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At last, the first major update for Sisyphus Paradox is here: We're proud to present BlissCo's StarBlaster Pro, the jewel of commercial weaponized entertainment! Designed to mirror BlissCo enemy ships, the new ship class -dubbed the "Nano Ship"- offers an entirely new playstyle based on picking up Nanite drops from the battlefield, which replenish the ship's main resource, its Armor. Armor in turn, is used both to absorb damage and to fuel Specials. Alongside the new ship we are releasing nine new assets to match the BlissCo approach to combat. Drones and other autonomous units to supplement your firepower, but also a few more close-range assets to help you dive into the heart of enemy swarms in order to pick up those precious drops! Of course, we are still working on improving the game and paying attention to tester feedback, so this patch also includes various bug fixes and game improvements, as well as a number of balancing tweaks. Having reached this first landmark, we intend to soon publish a roadmap for the remaining major updates in our course towards the final game release. In the meantime, we hope you have fun with the game and keep picking up those Nanites if you want to make it! Here is the full changelog for version 0.5.3:
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