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Neighbors Update

Hello everyone, neighbors update is finally here. First of all, thank you for your patience. Figuring out how to implement neighbors without breaking the core gameplay took a little longer than I expected. With that said some of the features from Devlog #6 and #7 is completely removed/reworked. Let's go over some of the changes.

Start


Our Nomad now starts his journey with Cliff, Wilderness and 2 Meal cards. He has to explore the Wilderness, and find a place to call home.
Once Forest or River card is discovered, he will also meet his first neighbors.

Neighbors


Each neighbor has their own forces and loot. Once conquered we will claim their loot and discover the next neighbors in our path. We must be careful though, neighbors further down the path have better forces and each year they will come to raid us.

Disasters


Certain situations in our settlement can lead to various disasters. We will be notified of these situations beforehand but we must be quick to respond in order to prevent a disaster.

Trading


Once we build a Marketplace, a Trade Route that connects us to our neighbors will be created as well. Our Traders can travel this route with some Coin and Horses in order to try and get the best deal for our Coins.

Resource Sources


While exploring the Wilderness, we will discover some resource sources such as Forest, River, Quarry etc. But these sources are finite, and even though they'll help us at the start, they are not enough to build an empire.
Some sources like Forest and River idly regenerate but not all do. These sources can be expanded by conquering your neighbors.

Conquest


Defending side always have the most to lose so they'll always have an upper hand. If we start a conquest, battle width will match the enemy cards and we won't be able to add more cards to the battle than they do. We have to make sure our forces are stronger than theirs because we won't have a second chance.
Defending however is easier, we can utilize Frontline cards such as Wood Walls or Walls and have our archers safely attack behind these walls.

More


There are many more changes, difficulty settings, board customization settings, added many new cards, removed many old cards, balanced battle stats and monthly requirements further, improved tips, new dynamic jobs feature, improved performance and fixed (a lot of) bugs. So hope on, check them out yourself and don't forget to give feedback.

Notes


I'm happy to announce that starting with the visuals we are actively removing all the generative AI content from Paper Kingdom. This was made possible with your support, so once again thank you! Next major update will only focus on expanding the content from this version. At this point I consider Paper Kingdom almost done. I expect a full release with the new visuals sometime this summer. Hope you enjoy your time with Paper Kingdom, see you later <3


[ 2025-02-25 18:18:38 CET ] [ Original post ]

Paper Kingdom
obece Developer
obece Publisher
Coming soon Release
Game News Posts: 26
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (29 reviews)





🌲 Resource Management with a Twist
Gather resources from cards like Forest, Quarry, and Mine. Build new structures and craft items using recipe cards, turning your settlement into a dynamic community.



🔄 Dynamic Situations
Cards you have can trigger situations for you to handle. For example, a Tribesman working in the Forest can trigger the 'Cow Approaches' situation.



🏡Progress Your Settlement
Expand strategically, progressing from a simple Tribesman's camp to a flourishing empire. Each settlement progress requires structures to be built and unlocks new recipes to craft and build.


Growing Card Collection
  • 25+ 👨‍🌾 Character cards
  • 11+ 🪓 Item cards
  • 6+ ⛺ Progression cards
  • 16+ 🌾 Resource cards
  • 21+ 🏠 Structure cards
  • 7+ 🐎 Transportation cards

Situations
  • 34+ Situations

Continuous Updates
With 150+ cards already in the game and more content coming soon, Paper Kingdom is in the 'content developing' stage and promises an ever-expanding world for you to build and explore.

Paper Kingdom is planned to be released sometime around June 2024.

MINIMAL SETUP
  • OS: Linux/X11
  • Processor: 2 GhzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.3+
  • Storage: 260 MB available space
GAMEBILLET

[ 6046 ]

16.99$ (15%)
4.12$ (17%)
17.79$ (11%)
12.72$ (15%)
43.94$ (12%)
10.73$ (17%)
16.97$ (15%)
42.34$ (15%)
16.79$ (16%)
13.27$ (17%)
33.99$ (-127%)
16.97$ (15%)
14.27$ (16%)
16.01$ (11%)
23.95$ (20%)
24.89$ (17%)
10.78$ (17%)
12.59$ (16%)
2.45$ (18%)
4.21$ (16%)
5.07$ (15%)
17.79$ (11%)
16.97$ (15%)
16.99$ (15%)
16.97$ (15%)
17.79$ (11%)
1.60$ (80%)
8.78$ (12%)
11.04$ (15%)
8.25$ (17%)
GAMERSGATE

[ 1386 ]

3.4$ (91%)
0.85$ (91%)
6.6$ (78%)
1.54$ (78%)
0.89$ (82%)
3.96$ (87%)
0.37$ (63%)
0.85$ (91%)
0.77$ (91%)
1.69$ (79%)
6.37$ (36%)
0.45$ (85%)
9.2$ (63%)
0.43$ (91%)
0.6$ (85%)
2.55$ (83%)
1.41$ (82%)
0.9$ (92%)
12.74$ (58%)
2.98$ (57%)
1.0$ (80%)
5.09$ (49%)
5.94$ (41%)
5.31$ (79%)
0.61$ (85%)
0.6$ (92%)
0.6$ (91%)
4.95$ (67%)
1.69$ (79%)
0.3$ (85%)
MacGamestore

[ 3738 ]

58.56$ (16%)
17.99$ (10%)
2.29$ (85%)
1.09$ (78%)
39.99$ (27%)
1.19$ (76%)
30.99$ (23%)
18.45$ (8%)
1.49$ (85%)
17.83$ (11%)
21.99$ (12%)
20.99$ (77%)
16.48$ (18%)
3.74$ (75%)
17.99$ (10%)
8.99$ (10%)
33.99$ (15%)
20.99$ (16%)
17.99$ (10%)
7.41$ (75%)
13.99$ (65%)
78.99$ (12%)
7.99$ (60%)
1.19$ (60%)
7.99$ (82%)
15.48$ (69%)
2.48$ (75%)
1.19$ (70%)
1.49$ (90%)
37.49$ (25%)

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