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Changelog 0.34 - One before 1.00!

Here it is - the first huge patch of 2018 has just arrived! As said in an announcement before, we'd taken our time to release the most requested ideas of the core Out of Reach's features. Base-building reworked starting from the UI to each of the Build component - everything got renewed according to your feedback and today's standards. UI managing From now on you can compose your own quick slot tabs with standard or upgraded building elements just to have everything sorted as you prefer. To do so just drag&drop, to check the costs and build tips - check the tooltip. The building panel on the other hand, is simplified as much as possible. Together with more precise component snapping and placeholder spread, the base-building should become much more intuitive and easy to use. Graphic improvements Each of the wood and stone tier components have been redesigned to meet expectations of the this year's survival game. Along with the new models all of the elements: - are 2 to 4 times bigger which lets players build a suitable structure by placing less amount of objects on the island - are fully optimized with proper Level of Detail groups, downgrading textures, shader drawcall saving and GPU instancing - are occlusion-culled and packed into per-island clusters which make them disappear or unload if they are not visible on player's screen - have shadow dynamic maintenance system to adapt main camera's options to the number of players' constructions on each server. All of the features mentioned above are meant to increase average FPS especially on servers with large, 30+ thousand building elements, while keeping decent overall graphics. New components The new building system comes also with a pack of new components including pitched roofs, round floors or much easier to build staircases. Another pack of items will be ready for the next patch, including the strongest volcanic tier buildings,castle-style gates, window shutters and gear for round towers (rounded doors and ladders). Let us know what else we can add to the list of building components! Changelog 0.34: - Simplified and refreshed crafting with the use of the new block UI Reworked building system - Redesigned components of the wood and stone tier - 2 to 4 times bigger components to increase space under the floors and lower overall building components amount on the server - optimized models from textures, LOD levels to CPU maintaining and GPU instancing - Build system ready to be broaden by the new packs of completely new building elements - Easier foundation destruction (not only the last built component) - Easier staircase construction (no need for U-frame beams, just lean the stairs against the wall and build the 'landing floor' over it) - Plantations can be now placed on floors and foundations - Builder's desk is now placed in the middle of the floor and can not be surrounded by other furniture - Roof pack including 10 elements - "Diagonal walls" changed to rounded ones including proper floors and foundations. Necessary "rounded" doors and suitable ladders coming soon! - Climbing - from now player characters can climb some cliffs and walls that are within their arms reach. To try - come against the barrier and press Space - Improved sailing - added necessary sounds, boat moves and particles. Also the boat climbing got drastically improved - Increased costs of building - but the size of elements is accordingly bigger - Decreased costs of cannons - Fixed jumping with a bow - Fixed trebuchet projectile roof collision in certain situations Coming soon in the next update which will also be the full 1.0 version release: - Another tier of buildings - Another pack of build-able components - Underwater fighting - Some of the community best new ideas - Standard pack of fixes and not-yet-announced new features Please note that the "version 1.0 release" does not mean that we stop making updates and releasing new features


[ 2018-02-12 17:51:42 CET ] [ Original post ]


Changelog 0.34 - One before 1.00!

Here it is - the first huge patch of 2018 has just arrived! As said in an announcement before, we'd taken our time to release the most requested ideas of the core Out of Reach's features. Base-building reworked starting from the UI to each of the Build component - everything got renewed according to your feedback and today's standards. UI managing From now on you can compose your own quick slot tabs with standard or upgraded building elements just to have everything sorted as you prefer. To do so just drag&drop, to check the costs and build tips - check the tooltip. The building panel on the other hand, is simplified as much as possible. Together with more precise component snapping and placeholder spread, the base-building should become much more intuitive and easy to use. Graphic improvements Each of the wood and stone tier components have been redesigned to meet expectations of the this year's survival game. Along with the new models all of the elements: - are 2 to 4 times bigger which lets players build a suitable structure by placing less amount of objects on the island - are fully optimized with proper Level of Detail groups, downgrading textures, shader drawcall saving and GPU instancing - are occlusion-culled and packed into per-island clusters which make them disappear or unload if they are not visible on player's screen - have shadow dynamic maintenance system to adapt main camera's options to the number of players' constructions on each server. All of the features mentioned above are meant to increase average FPS especially on servers with large, 30+ thousand building elements, while keeping decent overall graphics. New components The new building system comes also with a pack of new components including pitched roofs, round floors or much easier to build staircases. Another pack of items will be ready for the next patch, including the strongest volcanic tier buildings,castle-style gates, window shutters and gear for round towers (rounded doors and ladders). Let us know what else we can add to the list of building components! Changelog 0.34: - Simplified and refreshed crafting with the use of the new block UI Reworked building system - Redesigned components of the wood and stone tier - 2 to 4 times bigger components to increase space under the floors and lower overall building components amount on the server - optimized models from textures, LOD levels to CPU maintaining and GPU instancing - Build system ready to be broaden by the new packs of completely new building elements - Easier foundation destruction (not only the last built component) - Easier staircase construction (no need for U-frame beams, just lean the stairs against the wall and build the 'landing floor' over it) - Plantations can be now placed on floors and foundations - Builder's desk is now placed in the middle of the floor and can not be surrounded by other furniture - Roof pack including 10 elements - "Diagonal walls" changed to rounded ones including proper floors and foundations. Necessary "rounded" doors and suitable ladders coming soon! - Climbing - from now player characters can climb some cliffs and walls that are within their arms reach. To try - come against the barrier and press Space - Improved sailing - added necessary sounds, boat moves and particles. Also the boat climbing got drastically improved - Increased costs of building - but the size of elements is accordingly bigger - Decreased costs of cannons - Fixed jumping with a bow - Fixed trebuchet projectile roof collision in certain situations Coming soon in the next update which will also be the full 1.0 version release: - Another tier of buildings - Another pack of build-able components - Underwater fighting - Some of the community best new ideas - Standard pack of fixes and not-yet-announced new features Please note that the "version 1.0 release" does not mean that we stop making updates and releasing new features


[ 2018-02-12 17:51:42 CET ] [ Original post ]



Out of Reach
Space Boat Studios
  • Developer

  • Space Boat Studios
  • Publisher

  • 2018-07-13
  • Release

  • Action Indie Adventure Simulation MMO Coop
  • Tags

  • Game News Posts 66  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (2372 reviews)


  • Review Score

  • http://spaceboatstudios.com
  • Website

  • https://store.steampowered.com/app/327090 
  • Steam Store

  • The Game includes VR Support



    Out of Reach - Ubuntu Universal (32_64) Content [2.68 G]

  • Public Linux depots


  • The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.


    The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.


    Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.


    Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.

    Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.

    Speaking of boats:
    https://www.youtube.com/watch?v=qK_drFMkLBI

    In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.

    Find out what else you can do with resources:
    https://www.youtube.com/watch?v=rNHCkG8Ng-0

    Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!


    Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.


    The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.


    • Ballista
      The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.

    • Trebuchet
      Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.

    • Traps
      Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.
      Trapper's training video:
      https://www.youtube.com/watch?v=9RRangpC3Pc

    • Glider
      When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 64-bit
    • Processor: 2 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 or equivalentNetwork: Broadband Internet connection
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 64-bit
    • Processor: 3 GHzMemory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
    • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
    • Storage: 6 GB available space
    GAMEBILLET

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    4.22$ (15%)
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    18.39$ (8%)
    2.75$ (8%)
    9.19$ (8%)
    37.34$ (17%)
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    56.67$ (19%)
    6.00$ (70%)
    8.25$ (17%)
    10.66$ (64%)
    13.36$ (47%)
    12.44$ (17%)
    16.39$ (18%)
    5.00$ (80%)
    8.89$ (78%)
    4.09$ (18%)
    GAMERSGATE

    [ 1903 ]

    1.64$ (59%)
    6.0$ (70%)
    1.5$ (81%)
    0.75$ (81%)
    1.31$ (81%)
    7.49$ (63%)
    2.1$ (70%)
    0.9$ (92%)
    3.38$ (66%)
    2.25$ (92%)
    1.5$ (85%)
    7.34$ (48%)
    1.31$ (81%)
    12.0$ (70%)
    1.94$ (84%)
    1.31$ (81%)
    1.35$ (89%)
    6.0$ (50%)
    5.63$ (62%)
    0.56$ (81%)
    1.31$ (81%)
    1.13$ (92%)
    0.9$ (70%)
    3.4$ (83%)
    2.25$ (77%)
    3.0$ (85%)
    9.37$ (63%)
    0.94$ (81%)
    0.68$ (83%)
    3.3$ (83%)

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