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Fixed the naval battle bugs for existing saves. Last patch only fixed the bug for new saves.
Healing priorities at Hut, Cottage and House is fixed. Empty naval battle bug is fixed.
- Fishing now reduces size of River by 2 instead of 5. - Hunting now gives 1 Deer and 2 Mushroom. - Added Mushroom find chances to Forest, Grasslands, Farmlands, Pasture, Farm. - Added extra 1 Deer chance to Hunt job. - Added extra 5 Fish chance to Fish job. These changes aim to help with early survival while still keeping hunting/gathering an unreliable food source. - Pasture and Farm jobs now output products proportional to their progress when Winter arrives instead of outright cancelling the job. If a Farmer is done 30% when Winter arrives, you will get 30% of products. - Snake Nests can no longer raid. - You can now safely retreat from a battle if you are the attacker. You would previously get happiness penalty.
Hello everyone, neighbors update is finally here. First of all, thank you for your patience. Figuring out how to implement neighbors without breaking the core gameplay took a little longer than I expected. With that said some of the features from Devlog #6 and #7 is completely removed/reworked. Let's go over some of the changes.
Thank you everyone for supporting the Early Access phase of Paper Kingdom. Feedback you provided paints a clear picture on where to improve and hopefully you will like what you see in this devlog.
Fixed Butchery requirements not scaling with building level (it was only a visual bug, now fixed) Character cards now also display if they are working on a scaled job. Previously "Growing Wheats" would be "Growing Wheats (Lv. 5)" now. Added a shortcut for centering the board (SHIFT + F) Added a toggle for edge scrolling
It's kind of a weird one, seasonal background tint texture would always follow the middle of the screen instead of adjusting to the whole frame on some systems. Changed it to be a just one really big texture staying put at the center instead of trying to "smart" scale. No one reported this before but in case you still have this problem let me know.
Added new option "auto focus battles", set true by default.
Fixed ship repair job getting stuck at first ship while trying to repair multiple ships. Fixed jobs assigning multiple cards of the same requirement in rare cases. Fixed saddle updating all attached horses to warhorses instead of just one, thereby effectively destroying the horse stack.
You can now repair ships at Shipyard using half the resources required for building a Ship
Changed colony card to require "at least one Port card" on board instead of "just a Port card" on board.
You can now heal Dogs using 1 Meal with 1 Character. Slowed down the 1x time scale by 50%.
Fixed characters dying from counter-attacks causing battles to get stuck. Fixed dodging from ranged units causing battles to get stuck. Fixed some battle outcomes causing battles to get stuck. Fixed being able to auto fill battles with leaving settlers. Fixed being able to auto fill battles with leaving enemies.
Fixed game UI not scaling correctly on different resolutions and ratios. Tested with 4:3, 16:9, 21:9. Tested with 100% to 350% scaling on 4k monitors. If you experience any other scaling problems with the UI please let me know.
Fixed character card tooltip not displaying the correct health values for damaged cards. Fixed settlement status bar overflowing. Fixed settlement status bar not spacing tags properly. Fixed Shipyard trying to upgrade General to Captain instead of Soldier.
Fixed stuck at green board at first launch. Fixed recipe names not translating properly at settlement status menu. Fixed a save file not getting auto created at first launch. Everyone who never played the demo version thus not having an already existing save file at their disk experienced these issues. I'm sorry for this annoying experience, major overlook on my part.
Fixed UI not scaling to 1440p monitors in the right way. Removed some dev functions left in the game files. Known and working on: If you choose to play in windowed mode, UI won't scale with the window size.
Hello everyone, we are super excited to finally introduce Early Access version of Paper Kingdom to all of you. Your response to demo version has been great and with your feedback we implemented new features, cards, situations, quality of life improvements, brand new combat mechanics and further optimized the gameplay. Demo version is also updated and your progress will carry over so we recommend trying the demo. Here is everything changed since the Devlog #3
Combat mechanics changed a lot from what I originally planned to implement, thus the dev time it took to implement it. We believe this is a really good starting point for the combat mechanics and we will be improving on this in future iterations.
This update will be pushed to the demo version with the Early Access release.
Battles have width (1 to x) and type (naval or land) that are pre determined by the game events.
A battle with 3 width can only have 3 cards at one side, and a naval battle can only have naval units fighting in it. Later we plan on adding "height" to battles as well, so the ranged cards would be attacking from behind.
This is a Raid event. Raid events are further explained in Early Access announcement.
Every character, some animals (bear, dog, wolf) and transportation cards have combat stats. Later we will also add combat stats to buildings such as Walls.
Combat stats of Assassin, this card is only obtainable through game events.
Thank you everyone for your interest and valuable feedbacks during the Next Fest. I will be responding to every feedback once I have something solid to show for it. With this devlog, we will be going over most requested features, gameplay changes and bug fixes. I will be writing about the battle update on a separate devlog. These changes are NOT live in the demo version as of right now. Demo will be updated together with the battle update.
Description color contrast is increased. Current values pass the contrast test, hopefully it's better. Please let me know. Card: - Obscured cards now display their amount next to their names. - Card amount is also added to the card description. - Card descriptions now show job limits. Pretty much every job is unlimited except Managing and Building/Crafting jobs. New Shortcuts: - Holding a card + DEL key, destroys a card as long as it is destroyable. - B key now toggles Recipe Menu. - Right click on the game board now toggles Recipe Menu. - ALT + Right click on a Recipe card now duplicates the recipe. Other: - Recipe Menu now doesn't reset it's recipe type tab when toggled. - Added progression percentage next to the progression rank.
Test out the demo yourself and don't forget to wishlist!
Test out the demo yourself and don't forget to wishlist!
Hello everyone, I'm back with some major updates. We completely reworked the game so it's easier and faster to add new stuff and debug problems for the future. Let's see the changes.
New Cards:
Nomad
- You start with 1 x Nomad and at Nomadic settlement rank now.
Sea
- Characters can fish at Sea for 1 x Fish.
Fish
- Gives 1 x Meat when Butchered.
Meat
- Can be cooked to Meal.
Wheat
- Replaced the Crop card.
- Can be cooked to Meal.
Meal
- Replaced the Food card.
Leather
- You get 1 x Leather by butchering 1 x Cow.
Papermill
- Turns 1 x Wood to 10 x Paper.
Paper
Manager Tools
- Recipe: 100 x Paper + 3 x Leather + Crafter
- Turns a character card into Manager
Manager
- Automates a building's requirements.
Butcher
- Butchers an animal card for it's Meat
Butchery
- Butcher can work here, together with Manager card this automates the Meat production.
Woodsman
- Works at Forest to chop wood.
Reworked Cards:
- Pasture card now requires 1 Cow to Grow Cows.
- Farmland card now requires 1 Wheat to Grow Wheats.
- House card can be automated with Manager.
Removed Cards:
- Removed progression cards (Tribe, Village, Town, City, Kingdom, Empire), settlement rank is now displayed at top left of the screen.
Removed Cards: (Will be added back)
- Removed Transportation and Weapon cards. Weapon cards will be added with the battle update. Transportation cards will be reworked and available with the Early Access version of the game.
- Removed General, Archer, Spearman, Swordsman, Artillery etc. all varieties of the Soldier card. Will be added back with the battle update.
- Removed Deer and Horse, Horse will be added with the battle update.
- Removed King, Queen, Emperor and Empress as there was no use case for them. Will be available in Early Access version.
- Removed Aqueduct, Colosseum, Observatory as there was no use case for them. Will be available in Early Access version.
Removed Situations:
- All the exploration, pirate and bandit situations are removed, these situations will be added back with the battle update and start battles instead of randomly punishing or rewarding the player as the previous version.
Gameplay Changes:
- Jobs are now assigned to individual characters instead of the parent card itself.
- Cards like Stick, Wood etc. no longer stacks into a pile as it is no longer necessary, these cards now amount themselves and Recipes/Buildings can use those.
- Jobs now reserve non-character requirements.
- Professions like Farmer, Crafter, Builder etc. can be unassigned now.
- You can no longer feed or pay characters individually.
- Added notification for idle characters
- Situations with no downside (Cow Approaches, Yellow Sea etc.) are now auto handled after the 3rd time.
- Added new notifications menu for auto handled situations, unlocked recipes etc.
- Added auto save functionality.
- Added settlement menu where you can see how many of any card you have.
Other Changes:
- Game world is now in 2D.
- Changed all the card visuals.
- Background now has tiles and cards snap to tiles so your OCD can rest.
- Cards snap to attachable cards while dragging.
- Added bunch of animations and polishing for the gameplay.
- Reworked how the audio system works and added new sounds for bunch of jobs.
- Locked cards now indicate that they are locked.
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