Custom Spacecraft Manufacture The ability to customize a spacecraft blueprint at the time of manufacture has been requested quite a lot, in one form or another. Done. This was a ton of work but I think you will like the result. You can replace modules but you cannot add or remove them. You can also adjust the volume assigned to each subsystem. You can even save/load your customizations. Customizations can be applied when scheduling regular production at a spacecraft factory, when buying a company spacecraft, and when commissioning a fleet spacecraft. Some modules can be replaced with empty modules, as a placeholder. That does not reduce the number of crew berths so the ship will have extra crew. Empty modules can be upgraded later, when appropriate modules are available. Decal Lighting Decals should be lit according to their group. Currently they are always lit as if they are outside the hull. Done. Targoss Says Mint Money with Metal Targoss tells you to build a bank to mint money using metal. That won't work. Changed the script slightly. Manufacture Options Idle, Make, and Every When a mine is placed, add a process to mine everything that is there. To address this suggestion I changed the Make checkbox on the Construction window into a combo box with three options.
- Idle - Building will not make anything.
- Make - Building will devote as many shops as possible to making the commodity in the combo box. Mines select a resource at their site.
- Every - Building will devote one process to each thing it makes, starting with the commodity in the combo box, in the order of things in the combo box. Farms skip silage and irrigation processes. Mines devote as many shops as possible to each resource at its site, with stone always being last in the list.
[ 2024-03-14 22:11:54 CET ] [ Original post ]
🕹️ Partial Controller Support
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Start as an indigenous person on an undeveloped world. Hunt for food. Survive wild animals. Build a home.
Discover natural resources. Build mines and wells to gather resources from the land.
Establish an empire to govern your work.
Found a city to manage its buildings. Build more buildings to manufacture things from natural resources and other things.
Advance your civilization. Make space rockets to explore space. Venture out into your home solar system.
Discover exotic natural resources in dangerous environments on other worlds. Build cities there to harvest resources and send them to factories on the home world.
Travel directly to any star in the sky using a space rocket, a daunting task.
Develop technology to make starships that can travel instantly through wormholes to other solar systems. Walk aboard them. Operate their controls. Command a crew of NPCs. Lift off. Fly up through the atmosphere to outer space. Land on other worlds, anywhere, not at designated places.
Discover natural resources on other worlds, on land, beneath seas, in rings like those of Saturn, in coronas of stars, and in seas of liquefied gases on giant worlds like Jupiter.
Design unique spacecraft and buildings with the built-in 3D modeler. Make them function, with operable doors, landing gear, lights, turbo lifts, transporters, engines, shields, weapons, and more. Share your designs with others in the Steam Workshop.
Not everyone is a 3D modeler; it is not easy. The Steam Workshop offers a growing assortment of fantastic spacecraft and buildings designed by people with a gift for 3D modeling. Their work is there for you to enjoy.
- OS: Ubuntu 22
- Processor: As many CPU cores as possible.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2
- Storage: 500 MB available space
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