Astral Divide
Sbastien Aoki Developer
Sbastien Aoki Publisher
1970-01-01 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
World physics updateGameplay changes
- Implemented scalable collisions between planets and ships
- Entities (items and player) now fully collides and interacts (including gravity) with all planets and ships around it, rather than being a background decoration and needing to "switch" to it.
- Sounds can now fully be heard from planets and ships nearby
- Dropped items does not automatically stack anymore
- Made it so changing the primary action button in the settings does not affect the UI
- Slightly improved the behaviour of the vacuum gun when throwing items
Performance
- Reduced overall memory consumption by about 60~70%
- Improved performance of dropped items when there is a large number of it
Bug fixes
- Fixed memory leaks happening when reloading saves without restarting the game
- Fixed rare crash when quitting the game and many others related to audio processing and multi threading
- Fixed crash when docking to a planet
- Fixed crash when getting out of a ship and colliding with a planet during the same frame
- Fixed game crashing when using keyboard buttons unknown to GLFW
- Fixed memory leak related to displaying fruits in the inventory
- Fixed many tiles that did not drop anything
- Fixed many tiles that did not have build/dig sounds
- Fixed another crash happening when the player is exactly at position 0,0, because there is no gravity
- Fixed some tiles that could be instantly researched
- (partially) Fixed camera stuttering when jumping between worlds and ships
Misc
- Changed the architecture of the physics engine
- Many other codebase refactorings
[ 2023-12-28 07:47:32 CET ] [ Original post ] You wake up some day as a robot with no memories in an unknown star system. To understand what happened, you will have to explore the area, but you have no working spaceship!
Find resources

Before exploring the area, you will need a working starship. Unfortunately, yours is beyond repair, so you will have to gather whatever resources and technologies you can find on this planet.
Automate your base

You won't fly very far with your bare hands (do you?), so in order to progress you will need a base to build factories and automated farms. With systems made with gears and powered by steam, you will have to be creative.
Build and fly anything you want

In Astral Divide, you can make anything into a spaceship and fly with it wherever you like. There are no artificial borders between the worlds and no loading times either.
Features

- Search and mine for resources
- Research and unlock technologies
- You can destroy and build anything, anywhere
- Combine simple mechanical systems into more complex machines
- Make any building or part of the world into a ship and fly it into space
- Explore anything you can see in the star system
- No loading times or transition screens between worlds: you really do travel in space
- Different worlds featuring different biomes with their own resources and content
- Dark caves with an immersive lighting system
- You can go all around every planet
- All the content is carefully hand-made (not procedural)
- Day-night cycle that depends on the planet's position and movements
- Water that flows down depending on the gravity

MINIMAL SETUP- Processor: 64 bitsMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatibleSound Card: Alsa compatible
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