Ahoy, Captains! Windward has been out on Steam Early Access for 3 months now and in that time a great amount of changes have been made, as you can see by visiting the Google Doc -- and at the time of this writing there are 24 pages of patch notes! You can also find a video explaining how easy it is to create a mod in Windward: https://www.youtube.com/watch?v=hC4GiD67SpA Nonetheless, long patch notes and modding support aside, the game is still under development and will continue to be added to even after its 1.0 release. Which brings me to the topic of player feedback -- without all of your feedback over the course of these months Windward would not be the game it is today, so please continue to voice your opinions on what you like, what you dislike, and what you wish would be different. More importantly still, I want your honest opinion -- how ready do you think this game is for release? Is it worth the price point? Does it offer enough gameplay? Is it in a state that you would tell your friends about it? And if not, what do you believe would be holding the game back from achieving its best potential? Please voice your opinion, but keep in mind that setting the release date won't mean "it's done, moving on", but more of "hello world, check out this game!". We all need more [strike]victims[/strike] teammates in PvP, right? :) If there is anything the game really lacks right now is better exposure to the public, and setting the release date would be one way to help, but I won't do it if the community believes it's too early. See you on the high seas, -Aren Mook
[ 2015-01-11 18:39:46 CET ] [ Original post ]
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- Windward Linux [123.72 M]
As you sail about you will find resources you can make use of, upgrades for your ship, new towns that will ask your assistance, and as you get farther out from the starting area -- various pirates that will attempt to take what's rightfully yours. Combat experience will let you unlock new talents and abilities to make that particular line of work easier.
As you take up consignments with towns and fulfill their production shortages, the towns will grow, offering more quests, more resources and better items. As the towns continue to grow they will offer you a choice to upgrade your ship itself. Would you prefer a fast Schooner to explore the world, or a heavy Galleon that's able to take up 5 consignments at once? Or perhaps a massive Ship of the Line to take the fight with the pirates to their heartlands?
As you explore the world and get farther away from your starting area, the game will become progressively more difficult -- but so will the rewards. Throughout all of this you can expect the pirates to put up a fair fight, as the AI is bound by the same rules as the player: they have sight, and must explore the map before they can know what's there.
Speaking of AI, build a fearsome reputation and the AI will respect you, even fear you -- avoiding you if at all possible. Some friendly AI will even choose to follow you and assist you in your own adventures.
And so, on the topic of adventures -- ready to have yours?
- OS: Ubuntu 12.04
- Processor: 1.4GHz dual-core Intel Core i5 or AMD equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4200
- Storage: 250 MB available space
- OS: Ubuntu 14.04.1
- Processor: 2.0Ghz quad-core Intel Core i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 650M (mobile). or GTX 260 (desktop)
- Storage: 250 MB available space
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