TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
2024-05-09 Fleets, Starforce, C4 Doors, Shield Types

Fleets I don't always know what I'm going to work on next. Sometimes the current sweeps me away. This past two weeks I found myself unexpectedly delving into fleet formations of spacecraft. Here is the result. A ship can be designated as a flagship of a fleet. Any number of ships can be joined to that flagship's fleet. An empire can have more than one flagship thus more than one fleet. A new Fleet order was added to the Mission Orders list. Using a Fleet order, you can order a ship to become a flagship, to join a flagship, or to depart from their fleet. Ordering a fleet ship to become a flagship promotes it to the flagship and the previous flagship is demoted. Ordering a flagship to exit the fleet dissolves the fleet. A new Fleet page was added to the Spacecraft window tabs. There are some fleet management controls to designate the ship as a flagship, to join a fleet, and to exit a fleet. Fleet ships check in with the flagship periodically. The flagship lists those ships in a table with information about them on the Fleet page. Right click them to manage them. One handy action that is not obvious is that you can select multiple ships in your fleet and right click on the one that will be the new flagship. Then select the Make Fleet menu option and they will split off into a separate fleet with the new flagship. The Fleet page also has a combo box to select the fleet formation. This determines where the ships in the fleet belong relative to the flagship. Formation changes happen instantly; locked ships immediately change positions rather than have a gaggle of ships trying to rearrange themselves. At the helm, you see a box indicating your ship's position in the fleet when it is not locked into position. Once you are close enough to that spot, you can use a helm button to lock your ship into its formation position. At that point, your ship is slaved to the flagship and it will move in sync with the flagship until it is unlocked, which the pilot (or the flagship) can do at any time. NPC pilots of fleet ships always try to reach their formation position so they can lock in to the fleet. They are more successful when the flagship is not moving. Some formations, such as column formation, make it easier for the ships to get locked into their positions. I tried having NPCs fly in formation and I tried it myself. That was a fools errand with ships that accelerate or decelerate at hundreds of meters per second constantly and that lack the ability to achieve that fine of control. Airplanes and navy ships can easily move at the same speed as each other, making formations a bit easier. Not so with spacecraft trying to go the speed of light as fast as possible all the time. The locking mechanism proved to be the answer. It might not be super realistic but it gets the job done and it looks pretty good. It also keeps the fleet together very well through wormholes and at warp speed. The NPC pilot of the flagship considers the radius of the entire fleet when avoiding obstacles. The fleet ship checkin information shown in the Fleet table is used to limit the maximum warp and maximum acceleration of the fleet to the slowest ships. If anybody can't warp the flagship will not go to warp. Likewise, if anybody can't wormhole the flagship will not go through wormholes. When flying to a space station, the flagship moves the fleet next to the station as if it were one huge ship. All the locked ships in the fleet are considered to be in range of the station for trade purposes. Fleet ships are free to have their own individual missions. They just can't move if they are locked. There are a few mission orders that become the current order for the entire fleet when they are the current order for the flagship. They are: Attack, Plunder, Hide, and Stand Down. I haven't tested every possible situation with fleets. Beware of "Land" orders. I'm not sure how that would go. If you have trouble with fleets, avoid using them until the next update. I'm sure there will be improvements between now and then. Starforce The addition of fleets introduced a nomenclature problem. Previously all government owned spacecraft were called fleet ships. Privately owned vessels are called company ships. I struggle with this one. I almost went with Navy but that is just too nautical. Space Force? Not a chance. Space Fleet? Space Navy? Ho hum. Star Fleet? :/ Searching did not turn up any existing trademark on the term Starforce. There was a video game called Star Force, two words, but I figure that's no more of a problem than saying star fleet, instead of starfleet(tm). If anybody knows of a conflict please tell me and I will consider changing it. I did in fact change the term Star Fleet Academy to Starforce Academy. There is now a Starforce comm channel and a Fleet comm channel. The Starforce channel talks to all ships in your empire that are not fleet vessels under a flagship. In other words, only the flagships and ships not in fleets will answer on the Starforce channel. Of course, only ships with an officer will answer hails. The Fleet channel communicates with other ships in the same fleet. C4 Doors Someone commented that explosives like C4 and dynamite do not open the doors of spacecraft. The code for explosives required them to be very close to the door switch, not the door. I fixed that. This works well now. You can stick a bomb onto a door anywhere and it should blow open. Incidentally, a door that is blown open becomes jammed open. A jammed door will not close itself and it cannot be closed with a remote door switch. It requires someone to physically touch the door to close it. Shield Types There are three kinds of energy shields but they all do the exact same thing. This is finally done. Here is the result. Cloaking shield was renamed to Stealth shield. The name is more indicative of what it does. Unlike the cloaking shield of popular scifi which acts more like an invisibility cloak.

  • Kinetic Shield - Provides full protection against kinetic damage. Provides 20% less protection against energy damage.
  • Energy Shield - Provides full protection against energy damage. Provides 20% less protection against kinetic damage.
  • Stealth Shield - Provides 20% less protection against kinetic and energy damage. Reduces sensor detection range based on shield module quality. If sensor can't detect your ship, weapons cannot lock onto it.


[ 2024-05-09 22:14:37 CET ] [ Original post ]

Hazeron Starship
Hazeron Freehold LLC Developer
Hazeron Freehold LLC Publisher
2023-12-01 Release
Game News Posts: 30
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (47 reviews)
Public Linux Depots:
  • [0 B]

Explore and colonize a vast universe. Twenty one galaxies filled with countless stars and planets and other things await your discovery.

Start as an indigenous person on an undeveloped world. Hunt for food. Survive wild animals. Build a home.

Discover natural resources. Build mines and wells to gather resources from the land.

Establish an empire to govern your work.

Found a city to manage its buildings. Build more buildings to manufacture things from natural resources and other things.

Advance your civilization. Make space rockets to explore space. Venture out into your home solar system.

Discover exotic natural resources in dangerous environments on other worlds. Build cities there to harvest resources and send them to factories on the home world.

Travel directly to any star in the sky using a space rocket, a daunting task.

Develop technology to make starships that can travel instantly through wormholes to other solar systems. Walk aboard them. Operate their controls. Command a crew of NPCs. Lift off. Fly up through the atmosphere to outer space. Land on other worlds, anywhere, not at designated places.

Discover natural resources on other worlds, on land, beneath seas, in rings like those of Saturn, in coronas of stars, and in seas of liquefied gases on giant worlds like Jupiter.

Design unique spacecraft and buildings with the built-in 3D modeler. Make them function, with operable doors, landing gear, lights, turbo lifts, transporters, engines, shields, weapons, and more. Share your designs with others in the Steam Workshop.

Not everyone is a 3D modeler; it is not easy. The Steam Workshop offers a growing assortment of fantastic spacecraft and buildings designed by people with a gift for 3D modeling. Their work is there for you to enjoy.

MINIMAL SETUP
  • OS: Ubuntu 22
  • Processor: As many CPU cores as possible.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2
  • Storage: 500 MB available space
GAMEBILLET

[ 6041 ]

8.39$ (16%)
50.39$ (16%)
16.97$ (15%)
49.99$ (17%)
8.89$ (11%)
0.90$ (70%)
7.50$ (50%)
16.52$ (17%)
20.99$ (16%)
4.21$ (16%)
4.95$ (17%)
16.96$ (15%)
8.42$ (16%)
16.79$ (16%)
18.47$ (74%)
4.24$ (15%)
5.06$ (16%)
21.99$ (12%)
13.57$ (15%)
31.14$ (11%)
16.97$ (15%)
12.72$ (15%)
24.89$ (17%)
8.49$ (15%)
0.90$ (55%)
8.46$ (15%)
16.96$ (15%)
52.74$ (12%)
14.07$ (65%)
4.21$ (16%)
GAMERSGATE

[ 1538 ]

10.62$ (58%)
0.85$ (91%)
8.49$ (58%)
6.8$ (83%)
0.75$ (85%)
1.91$ (87%)
5.09$ (49%)
6.38$ (79%)
27.19$ (32%)
4.25$ (79%)
1.76$ (91%)
3.51$ (88%)
0.51$ (83%)
6.6$ (74%)
3.75$ (75%)
10.19$ (32%)
5.4$ (82%)
8.25$ (67%)
0.75$ (85%)
0.61$ (85%)
34.99$ (50%)
20.0$ (50%)
1.58$ (95%)
0.58$ (92%)
17.0$ (57%)
4.5$ (70%)
0.85$ (91%)
1.32$ (91%)
0.43$ (91%)
0.9$ (92%)
MacGamestore

[ 1732 ]

18.19$ (9%)
78.99$ (12%)
20.99$ (16%)
6.19$ (75%)
10.99$ (15%)
17.83$ (11%)
1.99$ (87%)
66.99$ (16%)
29.99$ (25%)
78.99$ (7%)
1.19$ (76%)
17.99$ (10%)
4.98$ (75%)
4.49$ (78%)
20.89$ (16%)
27.59$ (8%)
11.99$ (20%)
7.99$ (20%)
33.89$ (15%)
7.48$ (75%)
1.10$ (89%)
25.49$ (15%)
13.29$ (11%)
5.99$ (80%)
1.19$ (83%)
21.99$ (12%)
42.99$ (14%)
33.99$ (15%)
1.99$ (93%)
34.99$ (30%)

FANATICAL BUNDLES

Time left:

356407 days, 8 hours, 52 minutes


Time left:

21 days, 15 hours, 52 minutes


Time left:

3 days, 16 hours, 52 minutes


Time left:

6 days, 16 hours, 52 minutes


Time left:

8 days, 16 hours, 52 minutes


Time left:

16 days, 16 hours, 52 minutes


Time left:

23 days, 15 hours, 52 minutes


Time left:

31 days, 15 hours, 52 minutes


HUMBLE BUNDLES

Time left:

1 days, 9 hours, 52 minutes


Time left:

2 days, 9 hours, 52 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE