Arr, Captains! Two days shy of six months on Steam! Has it really been that long? The time just flew by... Looking back, I originally thought that Windward would be in Early Access for about two months, but listening to all of you offer awesome suggestions on how to make the game better I kept reconsidering and pushing the date back. The "date" itself has never been announced; it was always something that existed only in my head. Well, no more! It's time to draw a line in the sand: Windward will officially leave Early Access on May 12th! (although I fully expect the updates to continue well past that, so don't worry) And now, onto the look of what happened over the last few weeks. At the beginning of March there was PAX East. That... was an interesting experience. It started with me and a friend of mine driving from Toronto to Boston, getting stopped at the border, and basically being forced to fork over a thousand bucks just to be able to bring a few computers across. Ridiculous? Oh yes. Once we finally made it to Boston and figured out how to navigate the city's ridiculously convoluted tunnel system, the rest of the trade show went quite well (pic 1, pic 2). I had 3-4 people helping me out with the two booths I had at the show (the other being Starlink) and both were quite packed with people of all ages, from older gamers with grey hair to young and extremely adorable ones. All in all, Windward was very well received with some players even having entire impromptu LAN parties while there! All in all, high expenses aside it was an excellent trip. I just wish I had more time to do things like this. Well, moving onto the world of actual development, the past month has been quite busy as well. The majority of updates have been focused on balancing, polish and squashing of bugs, but I did get Windward running on NVidia Shield at 60 FPS! Shield is an Android tablet, in case you aren't familiar with it. Windward for mobiles? Quite possible, it seems. The most obvious change for returning players will be the redesigned menu system and deeper Steam integration that allows players to open up their local games to their friends without having to host a server. For players seeking a peaceful, relaxing experience there is now an option to create a Questing / Trading instance in the game. Much like the Combat instance type that preceded it, it allows players to create a private region hand-tailored to their current level, except that there won't be any pirates present. This makes it uniquely ideal for sailing around and earning some gold without having to fight for your life. The functionality of the game's difficulty slider has been changed as well. Where before it was simply scaling all HP and damage, now it controls what abilities AI ships will get. Above 100% challenge AI will be able to hire allies to follow them around, for example. This way players that wish to increase the challenge can get a more interesting experience without making players handicapped in the process. For higher level players, heroic instances have been revamped as well. While still very challenging, they can now be done by smaller teams and siege towers found there are now going to be quite a bit more effective against pirates. If you've been waiting to try them, hop onto one of the public servers and team up to give them a shot. The loot will be very worth it! As usual, if you want to read the full list of patch notes, you can find them here. See you on the high seas! -ArenMook
Windward
Tasharen Entertainment Inc.
Tasharen Entertainment Inc.
2015-05-12
Action Indie RPG Adventure Singleplayer Multiplayer Coop
Game News Posts 40
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(2620 reviews)
https://store.steampowered.com/app/326410 
The Game includes VR Support
Windward Linux [123.72 M]
As you sail about you will find resources you can make use of, upgrades for your ship, new towns that will ask your assistance, and as you get farther out from the starting area -- various pirates that will attempt to take what's rightfully yours. Combat experience will let you unlock new talents and abilities to make that particular line of work easier.
As you take up consignments with towns and fulfill their production shortages, the towns will grow, offering more quests, more resources and better items. As the towns continue to grow they will offer you a choice to upgrade your ship itself. Would you prefer a fast Schooner to explore the world, or a heavy Galleon that's able to take up 5 consignments at once? Or perhaps a massive Ship of the Line to take the fight with the pirates to their heartlands?
As you explore the world and get farther away from your starting area, the game will become progressively more difficult -- but so will the rewards. Throughout all of this you can expect the pirates to put up a fair fight, as the AI is bound by the same rules as the player: they have sight, and must explore the map before they can know what's there.
Speaking of AI, build a fearsome reputation and the AI will respect you, even fear you -- avoiding you if at all possible. Some friendly AI will even choose to follow you and assist you in your own adventures.
And so, on the topic of adventures -- ready to have yours?
- OS: Ubuntu 12.04
- Processor: 1.4GHz dual-core Intel Core i5 or AMD equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4200
- Storage: 250 MB available space
- OS: Ubuntu 14.04.1
- Processor: 2.0Ghz quad-core Intel Core i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 650M (mobile). or GTX 260 (desktop)
- Storage: 250 MB available space
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