Devlog 6
Settlements and animals are no longer just in-game events but living entities.
You can discover other settlements while working on various jobs, assign diplomats or pay tributes to improve their opinion of you and send spies to gather intel about their forces. You can invade settlements for their resources. Settlements with low enough prosperity can be conquered for good. You can also trade with these settlements as long as they are not rivalrous. Each settlement has a hidden "culture" some are rarer than others and their culture determines their market and what they drop when conquered.
[ 2024-10-18 02:20:09 CET ] [ Original post ]
Thank you everyone for supporting the Early Access phase of Paper Kingdom. Feedback you provided paints a clear picture on where to improve and hopefully you will like what you see in this devlog.
These changes are work in progress and NOT in the current version of Paper Kingdom.
Neighbors
Settlements and animals are no longer just in-game events but living entities.
You can discover other settlements while working on various jobs, assign diplomats or pay tributes to improve their opinion of you and send spies to gather intel about their forces. You can invade settlements for their resources. Settlements with low enough prosperity can be conquered for good. You can also trade with these settlements as long as they are not rivalrous. Each settlement has a hidden "culture" some are rarer than others and their culture determines their market and what they drop when conquered.
New Features
- Some jobs are no longer guaranteed to succeed and is chance based.
- You can hold right click to keep getting more cards from the stack, also increased attach to stack range.
Changes
- Having a recipe also unlocks it now, so if you buy a recipe from your neighbors you will permanently unlock it.
- Settlers can eat Meals that are attached to other cards as long as they have unreserved amounts. So you can safely attach your 10k stack of Meals to Port now.
- If a settler doesn't eat at least half of their monthly Meal requirement, they will lose 1 Health point. This means some characters can die before they get angry enough to leave. Not paying them still makes them angry but no health penalty.
- If a settler eats half or more than half of their monthly Meal requirement it will auto heal the settler for 2 Health points.
- Idle Settlers tip is now separated into Idle Settlers and Idle Ships
New Cards
- Tribal Bow (Crafted with Sticks and Raw hide)
- Hunter (Tribesman + Tribal Bow = Hunter)
- Horseman (Hunter + Horse = Horseman, Horsemen are really strong early game soldiers but they require Coins to maintain and only way to get Coins early on is invading higher ranked settlements)
- Deer (Can be hunted at Forest with Hunter, gives 5 Meat and 1 Raw hide same as Cow)
- Fishing Net (Crafted with Raw hide)
- Fisher (Character + Fishing Net = Fisher)
- River (Fisher can fish here, it has limited Fishing jobs)
- Fishing Ship (Fisher + Ship = Fishing Ship, can fish at Sea, fishing at Sea is also limited now)
- Gold Ore (Obtained through Mine, can be smelted into Coins at Forge)
- Herb (Can be collected by Witch and Scholar at Forest, used to cure Plague)
- Spear
- Spearman (Early game soldier)
- Axe
- Axeman (Early game soldier)
New Situations
- Flax Discovered (Discovery of Flax similar to how you get Wheat for the first time, you can still get Flax at Farmlands)
- River Discovered
Paper Kingdom
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Game News Posts 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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🌲 Resource Management with a Twist
Gather resources from cards like Forest, Quarry, and Mine. Build new structures and craft items using recipe cards, turning your settlement into a dynamic community.
🔄 Dynamic Situations
Cards you have can trigger situations for you to handle. For example, a Tribesman working in the Forest can trigger the 'Cow Approaches' situation.
🏡Progress Your Settlement
Expand strategically, progressing from a simple Tribesman's camp to a flourishing empire. Each settlement progress requires structures to be built and unlocks new recipes to craft and build.
Growing Card Collection
- 25+ 👨🌾 Character cards
- 11+ 🪓 Item cards
- 6+ ⛺ Progression cards
- 16+ 🌾 Resource cards
- 21+ 🏠 Structure cards
- 7+ 🐎 Transportation cards
Situations
- 34+ Situations
Continuous Updates
With 150+ cards already in the game and more content coming soon, Paper Kingdom is in the 'content developing' stage and promises an ever-expanding world for you to build and explore.
Paper Kingdom is planned to be released sometime around June 2024.
MINIMAL SETUP
- OS: Linux/X11
- Processor: 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3+
- Storage: 260 MB available space
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