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Launch Day: It's A-Boat Time!

Terrible puns aside, Windward has reached a major milestone today, officially leaving Early Access and hitting version 1.0! ARR!! Getting to this day has certainly been one interesting experience... From the day Windward was conceptualized as more of a jest at GDC 2012 when I walked up to a certain legendary game designer and asked him a mischievous question to today, it certainly hasn't been a straight run by any means. Some of you may be aware that Windward was actually started in 2012, only to be put on hold due to various reasons. Between the success of a small side project of mine (NGUI) and me joining Unity Technologies for a year I had no time left for poor ol' Windward. Back then it seemed that the game was going to become just another one of my started but unfinished projects that would sit on the back burner and haunt the deep blue depths of my dreams until the end of days... Well, thankfully that quite obviously didn't come to pass! On the 1st of August in 2014 I simply woke up and decided that it was time to start finishing the things I left undone, and I sat down and looked at Windward's code again. I could continue where I left off... but the 2012 version of the game felt too static to me; too rigid... I wanted something more -- something epic and procedurally generated. I also had to completely redo networking part of it anyway, so scrap it I did. It only took a few months to redo the game and turn it into a moderately fun playable state, and so Windward launched on Steam Early Access in October last year. The feedback I got from early players reinforced my idea that I was on the right track this time, but also that I still had a lot of work ahead of me. I originally thought that Windward would only need 1 to 2 months in Early Access, if you can believe it. Well, that quite obviously turned out to be very wrong, as here we are 6 months later! Lesson learned... don't make any plans until you get players involved and hear their feedback! Speaking of feedback -- the feedback I got during Early Access have all been truly invaluable in the game's development. Had I not gotten the comments, suggestions, bug reports and in general just other players to play with throughout the beta process, Windward would be but a shadow of the game it is today. And so from me to all the beta players: Thank You! You guys are awesome. Enjoy the game, and please continue to offer your feedback! See you on the high seas, - Michael "ArenMook" Lyashenko https://www.youtube.com/watch?v=LhASte-REy4


[ 2015-05-12 14:32:34 CET ] [ Original post ]

Windward
Tasharen Entertainment Inc. Developer
Tasharen Entertainment Inc. Publisher
2015-05-12 Release
Game News Posts: 40
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (2620 reviews)
The Game includes VR Support
Public Linux Depots:
  • Windward Linux [123.72 M]
Designed from the start to be a fully procedural co-op game, Windward can be played by yourself, but it truly comes alive when playing with friends. Start by generating a procedural world that will be unique to you, design your own custom faction then sail forward fighting pirates, trading with towns, doing quests or simply exploring -- it's up to you how you want to play.

As you sail about you will find resources you can make use of, upgrades for your ship, new towns that will ask your assistance, and as you get farther out from the starting area -- various pirates that will attempt to take what's rightfully yours. Combat experience will let you unlock new talents and abilities to make that particular line of work easier.

As you take up consignments with towns and fulfill their production shortages, the towns will grow, offering more quests, more resources and better items. As the towns continue to grow they will offer you a choice to upgrade your ship itself. Would you prefer a fast Schooner to explore the world, or a heavy Galleon that's able to take up 5 consignments at once? Or perhaps a massive Ship of the Line to take the fight with the pirates to their heartlands?

As you explore the world and get farther away from your starting area, the game will become progressively more difficult -- but so will the rewards. Throughout all of this you can expect the pirates to put up a fair fight, as the AI is bound by the same rules as the player: they have sight, and must explore the map before they can know what's there.

Speaking of AI, build a fearsome reputation and the AI will respect you, even fear you -- avoiding you if at all possible. Some friendly AI will even choose to follow you and assist you in your own adventures.

And so, on the topic of adventures -- ready to have yours?

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: 1.4GHz dual-core Intel Core i5 or AMD equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4200
  • Storage: 250 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04.1
  • Processor: 2.0Ghz quad-core Intel Core i7Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 650M (mobile). or GTX 260 (desktop)
  • Storage: 250 MB available space
GAMEBILLET

[ 6132 ]

3.00$ (50%)
5.00$ (80%)
8.59$ (14%)
3.00$ (80%)
4.12$ (17%)
12.74$ (-42%)
1.50$ (90%)
17.29$ (71%)
10.65$ (73%)
1.00$ (80%)
4.42$ (56%)
4.19$ (16%)
8.00$ (80%)
16.79$ (16%)
6.65$ (78%)
16.97$ (15%)
16.57$ (17%)
9.63$ (61%)
5.00$ (75%)
26.99$ (10%)
0.63$ (87%)
13.49$ (25%)
24.87$ (17%)
2.07$ (79%)
4.12$ (17%)
16.99$ (58%)
1.00$ (50%)
24.89$ (17%)
6.00$ (80%)
25.49$ (-2%)
GAMERSGATE

[ 2625 ]

3.48$ (83%)
5.5$ (50%)
6.6$ (78%)
1.2$ (85%)
4.13$ (62%)
9.99$ (50%)
7.48$ (66%)
9.89$ (34%)
11.99$ (40%)
14.99$ (50%)
1.02$ (87%)
15.74$ (37%)
3.0$ (85%)
2.0$ (80%)
3.0$ (62%)
4.35$ (78%)
1.8$ (82%)
0.75$ (85%)
1.5$ (90%)
2.55$ (87%)
19.8$ (67%)
19.79$ (34%)
5.0$ (75%)
1.88$ (92%)
6.0$ (80%)
2.0$ (80%)
5.0$ (80%)
0.86$ (57%)
0.68$ (83%)
25.0$ (50%)

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