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There haven't been a lot of news lately. This is partly for personal reasons, but also because behind the scenes I am making plans for the actual content of the game (world building, deciding on the available places, technologies, goals, dialogues...). It's progressing well, and the main parts of the story are already done. All of this so far is difficult to share, but to take a break from it I also had fun making the plants and trees grow dynamically: [previewyoutube=WeAYohezMKI;full][/previewyoutube]
This is a big update, that comes with many improvements to the game engine, but not many new features. This is necessary to allow future improvements, like the introduction of mobs. Meanwhile I'm also working on the story, which is not yet part of the game.
I didn't post a lot of updates recently, but the game is still progressing smoothly. I have worked a lot on the physics engine, and now on the health and respawn mechanics. On top of this I have made progress about the story, and revamped a bit the user interface to make it look nicer. [previewyoutube=myF_WWj8a3w;leftthumb][/previewyoutube]
(a video preview of this update is available here)
(a preview of this update is available here)
Astral Divide will be exposed at the Tokyo Game Dungeon on saturday, january 20th! If you can, please come take a visit and play it on stand G-5, near Hamamatsucho station. https://tokyogamedungeon.com
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