$ (85%)
    1.84$ (74%)
    5.0$ (75%)
    3.14$ (48%)
    3.4$ (83%)

    FANATICAL BUNDLES

    Time left:

    3 days, 10 hours, 32 minutes


    Time left:

    26 days, 10 hours, 32 minutes


    Time left:

    8 days, 10 hours, 32 minutes


    Time left:

    39 days, 10 hours, 32 minutes


    Time left:

    45 days, 10 hours, 32 minutes


    HUMBLE BUNDLES

    Time left:

    6 days, 4 hours, 32 minutes


    Time left:

    6 days, 4 hours, 32 minutes


    Time left:

    15 days, 4 hours, 32 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE