The game introduces a mesmerizing combination of a mighty triple-leap ability and a magical scanner, both essential tools for navigating the dreamy landscapes.
Master the cosmic leap to soar through the air, allowing you to explore the awe-inspiring floating islands with grace and fluidity. The triple-leap ability not only propels you to greater heights but also enables you to elegantly traverse expanses with spectacular agility. Eventually gravity itself bends to your will, giving you the power to literally turn the dreamlike world upside-down.
Discover the stars scattered across the islands using the magical scanner which aids you in locating the hidden celestial fragments. As you progress through each island, you uncover remnants of a celestial era.
Immerse yourself in a unique blend of soothing exploration, graceful platforming, and a dreamy atmosphere. Savor the breathtaking vistas and uncover the secrets hidden among the floating islands. With its emphasis on relaxation and exploration, the game provides an oasis of tranquility and is the perfect game-between-games when you need a break from big, noisy and chaotic gameplay.
Embrace the joy of a harmonious journey as you leap toward the stars and peacefully Dream of the Star Haven
1st Person Gameplay\n Added UI to show current available weapons (sword, bomb, etc).\n Changed sword attacks to animation-driven. This makes them a more challenging but rewarding timing-based attack (I updated this a few weeks back actually, but I think I forgot to add it to the patch notes).\n Made the speed-lines effect more subtle when in dark levels.\n Made the laser-beam statue heads move so they\'re a more interesting enemy.\n\nPlatforming Minigames\n Added two more platforming minigames in level1 (Turning Away). As with the first, these are probably a little too difficult at present - we\'ll adjust that as we go.\n Added gamepad right-stick to look around in platforming minigames. Since it\'s not essential to gameplay I haven\'t included a mouse/keyboard equivalent - feel free to let me know if that\'s something you might like.\n\nSokobans\n tightened up environments a little more.\n fixed issue with fall animation not playing after an undo.\n\nTime Loop\n Added game-wide time-loop structure. This wont make a lot of sense yet until weve properly incorporated all the eggs and boss fights into the game structure, which well do over the next few months. But we have the time-loop plan all mapped out and it\'ll be amazing once it\'s all done!\n
Minimum Setup
- OS: Requires a 64-bit processor and operating system
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