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Devlog 7
Hello everyone, we are back again with another feature focused devlog. These last two devlogs might come off as boring to some but these features will help us build a richer world. This is the last feature focused devlog before the version 4 update. Next devlog (#8) will focus on more content (cards, situations, state cultures).
[ 2024-11-18 09:17:11 CET ] [ Original post ]
These changes are work in progress and NOT in the current version of Paper Kingdom.
Hello everyone, we are back again with another feature focused devlog. These last two devlogs might come off as boring to some but these features will help us build a richer world. This is the last feature focused devlog before the version 4 update. Next devlog (#8) will focus on more content (cards, situations, state cultures).
Battles
- Battles now have attacking/defending sides.
- You can now add buildings (only Walls for now) to a battle if you are the defending side.
- Battling cards now have three different positions (Frontline, Melee, Ranged).
- Target deciding is changed to prefer Frontlines first, Melee second and Ranged characters the last.
- Melee cards on defending side is reserved and can't attack until the Frontline is destroyed.
Situations
- Situations now also display their sources and which cards they will interact with. You can also click on these icons to focus them.
- Invasion situations no longer have static forces. It now depends on the invading neighbor's forces.
- Removed "Scary Beast Approaches" situations.
- Battle situations now have global cooldowns.
- Added new functionality "fire situation" to battle outcome. This helps chain certain situations and will be used in expedition situations later on.
Quality of Life
- Battling cards now reattach to their previous parents after the battle is over.
- Changed Toolbox card to Chest and it can also hold any Animal, Resource, Food, Tool, Weapon, Recipe card now.
- Custom split menu.
- Changed situation source/subject selection logic to prefer cards that are the least annoying instead of random selection, this bias is probably not perfect and can be improved later with your feedback.
- Cards now recheck/reprioritize their jobs each time their children change.
- Cards that output more of their input (such as Farmlands), now prioritize to fill their requirements using their output. This helps with micro managing because you no longer need to make sure Farmlands have enough Wheat to level up for example.
- Added new preference setting "Handle Seasonal Situations" which auto handles "Season Arrives" situations after a year. Set to true by default (previous behavior).
Cards
- Added new card Wilderness.
- Removed Pirate Haven card, pirates will be added back as a neighbor state.
- Enemy cards now have a chance of dropping their tools/weapons when they die (100% for friendly cards)
- Some cards now have hidden chances of firing situations.
- Card update functionality is changed to also update their base tags. For example, if the game upgrades every Tribesman to Villager, a Farmer card that was previously a Tribesman will also upgrade its base tag to Villager so once you unassign Farmer profession you will no longer get a Tribesman but a Villager.
Bugs
- Fixed battle hover not displaying "Create" section right in some cases.
[ 2024-11-18 09:17:11 CET ] [ Original post ]
Paper Kingdom
obece
Developer
obece
Publisher
Coming soon
Release
Game News Posts:
21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(21 reviews)
🌲 Resource Management with a Twist
Gather resources from cards like Forest, Quarry, and Mine. Build new structures and craft items using recipe cards, turning your settlement into a dynamic community.
🔄 Dynamic Situations
Cards you have can trigger situations for you to handle. For example, a Tribesman working in the Forest can trigger the 'Cow Approaches' situation.
🏡Progress Your Settlement
Expand strategically, progressing from a simple Tribesman's camp to a flourishing empire. Each settlement progress requires structures to be built and unlocks new recipes to craft and build.
Growing Card Collection
- 25+ 👨🌾 Character cards
- 11+ 🪓 Item cards
- 6+ ⛺ Progression cards
- 16+ 🌾 Resource cards
- 21+ 🏠 Structure cards
- 7+ 🐎 Transportation cards
Situations
- 34+ Situations
Continuous Updates
With 150+ cards already in the game and more content coming soon, Paper Kingdom is in the 'content developing' stage and promises an ever-expanding world for you to build and explore.
Paper Kingdom is planned to be released sometime around June 2024.
MINIMAL SETUP
- OS: Linux/X11
- Processor: 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3+
- Storage: 260 MB available space
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