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Here it is - the first huge patch of 2018 has just arrived! As said in an announcement before, we'd taken our time to release the most requested ideas of the core Out of Reach's features. Base-building reworked starting from the UI to each of the Build component - everything got renewed according to your feedback and today's standards. UI managing From now on you can compose your own quick slot tabs with standard or upgraded building elements just to have everything sorted as you prefer. To do so just drag&drop, to check the costs and build tips - check the tooltip. The building panel on the other hand, is simplified as much as possible. Together with more precise component snapping and placeholder spread, the base-building should become much more intuitive and easy to use. Graphic improvements Each of the wood and stone tier components have been redesigned to meet expectations of the this year's survival game. Along with the new models all of the elements: - are 2 to 4 times bigger which lets players build a suitable structure by placing less amount of objects on the island - are fully optimized with proper Level of Detail groups, downgrading textures, shader drawcall saving and GPU instancing - are occlusion-culled and packed into per-island clusters which make them disappear or unload if they are not visible on player's screen - have shadow dynamic maintenance system to adapt main camera's options to the number of players' constructions on each server. All of the features mentioned above are meant to increase average FPS especially on servers with large, 30+ thousand building elements, while keeping decent overall graphics. New components The new building system comes also with a pack of new components including pitched roofs, round floors or much easier to build staircases. Another pack of items will be ready for the next patch, including the strongest volcanic tier buildings,castle-style gates, window shutters and gear for round towers (rounded doors and ladders). Let us know what else we can add to the list of building components! Changelog 0.34: - Simplified and refreshed crafting with the use of the new block UI Reworked building system - Redesigned components of the wood and stone tier - 2 to 4 times bigger components to increase space under the floors and lower overall building components amount on the server - optimized models from textures, LOD levels to CPU maintaining and GPU instancing - Build system ready to be broaden by the new packs of completely new building elements - Easier foundation destruction (not only the last built component) - Easier staircase construction (no need for U-frame beams, just lean the stairs against the wall and build the 'landing floor' over it) - Plantations can be now placed on floors and foundations - Builder's desk is now placed in the middle of the floor and can not be surrounded by other furniture - Roof pack including 10 elements - "Diagonal walls" changed to rounded ones including proper floors and foundations. Necessary "rounded" doors and suitable ladders coming soon! - Climbing - from now player characters can climb some cliffs and walls that are within their arms reach. To try - come against the barrier and press Space - Improved sailing - added necessary sounds, boat moves and particles. Also the boat climbing got drastically improved - Increased costs of building - but the size of elements is accordingly bigger - Decreased costs of cannons - Fixed jumping with a bow - Fixed trebuchet projectile roof collision in certain situations Coming soon in the next update which will also be the full 1.0 version release: - Another tier of buildings - Another pack of build-able components - Underwater fighting - Some of the community best new ideas - Standard pack of fixes and not-yet-announced new features Please note that the "version 1.0 release" does not mean that we stop making updates and releasing new features
Here it is - the first huge patch of 2018 has just arrived! As said in an announcement before, we'd taken our time to release the most requested ideas of the core Out of Reach's features. Base-building reworked starting from the UI to each of the Build component - everything got renewed according to your feedback and today's standards. UI managing From now on you can compose your own quick slot tabs with standard or upgraded building elements just to have everything sorted as you prefer. To do so just drag&drop, to check the costs and build tips - check the tooltip. The building panel on the other hand, is simplified as much as possible. Together with more precise component snapping and placeholder spread, the base-building should become much more intuitive and easy to use. Graphic improvements Each of the wood and stone tier components have been redesigned to meet expectations of the this year's survival game. Along with the new models all of the elements: - are 2 to 4 times bigger which lets players build a suitable structure by placing less amount of objects on the island - are fully optimized with proper Level of Detail groups, downgrading textures, shader drawcall saving and GPU instancing - are occlusion-culled and packed into per-island clusters which make them disappear or unload if they are not visible on player's screen - have shadow dynamic maintenance system to adapt main camera's options to the number of players' constructions on each server. All of the features mentioned above are meant to increase average FPS especially on servers with large, 30+ thousand building elements, while keeping decent overall graphics. New components The new building system comes also with a pack of new components including pitched roofs, round floors or much easier to build staircases. Another pack of items will be ready for the next patch, including the strongest volcanic tier buildings,castle-style gates, window shutters and gear for round towers (rounded doors and ladders). Let us know what else we can add to the list of building components! Changelog 0.34: - Simplified and refreshed crafting with the use of the new block UI Reworked building system - Redesigned components of the wood and stone tier - 2 to 4 times bigger components to increase space under the floors and lower overall building components amount on the server - optimized models from textures, LOD levels to CPU maintaining and GPU instancing - Build system ready to be broaden by the new packs of completely new building elements - Easier foundation destruction (not only the last built component) - Easier staircase construction (no need for U-frame beams, just lean the stairs against the wall and build the 'landing floor' over it) - Plantations can be now placed on floors and foundations - Builder's desk is now placed in the middle of the floor and can not be surrounded by other furniture - Roof pack including 10 elements - "Diagonal walls" changed to rounded ones including proper floors and foundations. Necessary "rounded" doors and suitable ladders coming soon! - Climbing - from now player characters can climb some cliffs and walls that are within their arms reach. To try - come against the barrier and press Space - Improved sailing - added necessary sounds, boat moves and particles. Also the boat climbing got drastically improved - Increased costs of building - but the size of elements is accordingly bigger - Decreased costs of cannons - Fixed jumping with a bow - Fixed trebuchet projectile roof collision in certain situations Coming soon in the next update which will also be the full 1.0 version release: - Another tier of buildings - Another pack of build-able components - Underwater fighting - Some of the community best new ideas - Standard pack of fixes and not-yet-announced new features Please note that the "version 1.0 release" does not mean that we stop making updates and releasing new features
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