As we gear up for our first major update featuring the deployment of the third ship class, we are happy to release our third game update. Besides various bug fixes, we also tweaked many asset parameters and behaviours to make them more fun and better balanced. We also went a few steps further with the new principle established in Patch 0.4.2, where various events cost Hull for the Bio ship, while they apply a cap to the Energy ship's maximum energy for the next combat. We extended this mechanic to more cases, further differentiating the experience between the two ships. Finally, we added some new gameplay features, such as badges for completing combat with a perfect record and controller vibration, in order to make things more immersive and engaging.
We hope you have fun with the new changes!
Here is the full changelog for version 0.4.3:
Added
Guardian Shield and Emergency Hull Condenser now display damage prevented statistics
Untouchable and Perfect badges
Added controller feedback/vibration when the ship is hit
Fixed
Run stats now display total healing and damage prevented per asset when applicable
Ramdrice: Fixed getting stuck at the end of the screen sometimes
Tracking Gun: Level 3 and 5 descriptions now correctly say reduced fire rate instead of increased
Level 5 Hull Consistency Enhancer now gives 39% boost instead of 40%
Collision damage prevention multiplier was added twice
Changed
Rapdifire Accelerator: Reduced weapon energy comsumption to balance out increased firerate
Stowaway now reduces max energy for the Energy Class
Energy ship events now calculate the temp max energy cost based on total max energy
Increased events' permanent bonus to Hull
Reduced events' permanent bonus to Energy
All weapon and ship damage multipliers from assets are now additive
Hull pernamency upgrade replaced by projectile damage reduction
Guardian Shield: Damage reduction now applies to projectiles only
Javelin fires in spreads in higher levels
Shield Barrier now has a max health restore limit
Flamethrower frontloaded damage reduced and DoT damage significantly increased.
Laser and Phaser fire rate increased.
Missile Hell: Reduced cooldown and cost of use
Radfield: Halved the damage it takes when it destroys a projectile. This should make it last longer.
Decoy: Major increase to how much damage the decoys can take
Multilauncher: Missiles are now fired in tighter spread across all levels
Missile Hell is now the default special for the Energy class
Sisyphus Paradox mixes traditional side-scrolling shoot 'em up gameplay with many roguelike mechanics, such as procedurally generated star maps to explore, bonuses that are persistent between runs, and multiple different builds you can try to conquer your enemies. Course through hand-drawn battlefields, lose, try again, until you solve the Sisyphus Paradox.
The Story: An ordinary person finds themselves flung across the galaxy. They are lost far away from home, with a voice in their head as their only guide and companion. Strange alien looking creatures are in pursuit. Help them fight their way back to Earth.
Features
2 Playable Ships: Each has very distinctive mechanics that go well beyond simply having different stats.
56 Unique Items: You have weapons, passives and active-use specials, all of which can be upgraded, and some can change significantly as they level.
10 Timestreams: Each more challenging than the last. As you become better at the game, more options are revealed to you.
The Antagonists: There are three different factions to face, each with their strengths and weaknesses, as well as their own Bosses and Minibosses.
Infinite Universes: Choose your path across the stars as each run will offer you a new map to explore, full of random encounters and enemies to deal with.
Multitude of Options: Each ship has slots for two weapons, two passives, and two specials, giving you a multitude of build options with which to approach each game.
Sisyphean Task: Every time you are defeated you set out on a new journey, hopefully moving closer to your end goal, this time with new bonuses to help you out.