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Changelog 0.20.0 - Reworked mechanics
- Added missing building elements:
- Particles update
Trello From now on, apart of the Steam discussions, we will use Trello to post features and bugs that we work on. Use this link https://trello.com/b/JHpO4cBQ/out-of-reach-short-term-roadmap to check what's coming in the next patch.
PGA trade fair If you want to meet us in person - we will be available on Poznan Game Arena! Look for our stand in the Indie zone during the whole weekend from 21 - 23 October.
[ 2016-10-04 21:52:54 CET ] [ Original post ]
Hi guys! This week's patch contains lots of performance-oriented improvements that we need to test before the final release of 0.20 version. All the changes that will be visible from players' point of view are listed below, if you want to help us check how everything works together, please follow these steps:
1. Right click on Out of Reach in your Steam Library
2. Choose Properties
3. Choose BETA tab
4. Choose "0.20.0-beta", accept and restart Steam if needed
5. Wait for the game to download and hit play
What's to test:
- New wooden and bronze building tier
- New optimised models produce up to 50% less Drawcalls on Level of Detail 0 which should result in better overall performance
- New, merged textures will be easier to process and adjust
- All building elements as well as boats, trebuchets and ballistae have Durability stat now (removed dice roll when attacking building elements)
- Durability for building elements depend on origin of its raw material (wood is the weakest, volcanic the strongest)
- Most building elements have their own damage visual presentation (usually 3 damage dependent levels)
- Trebuchet can destroy boats (with 5 hits / 8 hits for steam boat)
- Standard ballista projectile can damage boat, balista and trebuchet (~1/7 damage comparing to siege projectile)
- Added missing building elements:
- Volcanic triangle foundation
- Volcanic jamb
- Game launcher (splash screen) removal, key bindings available in-game
- New graphic settings for Water
- Particles update
- Update projectile particles/visual effects
- Update weapon particles/visual effects
- New and optimized destruction of the volcanic tier buildings
- New optimized destruction will be also applied to every other building element in the upcoming patch
- Tooltips with item statistics (currently for weapons and armors)
- Changed trebuchets and boats burning time - 4 seconds to take burning torch from them before they ignite
- Autofire for Volcanite rocks (hold LMB to gather)
- Bags detection by sense (press ALT to look for gatherable items)
- Fix for server parameter 'gathering multiplier' that didn't work for obsidian
- Fix for problems with whisper to players that had ' ' character in their nick
- Fix for lava damage in specific situations
- Fix for rare issue with infinite loading screen
- Fix for ghost sessions causing server instability
Trello From now on, apart of the Steam discussions, we will use Trello to post features and bugs that we work on. Use this link https://trello.com/b/JHpO4cBQ/out-of-reach-short-term-roadmap to check what's coming in the next patch.
PGA trade fair If you want to meet us in person - we will be available on Poznan Game Arena! Look for our stand in the Indie zone during the whole weekend from 21 - 23 October.
[ 2016-10-04 21:52:54 CET ] [ Original post ]
Out of Reach
Space Boat Studios
Developer
Space Boat Studios
Publisher
2018-07-13
Release
Game News Posts:
66
🎹🖱️Keyboard + Mouse
Mixed
(2372 reviews)
The Game includes VR Support
Public Linux Depots:
- Out of Reach - Ubuntu Universal (32_64) Content [2.68 G]
The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.
The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.
Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.
Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.
Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.
Speaking of boats:
https://www.youtube.com/watch?v=qK_drFMkLBI
In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.
Find out what else you can do with resources:
https://www.youtube.com/watch?v=rNHCkG8Ng-0
Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!
Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.
The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.
- Ballista
The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.
- Trebuchet
Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.
- Traps
Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.
Trapper's training video:
https://www.youtube.com/watch?v=9RRangpC3Pc
- Glider
When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.
MINIMAL SETUP
- OS: Ubuntu 12.04 64-bit
- Processor: 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750 or equivalentNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 14.04 64-bit
- Processor: 3 GHzMemory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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