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Windward Weekly Update - 11/8/14

Greetings fellow Captains! Apologies for the 1 day delay in getting this out to you, I was waylaid by offline life this week. Not to worry though, there has been plenty of work on the game in the meantime! After the extensive feedback on the damage/difficulty of the game, some adjustments have been made to keep it from feeling frustrating. It turns out that the game was treating level 7 and higher as CH13 for pirate captains, yikes! Sliders have been added for difficulty at world creation, as well as combat damage. Diplomacy has received some attention as well, to make it more impactful, and it now correctly impacts the price of ships, reputation gain, etc. To balance that, it's also been adjusted and scaled so that it's less effective as you become more powerful. Here are the full notes and changes from Aren: **2014-11-06 - Now Live** * When playing multiplayer, AI will now be controlled by the player with the lowest ping. * Changed how damage gets applied. There can now be 3 settings: host (lowest ping player), source (whoever is causing the damage), and target (whoever is being damaged -- this was the previous default setting). I’ll be trying them out to see which one works best. * Added some extra code to ensure that player characters get saved. * Explosive ammunition now ignores the first 5 defense. Corrosive is still better with 15. **2014-11-05** * Mortar explosions should now affect buildings, and will do more damage. * You can now remove the faction that started in the bottom left corner when editing your world. * Swapped out the hand-written Pristina font with another one that supports Cyrillic characters. * Added a difficulty slider to world creation. * Added a slider that controls combat damage scaling to world creation. * Mortar explosions are no longer affected by Defense. * Added a Language selection drop-down list to the first screen. * Made Defiance a lot more potent. It now raises hull by up to 300%. **2014-11-04** * Added a new item: mortar. Rare drop in higher challenge areas it’s the improved version of explosive ammo coating that also grants a new AoE skill. * Fixed an issue with the “zone ID -1” when creating new worlds. * Turns out Siege Towers had the same stats as regular guard towers. Ahem. Oops? * Scaled damage down at higher challenge levels gradually. The effect will now be that at lower challenge levels, combat is as fast as in the previous update, but at higher challenge levels the damage scales down, giving you more time to react and adjust your tactics. This felt necessary because damage is already naturally higher at higher challenge levels. **2014-11-03** * Starting regions can no longer be contested/captured. * You can now draw your own world maps. * Fixed the game not loading the modded localization file on start and the language drop-down list not working properly. * A random seed will now be picked at start when creating a new world. **2014-11-01** * Improved store itemization. You can now find higher quality items in higher challenge regions in large towns. * Made Defense much more common in pre-Ch9 regions. Hull, crew and specialist can now all have some basic Defense. * Maximum price towns will pay for goods is now based on challenge level as well. * Price of ships is now affected by diplomacy. * Diplomacy is now less effective than it was before, since it’s pretty easy to get it to a high value. It’s now shaped like a curve, with it being less and less effective the higher it gets. * The value of all trade goods has been reduced by 50% to balance the profit margins. * Hire ship gold value is now affected by both Diplomacy and reputation standings. * Quest rewards are now affected by both reputation and diplomacy. * Expanded the rumors page to also include demands into consideration. * Diplomacy now correctly affects reputation gain, like the tooltip mentions. * Pirate captains were using ch13 stats in challenge regions 7 and up. Ouch! * Quest rewards are no longer affected by town size. * Paint and dye generator should now create richer, more vibrant colors more frequently. * Fixed Inferno’s hull damage. It’s much more potent now.


[ 2014-11-08 23:24:44 CET ] [ Original post ]



Windward
Tasharen Entertainment Inc.
  • Developer

  • Tasharen Entertainment Inc.
  • Publisher

  • 2015-05-12
  • Release

  • Action Indie RPG Adventure Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 40  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (2620 reviews)


  • Review Score

  • https://store.steampowered.com/app/326410 
  • Steam Store

  • The Game includes VR Support



    Windward Linux [123.72 M]

  • Public Linux depots

  • Designed from the start to be a fully procedural co-op game, Windward can be played by yourself, but it truly comes alive when playing with friends. Start by generating a procedural world that will be unique to you, design your own custom faction then sail forward fighting pirates, trading with towns, doing quests or simply exploring -- it's up to you how you want to play.

    As you sail about you will find resources you can make use of, upgrades for your ship, new towns that will ask your assistance, and as you get farther out from the starting area -- various pirates that will attempt to take what's rightfully yours. Combat experience will let you unlock new talents and abilities to make that particular line of work easier.

    As you take up consignments with towns and fulfill their production shortages, the towns will grow, offering more quests, more resources and better items. As the towns continue to grow they will offer you a choice to upgrade your ship itself. Would you prefer a fast Schooner to explore the world, or a heavy Galleon that's able to take up 5 consignments at once? Or perhaps a massive Ship of the Line to take the fight with the pirates to their heartlands?

    As you explore the world and get farther away from your starting area, the game will become progressively more difficult -- but so will the rewards. Throughout all of this you can expect the pirates to put up a fair fight, as the AI is bound by the same rules as the player: they have sight, and must explore the map before they can know what's there.

    Speaking of AI, build a fearsome reputation and the AI will respect you, even fear you -- avoiding you if at all possible. Some friendly AI will even choose to follow you and assist you in your own adventures.

    And so, on the topic of adventures -- ready to have yours?
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: 1.4GHz dual-core Intel Core i5 or AMD equivalentMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4200
    • Storage: 250 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.04.1
    • Processor: 2.0Ghz quad-core Intel Core i7Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M (mobile). or GTX 260 (desktop)
    • Storage: 250 MB available space
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