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Release 28 Patch Notes: April 4, 2016
[ 2016-04-04 16:41:44 CET ] [ Original post ]
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 28! Notes on what is in this release are available here. April 4, 2016 Build Number 401 6:45 PM Changes:
- Fixed infinite world item looting bug
- Fixed XP Pool always resetting to 10000 in Offline mode
- Resurrect can no longer be cast on living players in PVP
- Fixed throne dais in Kobold 4 Story Great Hall so that it will accept deco objects.
- Fixed gaps in ceiling in Kobold Row Houses
- Fixed PVP ransom markers not showing up
- Desolate Hills Fixed stuck spot amongst rocks.
- Temporary PVP Flags should work properly again
- Fixed typo in Obsidian crafting categories "Refined Materials"
- Fixed Snowflake Cloak icon
- Kobold Homes no longer break the pathfinding on lots when the scene reloads
- Players can now write/import sheet music if they have an instrument equipped
- The Grandmaster / Apprentice icons are now appearing properly
- Fix offhand animations for one-handed bludgeons when exiting combat
- Sanctus Spine and Vauban Pass Fixed stuck spot and replaced tower with door leading to nowhere with a cap version.
- Soltown Catacombs: All interactive objects can now be interacted with again
- Fix for deco surface problems on wizard tower player house
- Fix for clipping female kilts while mining
- Crafting UI will now properly handle failed attempts instead of seeing the bar run multiple times in a row.
- Added collision to boulders in Grasslands PoT Template
- NPCs now have titles when appropriate
- Fix safe fall leveling up
- Fix for lord marshal helmet clipping with hair
- Fixed bug that was preventing Ranged Free attacks from working at different heights
- Fixed finger on /point emote so it no longer is bent.
- Memory leak fix (although there are still some more)
- New POTs:
- Taht Al'ard
- Jamestown (nested in Brittany Graveyard temporarily)
- Fixed animation issues that were making male avatar's mouth hang open during some animations
- Tweaked pose of ghost idle and movement during death
- Fixed issue that was causing players to appear high in the air when leaving certain scenes
- Fixed invisible Guard Towers
- Archer NPCs fight longer in melee before re-positioning
- Fixed a bunch of exceptions
- Fixed bug that was causing equipped items to show when casting spells / skills
- Enable ranged archers to adjust spacing slightly in melee combat.
- Fix for missing eyelashes for male avatar
- Looping emotes (like dances) now properly visible when first loading into a scene
- Fixed Empress New Dress not being setup as full body
- Taking damage while under influence of both Shield of Air and Torpid Torment no longer crashes player
- Oracle can now be properly targeted and spoken to
- Safe Fall skill can now advance properly by taking fall damage
- Fix (again) for capes clipping with feet in certain situations
- Kobold Homes no longer point to Corkscrew Windpower Generators
- Emotes are once again teachable and re-teachable
- Player Made Books and Letters should now work properly again
- Fix for t-pose chicken pet.
- Fixed performance issues with crafting
- Fixed issue where failed salvage items in a salvage batch need to be removed and replaced before you can salvage them again
- Fixed issue where if you attempt to salvage a batch of items, all salvage attempts in your chat log will be listed as the first item you attempted to salvage.
- Fix book title not being updated locally after publishing
- Fixed an issue that was allowing fishing in scenes that contained no fishing volume (entirely or immediately under the player)
- Necropolis now loads with the correctly selected spirit-talker.
- Invisible barrier blocking entry into Necropolis removed.
- Title of song now shows in Sheet Music tooltip
- Fixed bug with exiting Blood River Massacre
- POTs:
- Twin Traders: New (nested in Kingsport)
- Flint: New
- Nightdiamond: New
- Taht Al'ard: New
- En Nox: New (nested in Jade Valley)
- Nido dell'Aquila: New (nested in Kingsport)
- Jade Caverns: New (nested in Jade Valley) interconnected with the following POTs: Port Phoenix, Phoenix Fields, Sparrowfall, Diamond Fields, Bearskin Grotto, Siren Song Bayou.
- Stormsong Vale: Upgraded to Crossroads Village.
- Carmel: Upgraded to Hamlet
- Drachenfels: Removed interconnection with Calain; added interconnection with Drachental
- Smoothed an area of shoreline of lake in Mountain Template
- Honor Hold: Changed location on Novia as per player specifications
- White Hart on Abundis: Upgraded from Village to Crossroads Village
- Jaxton: Removed interconnection with Sparrowfall (interconnection on Sparrowfall side seems to have been removed previously)
- Gravewater Shores: Changed town in which it nests from POT Trysull (nonreciprocated) to Xenos
- Memory is leaking badly, players will need to restart their client at least every 2 hours
- Pathfinding is breaking in some houses and basements
- Local chat is failing in some situations
- Many recipes changed for R27 and were therefore no longer appear in players' recipe books. This will be fixed in R29 with the wipe
- Many SFX are not properly tied to the sound volume controls.
- Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
- We do not yet officially support Windows 10. If you have upgraded to Windows 10 you may experience instability
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
[ 2016-04-04 16:41:44 CET ] [ Original post ]
Shroud of the Avatar: Forsaken Virtues
Portalarium
Developer
Portalarium
Publisher
2018-03-27
Release
Game News Posts:
506
🎹🖱️Keyboard + Mouse
Mixed
(3071 reviews)
The Game includes VR Support
Public Linux Depots:
- Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
SUMMARY:
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
- Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
- Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
- Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
- Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
- Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
- PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
- Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
- Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
- Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
- Social: Full Guild System, Highly Active Community and Player Owned Towns.
- Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
- Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.
DEVELOPMENT ROADMAP
Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.
Current Version
- Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
- Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
- Player Trading: Trade with each other for items or gold.
- PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
- Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
- Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
- Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
- Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
- AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
- Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
- Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
- Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
- Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
- Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
- Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
- Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
- Guilds: You can form or join a guild
- Banks: Store all your gear and loot when it gets too heavy to carry around.
- Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
- Player Owned Towns: Players can purchase and customize from templates their very own town.
- Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
- Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
- Dye-able Gear: Customize your gear by changing the colors.
- Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.
Future Updates
- Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
- More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
- Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
- More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
- Localization: Support for multiple languages.
- More Creatures: More creatures along with multiple variations and new behaviors.
We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
MINIMAL SETUP
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
- Storage: 30 GB available space
- OS: Ubuntu 12.04 or newer officially but most linux flavors supported
- Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
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