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Changelog 0.31: Pirate ship!
Upcoming features and ideas to consider
[ 2017-09-18 22:14:25 CET ] [ Original post ]
Hi guys! We are finally ready to release the long-awaited pirate ships! It took us a great part of the summer break to make it work but we managed to implement all the features we wanted to add to the first sailboat in Out of Reach!
Here's the list of features packed into the ship and things you can do with it:
- The ship can be built only on the ocean surface, there are also plans for the future releases to let you construct or take over docks in order to repair or upgrade the basic boat
- Use standard Build Panel (B or F5) to choose the ship and place it on the deep-enough water
- Besides jumping on the deck, players can climb on it from both sides (in places where ships' boards are lower)
- To do so, press E while swimming next to the ship
- Press E to stand behind the ship's wheel and standard WASD keys to sail
- Use mouse to change the view angle
- Build the Moor Bollard on a foundation using standard Build Panel (B) or (F5)
- Park your ship next to it and use E key to moor the bollard to one of the projecting rope knots
- Only fully repaired ships (with no fire or spouting water on the deck) can be moored to the bollards
- Moored ships remain invulnerable as long as the bollards and foundations under them exist
- Every ship has a ballista attached to the ship's bow
- Ballista can be loaded with piercing or siege projectiles to take down players or destroy other ships/buildings
- After loading and drawing the ballista, press "E" to "enter" the aiming & firing mode
- There are 2 cannon bases on each ship that let players construct Carronades on it
- Firstly, players need to craft cannon parts using furnaces (level 2) or find them in the pirate's ship wrecks
- Cannonballs can be crafted or bought from the pirate merchant (10 for 100gold or 1 for 20steel)
- With cannon parts in the inventory, players can construct cannons by pressing "E" on cannon bases
- Before "entering" the aiming mode, cannon needs to be loaded (E)
- Every cannon can move 20degrees up-down and 40degrees left-right
- Every not moored ship is vulnerable to trebuchets, siege ballista projectiles and cannons
- The shot in the ship's board segment produces minor or major damage (dependent on the projectile strength)
- Every major damage to the board segment produces a big water spout
- Every big water spout produces minor water spouts every 10sec
- The ship sinks when there are 6 or more minor water spouts
- Players can repair both big and small water spouts with the use of their wood from inventories
- It's best to start with the major water spout so it won't produce the small ones
- Just like the previous rafts, ships can be burnt by torches
- Every torch thrown on the deck produces a 'major source of ignition'
- Every major source of ignition produces smaller fire every 10sec
- Just like water spouts, 6 small fires destroy the ship
- In order to prevent ship from getting burnt, players need to get the water basket from the barrel standing on the deck and pour water on each fire source
- It's best to start with the major source of ignition so it won't produce the small ones
Upcoming features and ideas to consider
- Clan sails, clan flags or other kinds of marking the ship so that everyone knows who's sailing
- Battering ram on the ship's bow to destroy other ships
- Let us know what else would you like to do with your ship!
- Light source on the boat
- Storage space on boats
- Improved animations involving water particles, sails and ropes wind simulations
- More stages of sails animations - taking in sails, no-wind sails, better colliding with masts
- Better textures for elements made of steel and the barrel to put out fires
- Better Level of Detail maintenance and optimization
- New and more variety of sounds
- Adjusted Steel island's caves to be accessible with the new ship
- New starting weapon (piece of ship's wheel) for easier rock and wood gathering
- Fixed Level of Detail for Builder's desk allowing players to see through walls on long distances
- Fixed ceiling that couldn't be fixed in certain situations
- Fixed ladders that could permanently rotate players' characters in certain situations
- Fixed bandage sounds that could be heard from very long distances
- Fixed Crouching and Run key bindings that didn't work from the main menu
- Fixed missing texts for reduced costs of planting seeds
- Bullets costs reduced to 100gold for 20pcs
- Marked new AU servers from the new datacenter as official
- Fixed rain (including rewriting and optimizing)
- The book menu (inventory, character, map etc.) is now available also when flying the glider
- Important event messages are moved to the top of the screen
[ 2017-09-18 22:14:25 CET ] [ Original post ]
Out of Reach
Space Boat Studios
Developer
Space Boat Studios
Publisher
2018-07-13
Release
Game News Posts:
66
🎹🖱️Keyboard + Mouse
Mixed
(2372 reviews)
The Game includes VR Support
Public Linux Depots:
- Out of Reach - Ubuntu Universal (32_64) Content [2.68 G]
The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.
The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.
Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.
Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.
Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.
Speaking of boats:
https://www.youtube.com/watch?v=qK_drFMkLBI
In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.
Find out what else you can do with resources:
https://www.youtube.com/watch?v=rNHCkG8Ng-0
Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!
Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.
The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.
- Ballista
The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.
- Trebuchet
Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.
- Traps
Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.
Trapper's training video:
https://www.youtube.com/watch?v=9RRangpC3Pc
- Glider
When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.
MINIMAL SETUP
- OS: Ubuntu 12.04 64-bit
- Processor: 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750 or equivalentNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 14.04 64-bit
- Processor: 3 GHzMemory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
- Storage: 6 GB available space
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