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Changelog - Tweaked the car AI. Throughout the game's development I've been caught between two crowds. One crowd wants cars to behave realistically and not crash, the other likes a more arcadey AI that can be exploited to produce very visually pleasing but very unrealistic solutions to levels. I've tweaked things so that hopefully both crowds will still be happy. Cars now spawn with a regular cadence and also the drivers will be less careful when pulling out into junctions. This will mean your existing solution will give different scores but the score ceiling for nearly every level should be higher. - Added WASD road marking placement controls. If you press a WASD key over a tile you will add/remove that direction of arrow to the tile. Merge markings can be placed by holding the "backwards direction" WASD key and then pressing another "side" key depending which side you want the merge on. So if you are hovering over a north facing road marking, you would hold "S" and the press "A" to place a merge on the left side. I'll put out a proper tutorial for this soon but I just want to iron out any bugs before I do that. (Also, this allows you to modify road marking that are under traffic lights without deleting the traffic light!) - Reworked Youturn. The new AI made the old Youturn trivial to solve. I added a couple of trees to make things more interesting. - Dev and Andy scores have been updated to account for the change in car AI. Apologies for the delay in getting this update out, I was and still am very busy with working on my next game!
Changelog - Added the level "Henge". This is a slightly modified version of the removed "Woods" levels. - Removed some old achievements that are no longer obtainable (thanks for the reminder). - Enabled Steam cloud. (If you are on mac or linux, please let me know asap if you have any issues with this. In other news, I'm making good progress on adding WASD controls for road marking placement. I expect to have it done tomorrow. Along with this I'll be adding in a new level. It may get delayed until Friday because I also need to update the tutorial to explain the WASD controls. Enjoy!
Changelog - Exit button and mute button now work in the tutorial (thank you for the feedback) - BUGFIX: Fixed an issue in the dutch tutorial where a textbox was displaying when it shouldn't have been. I was hoping to get out WASD controls for road marking placement today but it requires more work than I expected. It should hopefully be out in a few days with a new level or two.
Changelog - Added a partial German translation - Added a partial Dutch translation The translation will be completed next week but for now the tutorial and start screen have been fully translated. A huge thank you to the translators for working so quickly. Russian, Japanese and maybe Spanish will also be coming relatively soon.
Changelog: - Fixed a bug where merges weren't properly working if you had multiple merge roadmarkings targeting the same origin tile. (Thank you for the bug report)
Changelog - Fixed stars not displaying correctly - Fixed some dev/andy scores being innacurate
Changelog - Fixed mac builds not running. (sorry) - Added a warning before resetting player scores. - Fixed a typo in the tutorial. Known bugs (should be fixed later today): - Star counts not showing correctly in the level select. - Dev/andy scores being innacurate.
Heyo, Just a small update to fix a few things: - Fixed an issue where level saves would disappear if you started the simulation. (thanks for the report!) - Fixed certain hotkeys not working on alternative keyboard layouts such as AZERTY. (thanks for the report!) - You can now also use ctrl+shift+z to redo for those of you who prefer it. (thanks for the suggestion!) Additionally, I forgot to publish the new achievements for the 3 new levels yesterday, so they should now be working. (thanks for reminding me!) Cheers!
Hey everyone!
- Added a new level: OverUnder. - You can now mute all sound (pressing the mute button sequentially mutes musics then all sound). - BUGFIX: Fixed a longstanding bug where the visual state of the mute button would not reflect it's state. Level week is done! This week(ish) was a bit of a challenge I wanted to set myself to see if I could put out fun quality levels relatively quickly. I think it was a success, hopefully you agree! What's next? After adding some QoL improvements, I had intended to move my focus onto the "car AI update" but a lot of recent feedback has convinced me I need to revisit the new player experience. So I will be spending the next couple of weeks adding QoL features, redoing the tutorial, adding features that let the player debug their road desins etc. I will still be adding levels/achievements during this time. So keep an eye out! As always, thank you for all the support and feedback!
- Added a new level Boulevard. - Added a new level Streets. Sorry for the delay peeps, I made a couple of levels I wasn't happy with so I delayed the update until I was satisfied with the levels. The last level of "daily" levels will be tomorrow. I will still be releasing levels frequently (1 or 2 a week) but I need to shift my focus to implementing new features/improving quality of life/improving the new player experience. Enjoy!
- Fixed the next level button either not showing up or leading to much harder levels - Fixed a rare instance of the flag highlighter staying active when it shouldn't have been (Thank you for the report!) I'm still planning on getting 2 levels out later today, so stay tuned ;)
- Added a new level: Squeeze. - Added a RHT variation of Cramped. - Flags are now highlighted when hovering over car icons in the entry lanes. (thank you for the suggestion!) I was supposed to be getting 2 levels out today but I wasn't happy with the second level. So the double level drop will probably have to wait until tomorrow. Until then, enjoy!
- Added a new level: Cramped. Sorry for the delay (although it is still technically the 28th in Austrailia!) Another new level should also be coming out today so that I can get back on schedule.
- Added a new level: "Corner" - Fixed the dev solution for Nimby failing (thanks for the report) Known issues in this version: - Seemingly some kind of non-deterministic effects when opening the steam leaderboard during play
Heya everyone, As I mentioned in the previous patch notes I will be releasing a new level every day for a week. Todays level is quite hard so I hope your all up for it ;) I'll try to make an easier for tomorrow daily level. Enjoy!
Sorry folks, I forgot to add the Steam leaderboards for Jam. It should all be working now!
Hello all! A lot to announce for this update!
- Fixed a rare instance of the simulation behaving non-deterministically when fiddling with the leaderboard during play. (Thank you for the report!) - Fixed an issue with the leaderboard not scrolling correctly when approaching the last entries.
- Fixed leaderboards not working on macOS (hopefully, let me know if this doesn't work I don't have a mac to test myself) - Fixed a bug where in rare instances roadsigns would stop working - Removed some debug hotkeys Thank you for the bug report!
- Added page up/page down/last page buttons to the leaderboard - Fixed an issue where the load solution buttons were clickable despite the online leaderboard being up Known bug in this version: - Steam leaderboards not working for mac users. I apologise for the wait, I hope to have this fixed for you tomorrow
- Fixed a bug that would prevent you viewing the Steam leaderboard if you hadn't already submitted a score - MAYBE fixed a bug on macOS where Steam leaderboards aren't loading at all
- Fixed a bug where the "top of page" button for the leaderboard was not working. - Fixed a bug/crash where road signs being placed one tile into the grid would lead to a crash/softlock when running the simulation. Thanks for the bug report!
- Fixed an issue where outer tiles along the edge would be overwritten when starting the simulation
- Fixed an issue with the final level of the tutorial (Lights) not correctly moving the player to the next level.
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