Changelog: propulsion tech update
[ 2024-05-05 13:59:51 CET ] [ Original post ]
(a video preview of this update is available here)
Gameplay changes
- Added the item stand, which can display one item and automate the vacuum gun
- Added the switch, which allows to manually route the power to the left or the right of it
- It is now impossible to build multiple interact-able objects in the same tile
- All items, including the tools and blueprints, can now be moved and dropped
- Added a maximum linear and angular velocity impulse when throwing too much mass at once.
- The iron ores are now magnetic again
Quality of life improvements
- Items can now be manually looted by pressing E (by default)
- Items can now be directly retrieved from crates by pressing E (by default)
- Looting an item now adds it into an existing stack (if any), instead of always being added to the toolbar
- The quantity of items in the stack is now shown along with the item being selected with the mouse
Bug fixes
- Fixed camera "jumping" when moving between ships in orbit
- Fixed a bug where the player was drifting horizontally after moving to another ship
- Fixed inability to use the magnet to another ship/planet
- Fixed the X-Ray of the smart laser that was invisible in other worlds/ships
- Fixed a rare crash during the undocking procedure
- Fixed rare power transmissiog inconsistencies in the gear mechanisms
- Fixed inconsistency in the visual style of the iron gears
Performance improvements
- Reduced memory usage of the world's data
- Improved the time required to load and save the game
- Improved the performance of math operations (overall CPU usage)
Trivia
- The vacuum gun design now shows a gear to hint about it's automate-ability
- The star is now at the origin ([0, 0] coordinates) instead of the first planet
- Added developer commands to get specific items
- Lots of code refactoring and insuring future maintainability
Astral Divide
Sbastien Aoki
Sbastien Aoki
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 8
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You wake up some day as a robot with no memories in an unknown star system. To understand what happened, you will have to explore the area, but you have no working spaceship!
Before exploring the area, you will need a working starship. Unfortunately, yours is beyond repair, so you will have to gather whatever resources and technologies you can find on this planet.
You won't fly very far with your bare hands (do you?), so in order to progress you will need a base to build factories and automated farms. With systems made with gears and powered by steam, you will have to be creative.
In Astral Divide, you can make anything into a spaceship and fly with it wherever you like. There are no artificial borders between the worlds and no loading times either.
Find resources
Before exploring the area, you will need a working starship. Unfortunately, yours is beyond repair, so you will have to gather whatever resources and technologies you can find on this planet.
Automate your base
You won't fly very far with your bare hands (do you?), so in order to progress you will need a base to build factories and automated farms. With systems made with gears and powered by steam, you will have to be creative.
Build and fly anything you want
In Astral Divide, you can make anything into a spaceship and fly with it wherever you like. There are no artificial borders between the worlds and no loading times either.
Features
- Search and mine for resources
- Research and unlock technologies
- You can destroy and build anything, anywhere
- Combine simple mechanical systems into more complex machines
- Make any building or part of the world into a ship and fly it into space
- Explore anything you can see in the star system
- No loading times or transition screens between worlds: you really do travel in space
- Different worlds featuring different biomes with their own resources and content
- Dark caves with an immersive lighting system
- You can go all around every planet
- All the content is carefully hand-made (not procedural)
- Day-night cycle that depends on the planet's position and movements
- Water that flows down depending on the gravity
MINIMAL SETUP
- Processor: 64 bitsMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatibleSound Card: Alsa compatible
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