




Citizen of the Galaxy Story I used the Citizen of the Galaxy scenario to add another emperor to my empire. It seemed like a new player could use a few tips on how to do this. A very brief story chapter runs when you enter the Citizen of the Galaxy scenario. The story provides a few useful tips including how to become a vice emperor. Particle Harvester Story The final two chapters of the Relic story are finished. It is final in the sense that the conclusion I was after has been reached. The goal of the story was to teach a new player how to use a stargate, which is a big feature that is not at all obvious how to operate. It is hard to say final. I fully intend to continue writing more stories. At this point there is little left to teach, which is a nice turning point. It means future stories can be written purely for the purpose of telling a fun story. The story ends with finality; there is no suggestion of more to come so the story can rest for awhile. I will work on the AI avatar emperor now. That is going to take a lot of work. Particle Harvester A new small spacecraft blueprint was published, 1011 Particle Harvester. It is needed by a new story chapter that was added. In developing this ship I found that it was not possible to make a small particle harvester because of the range required to harvest from a sun. Harvester range calculation was changed to produce a minimum of 6000m, enough to harvest particles from a star even with the smallest particle harvester. You might only get one particle per sweep but it will work. Officer Doesn't Harvest There are harvest orders to configure the harvester bays. The officer never marks those orders completed. The ship gets stuck there. I fixed that problem only to discover those harvest orders were obsolete. The obsolete harvest orders were removed from the order list. They will function if you have them in a mission but you can't add them to new missions. Village Encounters Aboard Vehicle Village encounters only happen when you are on the ground not in a spacecraft or vehicle. That means you can never find the village while searching on a motor bike or a sailboat. Village encounters can now occur while you are aboard a vehicle or in a spacecraft, on the ground or in the air. If you are moving quickly in a vehicle you might not notice as you whiz past the indigenous people who show up to greet you. Bulk Mail Bulk mail does not work in solo play. I discovered this after adding a second emperor to my empire. Neither of them received city reports by mail any longer, because they are sent to multiple recipients. Fixed. Henge Fire Henges should not have a pile of logs at the center when the world does not have an indigenous species. There might not even be logs in the environment there. The fire already did not burn when there was no indigenous people. Now there are no logs either. Henge Point of Interest World maps do not show henges on the list of points of interest. Fixed. Henges are now listed on the points of interest of a world map. That enables them to be selected as a transporter destination. Henge Portal Fire When the henge portal is open, a fiery effect appears. Some changes were made here.
- Henge portal fire color is no longer always blue. Instead it is the same kelvin temperature as the ringworld sun to which it is connected.
- Henge portal fire is now bigger and more vigorous than the bonfire that burns there when the world has indigenous people. This helps to distinguish the portal from the fire since the kelvin color of the portal can be very close to the bonfire color.
[ 2024-01-11 19:57:45 CET ] [ Original post ]
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Start as an indigenous person on an undeveloped world. Hunt for food. Survive wild animals. Build a home.
Discover natural resources. Build mines and wells to gather resources from the land.
Establish an empire to govern your work.
Found a city to manage its buildings. Build more buildings to manufacture things from natural resources and other things.
Advance your civilization. Make space rockets to explore space. Venture out into your home solar system.
Discover exotic natural resources in dangerous environments on other worlds. Build cities there to harvest resources and send them to factories on the home world.
Travel directly to any star in the sky using a space rocket, a daunting task.
Develop technology to make starships that can travel instantly through wormholes to other solar systems. Walk aboard them. Operate their controls. Command a crew of NPCs. Lift off. Fly up through the atmosphere to outer space. Land on other worlds, anywhere, not at designated places.
Discover natural resources on other worlds, on land, beneath seas, in rings like those of Saturn, in coronas of stars, and in seas of liquefied gases on giant worlds like Jupiter.
Design unique spacecraft and buildings with the built-in 3D modeler. Make them function, with operable doors, landing gear, lights, turbo lifts, transporters, engines, shields, weapons, and more. Share your designs with others in the Steam Workshop.
Not everyone is a 3D modeler; it is not easy. The Steam Workshop offers a growing assortment of fantastic spacecraft and buildings designed by people with a gift for 3D modeling. Their work is there for you to enjoy.
- OS: Ubuntu 22
- Processor: As many CPU cores as possible.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2
- Storage: 500 MB available space