Ahoy, Captains!
Another month of development comes to a close, and with it -- a boatload of polish! Oh yes, I went there!
So what went down this month? Well, let's look over the patch notes, shall we?
The most obvious additions of February will likely be the improved ambiance of the game with the newly animated tree cover and the NPCs that will now talk to you and each other as they sail about. Random amusing banter aside, they may give you hints that will aid your trading, ask for help when in trouble, thank you when you save them and even encourage you to stand fast when they try to save you in turn.
That said, I would say the most important addition lies in private instances. Previously when playing multiplayer the players would be often faced with a world that has already been conquered by others with little to offer to new players who wanted some action. Well, meet the new Instanced Region addition (think private random outdoor "dungeons") -- simply use the Instance button at the top left and you will be sailed away into a private region just for you (and whomever you invite to play with you). And the best part? The instance's difficulty will be hand-tailored to your level providing the optimal experience -- not too difficult, yet also not too easy.
For those on the path of exploration and sailing around, a newly added Diving Suit can be used to salvage shipwrecks found lying about. Players can now recover resources and sometimes even items while exploring. The Sojourn faction, being so uniquely suited for the nature of this work will even get experience doing so. The Diving Suit was actually a community suggestion originally brought forth on the forum.
Continuing on the path of relaxed gameplay, both trading and questing systems have been altered to better reflect distance-based demands and production. The farther away the trade commodity being produced from the town that needs it, the more it will be willing to pay for it. Similarly the farther away the quest's destination, the more the quest will offer as a reward.
Better still, for those that want to enjoy the ambiance or watch their friends play can now simply connect to the game then right-click the player's name in the newly added player list and choose to Observe them. Think "streaming video", without the streaming, or the video! Just watch your friends play in real time, offer suggestions, tips, or commentary as you see fit. And if you're not a fan of being stalked by the paparazzi, fear not! Just go /anonymous. (pro-tip: You can even observe the AI by using the /observe
[ 2015-02-27 22:25:37 CET ] [ Original post ]
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- Windward Linux [123.72 M]
As you sail about you will find resources you can make use of, upgrades for your ship, new towns that will ask your assistance, and as you get farther out from the starting area -- various pirates that will attempt to take what's rightfully yours. Combat experience will let you unlock new talents and abilities to make that particular line of work easier.
As you take up consignments with towns and fulfill their production shortages, the towns will grow, offering more quests, more resources and better items. As the towns continue to grow they will offer you a choice to upgrade your ship itself. Would you prefer a fast Schooner to explore the world, or a heavy Galleon that's able to take up 5 consignments at once? Or perhaps a massive Ship of the Line to take the fight with the pirates to their heartlands?
As you explore the world and get farther away from your starting area, the game will become progressively more difficult -- but so will the rewards. Throughout all of this you can expect the pirates to put up a fair fight, as the AI is bound by the same rules as the player: they have sight, and must explore the map before they can know what's there.
Speaking of AI, build a fearsome reputation and the AI will respect you, even fear you -- avoiding you if at all possible. Some friendly AI will even choose to follow you and assist you in your own adventures.
And so, on the topic of adventures -- ready to have yours?
- OS: Ubuntu 12.04
- Processor: 1.4GHz dual-core Intel Core i5 or AMD equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4200
- Storage: 250 MB available space
- OS: Ubuntu 14.04.1
- Processor: 2.0Ghz quad-core Intel Core i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 650M (mobile). or GTX 260 (desktop)
- Storage: 250 MB available space
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