Greetings Fellow Captains! We have decided to move the updates to a bi-weekly format, and so this one includes last week's changes as well. The last 2 weeks have certainly been busy! Achievements are now in, as well as multi-stage quests, a new special equipment slot, and the spymaster specialist. Aren has continued to make tweaks and improvements to controller support and overall gameplay, and has made some very exciting additions to the game. Pro tips have been added to guide players and help you learn the ropes. You can even pause now in singleplayer when you press escape, which we know will be a welcome feature for all you busy folk. There have also been adjustments to loot dropping, a new pennant for reaching Admiral, and plenty more updates, fixes, and changes! Feast your eyes on the notes below: _CHANGE LOG_ 2014-11-21 - Now Live * Ships need to now be damaged by players in order to drop loot. It’s no longer based on proximity to players. * Reaching the Admiral rank with any faction will now unlock a new pennant on your ship. * Added a new achievement for reaching the Admiral rank with any faction. 2014-11-19 * Ships that sink far away from players will no longer drop loot. * Player ship’s stats are no longer saved. They come from the config now. * Ganker achievement is no longer awarded for killing yourself. * Menagerie and Bigger is Better achievements are no longer awarded to new characters. * You can now right-click on items to share their stats in chat. * You can now rearrange all icons on your skill bar via drag & drop. 2014-11-18 - Now Live * “Ganker” achievement should now be unlockable. * “Unstoppable” achievement should now be unlockable. * “Unequip” right-click option should now let you unequip flags at sea. * Fixed an issue that would sometimes allow players to edit existing world maps. * Added some extra code (read: hacks) to prevent Unity’s physics going all crazy after collisions in multiplayer. Player ships should now spontaneously combust much less frequently. * AI ships should now get stuck slightly less frequently. * AI ships that explode due to being stuck will no longer drop loot. 2014-11-17 - Now Live * Guard Tower achievement should now be unlockable. * Raised the drop rate of all items. * Raised the drop rate of customization items. * Added progress indicators to some achievements that needed them. * Added icons for all achievements. * Added a new achievement: ship customization. * Added a new achievement: combat repairs. * Fixed a pair of null ref errors that crept into the previous update. * Added a subtle Bloom effect to 100% graphics quality. * Towns will now sell wood, stone and black powder (existing towns must grow first). * Floating loot revealed by the Spyglass should now have proper icons. * Lantern is no longer a cargo slot item (will affect future drops, not existing items). * Specialists should now properly go up to Legendary (orange) quality. * Changing graphics quality should no longer mess up the minimap. * World creation stage should once again show initial faction information. 2014-11-16 * Added a summary screen that will show inflicted / repaired damage, kills, deaths, etc when pirates get driven out and when a PvP match ends. * Added 27 Steam achievements. Only Windows currently supports the Steam integration (and thus achievements). OSX and Linux integration will come later. In addition, the achievements are currently missing graphics. This too will be rectified in a future update. 2014-11-14 * AI ships will now be synchronized by the channel’s host as well, matching where AI logic happens. This should reduce ships jumping in MP. * The game should no longer freeze the first time you generate a new world. * Added an option to turn off the new camera panning. * Raised the town name character limit from 12 to 20 characters. 2014-11-13 * The game will now pause in single player while the menu is open. * Added a grappling hook that will automatically pull in nearby loot onto your ship. * The camera will now pan around a little with the mouse / right thumbstick, letting you look around. * Added a spyglass that is able to identify floating loot items and increases sight range. * Added a spymaster specialist that gives you sight from all structures, regardless of faction. * It should no longer be possible to enter towns from too far away by clicking on them. 2014-11-11 * Quest items will now be lost when your ship sinks. * You can no longer give quest items to other players. * Added even more checks to make sure that player saves don’t run into a situation where one overwrites another. * Added an option to turn off specular highlights on water for video streaming and video recording, since it greatly improves overall quality when video compression is used. * Couple of minor bug fixes. See the update thread for the full notes! http://steamcommunity.com/app/326410/discussions/0/624075566819709478/
[ 2014-11-21 16:15:36 CET ] [ Original post ]
🎮 Full Controller Support
- Windward Linux [123.72 M]
As you sail about you will find resources you can make use of, upgrades for your ship, new towns that will ask your assistance, and as you get farther out from the starting area -- various pirates that will attempt to take what's rightfully yours. Combat experience will let you unlock new talents and abilities to make that particular line of work easier.
As you take up consignments with towns and fulfill their production shortages, the towns will grow, offering more quests, more resources and better items. As the towns continue to grow they will offer you a choice to upgrade your ship itself. Would you prefer a fast Schooner to explore the world, or a heavy Galleon that's able to take up 5 consignments at once? Or perhaps a massive Ship of the Line to take the fight with the pirates to their heartlands?
As you explore the world and get farther away from your starting area, the game will become progressively more difficult -- but so will the rewards. Throughout all of this you can expect the pirates to put up a fair fight, as the AI is bound by the same rules as the player: they have sight, and must explore the map before they can know what's there.
Speaking of AI, build a fearsome reputation and the AI will respect you, even fear you -- avoiding you if at all possible. Some friendly AI will even choose to follow you and assist you in your own adventures.
And so, on the topic of adventures -- ready to have yours?
- OS: Ubuntu 12.04
- Processor: 1.4GHz dual-core Intel Core i5 or AMD equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4200
- Storage: 250 MB available space
- OS: Ubuntu 14.04.1
- Processor: 2.0Ghz quad-core Intel Core i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 650M (mobile). or GTX 260 (desktop)
- Storage: 250 MB available space
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