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Full Release patches!

Hi guys! after months of early access development, we've finally reached the version that we would like to call 'Full'. This means that Out of Reach looks like a game that we wanted to create when we started and now it's time to make a list of new ideas, features and give the direction in which OoR will continue to develop. Since the full release, we've already pushed 2 packs of fixes that you can read about below, but firstly let's see how the game core features have evolved since the initial EA release: Base building The whole system had many iterations, optimization rounds, models redesigns, scale changes and UI reworks. As we write this comparison, there are almost 100 building components divided into 3 tiers available to build from 5 different materials. We've started with wooden and straw huts:
Transportation When the steampunkish theme finally ended in Out of Reach, we had to rework also the rafts. Todays OoR lets pirates sail their ships and fire their cannons at each other or at pirate NPCs:
The Archipelago Firstly, the main island got widely extended and divided into several biomes and caves. Other islands came next. Today players are able to explore both land and underwater, look for shipwrecks and treasures under the ocean surface or even warm up on the volcano. Nevertheless, we still have some open space between the islands that we want to populate in the upcoming patches!
Crafting The Dark Age is over, Out of Reach provides players with materials and tools to create all the weapons from stone axes to flintlock pistols and cannons. There's also a dozen ores and plants to gather. Item list is roughly 4 times bigger than at the beginning.
Single player If you prefer to sail alone, we've prepared a pack of things to do also on the deserted islands. Starting from 24 passive skills to max out, 19 quests (with 3 subquests each) and ending on private server settings that allow players to focus on activities they like the most, for example base building without limitations.
Multi player Last but not least, the pack of features improving multiplayer includes expanded clans, possibility to choose its name, tag, emblem, colors, chat channel, get ranks, cede bases to it, list rules, conquer territories and fight together against other clans or NPC packs on land and the ocean, what lone wolves would rather avoid.
Changelog 1.0.1:

  • Fixed animals and pirates getting frozen in certain situations
  • Fixed FPS drops related to boat destruction
  • Fixed another bunch of bugs related to boat climbing that could cause unexpected change of player's position (another pack of fixes will be available soon)
  • Fixed missing materials when destroying furnaces
  • Fixed too big mouse cursors on Mac
  • Fixed Steel gate that couldn't be repaired
  • Fixed container opening issue for bags that fell down from big heights
  • Fixed inventory bags dropped underwater to slowly reach the surface
  • Fixed rain collision effects causing FPS drops when next to buildings on slower machines
  • Fixed skill progressions when reaching the highest level
  • Assets transfer from Early Access to Full release, updated logos, text lines and graphics
  • Optimized boats synchronization - less transfer, better performance
Changelog 1.0.1-1:
  • Fixed cannon and mooring issues
  • Fixed rare player teleportation issue related to anticheat system after boat destruction
  • Fixed bow shooting that waited till the end of previous animation before starting the next one
  • Fixed FPP jumping that could stuck on jump animation when going up the hills
  • Fixed Quickslots not refreshing after player's death
  • Fixed top HUD notification blocking other buttons, closing Inventory for instance
  • Updated translations - big thanks to all of you who helped us translate Out of Reach, this time especially to Ad Astaná and his Spanish skills


[ 2018-07-18 00:13:37 CET ] [ Original post ]



Out of Reach
Space Boat Studios
  • Developer

  • Space Boat Studios
  • Publisher

  • 2018-07-13
  • Release

  • Action Indie Adventure Simulation MMO Coop
  • Tags

  • Game News Posts 66  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (2372 reviews)


  • Review Score

  • http://spaceboatstudios.com
  • Website

  • https://store.steampowered.com/app/327090 
  • Steam Store

  • The Game includes VR Support



    Out of Reach - Ubuntu Universal (32_64) Content [2.68 G]

  • Public Linux depots


  • The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.


    The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.


    Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.


    Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.

    Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.

    Speaking of boats:
    https://www.youtube.com/watch?v=qK_drFMkLBI

    In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.

    Find out what else you can do with resources:
    https://www.youtube.com/watch?v=rNHCkG8Ng-0

    Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!


    Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.


    The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.


    • Ballista
      The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.

    • Trebuchet
      Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.

    • Traps
      Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.
      Trapper's training video:
      https://www.youtube.com/watch?v=9RRangpC3Pc

    • Glider
      When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 64-bit
    • Processor: 2 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 or equivalentNetwork: Broadband Internet connection
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04 64-bit
    • Processor: 3 GHzMemory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
    • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 6 GB available space
    • Storage: 6 GB available space
    GAMEBILLET

    [ 5951 ]

    12.74$ (15%)
    2.22$ (78%)
    16.00$ (73%)
    41.96$ (16%)
    6.67$ (78%)
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    12.50$ (50%)
    8.49$ (15%)
    1.83$ (82%)
    25.19$ (16%)
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    13.79$ (8%)
    6.73$ (81%)
    18.49$ (54%)
    4.44$ (56%)
    0.75$ (85%)
    1.83$ (8%)
    12.74$ (15%)
    49.79$ (17%)
    15.97$ (20%)
    8.39$ (16%)
    2.00$ (90%)
    16.57$ (17%)
    8.00$ (60%)
    12.71$ (15%)
    12.88$ (14%)
    8.49$ (15%)
    10.91$ (16%)
    2.17$ (78%)
    GAMERSGATE

    [ 1903 ]

    0.59$ (40%)
    1.13$ (89%)
    1.5$ (81%)
    10.49$ (30%)
    0.3$ (92%)
    20.24$ (33%)
    1.8$ (85%)
    1.5$ (85%)
    3.0$ (92%)
    1.5$ (81%)
    0.6$ (85%)
    0.56$ (81%)
    1.84$ (74%)
    1.88$ (81%)
    0.68$ (83%)
    1.13$ (92%)
    0.51$ (83%)
    1.05$ (85%)
    2.55$ (85%)
    0.75$ (92%)
    2.25$ (85%)
    5.63$ (62%)
    10.07$ (28%)
    0.9$ (77%)
    3.0$ (85%)
    0.6$ (92%)
    5.25$ (85%)
    0.75$ (92%)
    0.45$ (85%)
    4.49$ (55%)

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