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Patch v0.26 - Area control mode!


The long-awaited patch has reached its final tests and will be out this Monday! Along with usual fixes, we will be finally releasing a new game mode to spice up the gameplay. That's what you can expect to arrive to the official Standard and PvP servers later today:
Territory Claiming in a nutshell,

  • all the players from Standard and PvP servers will be able to find one of the 12 flag masts while cruising through the archipelago.
  • Every flag mast is dedicated to one territory.
  • By claiming it, player's clan gets bonuses to gathering and starts to collect flag points that consolidate its power on the territory as well as help win a week-long round.
  • After each round, clan that gathered the most points gets a new rank and will be honoured in the clan ranking.

In details, first of all you will need a clan. You can be invited by a clan master or make your own by building a base with the Builder's desk. Next step is to claim your land by hanging a flag on the mast. There are 12 flag masts on the islands, each for every region - the more you conquer, the more points you get. If you happen to find a free mast, all you need to do is click "Claim territory" button to hang a flag and enjoy becoming the Ruler with bonuses to gathering. If the land is taken, you can still claim it by becoming the Conqueror. This way you will get 1 point per minute and make every other clan lose a point. Beware of other clans. Whenever a members of another clan claims a territory that you fight for, you will start losing points and chance to become the Ruler. Clan loses points also when a member dies (30pts in each territory) or clan's Builder’s Desk gets damaged (0.25 per building component in each territory). This way trying to take over a protected flag or running a big base becomes a challenge.

Clan ranks


By the end of a week, when the round ends, a clan that gathered the most points becomes the Ruler of the week and gets a new rank on its clan flag under the emblem. All the points and progress reset as well, clans can start the competition over.

New UI: Territories


  • Accessible from a standard "book" UI (tab under the map)
  • Shows a counter till the end of a round
  • Has a list of all the territories to claim and their current status
  • Each territory can be clicked to show the details

New UI: Territory details


  • Contains the same information as the UI on the flag mast mentioned above (Flag window)
  • Shows who rules the land, how many points has gathered and what bonuses acquired
  • Shows who tries to conquer the territory
  • Lists out all the other clans that wanted to rule this land

New UI: Clan ranking


  • Accessible from the 'Territories' window
  • Shows a counter till the end of a round
  • Shows current clan ranking with gathered points and a clan that won the last round

New UI: Territory map


  • Accessible from a standard "book" UI - map tab
  • Shows a counter till the end of a round
  • Divides the known (uncovered) map into territories
  • Territories get the color of the current ruler's flag
  • Flag icons indicate the place of the flag masts as well as emblems of the current ruler and conqueror
Like many other features and improvements, also "Area Control" mode will be released in a beta version, which means we stay open to suggestions and will continue to improve it if we see the need from our community. Important notice: Along with the new mode and game changing features, we would like to announce a new season and a fresh start on every official Standard and PvP servers. Because of that and other technical aspects including changes to the islands, buildable areas and mechanics, we are going to wipe the official Standard and PvP servers of all the constructions. However, your characters, clans, inventory, equipment, progress on PvE, private and local servers will remain untouched. Lastly, to jump-start your new journey we will start an event of increased Gather Multiplier on the refreshed servers.
New features require lots of text to read and not everybody speaks English. If you wish to help us translate Out of Reach into your native language, we would be happy to invite you to join our translation project on Crowdin: https://crowdin.com/project/out-of-reach Thank you for your support and reaching the end of this too long announcement, Space Boat Studios team


[ 2017-02-13 04:40:40 CET ] [ Original post ]



Out of Reach
Space Boat Studios
  • Developer

  • Space Boat Studios
  • Publisher

  • 2018-07-13
  • Release

  • Action Indie Adventure Simulation MMO Coop
  • Tags

  • Game News Posts 66  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (2372 reviews)


  • Review Score

  • http://spaceboatstudios.com
  • Website

  • https://store.steampowered.com/app/327090 
  • Steam Store

  • The Game includes VR Support



    Out of Reach - Ubuntu Universal (32_64) Content [2.68 G]

  • Public Linux depots


  • The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.


    The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.


    Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.


    Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.

    Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.

    Speaking of boats:
    https://www.youtube.com/watch?v=qK_drFMkLBI

    In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.

    Find out what else you can do with resources:
    https://www.youtube.com/watch?v=rNHCkG8Ng-0

    Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!


    Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.


    The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.


    • Ballista
      The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.

    • Trebuchet
      Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.

    • Traps
      Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.
      Trapper's training video:
      https://www.youtube.com/watch?v=9RRangpC3Pc

    • Glider
      When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 64-bit
    • Processor: 2 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 or equivalentNetwork: Broadband Internet connection
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 64-bit
    • Processor: 3 GHzMemory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
    • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
    • Storage: 6 GB available space
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