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This is a minor patch aimed to fix two game-breaking bugs and a gameplay bug caused by 0.5.3 - Nano Ship. Here is the full changelog for patch 0.5.3.1:
At last, the first major update for Sisyphus Paradox is here: We're proud to present BlissCo's StarBlaster Pro, the jewel of commercial weaponized entertainment! Designed to mirror BlissCo enemy ships, the new ship class -dubbed the "Nano Ship"- offers an entirely new playstyle based on picking up Nanite drops from the battlefield, which replenish the ship's main resource, its Armor. Armor in turn, is used both to absorb damage and to fuel Specials. Alongside the new ship we are releasing nine new assets to match the BlissCo approach to combat. Drones and other autonomous units to supplement your firepower, but also a few more close-range assets to help you dive into the heart of enemy swarms in order to pick up those precious drops! Of course, we are still working on improving the game and paying attention to tester feedback, so this patch also includes various bug fixes and game improvements, as well as a number of balancing tweaks. Having reached this first landmark, we intend to soon publish a roadmap for the remaining major updates in our course towards the final game release. In the meantime, we hope you have fun with the game and keep picking up those Nanites if you want to make it! Here is the full changelog for version 0.5.3:
This is a minor patch aimed to fix a bug in which permanency multipliers do damage were not applied to assets. Here is the full changelog for patch 0.4.3.2:
This is a minor patch aimed to fix some imbalances caused by previous updates and fix minor issues with some Assets. Here is the full changelog for patch 0.4.3.1:
As we gear up for our first major update featuring the deployment of the third ship class, we are happy to release our third game update. Besides various bug fixes, we also tweaked many asset parameters and behaviours to make them more fun and better balanced. We also went a few steps further with the new principle established in Patch 0.4.2, where various events cost Hull for the Bio ship, while they apply a cap to the Energy ship's maximum energy for the next combat. We extended this mechanic to more cases, further differentiating the experience between the two ships. Finally, we added some new gameplay features, such as badges for completing combat with a perfect record and controller vibration, in order to make things more immersive and engaging. We hope you have fun with the new changes! Here is the full changelog for version 0.4.3:
This is the second game update, and besides various fixes and tweaks, it includes a new mechanism: when playing with the Energy Ship, events that used to damage your hull will now cumulatively cap the maximum energy you will have in your next combat. At the end of combat, the cap will go away and your energy will return to normal. During testing, it became clear that damaging the hull of the Energy Ship did not really contribute to the attrition mechanism we were trying to implement. We expect that the new system will challenge players in much a more meaningful way!
The first game update is out! It includes mostly UI and art improvements, plus various game balance adjustments. As we are working towards rolling out the third ship class and the rest of the final game content (more on that on a later post), we will continue to maintain and improve the existing content and respond to tester feedback.
We are happy to announce the release of Sisyphus Paradox on Early Access. We can't wait to see everyone try out new builds and start climbing the Timestreams! [previewyoutube=jsUk0KpXxp8;full][/previewyoutube] Throughout Early Access, we'll be working closely with our community to deliver updates, new features, and exciting content based on your suggestions. Its time to hop into the pilot seat, fight your way through three Acts full of deadly alien ships, and discover the secret behind the Sisyphus Paradox.
We have released the demo of Sisyphus Paradox, consisting of the game's first Act. We expect to release the first Early Access version of the full game in a few weeks. Enjoy!
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