Astral Divide
Sbastien Aoki Developer
Sbastien Aoki Publisher
1970-01-01 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Changelog: minor UX updateGameplay changes
- Fluids can now be looted directly using the vacuum gun
- Interactive world content can now be used by pointing it with the mouse as well
- Using a yellow/gold border color for interactive elements
- Unified the maximum range for all the actions
- Optimized the fluid mechanics to prevent tiny amounts from flowing forever
- Fixed wrong ores rotation on other faces of the planet
UI changes
- Removed unused organic waste from the tech tree
- Renamed the "Rotate player" control to "Switch gravity"
- Now hiding the arrow buttons for unavailable settings
Bugfixes
- Fixed building and digging progress bars disappearing when moving the cursor
- Fixed registering clicks outside of the scrollable area in the settings
- Fixed plants not displayed from a long distance
- Fixed wrong gravity when the bounds of a world does not include the origin
- Fixed memory leak happening after removing a world/ship
- Fixed the game crashing when used with a secondary monitor on a Steam Deck
(version
0367567f)
[ 2024-03-07 13:13:51 CET ] [ Original post ] You wake up some day as a robot with no memories in an unknown star system. To understand what happened, you will have to explore the area, but you have no working spaceship!
Find resources

Before exploring the area, you will need a working starship. Unfortunately, yours is beyond repair, so you will have to gather whatever resources and technologies you can find on this planet.
Automate your base

You won't fly very far with your bare hands (do you?), so in order to progress you will need a base to build factories and automated farms. With systems made with gears and powered by steam, you will have to be creative.
Build and fly anything you want

In Astral Divide, you can make anything into a spaceship and fly with it wherever you like. There are no artificial borders between the worlds and no loading times either.
Features

- Search and mine for resources
- Research and unlock technologies
- You can destroy and build anything, anywhere
- Combine simple mechanical systems into more complex machines
- Make any building or part of the world into a ship and fly it into space
- Explore anything you can see in the star system
- No loading times or transition screens between worlds: you really do travel in space
- Different worlds featuring different biomes with their own resources and content
- Dark caves with an immersive lighting system
- You can go all around every planet
- All the content is carefully hand-made (not procedural)
- Day-night cycle that depends on the planet's position and movements
- Water that flows down depending on the gravity

MINIMAL SETUP- Processor: 64 bitsMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatibleSound Card: Alsa compatible
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