Heyo, Just a small update to fix a few things: - Fixed an issue where level saves would disappear if you started the simulation. (thanks for the report!) - Fixed certain hotkeys not working on alternative keyboard layouts such as AZERTY. (thanks for the report!) - You can now also use ctrl+shift+z to redo for those of you who prefer it. (thanks for the suggestion!) Additionally, I forgot to publish the new achievements for the 3 new levels yesterday, so they should now be working. (thanks for reminding me!) Cheers!
Hey everyone!
Changelog
In this update I've added a few long requested quality of life features plus a few other things:
- Added an undo/redo system. Works as you'd expect: Use ctrl+Z and ctrl+Y to undo/redo any road building you have done (you can even undo the loading of a level layout!)
- Completely revamped the level save system. The save system is much more fully featured with autosaves-on-exit, infinite saves, overwriting/deleting functionality. Do not worry about old level saves, they will automatically be converted and be listed as "legacy save #"
- Added 3 new levels: Centre, Shortcuts and Woods.
- Added a traffic light indicator to make it clear what is happening when you use the new undo/redo system to revert traffic light phasing. (I had intended to have button to toggle this display for all traffic lights but the display is too small to be useful unfortunately)
- BUGFIX: Fixed a bug where you could unintentionally clone a traffic light by clicking in between the current tile and the inner edge of the traffic wheel.
What's next?
First of all, apologies for the long wait for this update. Going forward updates will be coming out weekly or fortnightly. Next week I will be releasing a level pack of somewhere between 3-7 levels depending on how many level I am happy with by the end of the week. This update will also include Steam cloud support and additional quality of life features. Then in a fortnight from now I will release the long awaited car AI improvement update. This update will aim to improve the behaviour of the drivers in GridRoad so they don't get stuck as often and behave more realistically. This does mean that your scores for levels will change, so please be aware. Beyond that, I am aiming (very loosely) to finish up GridRoad for release this August. So you will see a lot of content very soon. Enjoy!
- Added a new level: OverUnder. - You can now mute all sound (pressing the mute button sequentially mutes musics then all sound). - BUGFIX: Fixed a longstanding bug where the visual state of the mute button would not reflect it's state. Level week is done! This week(ish) was a bit of a challenge I wanted to set myself to see if I could put out fun quality levels relatively quickly. I think it was a success, hopefully you agree! What's next? After adding some QoL improvements, I had intended to move my focus onto the "car AI update" but a lot of recent feedback has convinced me I need to revisit the new player experience. So I will be spending the next couple of weeks adding QoL features, redoing the tutorial, adding features that let the player debug their road desins etc. I will still be adding levels/achievements during this time. So keep an eye out! As always, thank you for all the support and feedback!
- Added a new level Boulevard. - Added a new level Streets. Sorry for the delay peeps, I made a couple of levels I wasn't happy with so I delayed the update until I was satisfied with the levels. The last level of "daily" levels will be tomorrow. I will still be releasing levels frequently (1 or 2 a week) but I need to shift my focus to implementing new features/improving quality of life/improving the new player experience. Enjoy!
- Fixed the next level button either not showing up or leading to much harder levels - Fixed a rare instance of the flag highlighter staying active when it shouldn't have been (Thank you for the report!) I'm still planning on getting 2 levels out later today, so stay tuned ;)
- Added a new level: Squeeze. - Added a RHT variation of Cramped. - Flags are now highlighted when hovering over car icons in the entry lanes. (thank you for the suggestion!) I was supposed to be getting 2 levels out today but I wasn't happy with the second level. So the double level drop will probably have to wait until tomorrow. Until then, enjoy!
- Added a new level: Cramped. Sorry for the delay (although it is still technically the 28th in Austrailia!) Another new level should also be coming out today so that I can get back on schedule.
- Added a new level: "Corner" - Fixed the dev solution for Nimby failing (thanks for the report) Known issues in this version: - Seemingly some kind of non-deterministic effects when opening the steam leaderboard during play
Heya everyone, As I mentioned in the previous patch notes I will be releasing a new level every day for a week. Todays level is quite hard so I hope your all up for it ;) I'll try to make an easier for tomorrow daily level. Enjoy!
Sorry folks, I forgot to add the Steam leaderboards for Jam. It should all be working now!
Hello all! A lot to announce for this update!
GRIDROAD v0.26
GRIDROAD version 0.26 is out now! In it you will find: - 4 new levels (+ some mirrored levels). - Steam achievements! Try to get them all. - Various QoL changes. The main one being that traffic lights will now change depending on which segments of the traffic wheel you are hovering over. - A few bugfixes.
New levels, every day, for a week!
From today (Thursday 25th January) until next Thursday I will be adding a new level to the game every day. So be sure to check back every day. I will also be using this week to also add in lots of quality-of-life features along side the levels (undo system will be coming very soon!)
GRIDROAD is on sale!
GRIDROAD is on sale for the first time. If you or your friends have been waiting to get the game, now is your chance. FYI: I will likely be increasing the base price of GRIDROAD after the end of this sale.
What's next?
The next major update will focus on improvements to car AI, implementing new mechanics and types of levels and overall polishing the game. This will probably be the biggest update for GRIDROAD to date and will change a lot of things, so I hope you'll be excited! ---- That's it! Thank you for your support and I hope you enjoy the new update!
- Fixed a rare instance of the simulation behaving non-deterministically when fiddling with the leaderboard during play. (Thank you for the report!) - Fixed an issue with the leaderboard not scrolling correctly when approaching the last entries.
- Fixed leaderboards not working on macOS (hopefully, let me know if this doesn't work I don't have a mac to test myself) - Fixed a bug where in rare instances roadsigns would stop working - Removed some debug hotkeys Thank you for the bug report!
- Added page up/page down/last page buttons to the leaderboard - Fixed an issue where the load solution buttons were clickable despite the online leaderboard being up Known bug in this version: - Steam leaderboards not working for mac users. I apologise for the wait, I hope to have this fixed for you tomorrow
- Fixed a bug that would prevent you viewing the Steam leaderboard if you hadn't already submitted a score - MAYBE fixed a bug on macOS where Steam leaderboards aren't loading at all
- Fixed a bug where the "top of page" button for the leaderboard was not working. - Fixed a bug/crash where road signs being placed one tile into the grid would lead to a crash/softlock when running the simulation. Thanks for the bug report!
GRIDROAD v0.25
Hey everyone! GridRoad v0.25 is out. With it comes a couple of frequently requested features:
- Steam leaderboards!
- Right-hand-traffic variants for all levels! (The ones that need them that is)
- 2 New levels!
- Fixed an issue where outer tiles along the edge would be overwritten when starting the simulation
- Fixed an issue with the final level of the tutorial (Lights) not correctly moving the player to the next level.
GRIDROAD
RAJACORP
RAJACORP
2023-12-06
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(187 reviews)
https://store.steampowered.com/app/2677310 
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GRIDROAD is a traffic optimisation simulation game. Build roads, place roadsigns and tweak traffic lights to build the most efficient traffic junction!
Remember that time you were stuck in traffic for the umpteenth time at that idiotically designed junction? Remember how you swore you could have designed a better intersection in your sleep? Well look no further, GRIDROAD is the game for you!
GRIDROAD is under active development and new features/content will be added frequently!
- More Levels
- Right-hand-traffic version for every level (when needed)
- Online leaderboards
- Steam achievements
- Level creator/level browser
- OS: Ubuntu 12.04 (64-bit)
- Processor: 2 GHz or faster processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader Model 4.0
- Storage: 90 MB available space
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