Changelog 0.18.0 - Steam cards and character creator!
Finally! After all these months of developing, when the core features of the game are ready, we are happy to announce the first pack of 8 Steam Cards featuring some of the most memorable gameplay moment. Additionally, you will be able to collect badges, chat icons and Steam page backgrounds.
Something that we've been working on for a long time is finally here!:) Now we give you an option to scale, move and rotate every detail of your character's face including skin color, hair and beard. Another types of mustache and haircuts will be implemented soon, let us know what more would you like to see! * Choose desired skin and hair color when joining a server for the first time * Adjust face details * All the adjustments will be stored locally and load as default when player enters customization on a new server * Keep in mind that we will keep working on textures and adding new haircuts and beards:)
This is the first iteration of the new chat, reworked to better support clans and groups. From now on you can change channels, create new ones, see who's online and easier navigate across other functionalities. Another pack of chat features will be added as soon as we receive your feedback!:) - Press T to enter chat - Use it the standard way as before or open Player and Channel list - Click on player's name to whisper - Click Commands button to see available commands - Enter or create channel using 'Join:' input line or '/join' command - Don't hesitate to write in the comments your ideas on how to improve chat - UI graphics will be improved when working on chat features finishes The Lantern Just dry facts: - Requires Bronze and Fat to craft - Gives 40% more light than torch - Uses 1 Fat to burn for an hour - Can be refilled using Right Mouse Button Ingame options From now you can adjust the graphical options and reset game tips by pressing Esc while playing. Possibility to change controls will be added with the next updates. Fixes: - Poison lasts 22.5sec instead of 15sec - Nights are 15% shorter - Bags don't disappear underground - Steel hammer crafts 2x faster (on Anvil) - Animals don't gather at one place trying to reach their own goals anymore - Fixed AI crashes in specific situations - Fixed map positioning in the book menu
All of the below will be added to the game within the next few weeks as parts of August updates.
We get a lot of feedback from players about the building system and ways to improve it. We've made a list of all the requested building components and will work on implementing them together with the new volcanic tier.
These rare items will be available only for castaways who managed to find obsidian far away from the main tropical islands. Let us know what else would you like to craft using materials from volcanic islands!
After poison arrows, it's time for poison ballista projectiles and traps. We hope that 'Area of effect' damage will add a twist to both attacking and defending of the bases.
The treasure hunting feature is going to expand underwater. Castaways will get a chance to find maps for level 2 treasures and look for them both on islands and deep under the ocean surface. Chances of finding rare items will also be adjusted.
The works on improving overall performance when adding new terrain to OoR head to the finish line. Also biom design, economy and brainstorm part is almost completed. What it means for players is that you can expect the new islands ready to explore soon!
[ 2016-07-31 00:20:20 CET ] [ Original post ]
Hello guys!
Today we release the first part of the upcoming series of updates and new features that we prepared for August. Here's the v0.18.0 Changelog and a little sneak peek of things that are currently under development:
Steam cards, badges and icons!
Finally! After all these months of developing, when the core features of the game are ready, we are happy to announce the first pack of 8 Steam Cards featuring some of the most memorable gameplay moment. Additionally, you will be able to collect badges, chat icons and Steam page backgrounds.
Character creator
Something that we've been working on for a long time is finally here!:) Now we give you an option to scale, move and rotate every detail of your character's face including skin color, hair and beard. Another types of mustache and haircuts will be implemented soon, let us know what more would you like to see! * Choose desired skin and hair color when joining a server for the first time * Adjust face details * All the adjustments will be stored locally and load as default when player enters customization on a new server * Keep in mind that we will keep working on textures and adding new haircuts and beards:)
New chat
This is the first iteration of the new chat, reworked to better support clans and groups. From now on you can change channels, create new ones, see who's online and easier navigate across other functionalities. Another pack of chat features will be added as soon as we receive your feedback!:) - Press T to enter chat - Use it the standard way as before or open Player and Channel list - Click on player's name to whisper - Click Commands button to see available commands - Enter or create channel using 'Join:' input line or '/join' command - Don't hesitate to write in the comments your ideas on how to improve chat - UI graphics will be improved when working on chat features finishes The Lantern Just dry facts: - Requires Bronze and Fat to craft - Gives 40% more light than torch - Uses 1 Fat to burn for an hour - Can be refilled using Right Mouse Button Ingame options From now you can adjust the graphical options and reset game tips by pressing Esc while playing. Possibility to change controls will be added with the next updates. Fixes: - Poison lasts 22.5sec instead of 15sec - Nights are 15% shorter - Bags don't disappear underground - Steel hammer crafts 2x faster (on Anvil) - Animals don't gather at one place trying to reach their own goals anymore - Fixed AI crashes in specific situations - Fixed map positioning in the book menu
Main features that we are currently working on:
All of the below will be added to the game within the next few weeks as parts of August updates.
We get a lot of feedback from players about the building system and ways to improve it. We've made a list of all the requested building components and will work on implementing them together with the new volcanic tier.
These rare items will be available only for castaways who managed to find obsidian far away from the main tropical islands. Let us know what else would you like to craft using materials from volcanic islands!
After poison arrows, it's time for poison ballista projectiles and traps. We hope that 'Area of effect' damage will add a twist to both attacking and defending of the bases.
Underwater life
The treasure hunting feature is going to expand underwater. Castaways will get a chance to find maps for level 2 treasures and look for them both on islands and deep under the ocean surface. Chances of finding rare items will also be adjusted.
The new island
The works on improving overall performance when adding new terrain to OoR head to the finish line. Also biom design, economy and brainstorm part is almost completed. What it means for players is that you can expect the new islands ready to explore soon!
Out of Reach
Space Boat Studios
Space Boat Studios
2018-07-13
Action Indie Adventure Simulation MMO Coop
Game News Posts 66
🎹🖱️Keyboard + Mouse
Mixed
(2372 reviews)
http://spaceboatstudios.com
https://store.steampowered.com/app/327090 
The Game includes VR Support
Out of Reach - Ubuntu Universal (32_64) Content [2.68 G]
The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.
The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.
Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.
Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.
Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.
Speaking of boats:
https://www.youtube.com/watch?v=qK_drFMkLBI
In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.
Find out what else you can do with resources:
https://www.youtube.com/watch?v=rNHCkG8Ng-0
Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!
Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.
The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.
- Ballista
The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.
- Trebuchet
Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.
- Traps
Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.
Trapper's training video:
https://www.youtube.com/watch?v=9RRangpC3Pc
- Glider
When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.
MINIMAL SETUP
- OS: Ubuntu 12.04 64-bit
- Processor: 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750 or equivalentNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 14.04 64-bit
- Processor: 3 GHzMemory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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