Hello everyone, neighbors update is finally here.
First of all, thank you for your patience. Figuring out how to implement neighbors without breaking the core gameplay took a little longer than I expected. With that said some of the features from Devlog #6 and #7 is completely removed/reworked. Let's go over some of the changes.
Start
Our Nomad now starts his journey with Cliff, Wilderness and 2 Meal cards. He has to explore the Wilderness, and find a place to call home.

Once Forest or River card is discovered, he will also meet his first neighbors.
Neighbors
Each neighbor has their own forces and loot. Once conquered we will claim their loot and discover the next neighbors in our path. We must be careful though, neighbors further down the path have better forces and each year they will come to raid us.
Disasters
Certain situations in our settlement can lead to various disasters. We will be notified of these situations beforehand but we must be quick to respond in order to prevent a disaster.
Trading
Once we build a Marketplace, a Trade Route that connects us to our neighbors will be created as well. Our Traders can travel this route with some Coin and Horses in order to try and get the best deal for our Coins.
Resource Sources
While exploring the Wilderness, we will discover some resource sources such as Forest, River, Quarry etc. But these sources are finite, and even though they'll help us at the start, they are not enough to build an empire.

Some sources like Forest and River idly regenerate but not all do. These sources can be expanded by conquering your neighbors.
Conquest
Defending side always have the most to lose so they'll always have an upper hand. If we start a conquest, battle width will match the enemy cards and we won't be able to add more cards to the battle than they do. We have to make sure our forces are stronger than theirs because we won't have a second chance.

Defending however is easier, we can utilize Frontline cards such as Wood Walls or Walls and have our archers safely attack behind these walls.
More
There are many more changes, difficulty settings, board customization settings, added many new cards, removed many old cards, balanced battle stats and monthly requirements further, improved tips, new dynamic jobs feature, improved performance and fixed (a lot of) bugs. So hope on, check them out yourself and don't forget to give feedback.
Notes
I'm happy to announce that starting with the visuals we are actively removing all the generative AI content from Paper Kingdom. This was made possible with your support, so once again thank you!
Next major update will only focus on expanding the content from this version. At this point I consider Paper Kingdom almost done. I expect a full release with the new visuals sometime this summer.
Hope you enjoy your time with Paper Kingdom, see you later <3
[ 2025-02-25 18:18:38 CET ] [ Original post ]