2 year anniversary
Thanks to the additional fixes and changes to the overall optimization, we are now able to add missing structure, flora and fauna to the mountains along the rivers. We want to make it worth visiting from time to time also by adding them to the list of possible loot spawn points. You can see the previously 'empty' slopes in the pictures above.
In order to focus on building, exploring and dealing with other players and NPCs, we want to make gathering a bit faster than it is now. Also new areas, even on the main island require some desirable rewards for visiting, that's why from now on gathering stones, flax and other base resources should be easier and not distracting. Everyone will also have a chance to find old pirate crates that have random resources inside and a chance for additional higher level piece of armor or weapon.
As another type of Point Of Interest, we will be introducing events connected with storm and raining weather. There will be always a small chance for random pirate ships to crash into searocks nearby, which will in most cases give the opportunity for a decent treasure hunt and make sea journeys and diving much more exciting.
Although our original, Da Vinci style steam boats seemed good one year ago, we will now try with something easier to sail and less damaging the E key on players' keyboards: a regular boat with sails, rudder, balistae and optional cannons. If that works out well, we will add a couple of damage levels, possibility to sink and additional models to choose from or win by taking control of abandoned harbors.
This is a feature that we've been working on for several months now and are eager to develop together with community for a few next. For starters, we will be introducing non-friendly pirates to occupy small bays. In most cases players will have to let them stay alone, but the biggest daredevils may consider checking what's inside those pirates' crates. Next thing to come will be most probably sailing pirates that will try to interrupt anyone who seems to own something valuable.
We're going to introduce a bunch of new rules to the leveling system" - For every achievement to get (Builder, Logger, Miner, Gatherer etc.) there are 3 passive skills to obtain - Each level of the passive skill cost skill points - Players get possibility to develop their character the way they want and need Example: 1. Player gets Experience in 'Hunter' achievement when killing animals 2. Certain amount of Experience gives the next level in this Achievement and a skill point to spend 3. Skill points obtained from hunting can be distributed among:
[ 2017-06-10 17:10:17 CET ] [ Original post ]
Hi guys,
it's been two busy years since we made our debut on Steam Early Access. Those who are with us from the very beginning probably have realized that it's definitely not the same game as when we started;) Tons of things have changed and Out of Reach evolved significantly.
To celebrate the anniversary we would like to share with you some insights into the changes coming with the new patch as well as a couple of screenshots worth thousand words ;) Firstly, here comes the list of the new features:
Accessible high mountain slopes
Thanks to the additional fixes and changes to the overall optimization, we are now able to add missing structure, flora and fauna to the mountains along the rivers. We want to make it worth visiting from time to time also by adding them to the list of possible loot spawn points. You can see the previously 'empty' slopes in the pictures above.
Much more resource spawn areas and loot-crates
In order to focus on building, exploring and dealing with other players and NPCs, we want to make gathering a bit faster than it is now. Also new areas, even on the main island require some desirable rewards for visiting, that's why from now on gathering stones, flax and other base resources should be easier and not distracting. Everyone will also have a chance to find old pirate crates that have random resources inside and a chance for additional higher level piece of armor or weapon.
Wrecks and underwater treasures
As another type of Point Of Interest, we will be introducing events connected with storm and raining weather. There will be always a small chance for random pirate ships to crash into searocks nearby, which will in most cases give the opportunity for a decent treasure hunt and make sea journeys and diving much more exciting.
New boats
Although our original, Da Vinci style steam boats seemed good one year ago, we will now try with something easier to sail and less damaging the E key on players' keyboards: a regular boat with sails, rudder, balistae and optional cannons. If that works out well, we will add a couple of damage levels, possibility to sink and additional models to choose from or win by taking control of abandoned harbors.
NPCs!
This is a feature that we've been working on for several months now and are eager to develop together with community for a few next. For starters, we will be introducing non-friendly pirates to occupy small bays. In most cases players will have to let them stay alone, but the biggest daredevils may consider checking what's inside those pirates' crates. Next thing to come will be most probably sailing pirates that will try to interrupt anyone who seems to own something valuable.
Reworked Skills, achievements and rewards
We're going to introduce a bunch of new rules to the leveling system" - For every achievement to get (Builder, Logger, Miner, Gatherer etc.) there are 3 passive skills to obtain - Each level of the passive skill cost skill points - Players get possibility to develop their character the way they want and need Example: 1. Player gets Experience in 'Hunter' achievement when killing animals 2. Certain amount of Experience gives the next level in this Achievement and a skill point to spend 3. Skill points obtained from hunting can be distributed among:
- % melee damage vs animals
- % ranged damage vs animals
- % chance for additional resources from animals
Out of Reach
Space Boat Studios
Space Boat Studios
2018-07-13
Action Indie Adventure Simulation MMO Coop
Game News Posts 66
🎹🖱️Keyboard + Mouse
Mixed
(2372 reviews)
http://spaceboatstudios.com
https://store.steampowered.com/app/327090 
The Game includes VR Support
Out of Reach - Ubuntu Universal (32_64) Content [2.68 G]
The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.
The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.
Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.
Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.
Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.
Speaking of boats:
https://www.youtube.com/watch?v=qK_drFMkLBI
In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.
Find out what else you can do with resources:
https://www.youtube.com/watch?v=rNHCkG8Ng-0
Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!
Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.
The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.
- Ballista
The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.
- Trebuchet
Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.
- Traps
Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.
Trapper's training video:
https://www.youtube.com/watch?v=9RRangpC3Pc
- Glider
When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.
MINIMAL SETUP
- OS: Ubuntu 12.04 64-bit
- Processor: 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750 or equivalentNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 14.04 64-bit
- Processor: 3 GHzMemory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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