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Combat update
Major update focused on combat, balance and variety and featuring:
Goldmines will now spawn more frequently in groups, rocks follow certain patterns etc.
Enemies are now less tanky and more fun to deal with, with many stats changed and AI tweaked.
You may fight him every now and then after going far enough from the riverline.
Sounds, initial player stats and more... Have fun and stay safe
[ 2024-02-07 23:30:35 CET ] [ Original post ]
Combat update
Major update focused on combat, balance and variety and featuring:
Generation changes
Goldmines will now spawn more frequently in groups, rocks follow certain patterns etc.
Enemy rebalance
Enemies are now less tanky and more fun to deal with, with many stats changed and AI tweaked.
Added a boss
You may fight him every now and then after going far enough from the riverline.
Other changes
Sounds, initial player stats and more... Have fun and stay safe
[ 2024-02-07 23:30:35 CET ] [ Original post ]
Neon River
ZavaStudio
Developer
ZavaStudio
Publisher
2023-12-25
Release
Game News Posts:
4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews
(1 reviews)
Long into future there are no heroes or villains, no stolen princesses or fearsome dragons, no priests to disturb or burning witches to put ot of fire, yet there is one thing to have: fun. Endless battles in endless number of endlessly generated worlds is the only thing you will find in this rouguelike action bullet hell. Fight your way through, live as much as you can or just have fun, die and restart.
Once your cross the riverline - the timer begins to tick, and your goal is not to just fight as well as you can until the time runs out, but to return back before it does. The world itself is infinitely generated, so you will never have problems with finding new battles and treasures, but the futher from the starting line you go - the harsher it gets.
One of the most important mechanics (aside from running and shooting) is timer: you start with some time, and every moment you play a lottery: advance further and get more treasure and more time, taking risk of finding none, or turn back and return to the starting line safely? The choice is yours.
Inspired by 80-s arcade masterpieces, such as robotron and bubbles, this game gives you nothing but a pure gameplay with no distractions.
Once your cross the riverline - the timer begins to tick, and your goal is not to just fight as well as you can until the time runs out, but to return back before it does. The world itself is infinitely generated, so you will never have problems with finding new battles and treasures, but the futher from the starting line you go - the harsher it gets.
One of the most important mechanics (aside from running and shooting) is timer: you start with some time, and every moment you play a lottery: advance further and get more treasure and more time, taking risk of finding none, or turn back and return to the starting line safely? The choice is yours.
Inspired by 80-s arcade masterpieces, such as robotron and bubbles, this game gives you nothing but a pure gameplay with no distractions.
MINIMAL SETUP
- Processor: 1Ghz x64Memory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: Intel UHD Graphics 630
- Storage: 500 MB available space
- Processor: Anything better x64Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Anything better
- Storage: 500 MB available space
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