Minor update focused on balance.
Changes in generation, enemy stats etc:
Weapon upgrades spawn more frequently
Some mobs have less hp or more damage
New generation features, such as "golden places"
Bug fixes
Have fun and stay safe.
Hello everyone.
We regret to inform you that, due to unexpected circumstances and time problems Neon River was finished later than planned and, as a result, may come out later that planned. The delay may be anything between a few hours and a few days, December 31 being the latest.
We value the support each one of you gave us and are as upset about this unfortunate delay as you are.
Sorry for this possible delay and have a nice New Year
ZavaStudio
Long into future there are no heroes or villains, no stolen princesses or fearsome dragons, no priests to disturb or burning witches to put ot of fire, yet there is one thing to have: fun. Endless battles in endless number of endlessly generated worlds is the only thing you will find in this rouguelike action bullet hell. Fight your way through, live as much as you can or just have fun, die and restart.
Once your cross the riverline - the timer begins to tick, and your goal is not to just fight as well as you can until the time runs out, but to return back before it does. The world itself is infinitely generated, so you will never have problems with finding new battles and treasures, but the futher from the starting line you go - the harsher it gets.
One of the most important mechanics (aside from running and shooting) is timer: you start with some time, and every moment you play a lottery: advance further and get more treasure and more time, taking risk of finding none, or turn back and return to the starting line safely? The choice is yours.
Inspired by 80-s arcade masterpieces, such as robotron and bubbles, this game gives you nothing but a pure gameplay with no distractions.