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Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 136 (R136), we offer rabbit-hunting and/or chaos. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Embrace the Chaos Limited-Time Ultra-Rare Chaos Sword & Shield! * Join the Annual Easter Egg Hunt! * The Dungeon Project Update * Release 136 Patch Notes * Latest News and Q&A in the Second March Livestream * Sales and Bonus Events * Release 136 Subscriber Login Rewards * April Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 135 (R135), we offer space to stretch your oars. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Keep and Castle Full Water Lots * Release 135 Patch Notes * Latest News and Q&A in the First March Livestream * Sales and Bonus Events * Release 135 Subscriber Login Rewards * March Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 134 (R134), we offer new leaves and more uses for old ones. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * More Decorative Plants in More Places * Birch Island: A Mysterious New Adventure Awaits * Release 134 Patch Notes * Latest News and Q&A in the January Livestream * Sales and Bonus Events * Release 134 Subscriber Login Rewards * February Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 133 (R133), we offer tricks and traps. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Eleven Years of SotA Development * Release 133 Patch Notes * Latest News and Q&A in the December Livestream * Sales and Bonus Events * Release 133 Subscriber Login Rewards * January Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 132 (R132), we offer ways to brighten the darkest part of the year. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Season's Greetings * Livestream Explanation * Release 132 Patch Notes * Latest News and Q&A in the Second November Livestream * Sales and Bonus Events * Release 132 Subscriber Login Rewards * December Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 131 (R131), we offer dark places to brighten or, maybe, to keep dark. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Dungeon Delve * Holiday Season * Release 131 Patch Notes * Latest News and Q&A in the first November Livestream * Sales and Bonus Events * Release 131 Subscriber Login Rewards * November Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 130 (R130), it's time for back-to-squirrel! For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Medic's Fishing Hat and Rod * Remembering Mojito * Release 130 Patch Notes * Latest News and Q&A in the September Livestream * Sales and Bonus Events * Release 130 Subscriber Login Rewards * October Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 129 (R129), we offer a party and some pest control. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Optional Subscription Updates * Bug Brigade's 4th Anniversary Party * Release 129 Patch Notes * Latest News and Q&A in the August Livestream * Sales and Bonus Events * Release 129 Subscriber Login Rewards * September Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 128 (R128), we offer reading, writing, and renegades. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Disharmony in Cantabrigia * Subscription and Website Updates * Release 128 Patch Notes * Latest News and Q&A in the Second July Livestream * Sales and Bonus Events * Release 128 Subscriber Login Rewards * August Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 127 (R127), we offer large friends and sharp edges. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Titles of the New Britannian Empire * Lord British Birthday Livestream * Release 127 Patch Notes * Latest News and Q&A in the June Livestream * Sales and Bonus Events * Release 127 Subscriber Login Rewards * July Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 126 (R126), we offer many-legged portraits, human and otherwise. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * New Britannian Film Stars * More New Bug Brigade Rewards * Notes on Game Balance * Release 126 Patch Notes * Latest News and Q&A in the May Livestream * Remembrance Sale * Release 126 Subscriber Login Rewards * June Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 125 (R125), we offer days with frog and troll. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Scottie Recreates His Elegant Wooden Lion Chair * Release 125 Patch Notes * Latest News and Q&A in the April Livestream * Sales and Bonus Events * Release 125 Subscriber Login Rewards * May Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 124 (R124), we offer many traditional spring signs of life but also a reminder of death. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Join the Annual Easter Egg Hunt! * Scottie's Work on the New 2024 DarkStarr Metronome * Release 124 Patch Notes * Latest News and Q&A in the Second March Livestream * Sales and Bonus Events * Release 124 Subscriber Login Rewards * April Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 123 (R123), we offer a little space and a lot of water. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Build a Bazaar With the New Market Lots! * Live Free on the Sea: POT Tax Free Water Deeds * Release 123 Patch Notes * Latest News and Q&A in the First March Livestream * Sales and Bonus Events * Release 123 Subscriber Login Rewards * March Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 122 (R122), we offer a chance to put your best foot forward and a hope that no one heard it. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * See and Don't Be Seen in Sneak Scene * Strut Your Stuff in Mount Midir * Our Community Made a Difference in 2023 * Release 122 Patch Notes * Latest News and Q&A January Livestream * Sales and Bonus Events * Release 122 Subscriber Login Rewards * February Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 121 (R121), we offer frigid and feathered little ankle-biters. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Mysterious Portal Appears in Novia * Sneak Scene Preview * Release 121 Patch Notes * Latest News and Q&A December Livestream * Sales and Bonus Events * Release 121 Subscriber Login Rewards * January Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 120 (R120), we offer bronze and golden threats. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Ten Years of Monthly Releases * Release 120 Patch Notes * Latest News and Q&A November Livestream * Sales and Bonus Events * Release 120 Subscriber Login Rewards * December Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 119 (R119), we offer treasure for the coffers, treasure for the mind, and a nice place to go back to when you're done gathering them. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Find a Treasure Map and Set Off for Adventure * Be Transported to a New Tutorial Encounter * Build Diverse Neighborhoods with New Row Markers * Release 119 Patch Notes * Latest News and Q&A October Livestream * Sales and Bonus Events * Release 119 Subscriber Login Rewards * November Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 118 (R118), we offer an improved shopping experience, but not in Jotungrund. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Support Breast Cancer Research with New Make a Difference Items * Improvements to the Vendor Listings in Zone Window * A New Helm in the Jotungrund Ice Crevasse * Release 118 Patch Notes * Latest News and Q&A September Livestream (the Second) * Release 118 Subscriber Login Rewards * October Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 117 (R117), we offer challenges and coins. En Garde! For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Courage Club: New Arena, New Challengers, New Rewards * Release 117 Patch Notes * Latest News and Q&A September Livestream (the First) * Sales and Bonus Events * Release 117 Subscriber Login Rewards * September Login Rewards * Crown Store Updates * Bug Brigade's 3rd Anniversary Party * Bug Brigade & Testing Directives * Streaming Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 116 (R116), we offer intruders that are not supposed to be in the water and animals that are. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Something is Amok in Port Harmony Cistern! * New Creatures Spotted in Swampy Areas! * Release 116 Patch Notes * Latest News and Q&A July Livestream * Release 116 Subscriber Login Rewards * August Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streamer Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 115 (R115), we offer more words, floating beacons of menace, and birthday cake. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Lord British Birthday Bash: R115 Livestream * The Great New Britannia Mapping Project Update * Release 115 Patch Notes * Latest News, Q&A, and Birthday Livestream * Sales and Bonus Events * Release 115 Subscriber Login Rewards * July Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streamer Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 114 (R114), we offer a few new quests in Port Harmony and a few old beings who resent have been awakened. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Release Day Work Window Changes * Blood River Outskirts and Vermillion Lens Quest Items * The Great New Britannia Mapping Project Continues * Release 114 Patch Notes * Latest News and Q&A May Livestream * Remembrance Sale * Release 114 Subscriber Login Rewards * June Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streamer Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 113 (R113), we offer the new scene of Port Harmony and newly-tameable reef spiders. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * New Scene: Port Harmony * 2023 Roadmap Update * Preparation and Announcement of Dev Events * The Great New Britannian Mapping Project * New Pets: Reef Spiders * Release 113 Patch Notes * Latest News and Q&A April Livestream * May Day Sale * Release 113 Subscriber Login Rewards * May Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streamer Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 112 (R112), we offer a preview of Port Harmony, where is not appropriate to throw eggs at your friends. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Sneak Preview: Port Harmony * Release 112 Patch Notes * Latest News and Q&A March Livestream * Release 112 Subscriber Login Rewards * April Login Rewards * Crown Store Updates * Bug Brigade & Testing Directives * Streamer Program * Upcoming Release Dates For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 111 (R111), we offer wildlife: fish to find and keep in fishtanks and new Brigade bugs to collect. Please note that the incremental client patch going from build 1633 to 1635 may not apply correctly on Windows clients. This is a known issue. If this occurs, the game client will apply the core patch from 0 to 1635. We will publish the patch as soon as possible after R110s closing so players may begin downloading and applying the update immediately. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Go Fish and Catch a New Friend! * New Bug Brigade Rewards * Release 111 Patch Notes * Latest News and Q&A February Livestream * Sales and Bonus Events * Release 111 Subscriber Login Rewards * March Login Rewards For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 110 (R110), we offer a roadmap for 2023, a couple of new craftables, and more new event trophies. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * State of the Game and Roadmap for 2023 * New Lava-Fishing Trophies * Release 110 Patch Notes * Latest News and Q&A January Livestream * Sales and Bonus Events * Release 110 Subscriber Login Rewards * February Login Rewards For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 109 (R109), we offer a hidden Obsidian valley behind a maze of tunnels in Vikland. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Explore Viklands Obsidian Valley! * New Treasure-Hunting Trophies * Release 109 Patch Notes * Latest News and Q&A December Livestream * Sales and Bonus Events * Release 109 Subscriber Login Rewards * January Login Rewards For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 108 (R108), we offer a way to get rid of premium items you dont want and a better way to dance in celebration after. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements * Place Emotes in the Hotbar! * Discard Unwanted Items Into Garbage Bins! * Release 108 Patch Notes * Latest News and Q&A November Livestream * Release 108 Subscriber Login Rewards * December Login Rewards For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 107 (R107), Vikland is open to Outlander visitors! For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. * Visit Vikland! * Release 107 Patch Notes * Latest News and Q&A October Livestream * Release 107 Subscriber Login Rewards * November Login Rewards For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 106 (R106), we offer bug fixes, the deactivation of the Heritage flag (for real this time), and a small upcoming scene preview. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. * Vikland Preview * Release 106 Patch Notes * Latest News and Q&A September Livestream * Sales and Bonus Events * Release 106 Subscriber Login Rewards * October Login Rewards For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 105 (R105), we offer bug fixes, the deactivation of the Heritage flag, and a small upcoming scene preview. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. * Vikland Preview * Heritage Flag Deactivation * Release 105 Patch Notes * Latest News and Q&A August Livestream * Sales and Bonus Events * Release 105 Subscriber Login Rewards * September Login Rewards * Bug Brigade Second Anniversary Party For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 104 (R104), we offer a host of bug fixes and a couple of notes from our developers. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. * Unity 2021 Upgrade Status * Ravaloxs Upcoming Plans * Portalarium Reference Replacement * Release 104 Patch Notes * Latest News and Q&A July Livestreams * Release 104 Subscriber Login Rewards * August Login Rewards For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 103 (R103), we offer a new underground scene, Grusk Factory, and the return of the Make a Difference store. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. * New Scene: Grusk Factory * The Return of the Make a Difference Store * Release 103 Patch Notes * Latest News and Q&A July Livestreams * Sales and Bonus Events * Release 103 Subscriber Login Rewards * July Login Rewards For more details about this update, read the full article at the official Shroud of the Avatar website.
Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 102 (R102), we offer expanded character customization! For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. * New Character Customization Options * Release 102 Patch Notes * Latest News and Q&A Friday Livestream * Sales and Bonus Events * Release 102 Subscriber Login Rewards * June Login Reward For more details about this update, read the full article at the official Shroud of the Avatar website.
Greetings Fellow Avatars!Release 101 goes live April 28th at 10:30 AM CDT.Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 101 (R101), our range of mounts has been extended to big cats!For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes.News Announcements
Greetings Fellow Avatars! Welcome to Release 100! The Catnip Games development team marks this 100th monthly release of Shroud of the Avatar with new content and improvements. For Release 100 (R100), a new adventure scene has been added to the game: Grusk! For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements
FEBRUARY 24, 2022 Greetings Fellow Avatars! Welcome to Release 99! As many of you might have noticed, next release is a huge milestone for us. Release 100! Due partially to us wanting to make Release 100 extra special and the short month, Release 99 is largely polish and just a handful of new features! The headliners items for this release are some much-needed quest journal improvements and the final entries into the big cats family along with unique ROAR effects for all tamed big cats! The new town of Grusk was very close to making it for this release as Sannio has been working hard on fleshing out the NPCs and expanding the quests in the scene but we decided to save it for next months exciting celebration release! For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues list for additional information on recent changes and upcoming fixes. For more details about this update, read the full article at the official Shroud of the Avatar website.
JANUARY 27, 2022 Greetings Fellow Avatars! The Catnip Games development team now brings the players of Shroud of the Avatar another round of new content and improvements. For Release 98 (R98), our primary focus was bugs but we did manage to sneak in a number of new game elements! First off, more large cats (black panthers, jaguars, snow tigers) have been added, most of which can be tamed! Players will find these new creatures scattered through many scenes throughout New Britannia! Also, a entirely new category of powerful but fragile artifact has started to appear in some scenes. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. For more details about this update, read the full article at the official Shroud of the Avatar website.
Greetings Fellow Avatars!
The Catnip Games development team now brings the players of Shroud of the Avatar another round of new content and improvements. For Release 97 (R97), players will experience a large variety of changes to the game. First off, large cats have been added, most of which can be tamed! Players will find these new creatures scattered through many scenes throughout New Britannia! Also, wyvern eggs have also been added as loot to the game. These eggs can be utilized as decorations or even used in a new cooking recipe! Further uses for these eggs will be added in the future.
For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
The Catnip Games development team now brings the players of Shroud of the Avatar another round of new content and improvements. For Release 96 (R96), players will experience a large variety of changes to the game. First off, players can now explore a new social hub scene called Castle Atos! This scene will be the focal point for providing many social in-game events, content, and rewards in the future, and already weve populated this new scene with many activities and items to keep players entertained. The reward blessing present there even scales in power with the number of players in scene!
The Ancient Undead attack! This ancient race of creatures are appearing throughout New Britannia. Will you be able to defeat them?
Dread Artifacts can now be patterned, and evictions no longer push items to a players bank, theyll instead cause your property to move to the Property Manager window! SO many changes, so what are you waiting for? Get in there and play Shroud of the Avatar!
For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
The Catnip Games development team now brings the players of Shroud of the Avatar another round of new content and improvements. For Release 95 (R95), players will experience a very LARGE variety of changes to the game. Pet equipment has arrived! The first 6 gear items and 6 subcomponents are now available to create at your crafting stations!
A new decoration concept called platforms allows players to place decorations on uneven terrain! Lava Pools are the first line of traps that actually damage players, which can be utilized for concepts like PvP arenas or lava fishing endeavors!
The Conversationalist system has been greatly expanded with new functions! The Lua system has been greatly expanded with new functions! SO many changes, so what are you waiting for? Get in there and play Shroud of the Avatar! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
The Catnip Games development team now brings the players of Shroud of the Avatar another round of new content and improvements. For Release 94 (R94), shoppers in New Britannia can now search for player vendor contents by zone! A robust number of changes to fishing have occurred which affects bait recovery, bait scarcity, and fishing artifacts! More than 70 additional gear patterns have been added to the game. So many Loot, Quality of Life (QOL), and User Interface (UI) improvements await thee, Avatar! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
The Catnip Games development team now brings the players of Shroud of the Avatar another round of new content and improvements. For Release 93 (R93), two new adventure scenes have been added to the game, Jotungrund and The Outlaws Run! 12 new potions and potion recipes have arrived! 2 new artifacts! New quests! MANY new craftable items, and a long list of UI improvements and bug fixes are also live as of R93.. For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
Release 92 is upon us, and the potion system revamp has begun! Potions of Health, Focus, and Restoration have received the initial changes for the new system, with many more potion system updates in the works for R93! The User Interface (UI) has received many improvements, and a considerable amount of new crafting recipes have been introduced into the game! A large number of bug fixes and quality of life improvements are now live! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
Release 91 has arrived! Happy Birthday Lord British! A large variety of premium items are now on sale until July 5th! A new type of daily turn-in quest has been added to the game in the form of Store House Containers. Visit 9 different towns to explore the turn-in options available for up to 5 additional daily rewards. Imbued Gems and Jewels have been added with crafting and gathering bonuses which can be extracted by salvaging crafting and gathering related artifacts. MANY bug fixes, UI improvements, and quality of life improvements are now live! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
Release 90 is upon us! Imbued Gems! Imbued Jewels! Combat balance improvements! User Interface improvements! MANY bug fixes and quality of life improvements! Log in to check out this amazing update! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
Another amazing game release has arrived, Avatars! Head to Mistrendur and enter the Obsidian Panopticon, a brand new adventure scene added for Episode 2 Access holders! Also, The Rise adventure scene has been expanded significantly. Players will discover amazing new challenges whilst delving deeper into this sinister labyrinth! Artifact changes and balance have begun, and crafted gear items have received their initial round of improvements in an ongoing series of changes to increase the appeal of crafted gear! So many fixes and UI improvements are live, Avatars! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
So many changes, fixes, and improvements have happened in the game this round, Avatars! Loot improvements! New crafting recipes! New fish! Fixes, fixes, fixes! Head on into the game and experience it for yourself! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
Significant changes to the Crafting System have been implemented! Players can now enjoy increased success and exceptional chances during crafting! The recently announced food and drink changes are live as of Release 87. Every food and drink consumable now has a specific purpose and each is scaled and balanced with all foods and drinks available. Also, 23 additional food recipes will arrive to the game for Release 88. For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
The time has come, Avatars! So many fantastic community members have shined in the past year, many of which have never received recognition for their hard work and dedication. Well, now the recognition program is back! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
The time has come, Avatars! So many fantastic community members have shined in the past year, many of which have never received recognition for their hard work and dedication. Well, now the recognition program is back! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
The developers of Shroud of the Avatar will be making some changes to the fishing tourney events which we have held weekly for the past 40 weeks, and we'll be introducing 2 additional developer community event concepts. Lots of fun and prizes inbound! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
To herald in 2021, the first release of the new year brings players of Shroud of the Avatar a robust offering of wonderful new content items, decorations, and other game updates. A new adventure scene has been been added, an extensive revamp of how gear patterns function is now live, a new decoration type that buffs players with magical attunement is now available, dragon eggs now drop as loot which can be crafted into Baby Dragon Conversationalists, and Public Cache Chests have received additional variations! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
Many players of Shroud of the Avatar utilize Public Cache Chests as a means to provide other players easy access to resources, loot, prizes, and even player quest rewards. In Release 86, the first batch of new public cache containers are set to arrive! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
Gear Patterns in Shroud of the Avatar will receive a plethora of adjustments, Avatars! Expect them to become far more flexible with Release 86! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
Lord of the Isle Bundles and Player Homes remain on sale for a limited time! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
As many within community and the development team take a break during the holidays, we wish everyone a happy, safe, and restful time! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
As many within community and the development team take a break during the holidays, we wish everyone a happy, safe, and restful time! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
Adventurers, ready your weapons! Shroud of the Avatar has just placed the Well of Aldur onto QA for player testing! Expect this new adventure scene to go fully live on Release 86. Sales, sales, and even more sales events are live! Dont miss out! Also, more information has been revealed about the new collectible framed maps! And be sure to check out all the new bone decorations so many to choose from and to discover! These exciting updates and more are outlined below for Release 85! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
Adventurers rejoice! The brave souls of Shroud of the Avatar possessing Cabalist Hoods will soon be able to alter their hoods appearance by applying patterns. For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
Attention! More information about the Streamer Rewards Program has been released for streamers of Shroud of the Avatar! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
Cooks and butchers rejoice! The talented crafters of Shroud of the Avatar will notice some splendid changes to their butchering endeavors. Also, for those salvaging artifacts, expect some more Ancient Essences and Patterns to come your way! And for all those Avatars out there that have collected maps from the original map system, get those over to your crafting tables! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
Governors, stewards, and Player-Owned Town (POT) residents in Shroud of the Avatar can now enjoy a much larger limit for POT light decorations. For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
Recently, players of Shroud of the Avatar were introduced to the long awaited Mount System! Now players who are tamers or possess stretch-goal foals can turn-in their horses and foals for rideable versions of those animals! Also, the coming weeks will address bug fixes and quality of life improvements! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
Release 83 brings players of Shroud of the Avatar a plethora of new features, content, and fixes! The new Mount System is available! A new adventure scene known as The Breach is ready to challenge battled-hardened adventurers! The changes to the Player-Owned Town Teleporters are now live! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update brings players of Shroud of the Avatar a bit of information about Release 84, which will focus primarily on bug fixes rather than new features and content. Wed also like to extend an enormous thank you to all those participating in the Bug Brigade! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update brings players of Shroud of the Avatar a very large number of additional mini-maps! New and old players alike will have a map to guide them in more adventure and town scenes! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update brings players of Shroud of the Avatar details about The Breach! The Breach is an upcoming new adventure scene featuring team-oriented boss mechanics. For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update brings players of Shroud of the Avatar details about additional teleporter revisions coming shortly! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update brings players of Shroud of the Avatar a new adventure scene! Now, adventurers can delve into Lord Britishs Castle, the newest Episode 2 scene to be released! Among other amazing updates, the food system got a very significant improvements! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update brings crafters and decorators of Shroud of the Avatar wondrous news! Now, players can decorate the surfaces of all 4 categories of crafting stations. For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update brings players of Shroud of the Avatar a small sneak peek at an upcoming new scene known as Well of Aldur! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update brings players of Shroud of the Avatar some changes to the craftable stone walls with more updates soon coming to other wall and fence varieties! The Public Garden Player-Owned Town decoration has been revamped to feature decorative flowers! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update brings players of Shroud of the Avatar a new town scene for Episode 2 Access holders! Tanglemire is located on the new continent of Mistrendur! Four new species of lava fish have been added, and many more lava fishing locations have also been added! Additionally, a sneak peek on the upcoming rideable mounts has been revealed, and building blocks now have a much more flexible behavior as decorations! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update brings details new functionality for the recently created Player-Owned Town Signposts! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update brings players some wonderful news about deed prices! Theyre being reduced! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update brings us a preview of new Lava Fish which are soon to arrive to molten hot pools of magma near you! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update reveals all the new Player-Owned Town teleporters! In addition to wagons, governors and stewards will also be able acquire and place teleportation Balloons, Hatches, Boats and Signposts! Also, seven new building block sets are currently in design and will become available soon! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update gives us a quick look at whats coming our way for the PvP Queue System. For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update brings a sneak peek into whats coming your way in R80! Player-Owned Town Interconnection Teleporters are soon to arrive which can be customized and placed by players! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update offers a quick look at Lord Britishs Castle! Located in Mistrendur, this upcoming high paced adventure scene is for Episode 2 Access holders, and will feature ever increasing difficulty as you progress through the scene. For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update takes us into a sneak peek at Tanglemire! Located in Mistrendur, this new town/adventure scene is for Episode 2 Access holders, and will be the first new town scene for Epsiode 2! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update brings us an entirely new adventure scene Spindelskog! Located in Mistrendur, this new scene is for Episode 2 Access holders, and features a new quest and several new creature variants! Also, many changes are coming to how we process Player-Owned Town vouchers. Dynamically scaled scenes have received a new style tier marker, and subscriber reward login items will receive more varied themes going forward. For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update highlights the introduction of a new dynamically scaled adventure scene based upon the existing dungeon known as Despair. Myrkur, the name for the spin-off version, will be available to Episode 2 Access holders shortly! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update spotlights some significant changes to Armor Durability! Durability Multiplier is a new stat introduced to differentiate armor durability damage between the armor types. Also, Provoking Shout is a new ability in the Heavy Armor skill tree which greatly increases the aggro tanks generate during combat. For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update brings you some great news about the Vault! Not only will the vault be automated soon, it will be packed with MANY more items in the coming months. Also, for those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
This weeks update brings you some great news about a new concept coming to Episode 2 adventure scenes called Dynamically Scaled Difficulty! Soon after release, players will be able to experience the first scene enabled with this new tech. Also, take a sneak peek into the new Shadow Creatures effects coming to encounters near you! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
[previewyoutube=8tDu7psO5EE;full][/previewyoutube] Greetings Fellow Avatars! This weeks update brings you some great news about new PvP trophies slated as unique rewards for upcoming Official Catnip Games PvP related events. Also, 3 types of sales will be active over the holiday weekend! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
Check out whats new this week! Flash Sales! These new short duration sale frenzies will be going live this weekend! Also, were providing a sneak peek of the new Shopkeeper Outfits due into the store soon. For those searching for social activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars!
Check out whats new this week! Gathering XP has received a HUGE update! A new Vault round has arrived Riding and Pack Animals! New one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, lets see what we have for you in this weeks edition of Update of the Avatar:
Greetings Fellow Avatars! Here's what we have for you in this week's edition of Update of the Avatar:
Greetings Fellow Avatars! Here's what we have for you in this week's edition of Update of the Avatar:
(Originally published at shroudoftheavatar.com on March 26, 2020)
Greetings Fellow Avatars! Here's what we have for you in this week's edition of Update of the Avatar:
(Originally published at shroudoftheavatar.com on February 28, 2020)
Greetings Fellow Avatars! Here's what we have for you in this week's edition of Update of the Avatar:
(Originally published at shroudoftheavatar.com on January 31, 2020)
Greetings Fellow Avatars! Here's what we have for you in this week's edition of Update of the Avatar:
The Release 73 Livestream is set for this Friday, December 20, at 3 PM Central Time! All Avatars from around the world are welcome to join us in the livestream activities.
Read more here.
Greetings Fellow Avatars! Here's what we have for you in this week's edition of Update of the Avatar:
Release 73 of Shroud of the Avatar goes live this Thursday, December 12, at 10:30 AM US Central Time (15:30 UTC). Release 73 includes some exciting updates including Player Game Master Tools (Phase 1), Lua Integration (Phase 1.1), Tartarus and Soltown polish, Release 73 Winter Themed Rewards, and more!
Tartarus Polish: A general polish pass was made to one of our newest dungeons including the addition of discoveries, more resurrection ankhs, adjustments of creature locations, improved lighting, improved sound effects, additional thematic decorations (including lootable dead bodies), and the removal of some inappropriate quest-related loot.
Player Game Master Tools (Phase 1): We have our first phase of Player Game Master Tools live! These include changing weather, teleporting, summoning monsters, changing time speed, and more!
Read all the details here.
Another content packed weekly Community Livestream is today, Friday December 13, at 4 PM CT on Twitch! This week we are going to give a few sneak peeks of upcoming content including the Episode 2 map, Bards (a new skill tree), and maybe more if we have time! We will also be answering questions and as always handing out prizes!
Read all the details here.
Greetings Fellow Avatars! Here's what we have for you in this week's edition of Update of the Avatar:
This week's update has all sorts of amazing content including:
Greetings Fellow Avatars! We have tons of great content in this week's edition of Update of the Avatar:
Release 72 of Shroud of the Avatar goes live this Thursday, November 21, at 10:30 AM US Central Time (15:30 UTC). Release 72 includes lots of exciting updates including Lua Integration (Phase 1), Krampus Returns, Unicorn cooking Recipes, Reagent Agriculture balance, POT Animals, and more!
Krampus Returns: Each winter the Krampus wakes from hibernation. It is said that he makes his home in East Sanctus Forest and it is rumored that he derives much of his power from his army of naughty brats (zombie children) that surround him. Watch out for a roving encounter full of those naughty brats who will ambush you before you even reach the home of the Krampus! Young Clara in Northwood knows first-hand how monstrous those naughty brats can be they stole her precious chess piece! Are you brave enough to venture into Krampus territory and recover her one-of-a-kind keepsake?
Lua Integration (Phase 1): Phase 1 of Lua Integration is now live! Lua is a full-featured but simple to use scripting language that can be used to create new features, UI, or other client side add ons with just a few lines of code. Players now have a way to query an ever growing set of data via a console. Join the Lua Discussions and Player Created Scripts discussion in the forums to find out what everyone is making! Also, those on Discord can join the Lua-scripting-api channel for real time chat and information!
Unicorn Stews: What kind of horrible monster kills and eats unicorns?!?!? The answer is people! Unicorns can now be harvested for either light or dark unicorn meat (depending on the Unicorn type). There are three recipes that use these meats that give a varying degree of Intelligence bonus.
and much, much more! Read all the details here.
The Release 72 Livestream is set for this Friday, November 22, at 3 PM Central Time! All Avatars from around the world are welcome to join us in the livestream activities. We will be showing off player made Lua scripts, learning about the return of Krampus, getting a display of the Sword of Midras rewards, answering questions, and handing out prizes.
Join us on twitch.tv/shroudoftheavatar! Read all the details here
Check out this week's update for the latest news!
Highlights include:
Greetings Fellow Avatars! This week's update has all sorts of awesome news! Highlights include the following:
This week's update has tons of great content including:
The Release 71 Livestream is set for Friday, November 8, at 3 PM Central Time on twitch.tv/shroudoftheavatar! All Avatars from around the world are welcome to join us in the livestream activities. We will be touring Tartarus and Despair dungeons, having a Lava Fishing Contest, answering questions, and handing out prizes.
Livestream Schedule (Central Time Zone)
Release 71 of Shroud of the Avatar goes live this Wednesday, October 30, at 10:30 AM US Central Time (15:30 UTC). Release 71 includes lots of exciting updates including the Decoration Palette, Wyvern Trophies, Gold and Silver Scrap, new content and polish for the dungeons Tartarus and Despair, Winter Holiday recurring items, Economy balance for Agriculture, and more!
Highlights of the Release 71 include:
Tartarus: The new levels that appeared in Release 70 received polish. We also added lots of new content including two wave battles, new bosses, and 5 new artifacts! Additionally a second entrance to the bottom level of the dungeon (that leads directly to the mines area) was added in the Savrenoc Stronghold scene.
Despair: This dungeon is getting some upgrades! Now it has wave battles, defeat boss or solve mystery requirements to open some doors, and some treasure chests that restock upon defeating all defending enemies.
Gold and Silver Scrap Salvage: Gold and Silver Scraps can now be obtained when salvaging Gold and Silver Items, most notably crafted rings and amulets and jewelry caught while fishing.
Wyvern Trophy: Players can finally craft the head of the Wyvern into an amazing trophy!
Decoration Palette: The Decoration Palette is a new tool that helps players collaborate while decorating a lot. Since no-trade items can now be placed on a lot, we want to help players share decorations, regardless of no-trade status. A no-trade item on a lot cannot be picked up by anyone except for its owner, but anyone with proper permissions on the lot can move the item. Hiding or un-hiding an item to/from the deco palette will be treated the same as moving it. Also, a player could add a no-trade item directly to the decoration palette as a hidden item for others to use as a decoration as they wish.
Multishot: This ranged skill is getting a boost for R71. Again, to help compensate from the extra pain archers suffered from the damage resistance on NPC fix. Initial hit will do an extra 33% more damage, while second and third hits remain the same
Solar Flare: Sun Magic Specialization now provides a Sun Resistance debuff that stacks with the debuf from Searing Ray. Also, damage has been increased dramatically along with focus cost.
Pirate Airship Home: Piracy is no longer just something to be feared at sea! Pirates have taken to the air as well! Some of these fearsome airships have been converted to luxurious homes for the wealthy and can be purchased from the Crown Shop.
Read all the details here.
Another content packed weekly Community Livestream is this Friday Nov 1, at 4 PM CT on Twitch!This week we are going to focus on answering throughout the livestream, so submit them inTwitch Chat during the livestream and put!Question at the beginning of your text.
Read all the details here.
Greetings Avatars!
This week's update has tons of great stuff in it including:
Another content packed weekly Community Livestream is this Friday Oct 25, at 4 PM CT on Twitch!This week we are going to tour player properties that are decorated with a haunted theme to celebrate Halloween! Please submit your location for the tour in the forum post here.
Read all the details here.
Greetings Fellow Avatars!
Highlights of this week's update include:
Another content packed weekly Community Livestream is this Friday Oct 18, at 4 PM CT on Twitch!This week we are going to have another Fishing contest! This time it will be a Freshwater Fishing contest in Celestis!
To participate in the contest go to Celestisand start fishing at 4:15 PM. The best trophy fish (longest) caught by 5 PM will win a prize! NOTE: We will be verifying location and time!
Read all the details here.
Another content packed weekly Community Livestream is this Friday October 11, at 4 PM CT on Twitch! This week we are going to be broadcasting live from theSOTA International Convention!
Read all the details here.
Greetings Fellow Avatars! Highlights of this week's update include:
Another content packed weekly Community Livestream is this Friday October 4, at 4 PM CT on twitch.tv/shroudoftheavatar! This week we are going to look at player made quests, highlighting Lilybird's latest quest: "The Stone Dragon" in the Player Owned Town of Jade Valley. Read all the details here.
Greetings Fellow Avatars!
Release 70 successfully launched yesterday, September 26, with thousands of backers downloading, patching, and logging in to check out the changes! There's lots of new content to explore, including:
Release 70 of Shroud of the Avatar goes live this Thursday, September 26, at 10:30 AM US Central Time (15:30 UTC). Release 70 includes lots of exciting updates including the return of Pumpkin Head, Ulfheim scene rework, Nightmares (new creature), new decorations, Spooky recurring items, new skills, and more!
Ulfheim: Ulfheim is now a completely original Tier 8+ scene (i.e. no longer a clone of another scene with slightly different enemies)! It is now a proper home for the barbarians (like New Britannians have Brittany, Norgarders have Valhold, and plunderers have Penmawr Island). They have got living spaces, crafting areas, tree houses, and even a full village with viking-style buildings. There are three multi-stage wave battles designed for repeat play by high-end players. Enterprising players may discover the side activities that can change some of the enemies in the boss fight, and increase the number of enemies on the way to that final battle. As a bonus, all the special enemies from the classic Ulfheim are there including high tier wolves, bears, boars, wyverns, and the Reapers. Additionally, it has all the same resources plus additional resource types (such as crystals) and nodes.
Pumpkin Head and his Minions Return: Pumpkin Head returns! Each harvest season, Novians warn their children not to go into the fields at night because of Pumpkin Head! Kinga or Ronin in Castle Brittany have two quests: slay Pumpkin Head and steal a pumpkin head item from him or his foot soldiers. This heinous villain and his minions are rumored to dwell in a pumpkin patch in East Vauban Foothills. Slay Pumpkin Head and you might gain a powerful Skull Staff artifact.
Nightmares: Arriving just in time for Halloween, these new rare boss level equines are full of fire and death! Beware unwary Avatars, for your doom may await! Youll find these rare enemies in some random encounters in Novia and Hidden Vale.
Solar Flare (new skill): The Sun Magic School was lacking a second attack of any type until now. Solar Flare is a new Area of Effect cone attack spell in the Sun Magic School.
Spooky Seasonal Recurring Items: With Halloween coming up we have brought back all of the Spooky Seasonal Recurring items to the Crown Shop for a limited time! Get them before they expire onNovember 8, when they will go into hiding again until next year!
and much, much more!
For all the details, please read the entire R70 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun exploring New Britannia!
The Release 70 Livestream is set for this Friday, September 27, at 3 PM Central Time on twitch.tv/shroudoftheavatar! All Avatars from around the world are welcome to join us in the livestream activities. We will be talking about all our Spooky Stuff (Pumpkin Head, Nightmares, etc), touring scenes, answering questions, and handing out prizes. In addition we will have a special guest (and old friend) Rustic Dragon on the livestream to talk about the Kickstarter forThrough the Moongate Part II! Read all the details here.
Greetings Fellow Avatars!
Highlights of this week's update include:
Another content packed weekly Community Livestream is this Friday September 20, at 4 PM CT on twitch.tv/shroudoftheavatar! This week we are going to have a Saltwater Fishing Contestin the Fishing Expedition!
Read all the details here.
Greetings Fellow Avatars! Highlights of this week's update include:
Another content packed weekly Community Livestream is this Friday September 13, at 4 PM CT on twitch.tv/shroudoftheavatar! This week we are going to focus on answering questions! For all the details, please read the entire Update
Greetings Fellow Avatars!
Release 69successfully launched yesterday, August 29, with thousands of backers downloading, patching, and logging in to check out the changes!
Labor Day Sale: In honor of Syndcon (the Syndicate guild's annual conference) and Dragon Con we are having a Labor Day sale! All Crown Packages on the Web Store are on sale for 20% off the regular prices though Monday September 2! Dragon themed items are also more likely to be on sale in the Crown Shop (in-game) through Labor Day so be sure to login each day and check the sale section of the crown shop!
Other highlights of this week's update include:
Avatars,
Release 69 of Shroud of the Avatar goes live this Thursday, August 29, at 10:30 AM US Central Time (15:30 UTC). Release 69 includes lots of exciting updates including the return of the Comet (as well as the associated Aether Creatures), a new dungeon: Despair, Grandmaster Item Enchantments / Masterworks, Performance Improvements, Maps Stored Locally (for stability and performance), No-Trade Items placeable on Player Lots, and more!
Despair: Our newest dungeon is rumored to be the most challenging area in the game. It is full of the highest tier Spiders, Polar Bears, Dragons, and Obsidians. This includes two new variants: Polar Mutilator Bears and Ferocious Warp Spiders! You have been warned!Despair can be reached via boats in Dysborg Ruins, Fishing Expedition, Fortus End, Mud, or Noreach.
Comet: The comet has returned and with it a number of unusual side effects on local fauna. The creatures of many regions have become bolder and more ferocious, including unicorns, wyverns, and the like. Further, several variant anomalies have appeared including Aether Dragons, Aether Liches, and Aether Corpions. If traveling across the wilderness was mildly dangerous before, now it will be swiftly fatal for most adventurers! Various townsfolk are talking about this phenomena now.
Grandmaster Item Enchantments and Item Masterworks: Achieving Grandmaster status in Item Enchantment and Item Masterworking (100+) unlocks major item stat effects that are +3.
and much, much more!
For all the details, please read the entire R69 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun exploring New Britannia!
Next week is the first week to login and obtain the September login reward! To celebrate Dragon Con, and the imminent end of the heat of the summer, every player who logs in during the month of September will receive a unique foyer sized Dragon Statue with flame visual effects!
To receive the rewards simply login to the game before the end of September and check your rewards tab!
NOTE: You still a few days left to receive the August login rewards (Fire Potions)!
Record temperatures mean hot times so we decided to make the Rewards Program items for Release 69 heat themed! Reward Program members will receive these exclusive items immediately upon logging in during Release 69!
Greetings Fellow Avatars!
In honor of Syndcon (the Syndicate guild's annual conference) and Dragon Con we are having a Labor Day sale starting today! All Crown Packages on the Web Store are on sale for 20% off the regular prices though Monday September 2! Dragon themed items are also more likely to be on sale in the Crown Shop (in-game) through Labor Day so be sure to login each day and check the sale section of the crown shop!
Other highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Lord British's birthday was July 4th so we decided to make the Rewards Program items for Release 68 be Lord British themed in his honor!Reward Program members will receive these exclusive items immediately upon logging in during Release 68 (starting July 25)!
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
To celebrate Lord British's birthday on July 4 we have reduced the prices on every item in the Make a Difference and Episode 2 Stretch Goal Store by 50%! Check out the stores for all the amazing items including the Reaper Sapling Pet, Water.org Glowing Mug,Pink Dual Wax Cylinder Phonograph with Emotes,Barn Two-Story Village Home and more!
For all the details, please read the entire Update
We are excited to announce the the July login reward! To celebrate Lord British's birthday on July Fourth every player who logs in during the month of July will receive a set of 8 Lord British Cake Slices that when consumed convey a unique buff (two hours ofincreased focus and health regeneration plus a 100% speed learning buff)!
To receive the rewards simply login to the game before the end of July and check your rewards tab!
Greetings Fellow Avatars!
Highlights of this week's update include:
Avatars,
Release 67 of Shroud of the Avatar goes live this Thursday, June 27, at 10:30 AM US Central Time (15:30 UTC).
Release 67 is the third and final release in which we were planning to focus on the current iteration of our Top 10 Priorities (from Q2 2019 Schedule Update), however we have deviated significantly from that strategy. While we made some progress on these priorities we are also working on a major overhaul to the New User Experience as part of a capture and recapture email campaign that has caused us to pause and/or delay some of the originally planned for R67 deliverables. Additionally we have been transitioning our development to a continuous integration model of development where we are pushing content out weekly, sometimes even daily. This of course disrupts the concept of a regular monthly update and is why you will see many items below with tags like This was patched into Release 66. or We actually brought these back in Release 66 for extra evil!
There is a ton of new content going live this release including:
Battle of Solace Bridge (New User Experience Polish): Edvard the Wanderer is now found only at the boat launch and does not require an escort across the bridge. Additionally an Adventurer Trainer Automaton is now a part of the starting experience to help new players understand the basics of obtaining new skills. His training is required in order to progress in this scene, and following his instructions will be the only way to unlock the Solace Bridge gate.
Summoned Pet Skills: Last release tamers got a number of new skills to enhance their tamed pets. For R67 magic summoners get a similar treatment. There are three new skills that can enhance the power of summoned pets.
Gustball Improvements: Gustballs now have movements that are more realistic (physics based) so that they will now behave more like actual balls when Gusted. Additionally Charged Gust now pushes gustballs farther!
Material Bonuses for Crafted Rings and Necklaces: Rings and necklaces can now be crafted out of metal materials and have bonuses based on the metal type. The existing ring and necklace recipes have been renamed to Metal Ring and Metal Necklace. Updated recipes for these items require less ingredients than previously. There are recipes for each item and material type. Recipes for metal, iron, bronze, gold and silver items can be purchased from Blacksmiths. Recipes for advanced metals can be found in supply bundles dropped from humanoid creatures.
Release 67 Rewards Program Items: Players really loved our hero-themed stretchgoals from Release 65 so we decided to make the Rewards Program items for Release 67 be some of the items we did not reach during Release 65. Reminder to receive these exclusive rewards all you need to do is join the Rewards Program during Release 67 and login to the game during Release 67.
and much, much more!
For all the details, please read the entire R67 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun exploring New Britannia!
Greetings Fellow Avatars!
Highlights of this week's update include:
In celebration of Lord British's birthday on July 4th we are putting all crown packages on sale for approximately 20% off through July 5th! This is the deepest discount we offer on crowns and crowns only go on sale rarely so get them while you can!
As a reminder there are also Lord British themed items that are currently available in the Crown Shop only until July 5th.
As a special limited time promotion we are rewarding all players who login by the end of June with two rewards! Every player who logs in will receive an Obsidian Potion of Guidance (increases how fast your skills use experience out of our experience points pool) and 250,000 Adventuring Experience Points! To receive the rewards simply login to the game before the end of June and check your rewards tab!
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Avatars,
Release 66 of Shroud of the Avatar goes live this Thursday, May 30, at 10:30 AM US Central Time (15:30 UTC).
Release 66 is the second release in which we focused on the current iteration of our Top 10 Priorities (from Q2 2019 Schedule Update). While we made some progress on these priorities we are also working on a major overhaul to the New User Experience as part of a capture and recapture email campaign that has caused us to pause and/or delay some of the originally planned for R66 deliverables.
There is a ton of new content going live this release including:
New User Experience Polish & New Starting Sequence: We have been doing long term data analysis of incoming new players. We realized that many new players quit the game during Isle of Storms. We believe this is because the content in Isle of Storms is not representative of the best parts of the game as a whole. We have begun an iterative process to improve the new player experience, with a focus on ensuring that the new player experience is representative of the best parts of the game as a whole. We now start players with Character Creation, skip Isle of Storms, start all players on the Path of Love (most polished path), and we have done a bunch of polish on the starting areas of the Path of Love.
Luminous Atavist Returns (SPOILERS): The Luminous Atavist has returned from hiding! Some residents of Novia are not pleased with the sudden and voluminous influx of Outlander immigrants. The Atavists of Purity have vowed to rid Novia of the Outlander scourge. Their houses crowd our fair towns! Their wares compete with those of native Novian merchants! yells their leader, the Luminous Atavist. He and his lieutenants, the Knight Purifiers, have been known to ambush unwary Outlanders on the road. They are even swelling their ranks with common folks who call themselves Unifiers. He is rumored to be in the Southern Grunvald Desert. Speak to Ranees Binders in Desolis to learn more.
Wardings: Nine new warding skills have been added! Each school of magic (except Chaos) has a new Warding passive skill in it. The skill in each tree is aimed at suppressing the magic of the opposing school. It grants a positive boost to the resistance number and a negative attunement penalty resulting in a net positive resistance.
New Taming Skills: Five new taming skills have been added that let you level up various aspects of your tamed pets.
Top Tier Tameable Creatures: We have added Top Tier tameable creatures similar to the Obsidian Destroyer which is currently the highest health and overall the most powerful tameable creature. We also made a pass on the visuals of these creatures making sure these were set correctly and synced with loot drops. This is preparing for moving animal heads over to use decoration scaling similar to fish trophies. These new Top Tier creatures will be slowly added to scenes over time. For Release 66 you will find at least one example of each of these in one scene.
Young Dragons Tameable: All young dragons are now tamable!
Artifact Combining: Going forward Artifacts will come in four types: Common, Uncommon, Rare, and Legendary. Like the totems, you can combine 4 of the same type to get the next tier up. Over time we will update the older artifacts to be of the Uncommon type so they can be upgraded as well.
Clockwork Dragon Trophy: Clockwork Dragons finally have a chance to drop a head when killed which can then be used to craft a trophy head to mount on your wall. This has long been the only full-sized dragon that does not have a trophy head.
Release 66 Reward Program Items:For Release 66 the Rewards are Disco themed and Reward Program members will receive them during Release 66immediately upon logging in! See the Rewards Program Update for details.
and much, much more!
For all the details, please read the entire R66 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun exploring New Britannia!
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
As a special limited time promotion we are rewarding all players who login by the end of May with two rewards! The first reward is a miniature greyhound pet, inspired by the lovable "Mojito" (pet of Chris "Atos" Spears). The second reward is a 3-story Wood & Plaster Row Home which is an extra floor upgrade from the default home that comes with the free row lot that all players receive.
To receive the rewards, simply login to the game before the end of May and check your rewards tab!
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Avatars,
Release 65 of Shroud of the Avatar goes live this Thursday, April 25, at 10:30 AM US Central Time (15:30 UTC).
Release 65 is the first release in which we focused on the current iteration of our Top 10 Priorities (from Q2 2019 Schedule Update). While we made some progress on these priorities we had to spend a significant amount of time patching issues with Release 64 related to our upgrade to the latest version of Unity compounded with the vacations of two of our engineers. This caused us to have to delay some of the goals for Release 65 to a later date.
There is a ton of new content going live this release including:
Tamed Pet Balance: Last release work was done to bring summoned pets up to a more respectable level. For R65 we took a pass at evaluating tamed pets. The primary thing that stood out was their lower than expected DPS in combat. All tamed pets should see roughly a 25% increase in DPS. Additionally, the Wyverns poison attack now also adds a weakness effect and drains a small amount of focus.
Young White & Black Dragons: We added the two remaining color variations of the young dragons to the Plains Encounters. When the Novia version of the dragon wave starts, there is a very rare chance to spawn a young white dragon. In the Hidden Vale version, there is a very rare chance to spawn a young black dragon.
Wave Battle Improvements: Some wave battles may now have one or more waves that repeat for a specific time. If one of these timed waves is defeated too early, it will repeat until the time requirement is satisfied. Also, the timing of wave battle activities should be better synchronized for all players involved.
New Rare Random Encounter Merchants: There are now two new rare random encounter merchants who will sometimes appear after the boss is defeated and will sell the players items for in-game gold. There is a Sculptor who sells tabletop versions of the Greco-Roman style statues seen around Xenos as well as wooden versions of our creature and elf statues. There is also a Peasant Clothing merchant who sells the clothing worn by female peasants of Novia.
Batch Consumable Recipes: We added batch versions of recipes for some consumables (Found on alchemy merchants). These include: Recall Scroll, Teleport Scrolls, Lesser Healing Potions, Lesser Focus Potions, Healing Potions, and Focus Potions.
Taming Simplifications: We made various changes to Taming to make it more easily understood and used, especially for new players.
The Vault: Players will now be able to purchase items from the Vault section of the Crown Shop which will feature rare, previously-expired items that will be available for a limited time at a premium price.
Decoration Scaling: After numerous player requests, we now allow select decorations can now be scaled slightly (plus or minus 20%). Note that trophies that already have a scale factor (such as for trophy fish) and many items that are interactive (crafting stations, beds, chairs, etc.) cannot be scaled.
Deep Ravenswood: A pass was made to revitalize this once popular scene without dramatically changing its personality. Spawn counts in the scene were greatly increased in the woods surrounding the stone outcropping. The undead area in the middle has also been reworked slightly to move more spawns closer to the ruins that are a popular camp. Additionally, rare higher level spawns were added including a new mini-boss that has 2 new artifacts.
and much, much more!
For all the details, please read the entire R65 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun exploring New Britannia!
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Avatars,
Release 64 of Shroud of the Avatar goes live this Thursday, March 28, at 10:30 AM US Central Time (15:30 UTC).
Release 64 is the final release in which we focused on the current iteration of our Top 10 Priorities (from Q1 2019 Schedule Update). We made progress on many of these priorities including Quality of Life (Player-Owned Town Message of the Day, Guild Message of the Day, Universal Trade Channel), User Interface Polish (In-Game Crown Shop Improvements), Seasonal Content (Arch Lapin, Spring Items), bug fixes, and more work on Player-Made Dungeon Encounters!
There is a ton of new content going live this release including:
Arch Lapin: Spring is in the air and brings with it the smell of death! The smell of Death Bunny that is! Rumors abound of the return of this nasty foul creature who perhaps can only be slain by the fabled Sacred Orb of Obliteration? The return of our very first seasonal boss is made even more exciting with the addition of two new loot items: Confection Eggs and Confection Bunnies!
Spring Equinox Items: Now that spring has sprung we have surrounded you with delightful confections and eggs to celebrate! You can craft a dyeable egg or purchase one of the many new spring themed items like the Spring Equinox Replenishing Confections Platter.
Player-Made Dungeons: Player-Made Dungeon encounters were originally scheduled for this release and we did an early iteration in Release 63. Release 64 includes a larger variety of encounters and totems. We also added ramps to the Natural Cavern set as requested by players.
Quality of Life Improvements: Various improvements to player quality of life were made including numerous bug fixes, giving town owners the ability to set a Player-Owned Town Message of the Day, giving guild officers the ability to set a Guild Message of the Day, the addition of a new Universal Trade Channel, better in-game quest/task bug reporting, and crown shop improvements.
and much, much more!
For all the details, please read the entire R64 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun exploring New Britannia!
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Avatars,
Release 63 of Shroud of the Avatar goes live this Thursday, February 28, at 10:30 AM US Central Time (15:30 UTC).
Release 63 is the second release in which we focused on the current iteration of our Top 10 Priorities (from Q1 2019 Schedule Update). We made progress on almost every single priority including Quality of Life (Automatic Reward Claiming, Reduced Item Prices, POT Deco Limits Increased, Lot Deed Upgrading with Crowns), User Interface Polish (In-Game Crown Shop Improvements), Seasonal Content (Envy Angel), Systems Polish (Pronged Weapons), bug fixes, more Player-Made Dungeon pieces, and the first work on spawning in Player-Made Dungeons!
There is a ton of new content going live this release including:
Envy Angel: Our latest seasonal boss monster missed Valentines Dayor Sequannas Day, as it is known in Noviaand shes not happy about it. Well, The Envy Angel is never quite happy about anything really, except perhaps attention from her admirers. Rumor has it that her bow is a powerful artifact. Anyone who wants more information about her should find Hyun the courier in the Necropolis Barrens. Kinga and Ronin, in Brittany Castle, say he was supposed to be delivering love letters but was waylaid as he tried to take a shortcut through the Envy Angels home! The courier offers a quest to recover the letters for him. In fact, he may ask avatars to perform a similar quest on a daily basis!
Pronged Weapons (aka Tridents): This new one-handed polearm type is a little slower and less damaging than other polearms but it triggers damage and effects three times per hit! This means effects like Push, Pull, and Poison get applied up to 3 times each hit! As of R63, you will find Pitchforks, a Basic Trident, an Ornate Trident, and the Daemon Trident (a rare and powerful artifact).
Player-Made Dungeons: The first round of Player-Made Dungeon encounters are going live in Release 63, including a system to level-up these dungeon encounter rooms! For this first release, were adding one encounter type, but itll be added to multiple different rooms. It may be a proof of concept encounter, but any effort you put into leveling-up the room will be saved. Additionally, a new set of prison-themed Player Dungeon rooms are coming into the game. For the initial release for R63, the scene will be in place and liches will drop the items needed for them but we will not enable totem creation. Totem crafting will be turned on in a patch a few days later once things have some more testing.
Quality of Life Improvements: We have made a lot of improvements to Quality of Life in Release 63 (some even got patched into R62). Rewards from the Rewards Program, livestream prizes, and other web store purchases are now automatically delivered with an on-screen notification, so the Claim Rewards button is no longer needed in the Rewards interface. We also have done a massive price reduction across the entire store where most items are now at approximately 50% of their original price. We continued polishing the in-game Crown Shop and moved most web store items to this store. Lot Deeds and Player Owned Towns can now both be upgraded with Crowns inside the game, and lot deeds can now be upgraded to tax free deeds! We also increased the POT Decoration limits and reduced the costs of placing large lots in POTs.
and much, much more!
For all the details, please read the entire R63 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun exploring New Britannia!
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Avatars,
Release 62 of Shroud of the Avatar goes live this Thursday, January 31, at 10:30 AM US Central Time (15:30 UTC).
Release 62 is the first release in which we focused on the current iteration of our Top 10 Priorities (from Q1 2019 post). We made progress on almost every single priority including Quality of Life (Reduced Lot Deed Taxes), Improved Reward Cycle (Row Lot Deed for completing Outskirts, Village Lot and House Deeds for Story Completion), User Interface Polish (In-Game Store Improvements), Seasonal Content (Valentines Items), Systems Polish (Back Slot Item Enchanting/Masterworking, Mask Patterns, Pet Balance), bug fixes, more Player-Made Dungeon pieces, and hundreds of Collectors Boxes were shipped before the holiday break.
There is a ton of new content going live this release including:
Lot Deed Quest Rewards: One of the strongest features in Shroud of the Avataris our Player Housing system. Previously, we rewarded players with a Player Owned Town Row Lot Deed for completing the entire story, approximately 40 hours of gameplay (less if you watch YouTube!). After collecting lots of feedback and data from our players we have decided to move that reward to much earlier in the game experience. Now players will receive a Player Owned Town Row Lot Deed for finishing any of the Outskirts quest lines! We have also upgraded the story completion reward to a Player Owned Town Village Lot Deed and a Shingle-Roof (Village Home) house deed.
Back Slot Items Patterns, Enchanting & Masterworking: Previously, the only back slot item that had any stats associated with it was the Shroud of the Avatar item. Now all back slot items can be Masterworked and Enchanted. They also now use the Patterns system. There are four basic types of back slot items: Backpacks (Strength & Carry Capacity), Cloaks (Defense & Attack Speed), Wings (Dexterity & Move Rate) and Quivers (Dexterity & Ammo Recovery).
Quality of Life Improvements: We have lowered property taxes for all Lot Deeds larger than Row (which were already lowered in a previous release), especially the largest lot deeds, to reduce the burden of property ownership. We also increased the prepayment time of taxes, made it so lot deeds can be upgraded with Crowns, lowered some lot deed prices and made various improvements to the in-game store.
Bug Fixing: We dedicated a significant portion of the release to working solely on fixing bugs and reducing our overall bug count. We addressed over 100 issues including fixes to various scenes (typos, stuck spots, etc.), crafting fixes, combat fixes, and various user interface fixes.
and much, much more!
For all the details, please read the entire R62 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun exploring New Britannia!
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Players who login December 20th through January 30th will receive a complementary item entitled "Obsidian Item of Greater Unlearning (Expires Soon)" that when used allows them to to reset all skills in a skill tree to minimum levels and move 100% of the experience to the experience pool for spending elsewhere. Alternatively, they can use it to set all adventurer or crafting skills to their minimums and return 100% of experience to your pool for reapplying in a new way. This effectively grants players a full respec to rebuild their character however they choose.
NOTE: This item must be used by January 30!
Additional identical items entitled "Obsidian Item of Greater Unlearning" can be purchased from the Crown Merchant interface.The purchased version has no expiration.
Greetings Fellow Avatars!
Highlights of this week's update include:
Avatars,
Release 61 of Shroud of the Avatar goes live this Thursday, December 13, at 10:30 AM US Central Time (15:30 UTC). What? Already? you might ask. As noted in our Q4 2018 post The last two releases of the year (Nov/R60 and Dec/R61) will be very early in their respective months so that they are released well ahead of the US winter holidays (Thanksgiving and Christmas).
Release 61 is the final release in which we focused on the current iteration of our Top 10 Priorities (from Q4 2018 post). We made progress on several of these priorities including various quality of life fixes (automatic redemption of rewards & teleport to zone), bug fixes, seasonal content (Krampus!), more Fishing Phase 2 (lava fishing, lava fish, fishing skills), and more rooms for Player-Made Dungeons.
There is a ton of new content going live this release including:
Fishing Phase 2: Fishing Phase 2 launched in Release 59 and was expanded in Release 60. In Release 61 we continued that expansion with the final water type: Lava! Yes that is correct, you can now fish in molten rock using a Lava Fishing Rod and lures crafted from gems as bait. We have also expanded the fishing skill tree to add skills related to all of the water types (including lava) and we added new recipes for the rare fish.
Quality of Life ImprovementsWAs part of our ongoing mission to improve the moment to moment life of every player we made a couple of improvements in Release 61. Instead of being limited to teleporting to your lot or a single town crier you now automatically collect the entrance locations of most scenes you visit and can use a new teleport scroll to revisit those scenes whenever you wish. We also streamlined the types of Obsidian Crowns into a single type: Gold Crowns to make purchasing of crown items easier. Additionally we have introduced a way to completely respec your character with a Book of Tabula Rasa which we are giving as a free gift to all players who login for Release 61!
Krampus: The Krampus is the latest in our seasonal recurring bosses and takes advantage of the new nearby power boss behavior, so be sure to pay attention to his gang of naughty brat zombie children before trying to take him down! We recommend not confronting this vile monster before first going to the castle in Central Brittany and getting more information about him from Kinga or Ronin. Mention Krampus to either and get a quest that will send you to his home in East Sanctus Forest. But dont forget North Paladis can be a dangerous region: watch out for a roving encounter full of his naughty brats wholl ambush you before you reach the home of the Krampus!
Bug Fixing: We dedicated a significant portion of the release to working solely on fixing bugs and reducing our overall bug count. We addressed over 150 issues including fixes to various scenes (typos, stuck spots, etc.), crafting fixes, combat fixes, and various user interface fixes.
and much, much more!
For all the details, please read the entire R61 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun exploring New Britannia!
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
November 21, 2018 Build Number 877 11:30 AM Updates
November 20, 2018 Build Number 876 10:45AM Updates
Build Number 871 5:30PM Updates
Greetings Fellow Avatars!
Highlights of this week's update include:
Build Number 869 6:15PM Updates
Avatars,
Release 60 of Shroud of the Avatar goes live this Thursday, Nov 15, at 10:30 AM US Central Time (15:30 UTC).
There is a ton of new content going live this release including:
Fishing Phase 2: Fishing Phase 2 launched in Release 59 and in Release 60 we continue to expand it with a new Fishing Expedition scene, a rotating fishing bonus for Player-Owned Towns, fishing while sitting, recipes for the new common and uncommon fish, and fishing holes in the Snowy Mountains Player-Owned Town templates.
Quality of Life ImprovementsWe increased salvage rates for patterns and components as well as dramatically increased the drop rate for player made items in loot. There is also now a shopping interface that allows you to purchase a selected set of gold crown items from anywhere in the game. Additionally, we performed a much needed balance pass on Bludgeons.
Bug Fixing: We dedicated a significant portion of the release to working solely on fixing bugs and reducing our overall bug count. We addressed over 85 issues with over 75 of them highlighted in the google spreadsheet, including fixes to various scenes (typos, stuck spots, etc.), crafting fixes, combat fixes, and various user interface fixes. NOTE: We have purposely not shown issues related to exploits, security, and customer service issues.
Spectral Peaks T10+: For R60, Spectral Peaks received several major updates. This scene should run more smoothly now and with improved visuals. Additionally, the previous inhabitants of this scene have fled and been replaced by some of the most challenging creatures to be found in all of Novia. This scene is for brave adventurers only and has an entirely new boss fight in what were the abandoned mines. All of these changes have resulted in the scene being upgraded to a Tier 10+ scene!
2018 Winter Rare Items: In Release 60 we have added a ton of 2018 Winter Rare Items to the Add-On Store that will only be available until February 1, 2019 (and will then expire forever). This year we added functionality to the Menorahs where they now light the correct number of candles per day during Hanukkah (note this is retroactive for all Menorahs).
and much, much more!
For all the details, please read the entire R60 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun exploring New Britannia!
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
October 30, 2018 Build Number 857 11:00AM Updates
Greetings Fellow Avatars!
Highlights of this week's update include:
October 26, 2018 Build Number 853 10:30AM Updates
Avatars,
Release 59 of Shroud of the Avatar goes live this Thursday, October 25, at 10:30 AM US Central Daylight Time (15:30 UTC).
There is a ton of new content going live this release including:
New User Experience Revamp: For Release 59, we have revamped and improved the New User Experience by separating the tutorials from the story spaces in the three starting areas (Battle of Solace Bridge, Battle of Highvale, and Blood River Massacre). We have also built a new focused tutorial space in the Isle of Storms that walks you through the game basics in a gated fashion (i.e. you cannot advance to the next room until you prove you can swing a sword). Another change is that choosing your story path is now independent of your starting decks!
Fishing Phase 2: Fishing Phase 2 launches with Release 59 and includes 3 different water types, over 25 new fish, trophy data on fish, different baits and group fishing XP bonus!
Quality of Life ImprovementsWe made several key improvements to the quality of life to increase connectivity between players in Release 59 including the addition of a Universal (game-wide) chat channel and the automatic selection of Open Multiplayer instances when entering towns, overworld, and Outskirts maps. We also created a new Rewards interface that lets you claim rewards anywhere. Additionally we have removed the previous gameplay restrictions of story, trade and lot ownership from our free players. Finally we have removed decay of experience upon death!
Bug Fixing: We dedicated a significant portion of the release to working solely on fixing bugs and reducing our overall bug count. We addressed over 100 issues with over 60 of them highlighted in the google spreadsheet, including fixes to various scenes (typos, stuck spots, etc.), crafting fixes, combat fixes, and various user interface fixes. NOTE: We have purposely not shown issues related to exploits, security, and customer service issues.
Performance: Yet again huge improvements were made to performance, especially in scenes with large numbers of players.
Pumpkin Head and Nearby Power: The latest addition to our menagerie of seasonal creatures is Pumpkin Head who uses the newest boss behavior: Nearby Power. This behavior allows bosses to draw power from nearby objects and/or other creatures. Pumpkin Head draws his power from the pumpkins in his pumpkin patch.
and much, much more!
For all the details, please read the entire R59 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun exploring New Britannia!
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Build Number 838 5:00 PM Updates
Greetings Avatars,
As 2018 comes to a close we can reflect on what an amazing year it has been! We moved out of Early Access in March and Collector’s Boxes shipped in Q3! As we have finished our Kickstarter promises we have been able to focus on polish and serious improvements to quality of life! The final quarter of 2018 is going to be amazing with Player Made Dungeons, Fishing Phase 2, Seasonal Content, and more polish!
PLEASE NOTE: The last two releases of the year (Nov/R60 and Dec/R61) will be very early in their respective months so that they are released well ahead of the US winter holidays (Thanksgiving and Christmas).
Q4 is just a warmup for 2019 which will be an amazing year for Shroud of the Avatar players! Crafting specializations (choose your effects!), Grandmaster Craftsman only effects, more loot improvements, more expansions to the fishing system, better boss fights and more! 2019 will of course culminate with Episode 2 which will have a new story, new lands, a revamp of the Quest and Journal system, a Theater System, Treasure Hunting with treasure maps that show up as loot, Item Affinity, Taming system expansions, Customizable NPCs, and expanded permissions for containers and doors!
Here are some Q4 Highlights:
RELEASE 59, October 25, 2018: Each harvest season, Novians warn their children to not go into the fields at night because of Pumpkin Head! The starting areas will be improved with the addition of a new tutorial focused area on the Isle of Storms.
RELEASE 60, November 15, 2018: We will continue expansions to the fishing system. We will also dramatically increase the salvage rates for in-game patterns (common patterns will be almost 100%). Additionally we will continue systemic and game-wide upgrades to the quality and quantity of loot.
RELEASE 61, December 13, 2018: Have you been naughty or nice? The Krampus doesn’t care! He and his captured minions will eat you either way! Also back slot items (cloaks, wings, backpacks, etc.) will now be able to have stats, enchantments, and masterworks associated with them.
and much, much more!
For all the details, please read the entire Q4 2018 Schedule Update post!
Have fun exploring New Britannia!
Avatars,
Release 58 of Shroud of the Avatar goes live this Thursday, September 27, at 10:30 AM US Central Daylight Time (15:30 UTC).
There is a ton of new content going live this release including:
Wyverns: These dragonkin are generally smaller than their full-size cousins and the smaller versions can be tamed. Rumors abound that the Dragon clan of the Norgard Barbarians has tamed some wyverns to help waylay travelers in the northwest, so beware if you encounter them!
Player Made Dungeons: Players can now begin practicing laying out their player made dungeons using the craftable versions of the dungeons. The blueprints and recipes for these will start appearing as loot and merchant sale items in Release 58 and increase each release going forward. We have also started adding pre-built dungeon foyers for purchase (including the ones that come with the Dungeon Entrance Patterns).
Dyeable Decorations: Over 30 items have been updated in Release 58 to support dyes, including Elven Furniture, Tents, Awnings, and Beds.
Bug Fixing: We dedicated a significant portion of the release to working solely on fixing bugs and reducing our overall bug count. We addressed over 100 issues with over 80 of them highlighted in these notes including fixes to various scenes (typos, stuck spots, etc.), crafting fixes, combat fixes, and various user interface fixes. The biggest issue that was fixed was the Linux version of the in-game map system!
New Weapons: We added 9 new weapons (and corresponding pattern packs) to the Add-On Store including a Royal Elven Longbow, Ornate Scythe (Spooky Recurring), shields, and hammers.
and much, much more!
For all the details, please read the entire R58 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun exploring New Britannia!
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
Greetings Fellow Avatars!
Highlights of this week's update include:
August 31, 2018 Build Number 825 10:30 AM Updates
Avatars,
Release 57 of Shroud of the Avatar goes live this Thursday, August 30, at 10:30 AM US Central Daylight Time (15:30 UTC).
There is a ton of new content going live this release including:
Quality of Life Improvements: This was the main focus of Release 57. Our goal here was to improve moment to moment and daily gameplay. Siege skipping, Control Point skipping, Global banks, removed NPC slowdowns, double XP as the new normal, reduced Roving encounter awareness and other similar changes should all make very noticeable improvements to every Avatars play experience by removing continual inconveniences and slow-downs.
User Interface Polish: To support the above improvements we made several changes to the UI to improve daily use. For example, we added a “Vendor” button to all vendor NPC types (trainers, merchants, bankers) that gives Avatars immediate access to their function. We also added status indicators to the health and focus bars. Additionally, we made a more compact loot window, polished the auto-selection of ingredients at crafting tables, and implemented a host of other UI improvements.
Player Made Dungeon Preview: Player Made Dungeons are previewing in Release 57 with 5 dungeon entrances and 5 static example dungeons! Players can place these examples on their property to get a feel for how the real system will work when it launches in Q4.
Decoration Dyeing: We now have technology and user interface support to allow the use of dyes to change the colors of decorations including banners, beds, couches, sofas, and more! For now, only a few items can be dyed but we will be expanding the numbers of items as quickly as possible.
Bug Fixing: We dedicated a significant portion of the release to working solely on fixing bugs and reducing our overall bug count. We addressed over 100 issues with over 70 of them highlighted in these notes including fixes to various scenes (typos, stuck spots, etc.), crafting fixes, combat fixes, and various user interface fixes.
and much, much more!
For all the details, please read the entire R57 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun exploring New Britannia!
Greetings Fellow Avatars!
Highlights of this week's update include:
NOTE: Our apologies for the interruption in posting links to our weekly updates to Steam since Update 289. We will endeavor to not let this happen again.
Greetings Fellow Avatars!
Highlights of this week's update include:
Release 54 Livestream(s) Items
Player Made Dungeons Sneak Peak
Release 56 Stretch Goals Update
Shroud of the Avatar Rewards Program
Cosmos Double XP Weekends
Community Event: shawn’s “Sell and/or buy all the things” Challenge!!!
Community Event: Bear Tavern Brawl Aug 25
Meretz: Win a Topiary Town Dragon Statue
Meretz: Win a Pair of SOTACON 2018 Tickets!
Upcoming Events Calendar
We hope to see you next week for another update!
For all the details, please read the entire Update
The "Shroud of the Avatar" Team
We have to restart Release 56 and rollback to the game save state before we launched it this morning. We unfortunately skipped a step during the launch this morning and did not run a data migration for brewing which means that all brewing items might be in a corrupted state unless we rollback and relaunch. We apologize for the interruption.
Avatars,
Release 56 of Shroud of the Avatar goes live this Thursday, July 26, at 10:30 AM US Central Daylight Time (15:30 UTC).
There is a ton of new content going live this release including:
Bug Fixing: We dedicated a significant portion of the release to working solely on fixing bugs and reducing our overall bug count.
Performance: Ongoing performance work this release should show some improvement across the performance spectrum.
Obsidian Trials: In Release 56, we have completed the first playable version with multiple features including timed matches, a poisonous boundary that reduces the play area, a revamped PVP scoreboard, two new currencies, and new rewards including emotes, potions, and titles. Best of all, when you are killed you do not lose any items, nor trophies, to the person who killed you!
User Interface Polish: We made a huge amount of polish adjustments to the user interface, including finishing the work on making most windows borderless, adding a sound cue to whispers, removing the miscellaneous messages from NPC chat, and expiring old mail.
Global Visual Improvements: We have started overhauling some of our global systems to dramatically improve the visual quality throughout the game. To see the difference, simply toggle between “Good” and “Best” in an outdoor scene.
Before:
After:
The Comet and its Influence: The comet will be closest during August and is already influencing the creatures of New Britannia. In some cases it is merely increasing their power, but in a few cases it is actually mutating them into entirely new creatures: Aether Dragons, Aether Corpions, and Aether Liches. It is rumored that there are rare rewards for defeating these new creatures…
and much, much more!
For all the details, please read the entire R56 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun exploring New Britannia!
This week's Update #289 Newsletter is out! Here is a complete list of what's inside...
You are invited to another historic album premier inside the realm of Shroud of the Avatar! Rolling Stone lists Shooter Jennings' latest album: "Shooter", which releases on August 10, as one of the most anticipated albums of 2018!
"For his latest album, the follow-up to his adventurous tribute to Giorgio Moroder, Countach (For Giorgio), country-rock-electronica mad scientist Shooter Jennings looked to his outlaw lineage, cutting an album of stripped-down classic country in the vein of his dad Waylon and one of his heroes, Hank Williams Jr. He also returned to where it all began, re-teaming with Dave Cobb, who produced Jennings’ 2005 debut, Put the ‘O’ Back in Country – the first album the Grammy-winning Cobb ever produced too. Simply titled Shooter, the LP will be released sometime this year via Cobb’s Low Country Sound imprint on Elektra. Says Jennings, “It’s the most country album I’ve ever done.” J.H."
The event will kickoff through a series of quests that will appear in Release 56 which goes live on Thursday July 26. The quests will lead to the party at 7:00 PM CDT on July 31st inside Shroud of the Avatar, in the Player Owned Town of Ordinis Mortis. The first players to collect the clues and finish the quest will receive prizes from Shooter himself! Those prizes will include exclusive items with Shooter’s heraldry in the game (armor, brewing casks, etc), wax cylinders with songs from Shooter’s new album, and framed art of Shooter’s heraldry that they can decorate their home with. At the party you will get an advance listen of the new album, among other festivities!
Get all of the details of the event on the game's website.
This week's Update #288 Newsletter is out! Here is a complete list of what's inside...
This week's Update #287 Newsletter is out! Here is a complete list of what's inside...
July 2, 2018 Build Number 800 11:00AM Updates
This week's Update #286 Newsletter is out! Here is a complete list of what's inside...
Build Number 796 6:30 PM Updates
Avatars,
Release 55 is our third release since launching out of Early Access. As promised, we are continuing our cadence of monthly releases, just as before. Release 55 of Shroud of the Avatar goes live this Thursday, June 28, at 10:30 AM US Central Daylight Time (15:30 UTC).
There is a ton of new content going live this release including:
New Reward for Story Completion (SPOILER): All Avatars who complete the entire story will receive a Player-Owned Town Row Lot Deed (Taxed) from the Oracle!
Brewing: Avatars can now harness the process of fermentation to create beer, wine, and whiskey!
User Interface Polish: We have done a complete art overhaul of the user interface background and border art. We have replaced the gold borders with a more neutral stone and are in the process of removing as many borders as possible.
New and Polished Scenes: In Release 55, we rebuilt two more adventure scenes: East Vauban Foothills and Norgard Fens. We also created a new PvP scene called the Obsidian Trial that is helping us test systems and content for Castle Defense Scenarios.
New Enemies: We added a whole menagerie of new enemies to Novia in Release 55, including Light & Dark Unicorns, Child Zombies, Ebon Dawn Cultists, Swamp Reapers and the Atavists of Purity!
and much, much more!
For all the details, please read the entire R55 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun exploring New Britannia!
This week's Update #284 Newsletter is out! Here is a complete list of what's inside...
Build Number 790 June 5 1:15 PM CDT Updates
This week's Update #282 Newsletter is out! Here is a complete list of what's inside...
May 31, 2018 Build Number 785 8:30 PM Updates
Build Number 750 5:00PM Updates
Avatars,
Welcome to the launch of Shroud of the Avatar: Forsaken Virtues (Episode 1)! After a successful Kickstarter and several years of amazing open development with our community we are finally ready to leave Early Access! The launch build (aka Release 52) goes live this Tuesday, March 27, at 10:30 AM US Central Daylight Time (15:30 UTC).
Release 52 is the third, and final, release in which we focused on the current iteration of our Top 10 Priorities for Launch (from Q1 2018 post). Once again, we were able to address almost every single item on that list in some fashion. We made incredibly strong progress on performance, player direction, story polish, enemy behaviors, and UI polish. We also finished more physical goods, including the certificates and runic card. Simultaneous to all of this, we had our launch event and participated in SXSW with a booth and numerous talks.
For all the details, please read the entire R52 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun exploring New Britannia!
This week's Update #272 Newsletter is out! Here is a complete list of what's inside...
This week's Update #271 Newsletter is out! Here is a complete list of what's inside...
This week's Update #270 Newsletter is out! Here is a complete list of what's inside...
This week's Update #269 Newsletter is out! Here is a complete list of what's inside...
Build Number 742 4:30PM Updates
February 27, 2018 Build Number 737 12:00 PM Updates
This week's Update #268 Newsletter is out! Here is a complete list of what's inside...
Build Number 735 12:15PM Updates
Build Number 733 5:30PM Updates
Avatars,
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 51 access for all Early Access backers begins this Thursday, February 22, at 10:30 AM US Central Standard Time (15:30 UTC).
Release 51 is the second release in which we focused on the current iteration of our Top 10 Priorities for Launch (from Q1 2018 post). Once again we were able to address almost every single item on that list in some fashion. We made incredibly strong progress on performance, clarity of direction, new user experience polish, story polish, and UI polish. We also finished more physical goods, including the D&D notes. Meanwhile, we continued to make steady background progress on launch readiness (example: EU data compliance & server monitoring upgrades) and localization. We did all of this while also planning our launch activities around SXSW.
For all the details, please read the entire R51 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun exploring this latest release!
This week's Update #267 Newsletter is out! Here is a complete list of what's inside...
This week's Update #266 Newsletter is out! Here is a complete list of what's inside...
This week's Update #265 Newsletter is out! Here is a complete list of what's inside...
[img=https://scontent-lax3-1.xx.fbcdn.net/v/t1.0-9/27540346_930987013730187_7771440514668338127_n.jpg?oh=3a78b64ddd281214ac5f0471e25a0d33&oe=5ADF1E09][/img] Get your homes ready for the most intense contest yet this year! Over the next few weeks you will have the fun opportunity to show off your hunting heroism, crafting coordination, and trophy triumphs in this new three part contest kicking off today. Adding on to last year’s trophy room contest, we now have the wild boars and updated wolves to make into new trophies! Here’s how the contest will work… PART 1: Hunt down a creature, defeat another player (to get their skull), or catch a fish! PART 2: Craft the trophy from that creature (human skulls come as-is, no preparation needed…) PART 3: Display your trophy triumphs in a single room of a house you have access too! Get started here!
Build Number 725 11:00AM Updates
This week's Update #264 Newsletter is out! Here is a complete list of what's inside...
Build Number 723 4:30PM Updates
Build Number 721 7:30PM Updates
Avatars,
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 50 access for all Early Access backers begins this Thursday, January 25, at 10:30 AM US Central Standard Time (15:30 UTC).
Release 50 is the first release in which we focused on the current iteration of our Top 10 Priorities for Launch. We made incredibly strong progress on performance, improved reward cycles, clearer direction, new user polish, story polish, and UI polish. We also have finished key elements of our physical goods like the cloth map!
For all the details, please read the entire R50 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun exploring this latest release!
This week's Update #263 Newsletter is out! Here is a complete list of what's inside...
This week's Update #262 Newsletter is out! Here is a complete list of what's inside...
This week's Update #261 Newsletter is out! Here is a complete list of what's inside...
This week's Update #260 Newsletter is out! Here is a complete list of what's inside...
This week's Update #259 Newsletter is out! Here is a complete list of what's inside...
Build Number 716 10:00AM Updates
Build Number 715 11:00AM Updates
Build Number 714 10:45AM Updates
Build Number 713 4:45PM Updates
Build Number 710 6:00PM Updates
Greetings Avatars,
We are excited to announce a candidate launch date for Shroud of the Avatar! On Tuesday March 27, 2018 (Release 52), we are planning to launch out of Early Access!
So what does that mean exactly for a game that has been both persistent for over a year and been doing monthly releases for over 4 years? Well, for us it means that we are delivering the list of features, including physical goods, promised during the Kickstarter albeit with a few exceptions and/or replacements (see below). It also means that we are going to grow our community through marketing campaigns
As we have stated previously, we intend to publish quarterly schedule updates detailing our monthly releases and those monthly releases will continue. Even though the goals outlined in these schedules are likely to change somewhat as we react to feedback, we feel it is important to periodically provide you with an updated roadmap.
Our priority continues to be to deliver new content to our backers regularly, so that you can give us feedback that will help us iteratively improve Shroud of the Avatar. This collaborative process continues to benefit the game, and often results in sweeping changes such as the recent polish passes to the user interface. As you have seen in previous releases, the flexibility inherent to this process means that we sometimes push things out, but we also often pull new things in.
Most recently we have been collaborating with our partner Travian to survey our backers on their experience with the game so we can correlate feedback scientifically with the metrics we are collecting in the game. Thank you everyone who has participated, your survey answers have helped guide our Top 10 priorities for launch and our Q1 schedule.
Check out the Q1 2018 Post on the main website to see what's coming up!
Avatars,
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 49 access for all Early Access backers begins this Thursday, December 14, at 10:30 AM US Central Standard Time (15:30 UTC).
Release 49 is the fourth release in which we focused on our Top 10 Priorities for Launch. We continued to make strong progress on load time reductions, story polish, and creation of new scenes. We also created more side quests and tons of other new content, including virtue armor and holiday content.
For all the details, please read the entire R49 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client.
Have fun in New Britannian's latest release!
This week's Update #257 Newsletter is out! Here is a complete list of what's inside...
This week's Update #255 Newsletter is out! Here is a complete list of what's inside...
Build Number 702 3:30PM Updates
Build Number 699 6:30PM Updates
Build Number 697 6:30PM Updates
This week's Update #254 Newsletter is out! Here is a complete list of what's inside...
[img=https://scontent-dft4-1.xx.fbcdn.net/v/t1.0-9/23658703_890278347801054_2301800769172799292_n.jpg?oh=ce5b09fcc8b2bc2c604240b0214fd166&oe=5A90466B][/img] Do you have in-depth knowledge on a feature in the game that new players should know more about? Would you call yourself an expert in a particular field of gameplay? This is your chance to create a valuable how-to video that can be shown to the entire community (and help grow your channel as well!) The ‘Avatar’s Guide to Knowledge and Virtue’ video contest kicks off today. You have from Nov. 17, 2017 to Jan. 15, 2018 to design a walkthrough video for all New Britannians to use as a resource for making their way successfully in the game. When you have a video to submit, please post it in This Thread. You are allowed to edit your posts up until the submission deadline on Jan. 15, 2018 at 11:59 PM CT (Jan. 16 at 5:59 AM UTC). We will be posting all final videos on Portalarium’s YouTube channel in a Playlist after the contest ends. Click here for the details of the contest, including what you can win!
Build Number 695 8:30PM Updates
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/11/SS_BrokenEchoesSilvermine_11022017_A.jpg][/img] Avatars, Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 48 access for all Early Access backers begins this Thursday, November 16, at 10:30 AM US Central Daylight Time (15:30 UTC). Release 48 is the third release in which we focused on our Top 10 Priorities for Launch. We continued to make strong progress on load time reductions, story polish, and creation of new scenes. We also created more side quests and tons of other new content, including virtue armor and holiday content. For all the details, please read the entire R48 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client. Have fun in New Britannian's latest release!
This week's Update #253 Newsletter is out! Here is a complete list of what's inside...
This week's Update #252 Newsletter is out! Here is a complete list of what's inside...
Updates
This week's Update #251 Newsletter is out! Here is a complete list of what's inside...
Updates
Updates
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/10/r47-instructions-1-1024x576.jpg][/img] Avatars, Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 47 access for all Early Access backers begins this Thursday, October 26, at 10:30 AM US Central Daylight Time (15:30 UTC). Release 47 is the second release in which we focused on our Top 10 Priorities for Launch. We continued to make strong progress on load time reductions, story polish, and scene rebuilding. We also created more side quests and tons of other new content, including a whole new set of Make a Difference items. For all the details, please read the entire R47 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client. Have fun in New Britannian's latest release!
This week's Update #250 Newsletter is out! Here is a complete list of what's inside...
This week's Update #249 Newsletter is out! Here is a complete list of what's inside...
This week's Update #248 Newsletter is out! Here is a complete list of what's inside...
Build Number 672 Updates
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/10/halloween-2017-contest-625x352.jpg][/img] BOO! Spooky content abounds in New Britannia this Halloween season, some of old, some of new! Here’s your chance to show it off to the rest of the community in your own unique style! We’re announcing today a two-part challenge of decorating a home or property in a spooky theme, or wearing a themed costume. You can submit an entry for both segments, though you are only eligible to win in one of them. As we get entries, we will announce on social media the latest entries in a Facebook gallery. You will also be able to view the entries as they are posted in the forums. Submit your entries in a single post reply to this forum thread. Deadline to submit is Tuesday, October 24 at 12pm (Noon) CT, so get those spooky ideas started now! Visit the Main Shroud Website for contest details.
October 2, 2017 Build Number 667 Updates
This week's Update #247 Newsletter is out! Here is a complete list of what's inside...
Greetings Avatars,
As we have stated previously, we intend to publish quarterly schedule updates for our monthly releases. Even though the goals outlined in these schedules are likely to change somewhat as we react to feedback, we feel it is important to periodically provide you with an updated roadmap.
Our priority continues to be to deliver new content to our backers each and every month, so that you can give us feedback that will help us iteratively improve Shroud of the Avatar. This collaborative process continues to benefit the game, and often results in sweeping changes such as the upcoming addition of the Outskirts scenes. As you have seen in previous releases, the flexibility inherent to this process means that we sometimes push things out, but we also often pull new things in.
Top 10 Priorities: We keep a running list of our Top 10 priorities at all times that we use when building our schedule and prioritizing where to allocate our team’s resources. We often refer to it when making decisions about the project. While it has a VERY strong influence on what we work on at any given time, it does not mean that we only work on something that is on the list. It just means that if someone can assist with something that will help address an item on the list, then we will make sure they do that first before working on anything else. Sometimes team members cannot assist with anything on our top priorities, so they work on other tasks such as visual polish, combat balance, or content that helps us raise funds.
Until now we have only used this list internally and we have not shared it externally with you, our backers. However, we felt that as we approach launch we definitely should share this list, especially because our current Top 10 list consists of everything that we need to address BEFORE we are ready to launch.
Reduce Load Times: There are a lot of benefits to being a game that is divided up into multiple scenes, including everyone playing on one server and the ability to dynamically update scenes at will. However, being a scene-based game means that our load times MUST be mere seconds or the entire experience of playing the game is destroyed. Right now scene loads can still be over a minute on physical media drives (HDs) and up to 30 seconds even on solid state drives (SSDs). Reducing load times to seconds on both drive types is our number one goal for Q4 because the entire game experience depends on it.
Client Performance (FPS): Once we have reduced load times, we can focus on improving client performance. We will work on improving framerate, minimizing hitching, and lowering the game’s memory footprint.
Improved Reward Cycle: Right now, our reward cycle for play is completely unsatisfying. The loot is infrequent, not exciting, and requires multiple steps to gain a reward (ex. salvaging followed by crafting). We are going to add more immediately gratifying items (artifacts and gear with stats that can be salvaged for unique components). We are also going to slowly increase the amount of resources available in the world while carefully monitoring the game balance. Finally, we are going to add more unique quest rewards, especially items related to the virtues (ex. banners with virtue symbols).
....and more! Read the complete Q4 2017 Post on the main website.
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/09/r46-instructions-v2-1024x576.jpg][/img] Avatars, Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 46 access for all Early Access backers begins this Thursday, September 28, at 10:30 AM US Central Daylight Time (15:30 UTC). Release 46 is the first release where we are starting to truly focus on our Top 10 Priorities for Launch. While we were able to make considerable progress on our targeted work of scene rebuilding, side quest creation, new creature addition, and more, we also began to spend more time on performance than ever before. For all the details, please read the entire R46 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client. Have fun in New Britannian's latest release!
This week's Update #246 Newsletter is out! Here is a complete list of what's inside...
This week's Update #245 Newsletter is out! Here is a complete list of what's inside...
This week's Update #244 Newsletter is out! Here is a complete list of what's inside...
This week's Update #243 Newsletter is out! Here is a complete list of what's inside...
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/08/r45_instructions-625x352.jpg][/img] Avatars, Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 45 access for all Early Access backers begins this Thursday, August 31, at 10:30 AM US Central Daylight Time (15:30 UTC). Release 45 is our first release after reaching the Story Complete milestone last release. We are now able to focus on polishing the game experience. This release, we have rebuilt multiple scenes, added more quests, polished the user interface, and continued to balance combat. For all the details, please read the entire R45 Instructions and Updates Notes post, as well as the linked Instructions and Known Issues within the post to ensure a smooth update to your game client. Have fun in New Britannian's latest release!
This week's Update #242 Newsletter is out! Here is a complete list of what's inside...
Greetings Avatars,
Release 45’s Postmortem Mini-Telethon is going to be Oktoberfest themed in honor of our new Munich, Germany based publishing partners – Travian Games! They will be helping us kick off the livestream. As we announced last month, they are partnering with us to bring Shroud of the Avatar to other regions around the world. Travian Games is lucky enough to be headquartered where THE Oktoberfest happens every year in September, hence our choice of the theme.
Head over to the official Shroud website for details on this upcoming event, including what stretch goals are included, what you can win as prizes, and to send us your gameplay questions!
This week's Update #241 Newsletter is out! Here is a complete list of what's inside...
This week's Update #240 is out! Here is a complete list of what's inside this newsletter...
This week's Update #239 is out! Here is a complete list of what's inside this newsletter...
[img=//d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/07/logo_portalarium_white.png][/img] AUSTIN, Texas, July 31, 2017 — Portalarium®, an Austin, Texas based game developer, and Travian Games, a Munich, Germany based publisher and developer, are pleased to announce today a formal partnership to bring Shroud of the Avatar™, the much-anticipated fantasy role-playing game from legendary game designer Richard “Lord British” Garriott to Europe, South America, Central America, the Middle East and North Africa. Travian Games will be coming on board as a partner immediately as Shroud is moving closer to the game’s commercial launch later this year. “We were looking for the best upcoming MMORPGs in our industry as well as a strong cultural fit, so we are truly excited about the opportunity to work with Richard and the Shroud of the Avatar team on bringing another great game to our community,” notes Lars Janssen, CEO of Travian Games. “Portalarium’s vision is very similar to ours and we believe this is the start of a long-term relationship between our two teams.” “Europe has always been a strong market for the Ultima games so we wanted to be sure we found the very best partner who could who truly understands what we wanted to accomplish with Shroud,” explains Richard Garriott. “Travian Games is that partner because they really understand community and development which has allowed them to build a huge base of millions of players.” To date, backers of Shroud have logged more than three-million hours of game testing, and the latest update, Release 44, now permits backers to complete the entire Episode 1 story, from beginning to end. Shroud of the Avatar, the spiritual successor to Garriott’s Ultima series of fantasy role-playing games, is a “selectively multiplayer” game, and includes a deep story crafted by Garriott and New York Times bestselling author, Tracy Hickman ( Dragonlance series). The game combines a detailed sandbox style Massively Multiplayer Online Role-Playing Game (MMORPG) with a single player narrative mode. With Release 44, players can now complete the paths of Truth, Love and Courage and ultimately discover the secrets of the Shroud of the Avatar. “The story craft is not at an end,” said Garriott. “More side quests and revisions to improve quality, will continue to be added to the game month after month, yet this is the first time the full plot has been playable, and is among the last major milestones needed for a commercial launch later in the year.” The remainder of the game is already in what would traditionally be considered a beta state. There are some skill trees and recipes still needing to be completed, and plenty of balance and debugging remains, but Portalarium is now shifting its team and company into the stance of a publisher as the commercial release approaches. “This marks the 44th monthly release for Shroud of the Avatar,” exclaimed Garriott. “And these updates have occurred on the last Thursday of the month on time, and the servers have had nearly four years of continuous software stability. In Release 45, players actively testing the game will receive the ability to ‘reset’ their story status, and thus be able to get a fresh run through the now completed main quests, without having to start a new character.” Shroud of the Avatar’s original crowdfunded campaign began in 2013. Currently with more than $11.8 million in crowd funding, Shroud is the second highest fully crowd funded game ever. More information about the crowdfunding campaign and the game can be accessed at www.ShroudoftheAvatar.com . Recently Portalarium extended their crowdfunding efforts to include equity crowdfunding using the SeedInvest platform. This allows people to invest in Portalarium while backing the project. To learn more go to www.seedinvest.com/portalarium/series.b . At this year’s Gamescom in Cologne, journalists have the opportunity to interview Richard “Lord British” Garriott and Lars Janssen about the game and the new partnership. Disclaimer: Portalarium is offering securities under Regulation CF and Rule 506© of Regulation D through SI Securities, LLC (“SI Securities”). The Company has filed a Form C with the Securities and Exchange Commission in connection with its offering, a copy of which may be obtained here:https://www.seedinvest.com/portalarium/series.b . About Portalarium Portalarium was formed in September of 2009 in Austin, Texas. The company was co-founded by legendary game developer Richard Garriott, who created Ultima, one of the longest running and most successful fantasy role playing game series ever. The company is currently developing its next game, the crowd funded Shroud of the Avatar. About Travian Games GmbH Travian Games GmbH, based in Munich, is a world-renowned, self-publishing developer of online games. The company offers complex, multi-layered adventure worlds that inspire players with their gaming depth and guarantee long-lasting enjoyment. A motivated team develops and markets online entertainment for all age groups. Travian Games currently services the following games: Crowfall, goalunited Legends,goalunited PRO, Miramagia, Rail Nation, Travian: Legends, Travian: Kingdoms and UnitedGP. They are translated into up to 40 languages and can be enjoyed by fans of long-lasting gaming entertainment all around the world. More information: http://www.traviangames.com Press Release also published on the official Shroud of the Avatar website.
This week's Update #238 is out! Here is a complete list of what's inside this newsletter...
Avatars,
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 44 access for all Early Access backers begins this Thursday, July 27, at 10:30 AM US Central Daylight Time (15:30 UTC).
Forsaken Virtues Story Complete: We have now completed the Path of the Oracle with the introduction of the Destiny Pool, Confluence Chamber, and the final audience with the Oracle. This means that players can now play through the entire Episode 1 story from beginning to end including all three paths of virtue: Truth, Love, and Courage. In Release 45 we will add the Outskirts scene for the Path of Courage (Highvale Outskirts), some additional side quests along the Truth and Courage paths, some visual polish, and of course general bug fixes. That is when we will also provide the story reset token so that players can start the story over while preserving their character.
Dread Artifacts and the Shroud of the Avatar (SPOILERS): As players complete all four paths, they will gain possession of four powerful artifacts. These include the Shroud of the Avatar as well as the three Dread Artifacts: the Bone Steel Crown, the Heart of Sorrows, and the Scepter of Dread. The Dread Artifacts each grant a unique and powerful spell that allows the Avatar to wield great power but over time will require great sacrifices (see details below). The Shroud of the Avatar will visually display the Avatar’s current state of virtue but rumors abound that the Shroud conveys other powers as well…
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/07/dreadartifacts-1024x515.jpg][/img]
New Scenes & Scene Polish: A huge amount of work went into worldbuilding and scene polish this release. We rebuilt the final Colossus map, Grannus Colossus. This, along with the Destiny Pool and the Confluence Chamber, completes the Path of the Oracle. The Hallowed Plains was also rebuilt this release and features an ancient haunted battlefield that is being resettled by Kobolds. Three of the towns along the Path of Truth (Aerie, Jaanaford, and Vertas) were polished to better represent that path. Blood River Outskirts was also polished significantly. Additionally, guards in many scenes will now fine players who are caught stealing.
Rent: Property Owners can now add an additional “Tenant” permission for users of their lot. This permission can be added for any permission level from Guest through Co-Owner, and allows users to securely place items on a lot without fear of losing them. Items placed as a Tenant will be owned by that Tenant and only they may pick them back up off the lot. If a Tenant loses permission for any reason, or the lot contents are sent to the bank due to a house deed change, those items will go back to the Tenant’s bank. Additionally, we have added the ability for permissions to be set on individual doors so that renting can be done room per room (or the entire building).
...and so much more in this release. Click here for the complete Instructions and Game Update Notes!
WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Greetings Avatars,
Traditionally our Telethons have been held quarterly and lasted 12 hours (and in some extreme cases 24 hours!). While these lengthy telethons allowed us to cover a very wide range of subjects, they also led to a bit of meandering at the end due to fatigue (and maybe a bit of overindulgence). Recently we had a much shorter telethon (6 hours) for Lord British’s birthday, discovering that we spent more time answering questions and remained much more focused and alert. Your response was also quite positive in both pledges and feedback after the telethon!
So, starting with Release 44, we are going to experiment with extended Postmortems that are also Mini-Telethons. This will increase the frequency of our telethons to monthly but also keep them short (4 hours). We are confident that this will both allow us to focus more time on development while at the same time provide a higher frequency of direct interaction with you, our community.
Since this is a shorter telethon we want to make sure as many people can participate in the stretch goals. We are going to extend the amount of time that your purchases can be eligible for the stretch goals to be 12 hours from 12:00 PM CDT to Midnight. NOTE: We will still stop tracking towards stretch goals at the end of the telethon at 7:00 PM CDT, but everyone will have another 5 hours to spend $5 to get the stretch goals.
We hope you find this change an improvement!
Head over to the official Shroud website for details on this upcoming event, including what game items are expiring, what you can win as prizes, and to send us your gameplay questions!
This week's Update #237 is out! Here is a complete list of what's inside this newsletter...
This week's Update #236 is out! Here is a complete list of what's inside this newsletter...
Get those eye popping video ideas ready, Avatars! Like last year’s trailer design contest, this is your chance to show that Shroud of the Avatar is both the game, and community, that new players will want to play to launch and beyond.
The ‘Welcome to New Britannia’ Community Trailer Contest kicks off!
You have from July 13, 2017 (Now) to August 18, 2017 (11:59 PM CT) to design a video trailer for all New Britannians to admire. Capture shots of key city districts, bustling player-owned towns, luxurious houses, intense combat, majestic outdoor scenes, crafting valuable goods, or any of the other amazing features of our game that you think will help sell the game to other players.
Visit the official website for contest details and to submit your entry!
This week's Update #235 is out! Here is a complete list of what's inside this newsletter...
[img=//d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/07/free_trial_wide.jpg][/img] We are excited to announce the third test of our Free Trial Test system, running live now through July 26! This will be the longest test so far of the system so that we can gather even more data on uptake, drop-off, conversions, etc. If you know anyone who would like to try the game for free, then send them to the Download page. These tests are invaluable for us in order to improve the New User Experience and the Free Trial System itself. Free Trial Test access during the game’s current Early Access period allows you to play the entire game in any of the Online modes with a few key differences in game play:
This week's Update #234 is out! Here is a complete list of what's inside this newsletter...
Build Number 617, 6PM
Greetings Avatars,
As we have stated previously, we intend to publish quarterly schedule updates for our monthly releases. Even though the goals outlined in these schedules are likely to change somewhat as we react to feedback, we feel it is important to periodically provide you with an updated roadmap.
Our priority continues to be to deliver new content to our backers each and every month so that you can give us feedback that will help us iteratively improve Shroud of the Avatar. This collaborative process continues to benefit the game, and often results in sweeping changes such as the upcoming addition of the Outskirts scenes. As you have seen in previous releases, the flexibility inherent to this process means that we sometimes push things out, but we also often pull new things in.
Performance: One of our biggest priorities for the third quarter will be to improve performance. A significant portion of each release will be spent on improving client stability, framerate, memory usage, and load times.
New User Experience (NUE): Another large priority for the third quarter will continue to be about improving the new user experience. These efforts will include adding the final two Outskirts maps and polishing the User Interface.
Story Complete: Our goal is to complete the story no later than the end of Q3 (most of it will actually be done in R44 minus one Outskirts map), so story efforts in Q3 will be focused on finishing the Path of the Oracle (aka the finale) as well as polishing the paths of Truth and Courage (including adding side quests along those two paths), and refining the last two Outskirts map. Since the story will be complete in Q3, we plan to allow all players to make a one-time-only reset of the story status for their character (so they can start fresh with their current character) at some point during Q3.
To repeat what I said in the Q1 post:
“We believe that we have reached the final 20% of development before Commercial Release, at which point we will transition out of Early Access. The next two quarters will be the most exciting and challenging times for the project so far. This will be when we get the final features and content in the game and make the last important balance changes. The changes will be fast and furious, and they may occasionally be hard to understand when you become accustomed to the way things were before. Please trust that we firmly believe that every change we make is best for the long term health of the project.”
As always, all dates, durations, and deliverables are subject to change as we adjust our designs based on direct feedback from you, our backers.
RELEASE 44, July 27, 2017
Avatars,
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 43 access for all Early Access backers begins this Thursday, June 29, at 10:30 AM US Central Daylight Time (15:30 UTC).
Release 43 contains both a huge amount of new content and a major improvement in performance that will generally improve everything about playing the game (and I do not exaggerate). Framerates have been improved in every scene, doubled in some! This really will make playing the game feel so much better in every way. Additionally, one of our biggest and most complicated scenes ever, Blood River Outskirts, goes live this release. Three scenes got completely rebuilt and four more scenes got major polish passes. Finally, we are expanding the mail system to allow player-to-player mail as well as expanding and balancing the Offline Economy!
On top of all this new content, we also launched our SeedInvest Crowd Equity campaign to raise funds for our commercial launch later this year. Speaking of later this year… stay tuned tomorrow for our Q3 Schedule Update to find out what we will be working on for the next three releases!
Performance: The programming team spent three weeks focusing most of their efforts on improving performance. We looked at every aspect of how we run the game to find everything that could be changed to improve performance. We are happy to report that we made significant progress! Frame rate is getting very close to where we want it to be, and is now almost double where it was previously (our long term goal is 30 fps on minimum spec. computers playing in Ardoris). Load times are also better, but there is still more work to be done.
Story: The Path of the Oracle continues to expand greatly with two more Colossus scenes: Sequanna Colossus & Boreas Colossus. We have also improved the Path of Truth by adding Blood River Outskirts, which is the zone that new users are sent to directly after Blood River Massacre. This scene makes extensive use of the Factions system introduced in Release 42. We are also now directing players to move back and forth between the three paths so that their level stays on pace with the challenge of each path. Additionally, several scenes were rebuilt, polished or expanded, including Celestis, Libris Ruins, Graff Gem Mines, Isle of Storms, and Crypt of the Avatar.
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/05/sequanna_colossus_05-625x342.jpg][/img]
Offline Economy: Merchants in Offline Mode now have a different “Buy Price” for player-crafted items than merchants in Online Mode. This allows players to sell crafted goods for a profit to NPC merchants in Offline Mode. Additionally, Merchants in offline mode now have an additional stock list that will eventually include all items from the Add-On Store, Pledges, Bundles, etc. In Release 43 many of those items are now listed for sale and more will be added over time.
Click here for the complete Instructions and Game Update Notes.
WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
This week's Update #233 is out! Here is a complete list of what's inside this newsletter...
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/01/SotA_2016_Winter_Fireworks_small.jpg][/img] Avatars, get ready for a birthday bash like no other! Today, we are announcing a special mini-telethon around Lord British’s birthday! Event begins on July 6th and runs from 3-9pm CT. Lord British’s birthday is on July 4th, a couple of days before the telethon. Telethons are livestreamed on Twitch and include a complete schedule of developer Deep Dives, answers to your gameplay questions, community activities, prize giveaways, sales on items, and more! Celebrate with the community as the telethon approaches in one of the many soon-to-be-announced party contest celebrations! For complete telethon details, including prizes, developer Q&As, flash sales, and cool new stretch goal items, visit the main Birthday Bash Telethon Announcement on the official website.
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/06/contest_rockme_party.jpg][/img] Get your party spot ready for a contest that’s sure to wow all the guests! Over the next two weeks, you will have the opportunity to show off your party hosting skills in today’s contest – Rock Me Avatarus – Party Showcase Contest. Contest begins now and runs until 12pm (Noon) CT on July 5th, a day after Lord British’s birthday on the 4th! While we encourage you to take screenshots with a full party scene, you don’t need individuals attending in order to submit and win, though we do encourage you to invite the community to fill up the space! If the spot is decorated really well with a fun party theme and the bar/dance floor/whatever space is empty, please still submit an entry. Examples of some party themes include: dances, holidays (such as Halloween), a classic bar scene, birthdays, cultural (including marriages and other similar celebrations), seasonal, midnight rave, pool party, etc. etc. Get all the details and enter into the contest HERE!
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/06/reddit_ama_june20_2017b.jpg][/img] Get your Qs ready for next week’s AMA! Richard “Lord British” Garriott and other team members will be hanging out on Reddit on Tuesday, June 20th from 11am-2pm EDT to chat with you. We will announce the AMA link on /r/SotA_Official which will point to the discussion. We are focusing this AMA on questions related to the equity crowdfunding campaign currently running through SeedInvest, though will take questions about the game’s development. Please know that we will do our best to get to as many questions as possible, but we may not be able to answer everything in the time allotted. Thanks Shroud of the Avatar redditors for allowing us to promote the AMA! We can’t wait to have a great chat with you.
This week's Update #232 is out! Stick around for next week's Reddit AMA, read about updates to our SeedInvest campaign, see a new uncloned scene, check out the new Arabella NPC art...
... and we're headed to Comic-Con next month!
Here is a complete list of what's inside this newsletter...
[img=//d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/06/webinar_slide_social.jpg][/img] Yesterday we held a Webinar about our equity crowdfunding campaign through SeedInvest. Many questions by the community were answered after Richard "Lord British" Garriott gave a brief introductory presentation. To watch the recording, sign in here: https://register.gotowebinar.com/register/2735149906524740355 Stay tuned next week for another exclusive Q&A with Richard and our team, but this time on Reddit!
This week's Update #231 is out! Get another look at Libris Ruins in a new video, learn more about the Colossi and Titans, read an interview with Richard Garriott, check out all of the cool in-game emotes on sale this weekend, and more! Here is a complete list of what's inside this newsletter...
The Summer Telethon was a success, thanks to all of you that make this game possible! Here is a complete list of what's inside this newsletter...
Greetings Avatars, Shroud of the Avatar is at a very exciting time in development. As you know, we are in the process of putting the finishing touches on the story, polishing the new user experience, and a host of other efforts to prepare the game for a commercial launch of Episode 1 – Forsaken Virtues later this year. We are forever grateful to our backers who have helped us to reach levels of support that we never dreamed of having. That support has brought Shroud of the Avatar to where it is today. And with a commercial launch now in sight, it’s time to focus more on marketing and user acquisition as we scale up our player base and the service. As part of that effort, we are transitioning from being exclusively a developer to also being a publisher. This means we need to begin focusing on marketing and user acquisition, as we scale up users and the service. These efforts of course require funds beyond just development. This has led us to this moment where for the first time we get to offer you the chance to invest in Portalarium through the power of Equity Crowdfunding (aka Regulation CF). To learn more about how you or someone you know can be part of our future, please visit the SeedInvest website. Sincerely, Lord British and the Portalarium Team *Disclaimer: Portalarium is offering securities under Regulation CF and Rule 506(c) of Regulation D through SI Securities, LLC (“SI Securities”). The Company has filed a Form C with the Securities and Exchange Commission in connection with its offering, a copy of which may be obtained here: https://www.seedinvest.com/portalarium/series.b
Release 42 is live! Here's just some of what's been included in this release:
Build Number 612, 4:30PM Fixes
Build Number 610, 8:30PM Fixes
Avatars,
Thank you for being a loyal backer of Shroud of the Avatar. Release 42 access for all Early Access backers begins this Thursday, May 25, at 10:30 AM US Central Daylight Time (15:30 UTC).
Release 42 (R42) is another significant step forward in progress with a staggering amount of new content as well as a ton of balance and polish. The Path of the Oracle is finally revealed, along with the Oracle herself, starter scenes have seen an amazing amount of polish, more gear can be placed as decorations, Mail is seeing its first iteration, many weapon decorations are now able to be placed on both walls and floors, combat got lots of balancing including additional functionality for Locked Decks and adjustments to Experience Decay, and enemies have been beefed up with new abilities and smarter behaviors!
The Path of the Oracle: For intrepid Avatars that have succeeded in the Paths of Love, Truth, and Courage, an audience can be sought with the Oracle herself. What awaits as you approach her throne in the heart of Brittany? R42 will set the Avatar upon the final path to untangle the meaning of the Dire Prophecies and discover the Avatar’s purpose in New Britannia.
Starting Scene Polish: We have continued to focus on steady improvements to the new user experience by polishing the three primary starter scenes: Battle of Solace Bridge, Blood River Massacre, and Battle of Highvale. Players exploring these scenes for the first time will experience significant improvements to quest flow, task management, NPC behaviors, Points of Interest, and enemy encounters.
Decoration Additions and Improvements: We have expanded the list of available decorations this release to include nearly 120 pieces of gear that can now be placed as decorations. This includes all Chain, Plate, Bone, Clockwork, and Founder’s Heavy Armor sets as well as many equipable offhand items and miscellaneous cloth gear missed in R41. Additionally, many weapon decorations can now be placed on BOTH walls and floors, rather than just one or the other. We are also introducing Ceiling decorations in the form of chandeliers and hanging light decorations. We are excited to see how players will use this improved flexibility to decorate their homes in a variety of new and interesting ways!
Mail: It’s finally here! After countless feature requests, we’re excited to show off the initial iteration of our Mail system. With Release 42, players will be able to receive mail notifications based on vendor transactions. When a vendor item is sold, expired, or removed, players will receive mail that notifies them of the event. The mail will also include the proceeds or refund from the transaction. Mail can be accessed at mailboxes, which are located at all banks throughout New Britannia. Mailboxes can also be crafted and placed at your house. Work is ongoing to eventually allow players to send mail to each other in future iterations.
Combat Balance: Significant improvements were made to combat systems in R42. Locked Decks now support the successive use of the same skill/spell based on the number of available glyphs determined by skill level. This will be balanced with the addition of a new Locked Deck “Heat” system, which will build up after rapid use of the same skill and cause increased focus consumption. Noteworthy changes have also been made to Experience Decay and Boss Loot tables.
Enemy AI: A lot of work this release has gone into fleshing out enemy AI behaviors, as well as arming enemies with new abilities. Most mages will now have an increased arsenal of spells, including roots, buffs, debuffs, and teleportation. Additionally, enemies will no longer stand idly by as their friends are attacked or killed. Most NPCs will now properly react, panic, and investigate the area of the kill and actively search for the aggressor.
Click here for the complete Instructions and Game Update Notes.
WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
This weekly update is chock full of news! A complete list of what's inside...
This weekly update is chock full of news! A complete list of what's inside...
[img=//d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/04/Free_Trial_610px.png][/img] We are excited to announce the third test of our Free Trial system, running live now through May 31! This will be the longest test so far of the system so that we can gather even more data on uptake, drop-off, conversions, etc. If you know anyone who would like to try the game for free, then send them to the Download page. These tests are invaluable for us in order to improve the New User Experience and the Free Trial System itself. Free Trial access during the game’s current Early Access period allows you to play the entire game in any of the Online modes with a few key differences in game play:
This weekly update is chock full of weapons and other items to show you! These are the items that we've already achieved as stretch goals for the Spring Telethon, as well as what's coming up in the Summer Telethon.
Tons more news is included in the update! A complete list of what's inside...
May the Fourth, 2017 Build Number 602, 12:30PM Patch Notes:
Build Number 601, 12:00PM Patch Notes:
Build Number 600, 12:00PM Patch Notes:
Play Release 41 Now! Also mentioned in this week's update, check out the changes to the Moondials, get an update on upcoming new scenes, R40 raffle winners have been announced, and a bunch of other news!
A complete list of what's inside the update...
Build Number 595, 10:30AM Patch Notes:
Build Number 594, 2:30PM Patch Notes:
WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Avatars,
Please read this entire message, as well as the linked instructions and known issues.
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 41 access for all Early Access backers begins this Thursday, April 27, at 10:30 AM US Central Daylight Time (15:30 UTC).
Release 41 (R41) is another leap forward in progress with an incredible amount of new content (5 new scenes!) as well as a ton of balance and polish. The Path of Truth is now playable from beginning to end, including the twisted Halls of Artifice, Solace Bridge Outskirts now eases new players into the game at a much better pace, more gear can be placed as decorations, combat got lots of balancing including Taming, and Localization has resumed.
Truth and Artifice: The Path of Truth is now playable to completion with the addition of the Halls of Artifice. In this single-player, plot-driven experience, the avatar will delve into the mystery of why the satyrs of Elysium are welcoming pilgrims into a life of bliss... Of course, I am sure that a place called Artifice along the Path of Truth would not be filled with lies, right?
Verdantis Mines: The Verdantis Mines are in the northern tip of the Mariah Mountains in the Verdantis region which can be found in the northwest of Novia. The elves of the region have been mining these mountains for many years and recently they broke through to an ancient underground city full of rich ore nodes and other treasures. Unfortunately, it is also full of undead and, in its deepest places, Fire Elementals. The Verdantis Mines started as a clone of Graff Gem Mines but has been completely rebuilt for Release 41. Based on feedback received regarding resources in Serpent’s Spine Mines, we have increased the ore resource node counts as part of the scene unclone.
The Fall: No one is quite sure who built this mysterious dungeon beneath Blood Bay, but it is filled with an incredible array of dangers and rewards. The Fall gets its name from the giant vertical open space that defines the middle of the dungeon with crisscrossing bridges and elevators. This dungeon is an Open PVP area, so enter at your own risk!
Kas Ruins: The Kas Ruins are one of the six ruined cities found in Novia that date back to the period in Novian history in which the Obsidian Order rose to power. (As described in the Sword of Midras prequel novel by Tracy Hickman and Richard Garriott). The exact history of some of these cities has been lost to time, but it is rumored that some of them may have been abandoned even before the rise of the Obsidians. Kas is the site of the ruins of an ancient Paladin fort high atop a mountainside. At the foot of the mountain is an abandoned village with a small graveyard. The entire area has become overrun by the undead. Kas started as a clone of the Opalis Ruins, but has been completely rebuilt this release to have a unique layout and visuals. Like all the other Ruins and Shardfalls, this is an Open PVP area so we are expressly focusing on being sure the map has interesting setups for PVP conflict, with plenty of space for hiding, escaping, ambushing, and skirmishing.
Rhun, Kas, Dysborg, & Midras Ruins Vaults: There are six ruined cities found in Novia that date back to the period in Novian history in which the Obsidian Order rose to power. (These were first described in the "Sword of Midras" prequel novel, by Tracy Hickman and Richard Garriott). The exact history of some of these cities has been lost to time, but it is rumored that some of them may have been abandoned even before the rise of the Obsidians. These ruins include Opalis, Libris, Rhun, Midris, Kas, and Dysborg. Deep beneath these ruins lie Underground Vaults that rumors hint are somehow linked to the Dire Prophecies. Rumor also has it that the vaults are not only connected to the ruins above, but also the vast underground network of dungeons and sewers that crisscrosses Novia below. In Release 41, the Vaults beneath Rhun, Kas, Dysborg, and Midras are now connected.
Solace Bridge Outskirts: For several years now our backers have been providing us feedback that the first few hours of our game have several major issues. Those issues include too many loading screens, scenes that are too small, and starting towns that include player housing/vendors. As we shift our focus to improving the New User Experience (NUE), and as we are able to measure new player progress through events like our recent free trial, we realize that we must address these issues sooner versus later. As we announced during the Spring Telethon, our solution to this is to add three new maps to the game that we are calling "Outskirts." These scenes will be very close to the three starting scenes and players will go directly there after finishing those starting scenes. Outskirts will be very large scenes, similar in scope to some of our recent big scenes like Blood Bay. This will allow them to be large enough that players can base themselves in a single scene for adventuring, resupply for their first couple of hours without having to go through multiple scene loads, or having to use the Overworld. Each scene will have a small outpost that will include some shopkeepers, trainers, crafting stations, and a few quest givers (and no player housing!). The scenes will also include plenty of adventuring areas (forests, ruins, bandit camps, etc.). Our first Outskirts scene is Solace Bridge Outskirts. It is downriver from Solace Bridge where the Solace River meets the ocean. The small army that was defeated at Solace Bridge has retreated here and sent the villager refugees to Soltown. They have made camp in a ruined tower overlooking the swampy shoreline. However, they are not getting to rest in their retreat, for a nearby bandit camp is preying on them, stealing supplies. Plus, across the river lie the ruins of an ancient village infested with the very undead they just retreated from! NOTE: This the first iteration of the scene and it contains 6 quests. We plan to add at least one more quest and do a few polish passes on this as we get data on players using the scene.
Combat Balance: Improving balance in combat was a major focus for Release 41. We made major improvements to Taming, Summoned Creatures, the entire Bludgeons combat school, creature resistances, and more. We also added two new Moon Spells, new weapons, and our first new ranged weapon since ranged combat was introduced: Crossbows.
Information Button: We have added an information button “?” to many of our interfaces that when clicked on brings up a window containing more information about that interface and/or the system that interface interacts with. This text often replaces the pop-up tutorial text (and often uses that same text).
Decorations: What you can decorate your home with got yet another dramatic expansion this release with over 200 new pieces of gear now placeable as decorations. This includes all shields, tools, and headgear (as well as some additional weapons). We also expanded the Patterns/Reshaping system to work with decorations so that custom covers may be applied to books.
Localization: We are very excited that localization has started again with our amazing international community using the Zanata platform.
And much more including more weapons, wearable backpacks, more furniture, tons of bug fixes, new crafting recipes, UI polish, etc.! Click here for the complete R41 Instructions
[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
Meet the Oracle and Grannus of the final story in this week's Update of the Avatar #224!
Also in the update, Spring Telethon weapons are revealed, new outskirts details posted, a trophy room contest kicks off, and a bunch of other news!
A complete list of what's inside this update...
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/04/trophy_contest.jpg][/img] Get your houses ready for the most intense contest yet this year! Over the next several weeks, you will have the fun opportunity to show off your hunting heroism, crafting coordination, and trophy triumphs in this new three part contest kicking off today. PART 1: Hunt down a creature, kill another player (to get their skull), or catch a fish! PART 2: Craft the trophy from that creature (human skulls come as-is, no preparation needed…) PART 3: Display your trophy triumphs in a single room of a house you have access too! WINNERS & PRIZES Prizes will be awarded on a tier basis:
This week's Update of the Avatar #223 recaps the R40 Postmortem Livestream and your questions!
A complete list of what's inside this update...
[img=//d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/04/Free_Trial_610px.png][/img] We are excited to open up our second test of the Free Trial System! This latest trial begins now and will end on April 10. If you know anyone who would try the game for free, please send them to the Download Page. These tests are invaluable for us in order to improve the New User Experience (NUE) and the Free Trial System itself. Free Trial access during the game’s current Early Access period allows you to play the entire game in any of the Online modes with a few key differences in game play:
This week's Update of the Avatar #222 features new screenshots of The Making of Solace Bridge Outskirts!
Also in the update, we've got a new Free Trial Test kicking off this weekend, the R40 Postmortem next Tuesday, the Summer Telethon, new jobs here at Portalarium, and more!
A complete list of what's inside...
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 40! How to Play instructions and game update notes on Release 40 are available here. April 7, 2017 Build Number 587, 6:00PM Fixes:
[img=//d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/04/Free_Trial_610px.png][/img] We are excited to open up our second test of the Free Trial System! This latest trial begins now and will end on April 10. If you know anyone who would try the game for free, please send them to the Download Page. These tests are invaluable for us in order to improve the New User Experience (NUE) and the Free Trial System itself. Free Trial access during the game’s current Early Access period allows you to play the entire game in any of the Online modes with a few key differences in game play:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 40! How to Play instructions and game update notes on Release 40 are available here. April 6, 2017 Build Number 586, 12:30PM Fixes:
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/04/summer_telethon_2017_v3.jpg][/img] Avatars! Get ready to soak up the summer sun with us. Today, we’re announcing the Summer Telethon 2017 Part 1! Telethons are livestreamed on Twitch and include a complete schedule of developer Deep Dives, answers to your gameplay questions, community activities, prize giveaways, sales on items, and more! Summer “Hot Air” Expirations Sale Begins In honor of the waves of hot air that will be blowing over us this summer we are expiring all of our hot air Aeronaut items. At Midnight CST, May 31, 2017 (5:00 UTC, June 1, 2017), we are expiring the following content from the Add On Store (and the in-game Crown Merchants). This means that these items will no longer be available at all after this date. Before the following items expire for good, we have put them on sale at approx. 20% off*. Check out what’s now on sale:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 40! How to Play instructions and game update notes on Release 40 are available here. April 5, 2017 Build Number 585, 12:30PM Fixes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 40! How to Play instructions and game update notes on Release 40 are available here. April 4, 2017 Build Number 584, 11:15AM Fixes:
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/04/hangout_apr11.jpg][/img] We have been extremely happy with the community’s reaction to Release 40 so far, and want to hear more of your valuable feedback! Join us Tuesday, April 11th at 3:00 PM Central (20:00 UTC) on Twitch for our monthly Hangout of the Avatar. We will be answering your questions and looking ahead at what’s on the development schedule in Q2 2017! Once you get a chance to check out Release 40, post your questions in the main announcement's comment section linked here. Only one post submission per player please, and keep questions to 3 or less. This will allow us to get to as many questions as possible. As always, we will be giving out rare artifacts of immense power and glory. For a chance to win an artifact, or to speak your voice on the latest game changes, be in Discord chat during the livestream. There will be multiple chances to win throughout the broadcast! Follow @ShroudofAvatar to keep updated as the postmortem approaches!
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 40! How to Play instructions and game update notes on Release 40 are available here. April 3, 2017 Build Number 583, 11:30AM Fixes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 40! How to Play instructions and game update notes on Release 40 are available here. March 31, 2017 Build Number 582, 6:00PM
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 40! How to Play instructions and game update notes on Release 40 are available here. March 31, 2017 Build Number 581, 12:00PM
Greetings Avatars,
As we have stated previously, we intend to publish quarterly schedule updates for our monthly releases. Even though the goals outlined in these schedules are likely to change somewhat as we react to feedback, we feel it is important to periodically provide you with an updated roadmap.
Our priority continues to be to deliver new content to our backers each and every month so that you can give us feedback that will help us iteratively improve Shroud of the Avatar. This collaborative process continues to benefit the game, and often results in sweeping changes such as the upcoming addition of the Outskirts scenes. As you have seen in previous releases, the flexibility inherent to this process means that we sometimes push things out, but we also often pull new things in.
New User Experience (NUE): A large priority for the second quarter is going to be improving the new user experience. For several years now, our backers have been providing us feedback that the first few hours of our game have several major issues. Those issues include too many loading screens, scenes that are too small, overloading the user with too many options, and starting towns that include player housing/vendors. As we shift our focus to improving the New User Experience, and as we are able to measure new player progress during events such as our recent free trial, we realize that we must address these issues sooner rather than later.
As we announced during the Spring Telethon, one of our solutions to these issues is to add three new maps to the game that we are calling "Outskirts." These scenes will be very close to the three starting scenes, and players will go directly there after finishing those starting scenes. Outskirts will be very large scenes, similar in scope to some of the recently added big scenes like Blood Bay. Each Outskirt scene will have a small outpost that will include some shopkeepers, trainers, crafting stations, and a few quest givers (and no player housing!). The scenes will also include plenty of adventuring areas (forests, ruins, bandit camps, etc.). The large scale of the Outskirts, as well as the variety of experiences and services that they provide, will allow new players to base themselves in a single scene for adventuring and resupply for their first couple of hours of gameplay without needing to go through multiple loading screens or needing to use the Overworld.
In addition to Outskirts, we plan to improve the new user experience by delaying more advanced features until later in the game (which we began doing in Release 40). We also plan to implement Contextual Help, Improved Tutorial Systems, and a Polished Skill Training Interface.
Polish: In addition to the focus on the first few hours of gameplay, Q2 will include a lot of work on polishing the overall experience of playing Shroud of the Avatar. A large focus of this work will be on performance and stability, which is why you may see fewer new features than in previous quarters as you scan the list below. However, we will be adding some new features that are aimed at polishing the game. These include Mail, Looking for Group, and a Raid System. Additionally, continual passes will be made each release to address overall balance issues, especially in the first few hours of game play.
Story Complete: Our goal is to complete the story by Release 44 (July), so story efforts in Q2 will be focused on bringing the Paths of Truth and Courage to a playable and polished state. We also plan to unveil the game’s Finale. Since the story will be complete in R44, we plan to allow all players to make a one-time-only reset of the story status for their character (so they can start fresh with their current character) in Release 44 (July).
To repeat what I said in the Q1 post:
“We believe that we have reached the final 20% of development before Commercial Release, at which point we will transition out of Early Access. The next two quarters will be the most exciting and challenging times for the project so far. This will be when we get the final features and content in the game and make the last important balance changes. The changes will be fast and furious, and they may occasionally be hard to understand when you become accustomed to the way things were before. Please trust that we firmly believe that every change we make is best for the long term health of the project.”
As always, all dates, durations, and deliverables are subject to change as we adjust our designs based on direct feedback from you, our backers.
RELEASE 41, April 27, 2017
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 40! How to Play instructions and game update notes on Release 40 are available here. March 30, 2017 Build Number 577, 1:15PM Fixes:
WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Avatars,
Please read this entire message, as well as the linked instructions and known issues.
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 40 access for all Early Access backers begins this Thursday, March 30, at 10:30 AM US Central Standard Time (15:30 UTC).
Release 40 is full of so many important changes that it is hard to know where to begin! The Obsidian Cabalists are now spreading their vileness throughout New Britannia, weapons can now be placed as decorations, we have shifted more of our focus to improving the new user experience (NUE), there are tons of new patterns (both in-game and out), and we finally upgraded to Unity 5.5 (which should address some major AMD issues).
New User Experience & User Interface Polish: We are now shifting a large amount of our effort towards improving the New User Experience. For several years, our backers have been providing us with feedback about the NUE. For example, our backers have pointed out that having to open the journal to view their active tasks/quests feels cumbersome, and that we overload the player with too many options at the beginning of the game (too many skills, too many different hotbars, etc.). This feedback has been affirmed by metrics gathered during our recent Free Trial. In R40, we have implemented improvements for both these issues as well as other improvements to the NUE. There is now an on-screen task list, we start players with fewer skills, we now delay introducing the player to some more advanced features until later in the game, and we have begun integrating SotA Map into the game client to aid with navigation.
Obsidian Cabalists: These vile beings who follow the Anti-Virtues will now be laying siege to towns throughout Novia, including Player Owned Towns that harbor devotionals to the Virtues! Each Cabalist dons a unique hood artifact bearing the symbol of their anti-virtue, and also wields a unique weapon artifact. These artifacts, along with Cabalist Robes and Cabalist Plate Boots, can be looted from Cabalists if you manage to defeat them. Players can then choose to either wield the Vile artifacts or salvage them for patterns that can be applied to other equipment.
Obsidian Cabalist Vile Weapons: Each Cabalist wields a unique artifact weapon made from Obsidian and bearing their anti-virtue symbol. We made sure that each weapon type (including shield) was represented so that players would have a chance to get a weapon of the type they favored.
Rhun Ruins: The Rhun Ruins are one of the six ruined cities found in Novia that date back to the period in Novian history in which the Obsidian Order rose to power. (As described in the Sword of Midras prequel novel by Tracy Hickman and Richard Garriott). The exact history of some of these cities has been lost to time, but it is rumored that some of them may have been abandoned even before the rise of the Obsidians. Rhun was a city devoted to Compassion but has since been overrun with the undead. It is located in the Drachvald region in the northeast of Novia. Rhun started as a clone of the Dysborg Ruins, but was completely rebuilt this release to have a unique layout and visuals. Since this is an Open PvP scene (as are all the Ruins) we expressly focused on being sure the map has interesting setups for PvP conflict, with plenty of space for hiding, escaping, ambushing, and skirmishing.
Serpent's Spine Mines: The Serpent’s Spine Mines are located in the northern end of the Serpent’s Spine mountain range in the North Paladis region of Novia. Kobolds have ranged farther east than normal to exploit the rich ore veins and crystal deposits in this vast mine. This is one of our most vertically oriented mines to date with a large central chamber featuring deep vertical shafts, elevators, and mine carts. This scene started as a clone of Graff Gem Mines but was completely rebuilt in Release 40. We also relocated these slightly to the south so they are actually in the Serpent’s Spine Mountains!
Skrekk: The capital of the Kobold empire is now populated with City Kobolds, and King Korabar now has his own unique art and animations!
Town Sieges: There is now much better messaging about stage completion (e.g. flags next to each catapult disappearing when the catapult has no engineers) and lifting the siege (namely, a UI messaging stating the current state of the siege). Additionally, placed Devotionals in NPC towns and Player Owned Towns now attract Sieges...so watch out!
New Weapons and Shields: In addition to the Cabalist gear we added other new weapons and shields to the game including a Khopesh (curved Egyptian style sword), Kobold Electric Axes, Norgard Axes, Heater Shields, and Bucklers.
100+ New Patterns: We added over 100 new patterns to the game including in game patterns that can be salvaged from looted gear like the Obsidian Vile Weapons.
Weapons as Decorations: We started in Release 39 with making equippable items decorations using the musical instruments as our first test. In R40, we are going bigger and now almost all weapons can now be placed in your home as decorations.
Magic Visual Effects Polish: We have begun a major polish pass on the visual effects on all magical spells starting with the lowest level spells and working our way upwards. R40 spells polished include Fire Fist, Fire Arrow, Ice Arrow, Ice Fist, Ice Arrow, Stone Fist, and Searing Ray.
Unity 5.5: We have finally upgraded to the latest version of Unity. This should result in better overall performance and numerous fixes to longstanding issues including the longstanding AMD incompatibility!
And much more including more player outfits, tons of bug fixes, new crafting recipes, UI polish, combat balance, etc.! Click here for the complete R40 Instructions
[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
In this week's update, get a first look at some of the Obsidian Cabalist Vile Weapons that are about to make their first appearance in the game next week in Release 40! A complete list of what's inside this update...
Missed the Spring 2017 Telethon? We now have the recording up on YouTube! Also in this week's update, explore the Making of Kas Ruins. A complete list of what's inside...
City Kobold Weapons and Obsidian Cabalist Wearables dominate this week's Update of the Avatar #218!
A complete list of what's inside...
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 39! How to Play instructions and game update notes on Release 39 are available here. March 10, 2017 Build Number 572
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 39! How to Play instructions and game update notes on Release 39 are available here. March 3, 2017 Build Number 571, 9:00 PM
Obsidian Cabalists wield their anti-virtues in this week's Update of the Avatar #217! Also in the update our Free Trial Test, Storing/Moving a Decorated Lot, the Making of Undeground Vaults, 20% Patterns weekend sale, and more!
A complete list of what's inside...
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 39! How to Play instructions and game update notes on Release 39 are available here. March 3, 2017 Build Number 568, 11:30 AM
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 39! How to Play instructions and game update notes on Release 39 are available here. March 2, 2017 Build Number 567, 11:00 AM
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 39! How to Play instructions and game update notes on Release 39 are available here. February 28, 2017 Build Number 566, 5:30 PM
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 39! How to Play instructions and game update notes on Release 39 are available here. February 27, 2017 12:00 PM
Another game patch has made its way to Release 39! In addition to the patch notes, How to Play instructions on this release are available at shroudoftheavatar's website. Build Number 563, 7:30 PM CST
Welcome to Release 39! In this week's update, see what's all in this latest release, check out upcoming scenes, new lot deed raffle winners announced, a new weekend flash sale on homes and basements, and more!
A complete list of what's inside...
Another game patch has made its way to Release 39! In addition to the patch notes, How to Play instructions on this release are available at shroudoftheavatar's website. Build Number 561, February 24, 2017 at 12:00 PM
There is a bug that causes you to lose your Eternal Pattern when attempting to Reshape. Until you hear from us that this issue is resolved DO NOT use Eternal Patterns! If you have lost an Eternal Pattern due to this bug please submit a support ticket to support@portalarium.com and we will replace it as soon as we can. UPDATE: 8:20 PM We have now fixed the issue
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 39! How to Play instructions and game update notes on Release 39 are available here. February 23, 2017 Build Number 559, 5:00 PM Fixes:
WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Avatars,
Please read this entire message, as well as the linked instructions and known issues.
Despite February being a short month and therefore Release 39 being a short release, we have a ton of new content in this release; including more story, new scenes, and major new systems such as Patterns, Town Blessings, and Magic Movers!
Path of Courage Polish: Various changes were made to the Path of Courage, including new NPC conversations in Valhold, proper journal/task support for the ending sequence, and experience rewards for finishing the Path of Courage commensurate to the Path of Love.
Blood River Polish: Various changes elaborating on the massacre that happened here, along with better tutorial support for new users. Additionally, players are no longer sent to Soltown after the sequence is complete. Support for sidequests in Aerie and Vertas similar to Soltown and Ardoris will come in future releases, but for now we continue to recommend new players begin with the Path of Love for the best experience.
Quest Discovery & Navigation Improvements: We are working on improving the ability to find characters who have quests and/or who you have active tasks to complete for quests. Characters who have quests for you, or who have current active tasks, will now have a blue glow. The character's glow will turn off once you complete all quests assigned to it. Additionally, as long as you are on a quest for a character, they will appear as a Point of Interest on your compass. These will be options you can turn off if you wish to continue to play “old school.” We lovingly call this system “Totally not an !”.
NPC Conversation Interface Improvements: Work continues on polish and bug fixes. This release we focused on the order of keyword sorting (so that once you use a keyword it sorts to the back of the list) and added pagination (so that you can step through longer text without having to scroll back using a "More.." prompt).
Journal Improvements: If a quest sends you into an area that requires combat (such as a dungeon or hostile area), the journal entry will warn you if the difficulty of the area is more than you can currently handle. As your skills grow in power, the evaluation in your journal will change. This is not exact, but should warn avatars a bit too eager to head to their certain doom. We will be adding many combat-related tasks going forward and this will help you be aware of which are currently appropriate for your character.
K’rul: Underneath Blood Bay, far from the prying eyes of the Oracle, top Kobold researchers work in the Kobold Research Underground Laboratories: a.k.a. K'rul. In this vast underground facility, Kobolds build ever larger and more dangerous automatons and craft mysterious weapons. K'rul will be filled with top tier Kobolds and automatons to battle, as well as dangerous technological traps and puzzles.
K’rawl: This long tunnel system connects Skrekk to K’rul and consists of long tracks and mine carts that can be ridden! However, regular checkpoints by Kobold sentries and traps make traversing this underground quite risky. So that groups can travel the K'rawl to K'rul, Skrekk can now be entered by parties. (The Path of Courage instance of Skrekk remains limited to solo players.)
North Drachvald Spur: North Drachvald Spur is located near the Sirens mountains in the Drachvald region in the northeastern section of Novia. It started as a clone of the Whiteguard Foothills and got completely rebuilt as a new scene for Release 39. The area is home to a group of bandits who have been ambushing supply convoys using rock slides. The area will also feature the remnants of an abandoned mine and a mysterious watchtower. The rock slides take advantage of our new traps technology. SPOILERS: Combat in the center of the main bandit headquarters has a good chance of drawing out enemies which are more challenging than the rest of the area! The mysterious watchtower is part of our new efforts to add higher tier enemies (Tier 6+) to maps that players can discover and/or trigger. In this case there is a signal fire that will trigger a high level bandit attack.
Upper Fortus: The Fortus River runs south-to-north through a large canyon in the North Paladis region to the east of the Sanctus Spine Control Point. Kobolds have established a mining facility here using steam to soften the terrain. Bandits have a camp nearby and have been raiding the shipments of ore and therefore, the Kobolds have been ramping up their defenses of the mining facility. Expect strong resistance when trying to raid the Kobold mining camp; and the bandits are not going to be too friendly either! This scene started as a clone of North Varisalla Foothills but has been completely rebuilt for Release 39.
Fire Visuals in Starting Scenes: We upgraded and replaced all the fire visual effects in the three starting scenes (Blood River, Highvale, and Solace Bridge) to what we consider competitive standards.
Tier 6+ Enemy Additions: Inspired by the Liches in Deep Ravenswood we are going to be adding pockets of higher level enemies (Tier 6-10) to all 5 Skull (aka Tier 5) maps. Some of these will always be present but some will only be there when triggered by an event or interaction (like lighting a signal fire). Each release we will add these to a few maps until all Tier 5 maps have been covered. Scenes covered in R39 include: Ulfheim, Sequanna Colossus, Necropolis Barrens, and Verdantis Shardfall.
Chaos Bosses: Several new chaos focused Bosses have been added to the Ruins and Shardfalls. Because they are chaotic, they are also quite rare because they show up when they feel like it...
Traps and Interactions Additions: With Release 38 we added new traps and interactive functionality to the game, including moving platforms, pressure plates, flame jets, arrow shooters, gas fields, etc. Going forward we will be adding this functionality to existing maps each release until they have been propagated across the entire game. We will be also expanding the functionality of our existing interactions and/or adding new ones each release. New R39 interactions include Moving Platforms with Switches, Exploding Barrels, Landslides, and Electric Damage Fields. Scenes covered in R39 include: South Fetid Swamp, North Fetid Swamp, South Longfall Wetland, Resolute Sewers, Soltown Sewers, Solania Catacombs, and Kingsport Sewers.
Decorated Lot/Decorated Basement Moving & Saving (aka Magic Movers): Players can now save a fully decorated lot or basement to their local bank and reload it later onto that same lot or onto a different lot in that same scene (as long as that lot is the same size). Players will start with 5 slots and, in future releases, will be able to purchase more for Gold Crowns. In a future release, we will expand this feature to allow movement of a fully decorated lot/basement between separate scenes for an, as yet, undetermined cost.
Town Blessings: Owners of Player Towns now have the ability to place 11 different Devotionals to the 8 Virtues and 3 Principles in their towns. Each Devotional offers a different blessing and the power of the blessing is based on how many people live in the town. To receive a blessing you merely need to stand near a Devotional that has been placed in a POT or NPC town. Players can only have two blessings active at any time so visiting a Devotional while other blessings are active will overwrite the oldest blessing. These Devotionals also attract the attention of the Cabalists and there is a chance that your town will come under siege if you have them placed (starting in R40). You can read more here.
Combat Cover: Being behind cover now decreases the amount of damage taken in combat. Cover is considered any object that blocks, or partially blocks direct line of sight between you and a target.
“Utility” Bar: The non-combat bar will now stay visible during combat and consumable items in that bar can be used from that bar. This should allow players who actively use potions and foods a much better alternative than allocating space in their deck. Consumables used from this bar will have the same cool down values that the combat bar uses. Note that we are experimenting with allowing a few spells we consider “utility” spells to be useable from here as well. For now these include Summoning Spells, Light, Night Vision and Resurrection.
Moving While Fighting Animations: We rebuilt the animation rig to better support animations for combat while moving. This should make animations during combat look much, much better.
Ignite Weapon Effect Polish: We performed a major visual upgrade to the visual effects for Ignite Weapons. Your flaming sword has never looked more incredible than now!
Poison Refactor: The Poison Weapon skill is now a passive skill. Additionally, there are now multiple poison types with different effects that can all be crafted.
Catapults and Engineers: Catapults in Sieges are now attended by a team of Tier 8 engineers and guards who defend and operate the catapult. Only when three waves of engineers are killed will the catapult cease firing. Additionally, killing those engineers has a chance to yield a recipe for a tabletop catapult decoration and lots of lumber as loot. Note that killing the engineers is now what triggers the appearance of the liches, not destroying the catapults.
More Artifacts: More than 30 new artifacts have been added to the game, along with the first epic artifact! We wouldn’t want to spoil it for you by telling you what they are, however…
City Kobolds: In Release 39. we have begun working on what we are calling our “City Kobolds.” These are the Kobolds that live in Skrekk and other places like K'rul. They are much more advanced than anyone else in Novia, and the source of almost all of the technology that you see in the game; including clockwork creatures and aether vibration amplifiers. City Kobolds use advanced armor and weaponry including chainswords, electric axes, gas guns, electric blunderbusses, grenades, etc. In some cases, City Kobolds are friendly to players (depending on story elements) and there are rumors of City Kobold Merchants who sell rare Kobold technology to players. The other Kobolds players have interacted with until now have been what we now call Village Kobolds, and will remain what players encounter in outdoor zones and small Kobold habitations. In Release 39, you will be able to find our first round of City Kobolds in K'rul. In Release 40, we will be updating Skrekk with City Kobolds, including a new unique visual for King Korabar.
Attack Clockworks: The City Kobolds defend their territories fiercely and part of their defenses are an army of Clockwork beasts. Players have already seen some of these in previous releases including the Shock Monkey and Clockwork Dragon. In R39, the Clockwork menagerie expands to include Attack and size variants of some of our existing Clockwork beasts. The Clockwork Attack Dogs and Cats (which are the size of mountain lions) are used by Kobold guard patrols to knockdown and tear up trespassers. The Clockwork Attack Ravens have confusion fields that make fighting them especially challenging. We have also introduced giant versions of the Shock Monkey that have stomp and throw attacks, as well as a scaled-down version of the Clockwork Dragon that works well within interior spaces. Finally, there are giant versions of the Oracle Flyers and Oracle Crawlers that shock and stun players who try to fight them.
Mushroom Monsters: These fungal creatures have weak melee attacks that are mostly annoying until they get in large groups. However, if you kill them, they can unleash devastation with clouds of noxious spores that poison and confuse opponents.
New Weapons on High Level Enemies: High level enemies wield a variety of new weapons that can sometimes be looted and salvaged for patterns (see Patterns below). New weapons include Kobold Chain Swords, NOgard Lucerne Hammers, Norgard Spathas, Satyr Bardiches, Vile Flachions, and Katanas.
Patterns: This system will allow players to change the visual appearance of many items in the game while preserving the functionality and data associated with the item the pattern is being applied to. In the case of a weapon, that means that it will still retain all of its stats, including damage range, durability, enchantments, etc., even though it looks different. Patterns are used to reshape existing pieces of gear in much the same way you would enchant that gear at a crafting station. To do this, take a weapon or a piece of armor to the appropriate station (ex. Longbow to a carpentry station) and then use a pattern to reshape that item into something visually different. Patterns can be obtained through purchase and from inside the game. You can read more about how the system works here; including Eternal Patterns (patterns salvaged from Add On Store gear)
And much more including more player outfits, tons of bug fixes, new weapons, new patterns, UI polish, combat balance, etc.! Click here for the complete R39 Instructions
[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
Clockwork pets invade this week's Update of the Avatar #215! Also in the update, introducing Town Blessings, ride along in the new minecart K'rawl scene, crafter's competition begins, see what's 20% off in this weekend's flash sale event, and more!
A complete list of what's inside...
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/02/spring_2017_crafting_contest_v3.jpg][/img] Fire up those kilns and ready your hammers! The Spring 2017 Crafter’s Competition has begun! This first event will be a Gear Design Contest with other events, possibly quarterly, kicking off throughout the year. In the last contest segment we had you capture a fight with a boss monster in the game. To survive such an intensive fight, a great deal of armor and powerful weaponry must be wielded! In this follow-up contest, we want you to design the most powerful weapons and armor you can muster. As we receive submissions, they will be announced on Twitter and Facebook with eventually a gallery of all submissions on Facebook. If we get enough of them, we may make this a regular quarterly crafting event! More about the contest and how to show off your gear at: https://www.shroudoftheavatar.com/?p=69027
For Release 38's latest Update of the Avatar post, see more of the Making of K'rul, check out the latest polish on Rhun Ruins (related Community Livestream was today!), browse all the new Kobold content and specials, and more!
A complete list of what's inside...
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 38! How to Play instructions and game update notes on Release 38 are available here. February 6, 2017 Build Number 554, 5:30 PM Fixes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 38! How to Play instructions and game update notes on Release 38 are available here. February 3, 2017 Build Number 553, 5:30 PM Fixes:
There was a problem with Patch 551 that blocked players from entering some scenes with player lots (ex. Dawn's Keep) so we rolled it back for users who had not already patch and we are working on a fix ASAP.
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 38! How to Play instructions and game update notes on Release 38 are available here. February 2, 2017 Build Number 550, 1:30 PM Fixes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 38! How to Play instructions and game update notes on Release 38 are available here. February 1, 2017 Build Number 549, 1:30 PM Fixes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 38! How to Play instructions and game update notes on Release 38 are available here. January 31, 2017 Build Number 548, 1:00 PM Fixes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 38! How to Play instructions and game update notes on Release 38 are available here. January 30, 2017 Build Number 547, 12:00 PM Fixes:
For Release 38's first Update of the Avatar, see more of the Making of K'rul, check out the latest Solania polish located along the Perennial Coast, new content is now craftable, and more!
A complete list of what's inside...
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 38! How to Play instructions and game update notes on Release 38 are available here. January 27, 2017 Build Number 546, 6:00 PM Fixes:
WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Avatars,
Please read this entire message, as well as the linked instructions and known issues.
Release 38 is one of our larger releases because some of the work was started before the holiday break and some of the content has been worked on for several releases (Xenos, Blood Bay, Scaled Crafting).
Perennial Coast Improvements (Architecture/Flora): In Release 38, we are moving through all the scenes along the Perennial Coast and updating the flora and architecture to match the new Asian influence we first showed in Ardoris during Release 37. This includes replacing all the exit arches, adding in more bamboo (along with other flora), adding or swapping out Asian architectural elements, along with other details. The only scene we are not touching in R38 is Celestis, which is getting its own specific un-cloning task in a future release.
Perennial Coast Improvements (Character): All NPCs along the Perennial Coast are now using custom regional Asian influenced outfits including the Guards, Citizens, Farmers, Merchants, and Nobility. Additionally all Guards along the Perennial Coast are now equipped with Katanas. This, of course, includes Ardoris itself.
Solania: The small town of Solania is located in the Perennial Coast region in the southeast of Novia. Solania is located on a high point in the Celestial Swamp that lines the southern shore of Celestial Lake, so getting there can be quite dangerous. Like the other Perennial Coast scenes, Solania got a polish pass to incorporate the Asian influence. This included updating all of the NPC buildings with new rooflines (blue tiles) and wall textures, putting in a new perimeter Shogun style wall, updating the foliage, and adding in various other details. As with all polish and un-clone passes we make on maps we do NOT change lot placements. We only make cosmetic changes of building styles, terrain, and foliage.
Brookside: Brookside is located in the Drachvald region in the northeast of Novia directly south of Spite. It is the hometown of Samael and was overrun by the Undead armies of Anapa not long ago. Starting with Release 38, players will encounter this town when following their quests along the Path of Love. Brookside started as a cloned scene using one of our PRT/POT templates based off of the Forest 02 POT template (a forested variation of the Grasslands POT template). In Release 38, it is was rebuilt with new flora, new atmospheric settings like permanent fog, a graveyard, and other unique features for the plot including Samael’s farm. Note that when we un-clone these scenes, we do NOT change lot placements. We only make cosmetic changes of building styles, terrain, and foliage.
Highvale Polish: Various changes were made to this starting scene on the Path of Courage. The scene in general has been given a level of polish with the addition of many more difficulty-appropriate monsters in previously unused areas, fixing of outstanding bugs, fixing pathing errors, etc., so that it is comparable to the other two tutorial areas. A new optional quest has been added to the tutorial as well—visit the central keep to begin.
Courage Path Polish: Various changes were made to the Path of Courage. In addition to other bugs addressed with quests in Resolute and post-tutorial Highvale, players who were unable to progress the Path of Courage due to a certain uncommunicative NPC within Valhold Keep will find the path open to them now.
Vauban Pass: Vauban Pass is one of the numerous Control Points that limits travel between regions in Novia. It is located between the Grunvald and Drachvald regions and is controlled by the Undead armies of Anapa. Vauban Pass started as a clone of Sanctus Spine but now has been completely rebuilt for Release 38; making all the Control Points unique scenes.
Xenos: Right before we went persistent, we uncloned Xenos and made some modifications to it for specific plot points. However, we were not satisfied with the level of polish, so we chose to do a major rebuild of this scene to bring it up to the quality it needed to be at. Xenos is on the island of Elysium, southwest of Novia, and is a critical juncture on the Path of Truth. The modifications focused on bringing out the Greco-Roman character of the region as well as highlighting the various aspects of the Lottery of Artifice—including pilgrim encampments, an ancient caravanserai, and the temple of Boreas. We also greatly expanded the aqueduct system, rebuilt the dock area, and added a Lagoon of Pleasures.
Blood Bay: Blood Bay is a tropical island that was smashed by shards of the moons during the Cataclysm. These shards triggered a massive volcanic event that is still happening today. Toxic minerals in the lava have stained the water red, giving the island its distinctive name. Obsidian Shards in the area make the Protection of the Oracle impossible, making the entire island an Open PvP zone where Outlanders slaughter each other at will. Due to the incredibly unstable nature of the island, only the most desperate and dangerous individuals dare live there: Pirates, Brigands, Thieves, etc. In response, some others who follow a more virtuous path have taken it upon themselves also reside here to keep a watchful eye on the miscreants of the island. Both groups have formed their own settlements on the highest cliffs opposite the volcano above the bay. These two settlements represent opposite ends of the spectrum of virtue and are known as Scoundrel’s Hold and Judge’s Watch, respectively. In future releases if your virtue is high, the townspeople of Judge’s Watch will interact with you, but if your virtue is low, they will refuse to have any business with you. The opposite will be true for Scoundrel’s Hold, where they will only interact with you if your virtue is low. For R38, the NPCs work just like other towns and the virtue mechanic does not yet factor in. Outside the towns, the island is filled with dangerous beasts and a landscape just as dangerous, filled with quicksand (slows you down), fields of poison gas, magic-boosting shards, magic nullifying shards, fields of confusion, and other hazards. This map is a testing ground for many of these new systems, features and ideas that we will then propagate out to other maps over the next several releases. Player housing is not yet available in Blood Bay but should be available in the next few releases.
Canyon Siege: We created another scene for use in the Town Sieges. This scene is a bridge across a canyon for use in towns near mountainous areas.
Control Points: Mages in control points now have spells that manipulate player position (much like the Daemon). Additionally, during the final wave there is a small chance a boss-level NPC will show up, of a type appropriate for the NPCs of that control point.
Non-Hostile Overworld Encounters: Roving Encounters on the Overworld now have the ability to be flagged as Non-Hostile. We can use this flag for prey animals like Deer or domestic animals like Sheep as well as wandering merchants (when we add that encounter). This means that these particular encounters will no longer attack you on sight (we are very sorry if you enjoyed being chased by aggressive deer).
Traps and Puzzles: We have implemented a set of new traps and puzzles for the game. Release 38 will include Pressure Plates (these can open doors as well as trigger traps), Flame Jets, Arrow Shooters, and updated versions of the old Spike Traps. We will begin propagating these throughout the game over the next several releases. In R38, you can find Arrow Shooters and Flame Jets in the Brittany Sewers.
Keys & Locks: As you adventure throughout Novia and the Hidden Vale, you'll find that many keys now have a chance to break on each use. Keys may have a good chance to break (such as the keys for the locked passages that interconnect underground scenes and the cages found in wilderness scenes throughout Novia), while others break about half the time (such as the key for the Kiln Cistern Alchemist's Workshop), and some will never break (such as special keys required for quests).
Moving Platforms: We now have the ability to move players on platforms for things like elevators, mine carts, etc. Our first example is an airship patrol of Blood Bay. We will be adding many more examples in upcoming releases.
New NPC Conversation Interface: We have updated the conversation window used for interacting with NPCs to make it both more immersive and easier to use. For immersion, we are hiding almost all of the other interface elements, including all other chat and the hotbar. We are also placing the chat in the very middle of the screen where you are looking at the NPC in order to keep you focused on the interaction. We have also tried to keep the interface itself as minimal as possible, with very few borders and as much transparency in the elements as we can. For ease of use, we are placing all the keywords in a toolbar at the bottom of the window. This toolbar will include every keyword you have uncovered with the NPC, including keywords relating to quests you are currently on and keywords learned from past conversations with that NPC. This saves you from having to scroll back to find keywords you might not remember. Players who preferred the older text-based conversation interface will find that still works as well, and in some cases will discover hidden secrets.
Scaling Masterworking and Enchanting: The higher your skill level in Masterworking and Enchanting the higher the power of the effect you add.
Proportional Masterworking and Enchanting: The power of the effect added is now directly proportional to how many levels of masterworking/enchanting have been applied to better balance risk versus reward. So the power of the first effect added is much weaker than the sixth effect added.
Weapons and Armor Enchanting Skills: There are now two specialization skills in Enchanting: Weapons and Armor. You will need to level these up in order to gain access to higher level enchantments (aka Major Enchants). The addition of these is to further our efforts to rewards specialization in crafting.
Grandmaster Masterworking Maximum Durability: If you are a Grandmaster at Masterworking, you have a chance to add Maximum Durability back to the item you are working on instead of adding an effect.
Grandmaster Enchanting Durability Hardening: Grandmaster Enchanters now have the ability to add an enchantment that hardens weapons and armor against durability reduction.
Attunement and Resistance Enchantments: There are now attunement (weapons) and resistance (chest armor) available to enchanters where the effects are tied to the gem used.
Food Buffs in Combat: Buffs and bonuses from food now work during combat as well as out of combat.
Bone Armor: Bone Armor has been greatly increased in power. As a reminder, Bone Armor is classified as Light Armor but offers a level of protection similar to Plate while still being very light in weight and low in Fizzle. For R38, we increased the Damage Avoidance, increased Durability, and added some Damage Resistance.
Obsidian Armor and Weapons: Obsidian Armor and Weapons have been greatly increased in power as well. Both weapons and armor have had their maximum durability raised to match other gear and had their weight reduced. Armor also had its Fizzle chance reduced greatly and Damage Resistance was increased. As a reminder, Obsidian Armor comes with a damage reflection bonus and Obsidian weapons have a high critical damage chance.
Over 20 New Crafting Recipes: Including torches, Perennial Coast Outfits, Circlets, and new combat potions.
Clockwork Dragon: Kobold scientists at the K’rul (Kobold Research Underground Lab) unleashed these gigantic mechanical terrors on Novia to invoke panic among humans. Their program appears to be succeeding… You can find one in Blood Bay, if you dare.
Shock Monkey: Shock Monkeys are another mechanical nightmare from K’rul, developed for covert missions. These mechanical monkeys are a terrible version of their cute organ grinder cousins, with sharp claws and teeth plus a shocking electrical attack. They also have stealth abilities that allow them to completely disappear from view. They are rumored to have been found in Skrekk, Blood Bay, Sanctus Spine, and a few other location in Novia.
NPC Preferential Targeting: We now have the ability to set preferences on creatures for which kinds of targets they prefer. Starting with Slimes who prefer metallic targets (players wearing metal armor) and Flesh Flayers who prefer fleshier targets (players wearing cloth and leather).
NPC Stealth: Creatures now have the ability to go into stealth mode like players. The first creature to take advantage of this ability is the Shock Monkey (see above).
NPCs Attack While Rooted: NPCs will now continue to attack while rooted (just like players).
New Potions: Including Healing and Focus Potions of various strengths, stat boosts, regeneration boosts, and resistance boosts.
Rare Loot: Players can now find rare Artifacts (non-craftable magical items) as loot on high level creatures they fight. They can also find recipes starting with the new potions we created this release (more recipes will follow). Here's a brief list of some of these artifacts:
This week's Update of the Avatar #211 reveals exciting upcoming R38 character work, multiple scene polish and new scene reveals, an important update about offline characters, and sneak peek videos to go along with these updates!
Here is a complete list of what's inside...
Greetings Avatars, For Release 38, the Offline Mode save game format is changing to support new and upcoming gameplay features. Hereâ
This week's Update of the Avatar #210 announces a new NPC conversation mode! Bard and Darkstarria have a chat to show off how the mode works.
Also included in the update are changes to Keys & Locks, attend Richard Garriott's book signing event, register for Origin PC's game key giveaway, and check out the new Shogun bundles!
Here is a complete list of what's inside...
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/01/news_spring_telethon_2017d.jpg][/img] Avatars! Join us on Twitch and get ready to shrug off the winter blues and welcome back fun in the sun. Today, we’re announcing the Spring Telethon of the Avatar 2017! At Midnight CST, March 9, 2017 (6:00 UTC, March 10, 2017), we are EXPIRING the following content:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 37! How to Play instructions and game update notes on Release 37 are available in the forums. January 11, 2017 Build Number 538, 2:00 PM
Get a peek at the amazing work our world builders have been doing on a bunch of scenes this week, vote for Shroud at MMORPG, and be sure to attend the holiday party next week!
Here is a complete list of what's inside...
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 37! How to Play instructions and game update notes on Release 37 are available in the forums. January 6, 2017 Build Number 536, 3:30 PM
[img=//d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2017/01/explore-create_richardgarriott_cover_smoothed.png][/img] Don't have Shroud of the Avatar yet? When you pre-order Richard Garriott's memoir, Explore/Create, you’ll receive $20.00 off the game! Submit your proof of purchase before Explore/Create goes on sale January 10th, to be eligible to receive a $20 coupon off your purchase of the game.
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 37! How to Play instructions and game update notes on Release 37 are available in the forums. December 23, 2016 Build Number 534, 2:45 PM
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 37! How to Play instructions and game update notes on Release 37 are available in the forums. December 22, 2016 Build Number 529, 11:45 AM
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 37! How to Play instructions and game update notes on Release 37 are available in the forums. December 21, 2016 Build Number 528, 5:00 PM
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 37! How to Play instructions and game update notes on Release 37 are available in the forums. December 19, 2016 Build Number 523, 11:45 AM
We are so very sorry about the messiness of this release. The performance changes we made introduced a lot of unfortunate side effects that did not manifest themselves during internal testing that we are slowly working through. We had a build failure but we are back on track. This build has fixes for player position errors, stability problems, offline rewards and a host of other minor issues. Check out details on the patch page.
In this latest Update of the Avatar #207, get a look at all the new content added in R37, see the beautiful polish work on several scenes, check if you won in the latest lot deed raffle, and watch a couple of developer videos!
The complete list of what's inside...
WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Avatars,
Please read this entire message, as well as the linked instructions and known issues.
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 37 access for all Early Access backers begins this Thursday, December 15, at 10:30 AM US Central Standard Time (15:30 UTC).
Performance: It has been far too many releases since we focused on issues related to performance, so we made the hard decision to push out some work on features in order to focus most of our programming team on performance. We have made a wide swath of changes that have improved just about every aspect of performance, including install size, load times, frame rate, and stability. We still have much work to do, and large cities with lots of characters and decorations can still cause some machines to struggle.
Another Short Release: Normally our release cycle lasts approximately four weeks, giving us 3 weeks of development time and 1 week of polish before the release goes live on the last Thursday of the month. However, November and December each have holidays that require us to do our release earlier in those months. That only gives us 2 weeks of development time and 1 week of polish before we release. Despite that brevity and our focus on performance, we still managed to deliver a lot of new content.
Superstition Canyon (Unclone): South of Resolute is Superstition Canyon, a control point connecting South Paladis and Verdantis. A friendly faction of elves settled in this remote valley to escape the conflicts their human-hating brethren so crave and have since become caretakers of an ancient, abandoned fortress. Unfortunately, the violent Vertas Elves heard rumors that items of power were buried beneath the crumbling fortress. They slaughtered their peaceful cousins, started their own excavations beneath the ruins, and now dominate the canyon's control point. Meanwhile, anyone unlucky enough to journey between Verdantis and South Paladis must fight their way through. Superstition Canyon started as a clone of Brightbone Pass, but has been completely rebuilt for Release 37. It's difficulty has been slightly upgraded; most notably the first few waves of the control points should be harder than other control points.
Ardoris Polish: We continued fixing bugs and polishing conversations, quests, and NPC behaviors around Ardoris. Additionally, we focused time on upgrading the visuals of the scene and the characters. We recently purchased an Asian-themed asset pack from the Unity Asset store and we used that to polish the visuals of Ardoris. We are also going to propagate those assets throughout the Perennial Coast region. We also polished Shogun Siranto’s outfit and added a headdress to Priestess Khasi’s robes. Additionally, we created new Asian-themed guard outfits for the Shogun’s guards, city guards, and the Priestess’s guards. Finally, we created new Asian-themed outfits for the citizens of Ardoris. This now completes the regional character art for the Perennial Coast and we will be propagating these across various other scenes in the region. These visual changes to the architecture and characters will give the entire area a more distinct regional feel.
Town Sieges: Towns are now coming under siege according to Celestial Mechanics. As the eight planets pass through the twelve sections of the sky representing the virtues, the cabalist(s) whose planets are in front of a given constellation join a siege that is set upon ANY towns that contain "devotionals" to that Virtue. Devotionals could include things like statues of the Titans of Truth, Love, and Courage, for example. When a town is under siege, catapults and signs of battle will appear outside that town on the overworld. When you try to enter that town, you will instead enter a Siege scene. These scenes will eventually consist of different biomes and scenarios depending on the location. Like Control Points, there will be a main path that takes you directly to a challenging (and rewarding) battle, and a side path for those who seek a less-challenging but longer route. NOTE (Experimental): This does mean that we will be experimenting with making POT Blessings linked to Town Sieges when POT Blessings come online in a future release.
Stealth on Overworld: Players can now use Stealth skills on the Overworld to sneak past other players and avoid Roving Encounters.
Damage Bonus Based on Elevation: A modest damage modifier is now applied based on elevation between yourself and your target. Note that this modifier only applies to melee and ranged weapons (not spells). A max modifier of 25% is achieved with around a 7 meter elevation difference, but even a 1 meter difference will give around 10% extra (so this is not just for archers). Having the higher ground and attacking down gives a bonus and likewise, attacking up will decrease your damage accordingly. So the most extreme case would be 2 archers exchanging fire, one is on the ground and the other in a 7m tower. The archer on the ground would be doing 75% of normal vs 125% for the archer in the tower.
Floral Meadow POT Template: This new POT template was a suggestion from the players and is a variation of the Grasslands template. This flower carpeted plain has a river running through it. Like all Grassland templates, it has more available space for lot placement than any other templates. You will be able to preview the new template on the POT templates page or view it directly in game where it will be linked from Hometown. If you wish to switch to this new template we will begin those updates in Release 38.
POT Water Lot Deeds: After repeated requests from the community, we are releasing a limited number of special Taxed POT restricted deeds that can be used to claim land AND water lots in Village, Town, and City lot sizes. The total numbers made available in the Add On Store will be smaller than other lot deeds because there are much fewer water lots available in POT templates than land lots. Next week, we will start adding new water homes to the game including water variations of existing homes as well as completely new water homes.
Ardoris Guards plus Polish to Shogun Siranto and Priestess Khasi: Guards around Ardoris can now be seen wearing three different sets of armor including the Shogun’s guards, the Priestess’s guards, and the City guards. The city guard models will also replace other Perennial Coast guard models in future releases. We also polished the textures and colors on Shogun Siranto’s outfit. We also added a headdress to Priestess Khasi’s robes.
Obsidian Bundles: These bundles include some unique Obsidian-themed items as well as an assortment of other new items to the game including Obsidian Sarcophagi, Ornate Vile Weapons, an Obsidian Cloak, Obsidian Rowhouses (with roof access!), and a sprawling Obsidian City Keep.
Offline Reward Delivery: Reward delivery for Offline Mode is now available to players using this mode to play. This means that if you have a pledge, bundle, or any items purchased from the Add On Store, you will now finally be able to claim those rewards at a bank in Offline mode.
Loading Screen Tips: Various tips on how to play the game will now appear on the loading screens. We are also finally going to show different random art backgrounds on the loading screens, so you will no longer have to stare at that same exact drawbridge battle over and over and over and over and over...
Skill Decay Start at 40: Skill decay now does not apply to skills that are below level 40. Once a skill achieves Level 40 skill decay begins applying as before.
And much more including more recipes, new Unique NPCs, more story polish, combat balance, etc.! Click here for the complete R37 Instructions
[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/12/hangout_r37.jpg][/img] Join us Tuesday, December 20th at 3:00 PM Central (21:00 UTC) on Twitch for our monthly Hangout of the Avatar! The team will be chatting about the upcoming Release 37, the recent holiday events, and looking ahead to what’s going on in the next year! As always, we will be giving out rare Lord British artifacts of immense power and glory, and answering your latest questions. For a chance to win an artifact, or to speak your voice on the latest game changes, be in Discord chat during the livestream. There will be multiple chances to win throughout the broadcast! Follow @ShroudofAvatar to keep updated on the latest SotA livestreams and game news!
See the beautiful polish work on Ardoris, continuation of the Making of Blood Bay, new Obsidian Bundles, and more in this week's Update of the Avatar #206!
The complete list of what's inside...
Community content galore in this week's Update of the Avatar #205! In the update, more on Xenos Polish, the Making of Blood Bay continues, submit your game tips, tour the town of Bladewyke, and watch the recording from Monday's telethon livestream!
The complete list of what's inside...
Do you sometimes just want to toss up a bunch of leaves into the autumn air and watch them rain down around you? Well, now you can in Shroud of the Avatar!
In this week's update, Black Friday weekend is here! Also, get a look at Superstition Canon and Blood Bay, tour the player owned town of Dragomir, and get the latest on the upcoming telethon.
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 36! How to Play instructions and game update notes on Release 36 are available in the forums. November 21, 2016 Build Number 510, 12:30 PM
Update of the Avatar #203 is one giant gift wrapped present! What's inside? Festive holiday content now available in the game! We also cover scene polish and new upcoming scenes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 36! How to Play instructions and game update notes on Release 36 are available in the forums. November 18, 2016 Build Number 508, 11:45 AM
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 36! How to Play instructions and game update notes on Release 35 are available in the forums. November 17, 2016 Build Number 507, 9:30 PM
WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Please read this entire message, as well as the linked instructions and known issues.
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 36 access for all backers at First Responder level and above begins this Thursday, November 17, at 10:30 AM US Central Standard Time (16:30 UTC).
Short Release: Normally our release cycle lasts approximately four weeks, giving us 3 weeks of development time and 1 week of polish before the release goes live on the last Thursday of the month. However, November and December have the Thanksgiving and Christmas holidays which requires us to do our release earlier in those months. That only gives us 2 weeks of development time and 1 week of polish before we release.
Major System Changes: We are making a lot of major changes to how the game works this release. Many of these changes are related to game balance, some are about making the game have a better pacing and reward cycle, while others are about making it so that greater effort and greater specialization will equal greater reward. In Combat, changes like the addition of Resistances aim to encourage players to vary the skills and spells that they use in order to maximize their effectiveness in various situations. In Crafting, changes to Discovery and the addition of Teachability is a first step towards making specialization in crafting more meaningful. Some of these changes are being tried as experiments (noted below). Through playtesting and feedback, we will determine whether we will keep them in the game and/or what tweaks we will make to these changes. We understand that some of these changes will be controversial, but we firmly believe they will make the game more healthy in the long term. A deeper dive into the reasons behind many of these changes can be found in a forum post made by Chris Spears.
Graff Island: Graff Island is located in the Drachvald region in the Northeast region of Novia. Located across from Port Graff in the Spindrift Bay, this community is central to the gem trade of the region. It includes a factory that sculpts the gems for socketing into weapons, armor and other goods, as well as the home of the Graff family with their sprawling mansion. Originally a cloned scene based on our PRT/POT Forest 01 base template (aka “the PaxLair template”), it was rebuilt in Release 36 with completely different terrain and foliage types, along with adding the Graff family mansion and the Graff Gem Factory.
Elad’s Lighthouse: Elad's Lighthouse is also located in Spindrift Bay directly across the water from Brittany. It is home to Elad, who retired to the island after an illustrious career as Lord British's shipbuilder and lighthouse builder. As with many of our scenes, Elad's Lighthouse started as a cloned scene based on our PRT/POT Forest 01 base template (aka “the PaxLair template”). It always had the unique feature of Elad's Lighthouse, which will continue to be a prominent feature. However, it now also has unique terrain featuring dramatic cliffsides, a dockyard, lumber mill, and many other unique changes.
Midras Ruins (Open PVP): The Midras Ruins are one of the six ruined cities found in Novia that date back to the period in Novian history in which the Obsidian Order rose to power (as described in the Sword of Midras prequel novel by Tracy Hickman and Richard Garriott). The exact history of some of these cities has been lost to time, but it is rumored that some of them may have been abandoned before the rise of the Obsidians. Midras in particular is significant because it is the location of the Crypt of the Avatar. Note that all six of the ruins are Open-PvP zones. Midras started as a clone of the Opalis Ruins, but was completely rebuilt this release to have a unique layout and visuals. We especially focused on making sure the map had interesting setups for PvP conflict with plenty of space for hiding, escaping, ambushing, and skirmishing.
Non-Tradeable & Quest Items Bankable: Items that are not tradeable (like Quest Items) can now be placed in your Bank. Note that they are still not able to be placed in other containers (chests on your lot for instance) to prevent exploitive workarounds to the no-trade flag.
Magic Damage Types & Resistances: Starting in R36, there is now a more formal resistance system in place for players and creatures. Currently players can mostly gain resistances through gear, but skills and spells will appear in future releases to allow players to expand their resistances. The simplest way to describe how resistances work is to say they are Defensive Attunement. So if you have 50 Death Magic Resistance, that will counter the extra damage that a caster would get from having 50 Attunement. Finally, players who don’t want to use magic can have a way to resist casters! Creatures now also have Resistances. For simple, natural creatures, like bears and spiders, they will have a small amount of Resistance to all magic but generally be fairly easy to affect. Many of the more magical creatures have some very high Magic Resistances to specific schools. This means that if you were a player that only used a very limited set of skills on everything, you are likely going to have to change your strategy when fighting some creature types. As an example, Fire Elementals are almost completely immune to fire, and moderately resistant to all other types of magic except for water magic, which they have no resistances to. There are also a few creatures that are just highly resistant to most magic and will be difficult to kill now without the help of a weapon. For those who rely heavily on magic, this will make the game more challenging. There will probably be things you used to be able to kill that you can no longer kill. This is expected and just know that all other casters will be facing the same challenges.
40 Meter Requirement for XP Gain (Experiment): We have constrained Experience Point gain so that you must be within 40 meters of other members of your party. Previously, you just had to be in the same zone and this was being used as an exploit where low level characters would wait at the entrance of a zone while high-level players would farm the area to level the low-level character safely.
Stack Limits on Effects: Support was added to limit the number of effects on targets. Most effects like Firebolt, Fireball, Rend, and others will have a max of 3 concurrent effects. This means 3 per spell/skill; not total. So, a player could have 3 Rends and 3 Firebolt DOTs on a target at once. Repeat castings of spells will remove the oldest effect first.
Fizzle Chance Increased: The amount of fizzle added by Armor when casting Air, Death, and Fire spells was increased slightly. The multiplier for armor penalty in most spells in those schools went up by either 0.1 or 0.2. This means that your armor has a base 30% fizzle, your fizzle chance for those schools went up by 3% or 6%. This was done to help differentiate light and heavy armor a bit more.
Spell Casting Interruption Increased: In R35, the only interruptions were from stuns and knock down effects. In R36, most spells have a casting window which is shown on screen. During that window, hits can interrupt spell casting. NOTE: This does NOT increase the time to execute a spell
Skill Decay Increased: For the next few releases, we will be increasing the maximum accumulated decay incrementally. For R36, the max accumulated decay is 12 hours. For example, if a player has around a million total experience, a death after 12 or more hours of not dying will result in around a loss of 1250 xp. The lost xp will be deducted from skills not set to maintain or train. If skills are set to maintain or train, the lost xp will be deducted from their pooled experience first.
Targeting Cycling Improved: We fixed a major issue in the target cycling code. Previously, it appeared to be picking the worst possible target first and then the best target second. This has now been addressed and the logic improved for picking stuff close to you over distant stuff.
Beneficial Targeting Improved: When in a party and using beneficial spells(like healing or buffs), if there is no hard target set, then the caster will be the target. If you wish to cast on a party member other than yourself, you must now select them by clicking on them or using the F2–F8 keys to select them. We know that Healing Targeting can still use more work, but this is at least a much needed great first step forward.
NPC Health Adjustments: NPCs that are caster types have had their health reduced dramatically and damage output increased. Melee types have had their health increased. The goal is to give players an incentive to go after casters and archers first.
POT Overworld Population Indicators: The visuals of a POT on the Overworld will now update based on how many lots have been claimed relative to the size of the town, starting with a simple foundation and working up to the full set of buildings we have been using up until now. Additionally, we will show smoke in the chimneys and lights in the windows to indicate if there are players online in the town.
Holiday Content: We created lots of holiday content including Yule Trees, Stockings, Gift Boxes, Wreaths, etc. Some for the Add On Store and some are craftable in game.
Crafting Recipe Discoverability Limited (Experiment): Discoverability on Recipes is no longer universal to all recipes. Currently we have removed Discoverability from all but the lowest-level recipes. This, along with Teachability, is part of a larger effort to reward specialization and advancement in crafting by having different levels of rarity in the recipes. We will not be removing any recipes that players already have. Those will be grandfathered in. Please note that this an initial pass on which recipes should or should not have Discoverability. If there are any recipes you feel should have remained discoverable (and therefore also Teachable) then please feel free to provide us that feedback and we will consider it. Note that by limiting recipes this way and not making them universally available we can start to increase the value and power of components and items.
Crafting Teachable Recipes: The lowest level and most common recipes can now be taught to other players, and even be re-taught. The next tier of recipes can be taught but not re-taught. However, some rarer recipes (like Bone Armor) are not teachable nor re-teachable. This is part of a larger effort to reward specialization and advancement in crafting by having different levels of rarity in the recipes. We will not be removing any recipes that players already have. Those will be grandfathered in. However recipes that you currently own cannot be taught without being repurchased.
Crafting Socketed Ward Gems: Gems can now be cut into Ward Gems which offer Resistances to magic damage types (see Resistances above). These are socketed just like Attunement based Gems, so you now can choose if you want to increase Attunement (offense) or Resistance (defense) when you add a Gem to an item.
Scaled Full Durability Repair Cost (Experiment): As part of our commitment to having a Player Driven Economy, we want there to be a real possibility of items wearing out while balancing that with an understanding that for very rare items (+16 crafted gear), players want a way to preserve them. In order to support both, we introduced repair with Gold Crowns several releases ago. The cost to repair was only a single Gold Crown, however, and an item could be repaired infinitely. This lead to a stagnation in demand once players got an “ideal” piece of gear. For R36, we are going to experiment with scaling the repair cost based on the number of times you have repaired the item.
And much more including more recipes, new Unique NPCs, more story polish, combat balance, etc.! Click here for the complete R36 Instructions
[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
Greetings Fellow Avatars!
Here is what we have for you in this week’s edition of Update of the Avatar:
Greetings Fellow Avatars!
Here’s what we have for you in this week’s edition of Update of the Avatar:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 35! How to Play instructions and game update notes on Release 35 are available in the forums. October 31, 2016 Build Number 500, 12:00 PM Changes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 35! How to Play instructions and game update notes on Release 35 are available in the forums. October 31, 2016 Build Number 500, 12:00 PM Changes:
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/10/SotA_Ornate_Elven_Sword-1024x746.jpg][/img] Release 35 is here and we're just 31 days from the Fall into Winter telethon! This week's #200 milestone Update of the Avatar gives you the latest on scene polish for Elad's Lighthouse and Graff Island, a complete list of the R34 Lot Deed Raffle Winners, an update on game system changes in this release, and more. Here is the complete lineup:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 35! How to Play instructions and game update notes on Release 35 are available in the forums. October 28, 2016 Build Number 498, 11:45 AM Changes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 35! How to Play instructions and game update notes on Release 35 are available in the forums. October 27, 2016 Build Number 497, 5:00 PM Changes:
WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Greetings Avatars,
Please read this entire message, as well as the linked instructions and known issues.
Tower of the Shuttered Eye: This entire storyline has been reworked to be better balanced based on where the player will be level wise along the Path of Love. In addition, this is now a required step for players on the Path of Love, so that new players do not attempt to run straight from Soltown to Necropolis. Many issues with the scene have been fixed (although there is no longer free treasure at the top) and in general this should be a much more appropriate area for adventurers from low to medium skill levels. Lastly, we have created a unique NPC face for the chief antagonist of this quest, Min Liang Tan.
Ardoris Polish: We continued polish work on the City of Love. We did additional decoration improvements across the scene, particularly around NPC buildings such as the Guard Barracks, PVP Arena, Peladjar Inn, Tavern, and much more. Many visual effects were added, including insects and schools of fish, and a number of NPC behaviors were further improved as well including a morning gathering for Tai Chi. We have polished the Black Arrow side quest, in which the Avatar must track down a soulless serial killer who is stalking and killing the children of Ardoris. There is also a new side quest involving the special “bonds” of a relationship; visit the very... focused Zangoff the Blacksmith to start this new quest. Additionally we polished many of the conversations (typos, missing keywords, journal entry errors, etc.).
Harvest: Harvest is located in the Verdantis region in the Northwest region of Novia. Originally a cloned scene using one of our PRT/POT templates based off of the Forest 01 base template (aka the “PaxLair template”), it was rebuilt in Release 35 to show the plot specific elements of the Norgard occupation and to display a heavily agrarian theme.
Brittany Sewers: Some of you already know that there's something evil going on deep in the heart of the Brittany Sewers. Without spoiling too much for those of you who haven't been there, I think it's safe to reveal that there have been a handful of high-level enemies in a central room, and one of them has a key that gives you access to their treasure room. Some of this is changing with Release 35. The fight is now a wave-based battle instead of a crowd of enemies. Kill all enemies in a wave to start the next one. Defeat all waves to achieve victory. (The number of waves may change in the future.)
Better Directions: When asking NPCs such as guards for directions, they will not only tell you where something or someone is if they know, but also unlock the Point of Interest on your compass. We've added many points of interest (such as the Soltown Catacombs in Soltown) which NPCs will give directions to as well. For R35, the following towns will have the ability to ask NPCs for directions to points of interest: Aerie, Ardoris, Braemar, Desolis, Etceter, Kingsport, Solania, and Soltown. Support for the following towns will be added in future patches: Jaanaford, Kiln, Owl's Head, Resolute, Spite, Valhold, Vertas, and Xenos.
Roving Encounters: Shroud of the Avatar already has random encounters -- you'll be walking across the Novia or Hidden Vale overworld maps and, without warning, you'll be teleported into a small encounter scene. We like the idea of running into unexpected threats on the overworld, but the "without warning" part is less than ideal…so, as of Release 35, we're changing how random encounters are triggered. You won't be blindly caught by a Random Encounter anymore. We're replacing that part of the encounter system with new overworld enemies who will trigger encounters when you get too close. These overworld enemies will be similar to the ones you've battled countless times in adventure scenes, except they can't be engaged in actual combat. Instead, if you approach too close to the new overworld enemies and they see you, they'll run at you. If they get next to you, you'll be pulled into the encounter associated with them. For example, bandits will pull you into bandit encounters, while wolves pull you into a scene full of wolves. Once you see the enemy, you can walk around it to avoid the encounter or run toward it to force the encounter. If the enemy has already spotted you and you're quick, you can try to run away before the enemy catches up and keep the encounter from ever triggering. Both overworld maps have encounters scattered about. They might be wandering in the woods, meandering along a shoreline, or patrolling along a road. Initially, we'll be adding in common encounters like wolves, bandits, and undead. Over time, dragon encounters will return and we'll include other rare situations like merchants. Please note this means we have removed ALL the random encounters that were previously placed in the game.
Encumbrance: Encumbrance has now been made more realistic in its behavior. Previously, players could carry any amount and still move at a decent speed. Focus would slowly drain away at a constant rate, but running out of focus would not prevent movement. In addition to not being very realistic, this behavior was also enabling some unwanted behaviors such as players mining for hours on end without the need to ever go back to town. Also, this was making it trivial to transport any amount of goods across the world with little effort. Starting in R35, encumbrance will slow the player and use focus fairly proportionally with the amount they are overloaded. Carrying twice the amount you’re supposed to will cut your movement speed in half and drain focus at a slow rate. Carry ten times the amount you should will make you move around a tenth your usual speed and also use ten times as much focus. There is a lower cap to how slow players can move but focus costs continue to rise. Additionally, running out of focus will now prevent movement until the player has a chance to rest and regain some focus. It is advised that players who are carrying an extreme amount of goods stop by a bank or their house and unload some extra weight before the patch. Otherwise, players might be in for a long slow crawl home the day after the patch! The exact math behind this will no doubt receive some further tuning based on feedback but be aware this is intended to inconvenience players who are trying to perform what would normally be considered impossible feats of carrying far more than was intended. In any scene with player housing, the speed penalty will be applied but not the focus loss to make carrying very heavy loads within town scenes less painful.
Start Point Selection for Dynamic POTs: Owners of Dynamic Player-Owned Towns will now be able to use an in-game tool to pick which start point they want players to appear at when they first come into the scene. The choice will be from a list of pre-placed options and will include some locations along the edge of the scene as well as a few near the center of the scene. Note that, for POTs flagged for Open PvP, there will still be some randomization of the exact location to deter camping.
Water Harvesting: The Novian Mercantile Guild’s monopoly on Bucketed Water has been broken! For now, citizens are free to gather unlimited water from wells and fountains. Get it while it lasts! Water Harvesting will expand to include other sources, including lakes and rivers (with unlimited refill), however some water sources such as rain barrels, wells, and fountains will have refill-over-time tech added. When that tech comes online it will govern how much water can be gathered from rain barrels, wells and fountains over a certain amount of time and how quickly they will refill.
New Plants for Agriculture and Other Gathered Ingredients: In order to ensure that almost all ingredients for cooking can be gathered or grown (at least after purchasing seeds), we have added more plants to Agriculture including Lemons, Tomatoes, Lettuce, Wheat, etc. We have also added nuts to tree harvests, mushrooms to gathering, and insured that all meats can be field dressed from animals. At this point, there are only a very few outstanding ingredients that still have to be purchased, milk for example.
Higher Tier Cooking Recipes: In Release 34, we revamped the Cooking system to introduce Tiered Recipes with the effects generated by consuming the food being based on the amount and types of ingredients. There are 6 tiers (0–5). In Release 34, we only had Tiers 0–2, which only affected Health and Focus Regen rates. In Release 35, we are adding 25 new Cooking Recipes all the way up to Tier 5 which make Fantastical and Special Foods that give more magical effects and can last much, much longer (but may also have negative effects).
And much more including more Elven Bundles, Harvest & Autumn themed items, Unique NPC faces, combat balance, etc.! Click here for the complete R35 Instructions
[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/10/Roving-Encounters.jpg][/img] It's Harvest time! This week's Update of the Avatar #199 covers Elad's Lighthouse, Harvest, and Graff Island scene polishing. Also, there are new changes to combat and roving encounters, and a few policy updates. Here is the complete lineup:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 34! How to Play instructions and game update notes on Release 34 are available in the forums. October 11, 2016 Build Number 493, 11:45 AM
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/10/jugglepinklight.png][/img] It's time for another Update of the Avatar! Just announced: 15% Black Friday Bonus! Plus, House Deco Contest, Community Cloaks, 12 New POT Templates, how to help us support Breast Cancer Research, and More! Here is the complete lineup:
We believe very strongly that community events that extend into the real world are very important and we have always worked hard to support them. We have been considering for a long time now how players who attend these real world events can display their attendance inside the game. With all that in mind we came up with the Clasped Gauntlets Cloak! Any Shroud of the Avatar community event, of any size, is eligible to receive a cloak for each attendee. The organizer will need to submit a request for approval and then once approved provide a list of backers who attended. Large events can request a customized version of the cloak with a unique color scheme and a custom name. The first approved use of these customized versions are SotA Con East 2016 and Ultima Dragons 25th Anniversary Party (see below on how to get these rare exclusive versions of the cloak). [img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/10/Gauntlets-Cloak.jpg][/img]
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 34! How to Play instructions and game update notes on Release 34 are available in the forums. October 7, 2016 Build Number 492, 11:45 AM
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 34! How to Play instructions and game update notes on Release 34 are available in the forums. October 6, 2016 Build Number 491, 11:50 AM
October 5, 2016 Build Number 489
October 4, 2016 Build Number 488 7:00 PM CDT
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 34! How to Play instructions and game update notes on Release 34 are available in the forums. October 4, 2016 Build Number 487 11:45 AM CDT
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/09/Raining-Spiders.jpg][/img] This week's Update of the Avatar #196 is filled with all sorts of Halloween goodies! Also included are details about the Q4 Schedule, R33 Lot Raffle Winners, R34 Postmortem, Fall into Winter Telethon, and an inside looked at Portalarium by Markee Dragon! Here is the complete lineup:
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/09/telethon_fall2w_banner.jpg][/img] Avatars! Are you ready to join us and continue celebrating the biggest event to hit New Britannia since the great cataclysm itself? Today, we’re announcing the ‘Fall Into Winter’ Telethon! What exciting events can you expect throughout the day? An array of fun activities and engaging content, many of which you can directly participate in with us in-game! We are also giving away a ton of fabulous prizes, and if the stretch goals shown below are met, we will add that amazing new content to the game. As usual, your questions will be answered throughout the event. You can pre-post your questions in the main announcement's comments section linked below, or post questions during the telethon in Discord chat. Visit the Fall into Winter Telethon main announcement for details!
[From a forum post by Starr "Darkstarr" Long]
Greetings Avatars,
As we have stated previously, our goal is to once-per-quarter post an updated schedule for our monthly releases. Even though these goals will likely change somewhat as we react to feedback, we feel it is important to provide you an updated roadmap periodically.
Our goal continues to be to deliver our backers content each and every month so that we can get feedback and use it to iterate improvements. This continues to benefit the game, sometimes with sweeping changes like the switch over to use-based advancement. Meeting that monthly goal is our highest priority, but we require flexibility in our deliverables in order to meet that goal. As you have seen in previous releases, sometimes we push things out, but we also often pull new things in.
For the fourth quarter of 2016, we will continue to polish the Path of Love while moving on to the Path of Courage. We will continue to expand Crafting with focus on Cooking, Food, Agriculture, Alcohol, and Fishing in particular. Combat will continue to be balanced and will expand to include cover as well as a refactor of Damage Types and Resistances. Town Sieges and Roving Encounters will also come online to greatly expand our feature set.
As always, all dates, durations, and deliverables are subject to change as we adjust our designs based on direct feedback from you, our backers.
RELEASE 35, October 27, 2016
WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Greetings Avatars,
Please read this entire message, as well as the linked instructions and known issues.
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 34 access for all backers begins this Thursday, September 29, at 10:30 AM US Central Daylight Time (15:30 UTC).
Release 34 is our first chance since persistence to really analyze our current set of data and begin to execute major steps towards balancing and polishing Combat and the Economy. Additionally Crafting got a major expansion with 45 new recipes, including our first recipe built from difficult to obtain rares (Bone Armor) and a refactor of how food works that makes it much more relevant to game play.
Economic Balance:As described in my forum post, we are making several changes to provide more gold to casual players. Those changes include Daily Oracle Confessions (500 gold), increased experience and gold rewards for Path of Love Quests, Outlander Tracking Program (100 gold per town), Mail Quests expansion, and First Bind Point reward.
Combat Balance and New Skills: also received a lot of attention, with over 20 balance changes related to skills, taming, health / focus regen rates, and critical hits. We also added several new skills including new healing skills outside of Life Magic and new reactive skills.
Bone Armor: Bone Armor, a new type of armor, is crafted at a Tailoring table from bones refined at a Carpentry station (the first armor to involve Carpentry). It has the attributes of Heavy Armor (high Damage Avoidance) but it is actually classified as Light Armor, so when Masterworked, your modifiers will be Light Armor modifiers and your skills used with it will be Light Armor skills. It also has very high durability, making it ideal for Enchanting and Masterworking. However, the bones needed to craft it are exceedingly difficult to acquire. In addition to the normal Tailoring, Carpentry, and Smithing ingredients (leather, cloth, thread, wax, metal etc.) Bone Armor requires parts from Dragons, Phoenixes, Demons, and Tier 5 Skeletons.
Cooking and Food: We are finally making the eating of Food relevant to gameplay. Health and Focus regeneration have been slowed down (see Combat section below) and now eating Food is the primary way to increase those rates. We have also made it so food (and other consumables like Potions) can be used from inventory via double-click or right-click while you are not in combat. They no longer have to be used from the shortcut bar. In fact, food is no longer part of the deck system at all. We have also expanded the types of foods you can eat to include raw foods like fruit, not just prepared foods. These raw foods will offer very small, short buffs. Finally, foods will now be tiered in their effects based on the amount and types of ingredients. There are 6 tiers. In Release 34, we still only have Tiers 0–2, but we are planning to expand into the higher tiers in future releases. Normal Food will affect Health and Focus Regen rates while Fantastical and Special Foods will give more magical effects (but may also have negative effects).
Path of Love Polish: We continue to polish the Path of Love to bring it up to the level of a Lord British experience. In Release 34, our main focus was on the Necropolis where we added an NPC at the entrance of the Necropolis Barrens to warn newer players to keep to the road. Said road now goes from the entrance of the Necropolis Barrens to the Necropolis itself and is properly marked, and safer than traveling through the other parts of the Barrens. We also added a new spirit named Lacey (after our fallen community member) to the entrance of the Necropolis. The spirit talker you hired in Ardoris will now accompany you through the Necropolis and fight alongside you (note: not all spirit talkers are created equal) and warn you if you veer into dangerous areas. The difficulty of some of the monsters has been toned down (the terror of the poison spiders will live on in memory). Additionally, the ending is clearer as to what is expected to happen next, and the player can exit if they wish directly into the next part of the story. We also continued polishing Ardoris as well.
Halloween: Of course I have to mention our favorite time of the year: Halloween! We had to make sure that the game was filled with enough spooky content this year so we went over the top! The scary items range from ghostly pets to gross emotes, to ghastly costumes, all the way up to a Gothic (aka Haunted) Mansion!
Estgard (Unclone Polish): Estgard is on the island of Norgard and is part of the Path of Courage. Outlanders must pass through Estgard on their way to Valhold. Estgard was another cloned scene using one of our PRT/POT templates based off of the Forest 01 base template (aka “the PaxLair template”). In Release 33, we did an initial rebuild (aka "uncloning") of that scene where we added a plot-specific perimeter wall and a handful of other visual changes to have it more closely match the Viking like style of the island of Norgard. In Release 34, we did a more thorough rebuild of the area to bring it up to our visual standards. When we start focusing on the Courage Path in a future release, it will also get an NPC polish pass. NOTE: When we unclone scenes we do NOT change locations of player lots, NPC buildings, or entrances. We only make cosmetic changes of building styles, terrain, and foliage.
R33 Lot Deed Raffle Winners: The drawing will be held right before R34 goes live and we will announce the winners on Friday September 30 in Update 196 for the 675 Lot Deeds.
R34 Lot Deed Raffle: R34 will be our second Lot Deed Raffle and there will be another 675 Lot Deeds available. Raffle tickets will again be available for purchase. However in addition for those backers who do not yet own property, we are going to automatically enter you into both Raffles in Release 34! Anyone who has game access to Shroud of the Avatar, but does NOT yet own property at the beginning of Release 34 (September 29, 2016), will automatically be given a gift of 1 Raffle Ticket of each type to the R34 Raffle. To claim your tickets, simply login to the game, go to the nearest bank and claim your rewards. The drawings will be held on October 27, 2016 and winners will be announced shortly thereafter. Deeds will be delivered in Release 35.
And much more including more recipes, emotes, gear, pets, etc.! Click here for the complete R34 Instructions
[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/09/estgard16.jpg][/img] In this week's update we lead with our thoughts to the passing of a well known community member, Lacey, whom we will all miss. Also in the update, read more about the continued polish of Estgard, the permanent establishment of Hometown, and peruse a showcase of the variety of fireplaces and chimneys set for Release 34. Here is the complete lineup:
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2015/10/SotA_DoD_Mask_6Pack1.jpg][/img] Update of the Avatar #194 has arrived! Richard Garriott is confirmed to attend SotA Con, Estgard gets a complete polish pass, new content coming just in time for Halloween, and we're also attending the local Austin Game Conference next week! Here’s the lineup:
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/09/sotacon_logo.png][/img] Hail Avatars! Portalarium is excited to participate in the first ever community organized convention for Shroud of the Avatar – SotA Con East 2016! SotA developers and players alike will be gathering together for a casual for a casual weekend filled with exciting activities, engaging panel discussions, and of course plenty of gameplay sessions. SotA Con East runs from November 4-6, 2016 in Baltimore Inner Harbor, Maryland. Registration is still open, so get your tickets by visiting the official event site links below!
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 33! Notes on what is in this release are available here. September 8, 2016 Build Number 480 11:00 AM CDT
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 33! Notes on what is in this release are available here. September 6, 2016 Build Number 479 12:30 PM CDT
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 33! Notes on what is in this release are available here. September 2, 2016 Build Number 478 12:30 PM CDT
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 33! Notes on what is in this release are available here. September 1, 2016 Build Number 477 12:30 PM CDT
August 31, 2016 Build Number 476 3:15 PM CDT
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/08/hangout_r33-postmortem.jpg][/img] Join us Friday, September 9th at 3:00 PM Central (20:00 UTC) for our monthly Hangout of the Avatar! The team will be chatting about Release 33 and looking ahead to Release 34. As always, we will be giving out rare Lord British artifacts of immense power and glory, and answering your latest questions. For a chance to win an artifact, be in Discord chat during the livestream. There will be multiple chances to win throughout the broadcast! Watch live on Twitch at www.twitch.tv/shroudoftheavatar. You will also be able to watch directly on YouTube: www.youtube.com/portalarium! The final recording will be archived on YouTube after the event as well. If you wish to win prizes, be in Discord or IRC chat during the livestream! Post your questions in the comments below. Only one post submission allowed, and keep questions to 3 or less. This will allow us to get to as many players as possible. Questions and feedback related to this release’s specific topics will be given priority and really verbose questions may be skipped, as they can be a challenge to shorten and summarize live on the air. In brief… please keep your questions… brief. Tweet with us @ShroudofAvatar during the Hangout!
August 29, 2016 Build Number 474 6:30 PM CDT
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 33! Notes on what is in this release are available here. August 26, 2016 Build Number 473 6:00 PM CDT • Fixed fading state of music after playing from the broadcast automated phonograph • Fixed Royal Elderberry being set to seed which was causing issue with Sow Plant • Fixed white limbs on male avatars • Fixed typo with facial hair rendering option • Changed flame fist to arc targeting. • Rotated chest in Plains Road Encounter to face forward • Fixed targeting your pet with friendly skills • Fixed Charlotte's arm dislocating during celebration at Solace Bridge • Fixed taunting having no effect • Increased the difficulty of the Phoenix • Navigation mesh rebuilt for Plains Road Encounter, Forest Road Encounter, and Swamp Road Encounter • Fixed NPC kneeling emotes • Disabled cloth chest armor LOD game objects • Changed flame fist to arc targeting • Forced LOD zero in character sheet and front end • Fixed issue with Estgard gatekeepers not recognizing Brigid's amulet • Reduced taming restrictions (now more powerful creatures at a lower summon skill) • Fixed new kobolds not having weapons with proper tiered damage levels • Spite Public Vendor is no longer ever off duty, and merchants in general go off duty less often • Blinding shot debuff now lowers dexterity of target • Fixed being able to auto-path to decorations in Eleven Greenhouse • Fixed incorrect experience points on low-tiered satyrs • Polish for Owls Head water • Fix issue where transferring a claimed lot deed to another lot would not refund prepaid taxes to tax credit Known Issues • Royal Scepters can’t be used to increase tax credit on other’s lots • Some armor causes male avatar skin to appear white • Masterwork/Enchanting has a new base level requirement that prevents low-level access to these crafting elements • Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including: o Aeronaut Outfits o Tiaras • Obsidian Book of Unlearning gift • Using the Mirror on Isle of Storms can crash sometimes • Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues • Some UI text is not wrapping correctly • Rain is coming through the roof of some buildings • The new Targeting system still has various issues that need fixing • Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can • Pathfinding is breaking in some houses and basements • Local chat is failing in some situations • Many SFX are not properly tied to the sound volume controls. • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies • Death and Resurrection do not work properly in the team arena • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks • If your video drivers are out of date characters will appear as if they are covered in triangles. • Some cities are experiencing performance spikes • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved. • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night. • Skin tone will sometimes not match properly on different parts of the body • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 33! Notes on what is in this release are available here. August 26, 2016 Build Number 472 • Fixed multiple props incorrectly placed in Port Graff • Fixed terrain holes in Brittany Wharfs • Adding Flechier Tapestry Formal Suit assets • Updated the banner for Owl's Nest in Hidden Vale so it says "Owl's Nest" and not "Owl's Nest Mine" • Added ability for items to ignore merchant dynamic pricing • Fixed chain helmets that are removing facial hair • Fixed required level on enchant to prevent error case • Added Nightshade Pass navigation mesh colliders along problematic ramp • Paladis Shardfall water type reverted until we can have multi-level support new water • Fixed Brookside merchant inventory referencing wrong merchant inventory • Fixed male steampunk goggles clipping • Fixed candlestick glow • Updated a Central Brittany bridge to better accommodate navigation • Fixing possible nonresponsive keyword with Edvard's conversation in Blood River tutorial • Fixed female zombie masks with gap at neck • Resource survey visuals updated • Made sure property lot in Xenos was flat • Fixed male clothing looking bad on character screen • Adjusted attunement bonus from rings and amulets • Fixed Verdantis Shardfall stuck spot • Fixed The Clink guards horrifying appearance • Replaced Novia collision on the shoreline from Harvest through Dysborg area to Player Town Caer Dracwych • Taenby Landing is now better positioned on Novia within its entrance volume • Fixed a Verdantis Shardfall floating tree • Fixed tiaras that were sorting into hairstyles too much • Fixed resolution discrepancy between Aeronaut hats and suits • Added minimum and maximum loop times for all emotes on NPCs in Brittany Alleys • Fixed scale issues with all resources in Norgard Fens • Logging out in Equitas Passage and then into Novia will now put players in a reasonable location at ground level and not in a floating or stuck location • Replaced the stairs in the "Hold of Virtue" with better ones • Flechier clothes added to a bundle • Fixed Charon's returning players to Spite from Malice • Removed matchmaking mode from HUD - replaced with "Scene Access Mode" on compass that indicates the mode of the current instance (solo, solo/party, multiplayer. or open pvp) • Bruno Martelli in Ardoris now properly responds to "work" and variations thereof to work his arcane magicks to create a New You • Water trigger volume in Broochash did not extend past exit volumes • Fixing issue with new Ardoris quest. • Fixed the rotations of two player lots in Estgard that were changed inadvertently, and rebuilt Estgard city walls in the vicinity to give more space between them and the nearby player lots. • Estgard terrain texturing and trees polish added • Fixed flowers emote to have the animation track on the "start" slot rather than the "loop" slot • Estgard navigation mesh changes • Fixed incorrect name on merchant inventory for raffle tickets Known Issues • Popping sound caused in scenes with Broadcast Phonographs • Some armor causes male avatar skin to appear white • Pets cannot be healed or resurrected • Masterwork/Enchanting has a new base level requirement that prevents low-level access to these crafting elements • Some items listed in the R33 instructions are not in the game yet (mostly the Add On Store stuff) including: o Aeronaut Outfits o Tiaras o Obsidian Book of Unlearning gift • Using the Mirror on Isle of Storms can crash sometimes • Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues • Some UI text is not wrapping correctly • Rain is coming through the roof of some buildings • The new Targeting system still has various issues that need fixing • Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can • Pathfinding is breaking in some houses and basements • Local chat is failing in some situations • Many SFX are not properly tied to the sound volume controls. • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies • Death and Resurrection do not work properly in the team arena • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks • If your video drivers are out of date characters will appear as if they are covered in triangles. • Some cities are experiencing performance spikes • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support. • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved. • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night. • Skin tone will sometimes not match properly on different parts of the body • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 33! Notes on what is in this release are available here. August 25, 2016 Build Number 471 8:00 PM
WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Please read this entire message, as well as the linked instructions and known issues.
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 33 access for all backers at First Responder level and above begins this Thursday, August 25, at 10:30 AM US Central Daylight Time (15:30 UTC).
Impact of Persistence:
Release 33 is our first Release since we went Persistent with Release 32. Being persistent of course has had an impact on the project and how we move forward. We made the tactical decision that the immediate needs of R32 would take precedence over any R33 work. Quality of life, balance issues, exploits, stability, performance, etc. in R32 would be patched regularly, daily if needed, even if it cost us some R33 deliverables. The result of this decision has been incredibly positive. Overall player mood remains high as does our funding, which reached an astounding $10 Million during our Summer Telethon of the Avatar Part 2 (which by itself raised $200K!) This funding will allow us to finish the Roadmap we outlined earlier this year that both finishes our Kickstarter promises, while at the same time polishes the game to a very high standard. Thank you community for your incredibly humbling generosity.
Housing:
Lot Selection has wrapped up and in Release 33 we will be starting the Lot Deed Raffle for Taxable Lot Deeds in the game. This will be our method to distribute the remaining available land in the game in all locations (NPC towns, Player Run Towns, and Player Owned Towns). Additionally, Release 33 will be the first appearance of uncloned scenes that include player lots after persistence. These will give players a chance to see how we will be improving and individualizing each scene while preserving the game mechanics.
PVP:
We have always said that all PVP in Shroud of the Avatar will be consensual and players will choose to engage, or not to engage. With that said, we also want to make sure PVP is an integral part of the experience and is a balance of risk vs. reward. For those reasons, players will now encounter other players in zones flagged for PvP regardless of their match-making mode. You will no longer be able to enter these areas in Single-Player or Friends modes to circumvent PvP risk. There are a few areas, like the Obsidian Ruins, where story elements require venturing inside. However, we are going to work on alternate ways for players to navigate those areas like we have experimented with in some of the Control Points (i.e. the teleporting Wizard). We know this change will be controversial, but we believe it is the best decision for the long-term health of the game.
Yet again, I want to express a huge amount of gratitude to our Dev+ backers who tested all of the items below on the QA server and uncovered lots of bugs. They also provided editorial feedback on this post. So, they are a big reason that this post actually matches what is in the game, and that it is easy to read.
While we are getting closer to launch, we are still in a constant state of change, and we do not yet have all the in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely mostly on this message, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports because some players elect not to read this valuable information.
By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.
Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. Be sure to check out a couple of the event calendars run by our community members (via in-game book or the player run websites: Avatars Circle and Events of the Avatars). You can also get the latest official events on the Main Website.
Without further ado, here is a list of what you can expect to see in Release 33:
Port Graff (Unclone): Port Graff, located on the western coast of Drachvald, serves as a docking point for the valuable gems coming from the Graff Gem Mines. The gems make their way by cart to Port Graff, are shipped to Graff Island, and are sculpted before being added to weaponry and jewelry. Port Graff started out as a cloned scene based on Kingsport. It was rebuilt this release with plot-specific additions related to the gem trade between the Graff Gem Mines and Graff Island, along with a host of other visual changes and NPC improvements. NOTE: When we un-clone scenes we do NOT change locations of player lots, NPC buildings, or entrances. We only make cosmetic changes of building styles, terrain, and foliage.
Estgard (Unclone): Estgard sits on the eastern shore of Norgard and is part of the Path of Courage. Outlanders must pass through Estgard on their way to Valhold. Estgard was another cloned scene, based on the Forest 01 PRT/POT template (aka the “PaxLair” template). It was rebuilt this release with NPC improvements, a plot-specific perimeter wall, and a host of other visual changes to make it match the visual style of the Norgard region. We plan to make another polish pass on this scene in Release 34 to add more Norgard stylistic touches and more visual changes near the entrance areas. NOTE: When we un-clone scenes we do NOT change locations of player lots, NPC buildings, or entrances. We only make cosmetic changes of building styles, terrain, and foliage.
Blood River: We have redone the Blood River sequence of the Path of Truth tutorial. It now reflects more closely the story of the Path of Truth and does not require players to loot helpless victims of a massacre to progress. Players will now meet a new character, Robert Villines, a magistrate from Aerie who, like the player, is trying to determine what caused the massacre. There are other plot-centric characters and changes that occur relating to elves and the secrets of bonesteel, while at the same time the experience for new users is made as clear as those who go through the Path of Love in Solace Bridge. That being said, being as important as first impressions are, this is still a work in progress and we welcome player input. Note for players who have already made characters: you can play in Offline mode and experience the Blood River new user experience without otherwise affecting your main character, and we ask that our valued testers do so to poke and prod at the content we are adding without asking you to make a new character in Online mode.
Lot Deed Raffle: Players can now buy raffle tickets with in-game gold for a chance to win Taxed Lot Deeds. There are two raffles, one for each lot type: Place-Anywhere Deeds (PAD) and Player-Owned Town Deeds (POT). Raffle tickets grant the holder a chance to win a deed of any size (Row, Village, Town, or City). Raffles will be held monthly and we will have multiple winners for each lot size (numbers will vary each month). Place-Anywhere Deed raffle tickets are more expensive but will have fewer deeds in each raffle than POT raffle tickets, which are more affordable and will have many more deeds in each raffle. This means your chances to win a POT deed are much greater.
Loot Improvements: We have begun laying the foundation for improvements to loot across the game. In Release 33, we added random loot to breakable containers and dead bodies. We have also begun adding Race specific weapons with the first being Elven swords on high level Elven fighters. Bosses now have loot bundles that include random assortments of weapons, consumables, gems, and recipes.
Removed Auto Lunge Forward: We have removed the “beloved” feature that was forcing players to Auto Lunge Forward in combat. This was done to improve the visuals of combat but it was removing control from players and therefore negatively impacting players ability to manage encounters.
Agro: Fixed issues related to how creatures calculated and recalculated agro. This should allow players to actually tank finally. Also, interactions with items (looting, containers, etc) are now blocked when a creature has agro on you.
Taming Polish & Tuning: There were various issues with Taming. Many of these were related to the fact that players with no taming skill could purchase taming whistles with high level creatures attached and use those to farm high level areas. Additionally, Taming levels were not having any effect on the summoned creature level. Now Taming Skills affect tamed creature level and limit which creatures can be summoned.
World Starting Gift: Portable Aether Vibration Amplifier: All backers of Shroud of the Avatar with game access as of midnight July 27, 2016 will receive this Portable Aether Vibration Amplifier as a small expression of our gratitude. This wearable device uses the latest Kobold technology to allow the wearer to tune into streaming radio stations including our very own Avatar's Radio or WRFB Radio Free Britannia. We chose this specific gift to honor our community because it started as a suggestion from our community, was initially created by our community, streams content from our community, and is used by our community as part of their events.
And much more including more recipes, emotes, gear, pets, etc.! Click here for the complete R33 Instructions
[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Please read this entire message, as well as the linked instructions and known issues.
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 33 access for all backers at First Responder level and above begins this Thursday, August 25, at 10:30 AM US Central Daylight Time (15:30 UTC).
Impact of Persistence:
Release 33 is our first Release since we went Persistent with Release 32. Being persistent of course has had an impact on the project and how we move forward. We made the tactical decision that the immediate needs of R32 would take precedence over any R33 work. Quality of life, balance issues, exploits, stability, performance, etc. in R32 would be patched regularly, daily if needed, even if it cost us some R33 deliverables. The result of this decision has been incredibly positive. Overall player mood remains high as does our funding, which reached an astounding $10 Million during our Summer Telethon of the Avatar Part 2 (which by itself raised $200K!) This funding will allow us to finish the Roadmap we outlined earlier this year that both finishes our Kickstarter promises, while at the same time polishes the game to a very high standard. Thank you community for your incredibly humbling generosity.
Housing:
Lot Selection has wrapped up and in Release 33 we will be starting the Lot Deed Raffle for Taxable Lot Deeds in the game. This will be our method to distribute the remaining available land in the game in all locations (NPC towns, Player Run Towns, and Player Owned Towns). Additionally, Release 33 will be the first appearance of uncloned scenes that include player lots after persistence. These will give players a chance to see how we will be improving and individualizing each scene while preserving the game mechanics.
PVP:
We have always said that all PVP in Shroud of the Avatar will be consensual and players will choose to engage, or not to engage. With that said, we also want to make sure PVP is an integral part of the experience and is a balance of risk vs. reward. For those reasons, players will now encounter other players in zones flagged for PvP regardless of their match-making mode. You will no longer be able to enter these areas in Single-Player or Friends modes to circumvent PvP risk. There are a few areas, like the Obsidian Ruins, where story elements require venturing inside. However, we are going to work on alternate ways for players to navigate those areas like we have experimented with in some of the Control Points (i.e. the teleporting Wizard). We know this change will be controversial, but we believe it is the best decision for the long-term health of the game.
Yet again, I want to express a huge amount of gratitude to our Dev+ backers who tested all of the items below on the QA server and uncovered lots of bugs. They also provided editorial feedback on this post. So, they are a big reason that this post actually matches what is in the game, and that it is easy to read.
While we are getting closer to launch, we are still in a constant state of change, and we do not yet have all the in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely mostly on this message, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports because some players elect not to read this valuable information.
By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.
Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. Be sure to check out a couple of the event calendars run by our community members (via in-game book or the player run websites: Avatars Circle and Events of the Avatars). You can also get the latest official events on the Main Website.
Without further ado, here is a list of what you can expect to see in Release 33:
Port Graff (Unclone): Port Graff, located on the western coast of Drachvald, serves as a docking point for the valuable gems coming from the Graff Gem Mines. The gems make their way by cart to Port Graff, are shipped to Graff Island, and are sculpted before being added to weaponry and jewelry. Port Graff started out as a cloned scene based on Kingsport. It was rebuilt this release with plot-specific additions related to the gem trade between the Graff Gem Mines and Graff Island, along with a host of other visual changes and NPC improvements. NOTE: When we un-clone scenes we do NOT change locations of player lots, NPC buildings, or entrances. We only make cosmetic changes of building styles, terrain, and foliage.
Estgard (Unclone): Estgard sits on the eastern shore of Norgard and is part of the Path of Courage. Outlanders must pass through Estgard on their way to Valhold. Estgard was another cloned scene, based on the Forest 01 PRT/POT template (aka the “PaxLair” template). It was rebuilt this release with NPC improvements, a plot-specific perimeter wall, and a host of other visual changes to make it match the visual style of the Norgard region. We plan to make another polish pass on this scene in Release 34 to add more Norgard stylistic touches and more visual changes near the entrance areas. NOTE: When we un-clone scenes we do NOT change locations of player lots, NPC buildings, or entrances. We only make cosmetic changes of building styles, terrain, and foliage.
Blood River: We have redone the Blood River sequence of the Path of Truth tutorial. It now reflects more closely the story of the Path of Truth and does not require players to loot helpless victims of a massacre to progress. Players will now meet a new character, Robert Villines, a magistrate from Aerie who, like the player, is trying to determine what caused the massacre. There are other plot-centric characters and changes that occur relating to elves and the secrets of bonesteel, while at the same time the experience for new users is made as clear as those who go through the Path of Love in Solace Bridge. That being said, being as important as first impressions are, this is still a work in progress and we welcome player input. Note for players who have already made characters: you can play in Offline mode and experience the Blood River new user experience without otherwise affecting your main character, and we ask that our valued testers do so to poke and prod at the content we are adding without asking you to make a new character in Online mode.
Lot Deed Raffle: Players can now buy raffle tickets with in-game gold for a chance to win Taxed Lot Deeds. There are two raffles, one for each lot type: Place-Anywhere Deeds (PAD) and Player-Owned Town Deeds (POT). Raffle tickets grant the holder a chance to win a deed of any size (Row, Village, Town, or City). Raffles will be held monthly and we will have multiple winners for each lot size (numbers will vary each month). Place-Anywhere Deed raffle tickets are more expensive but will have fewer deeds in each raffle than POT raffle tickets, which are more affordable and will have many more deeds in each raffle. This means your chances to win a POT deed are much greater.
Loot Improvements: We have begun laying the foundation for improvements to loot across the game. In Release 33, we added random loot to breakable containers and dead bodies. We have also begun adding Race specific weapons with the first being Elven swords on high level Elven fighters. Bosses now have loot bundles that include random assortments of weapons, consumables, gems, and recipes.
Removed Auto Lunge Forward: We have removed the “beloved” feature that was forcing players to Auto Lunge Forward in combat. This was done to improve the visuals of combat but it was removing control from players and therefore negatively impacting players ability to manage encounters.
Agro: Fixed issues related to how creatures calculated and recalculated agro. This should allow players to actually tank finally. Also, interactions with items (looting, containers, etc) are now blocked when a creature has agro on you.
Taming Polish & Tuning: There were various issues with Taming. Many of these were related to the fact that players with no taming skill could purchase taming whistles with high level creatures attached and use those to farm high level areas. Additionally, Taming levels were not having any effect on the summoned creature level. Now Taming Skills affect tamed creature level and limit which creatures can be summoned.
World Starting Gift: Portable Aether Vibration Amplifier: All backers of Shroud of the Avatar with game access as of midnight July 27, 2016 will receive this Portable Aether Vibration Amplifier as a small expression of our gratitude. This wearable device uses the latest Kobold technology to allow the wearer to tune into streaming radio stations including our very own Avatar's Radio or WRFB Radio Free Britannia. We chose this specific gift to honor our community because it started as a suggestion from our community, was initially created by our community, streams content from our community, and is used by our community as part of their events.
And much more including more recipes, emotes, gear, pets, etc.! Click here for the complete R33 Instructions
[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Please read this entire message, as well as the linked instructions and known issues.
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 33 access for all backers at First Responder level and above begins this Thursday, August 25, at 10:30 AM US Central Daylight Time (15:30 UTC).
Impact of Persistence:
Release 33 is our first Release since we went Persistent with Release 32. Being persistent of course has had an impact on the project and how we move forward. We made the tactical decision that the immediate needs of R32 would take precedence over any R33 work. Quality of life, balance issues, exploits, stability, performance, etc. in R32 would be patched regularly, daily if needed, even if it cost us some R33 deliverables. The result of this decision has been incredibly positive. Overall player mood remains high as does our funding, which reached an astounding $10 Million during our Summer Telethon of the Avatar Part 2 (which by itself raised $200K!) This funding will allow us to finish the Roadmap we outlined earlier this year that both finishes our Kickstarter promises, while at the same time polishes the game to a very high standard. Thank you community for your incredibly humbling generosity.
Housing:
Lot Selection has wrapped up and in Release 33 we will be starting the Lot Deed Raffle for Taxable Lot Deeds in the game. This will be our method to distribute the remaining available land in the game in all locations (NPC towns, Player Run Towns, and Player Owned Towns). Additionally, Release 33 will be the first appearance of uncloned scenes that include player lots after persistence. These will give players a chance to see how we will be improving and individualizing each scene while preserving the game mechanics.
PVP:
We have always said that all PVP in Shroud of the Avatar will be consensual and players will choose to engage, or not to engage. With that said, we also want to make sure PVP is an integral part of the experience and is a balance of risk vs. reward. For those reasons, players will now encounter other players in zones flagged for PvP regardless of their match-making mode. You will no longer be able to enter these areas in Single-Player or Friends modes to circumvent PvP risk. There are a few areas, like the Obsidian Ruins, where story elements require venturing inside. However, we are going to work on alternate ways for players to navigate those areas like we have experimented with in some of the Control Points (i.e. the teleporting Wizard). We know this change will be controversial, but we believe it is the best decision for the long-term health of the game.
Yet again, I want to express a huge amount of gratitude to our Dev+ backers who tested all of the items below on the QA server and uncovered lots of bugs. They also provided editorial feedback on this post. So, they are a big reason that this post actually matches what is in the game, and that it is easy to read.
While we are getting closer to launch, we are still in a constant state of change, and we do not yet have all the in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely mostly on this message, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports because some players elect not to read this valuable information.
By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.
Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. Be sure to check out a couple of the event calendars run by our community members (via in-game book or the player run websites: Avatars Circle and Events of the Avatars). You can also get the latest official events on the Main Website.
Without further ado, here is a list of what you can expect to see in Release 33:
Port Graff (Unclone): Port Graff, located on the western coast of Drachvald, serves as a docking point for the valuable gems coming from the Graff Gem Mines. The gems make their way by cart to Port Graff, are shipped to Graff Island, and are sculpted before being added to weaponry and jewelry. Port Graff started out as a cloned scene based on Kingsport. It was rebuilt this release with plot-specific additions related to the gem trade between the Graff Gem Mines and Graff Island, along with a host of other visual changes and NPC improvements. NOTE: When we un-clone scenes we do NOT change locations of player lots, NPC buildings, or entrances. We only make cosmetic changes of building styles, terrain, and foliage.
Estgard (Unclone): Estgard sits on the eastern shore of Norgard and is part of the Path of Courage. Outlanders must pass through Estgard on their way to Valhold. Estgard was another cloned scene, based on the Forest 01 PRT/POT template (aka the “PaxLair” template). It was rebuilt this release with NPC improvements, a plot-specific perimeter wall, and a host of other visual changes to make it match the visual style of the Norgard region. We plan to make another polish pass on this scene in Release 34 to add more Norgard stylistic touches and more visual changes near the entrance areas. NOTE: When we un-clone scenes we do NOT change locations of player lots, NPC buildings, or entrances. We only make cosmetic changes of building styles, terrain, and foliage.
Blood River: We have redone the Blood River sequence of the Path of Truth tutorial. It now reflects more closely the story of the Path of Truth and does not require players to loot helpless victims of a massacre to progress. Players will now meet a new character, Robert Villines, a magistrate from Aerie who, like the player, is trying to determine what caused the massacre. There are other plot-centric characters and changes that occur relating to elves and the secrets of bonesteel, while at the same time the experience for new users is made as clear as those who go through the Path of Love in Solace Bridge. That being said, being as important as first impressions are, this is still a work in progress and we welcome player input. Note for players who have already made characters: you can play in Offline mode and experience the Blood River new user experience without otherwise affecting your main character, and we ask that our valued testers do so to poke and prod at the content we are adding without asking you to make a new character in Online mode.
Lot Deed Raffle: Players can now buy raffle tickets with in-game gold for a chance to win Taxed Lot Deeds. There are two raffles, one for each lot type: Place-Anywhere Deeds (PAD) and Player-Owned Town Deeds (POT). Raffle tickets grant the holder a chance to win a deed of any size (Row, Village, Town, or City). Raffles will be held monthly and we will have multiple winners for each lot size (numbers will vary each month). Place-Anywhere Deed raffle tickets are more expensive but will have fewer deeds in each raffle than POT raffle tickets, which are more affordable and will have many more deeds in each raffle. This means your chances to win a POT deed are much greater.
Loot Improvements: We have begun laying the foundation for improvements to loot across the game. In Release 33, we added random loot to breakable containers and dead bodies. We have also begun adding Race specific weapons with the first being Elven swords on high level Elven fighters. Bosses now have loot bundles that include random assortments of weapons, consumables, gems, and recipes.
Removed Auto Lunge Forward: We have removed the “beloved” feature that was forcing players to Auto Lunge Forward in combat. This was done to improve the visuals of combat but it was removing control from players and therefore negatively impacting players ability to manage encounters.
Agro: Fixed issues related to how creatures calculated and recalculated agro. This should allow players to actually tank finally. Also, interactions with items (looting, containers, etc) are now blocked when a creature has agro on you.
Taming Polish & Tuning: There were various issues with Taming. Many of these were related to the fact that players with no taming skill could purchase taming whistles with high level creatures attached and use those to farm high level areas. Additionally, Taming levels were not having any effect on the summoned creature level. Now Taming Skills affect tamed creature level and limit which creatures can be summoned.
World Starting Gift: Portable Aether Vibration Amplifier: All backers of Shroud of the Avatar with game access as of midnight July 27, 2016 will receive this Portable Aether Vibration Amplifier as a small expression of our gratitude. This wearable device uses the latest Kobold technology to allow the wearer to tune into streaming radio stations including our very own Avatar's Radio or WRFB Radio Free Britannia. We chose this specific gift to honor our community because it started as a suggestion from our community, was initially created by our community, streams content from our community, and is used by our community as part of their events.
And much more including more recipes, emotes, gear, pets, etc.! Click here for the complete R33 Instructions
[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/08/telethon_part2.jpg][/img] Update of the Avatar #190 has arrived! A ton of exciting events are happening next week. Monday's telethon livestream, last of the pledges expire, last land rush group opens up, and the winners of the community trailer contest will be announced! Here’s the lineup:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 32! Notes on what is in this release are available here. August 17, 2016 Build Number 465 12:30 PM Changes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 32! Notes on what is in this release are available here. August 15, 2016 Build Number 464 2:30 PM Changes:
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/08/Port-Graff-1.jpg][/img] Update of the Avatar #189 has arrived! We continue our tour of breathtaking new areas to explore in New Britannia. Port Graff and its impressive mining and ship operations is revisited, get details on the Summer Telethon Part 2, reminder of the community trailer contest, and several important account updates are included! Here’s the lineup:
Earlier this year a few well-known games and sites were compromised, and lists of usernames and passwords became widely available. Yesterday, it was revealed that DOTA2 was the latest victim. We continue to be fortunate enough to not be one of the victims of these attacks. However we are under a hacking attack that is using these leaked username/password combinations to try and login to Shroud and has succeeded several times so far. If you have played one of these games that has been compromised you may be one of the victims we identified today. You must make sure your username, or at least your password is unique on our site. We insist that you change your password if you have any doubt. FYI, this is good security behavior in general. For now we have temporarily disabled login to the official website until 6:00 PM CDT (11:00 PM UTC). When we bring it back up, please login to the website, click on "Account" to go to your Account Page, click "Edit Profile" link beneath your profile image, and enter a new password on your Profile Settings page.
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 32! Notes on what is in this release are available here. August 11, 2016 Build Number 461 12:30 PM Changes:
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/08/telethon_part2.jpg][/img] Avatars! Are you ready to continue celebrating with us the biggest event to hit New Britannia since the great cataclysm? At Midnight CDT (5:00 UTC) on August 22, 2016, we are expiring ALL remaining pledges, including: Adventurer, Founder, Royal Artisan, Explorer, Ancestor, Edelmann, Knight Marshal, Lord Marshal, Duke, and Lord of the Manor 2. To commemorate the final expiration of all remaining pledges, we are holding the 12-hour Summer Telethon Part 2, starting at 12:00 pm CDT (17:00 UTC) and running right up to the Final Pledge Expirations at Midnight CDT (5:00 UTC). What exciting events can you expect throughout the day? An array of fun activities and engaging content, many of which you can directly participate in with us in-game! We will also be giving away a ton of fabulous prizes*, and if the following stretch goals are met, we will be adding amazing new content into the game. Visit the Main Website to check out the packed schedule and fabulous prize details. You can also re-post your questions in the article’s comments section, or post questions during the telethon in Discord chat.* We can't wait to see you at the event!
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 32! Notes on what is in this release are available here. August 9, 2016 Build Number 460 9:00 PM Changes:
Lot Selection continues at a fiery pace! This is your group-by-group weekly update on which pledge tiers have already claimed lots, and which groups are about to be able to secure a lot yet this week. Check out the list below to see if your group is coming up! [img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2014/02/timeIsRunningOut6-300x116.png][/img]
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 32! Notes on what is in this release are available here. August 6, 2016 Build Number 458 10:00 AM Changes:
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/08/Aether-Aviator-Helmet.png][/img] Update of the Avatar #188 has arrived! For a limited time, get a Star Citizen Aeronaut Helmet Starter Bundle (Limited Edition of 250), and Star Citizen Airship Home (Limited Edition of 150)! If you get one of these bundles, our friends over at Cloud Imperium Games are offering a special Star Citizen item pack for you! Here is what else is in this week's update:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 32! Notes on what is in this release are available here. August 3, 2016 Build Number 456 11:45 AM Changes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 32! Notes on what is in this release are available here. August 4, 2016 Build Number 455 12:30 PM Changes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 32! Notes on what is in this release are available here. August 3, 2016 Build Number 454 11:00 AM Changes:
Lot Selection is underway! This is your group-by-group weekly update on which pledge tiers have already claimed lots, and which groups are about to be able to secure a lot yet this week. Check out the list below to see if your group is coming up! [img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2014/02/timeIsRunningOut6-300x116.png][/img]
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 32! Notes on what is in this release are available here. August 2, 2016 Build Number 453 2:00 PM Changes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here. August 1, 2016 Build Number 452 11:45 AM Changes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here. July 30, 2016 Build Number 450 10:45 AM Changes:
[img=//d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/07/world-start_wings.jpg][/img] New Britannia is alive! In this week's Update of the Avatar #187: Get a World Starting Backer Gift, see the Telethon Results, Bank Upgrades are increased, view the making of Spite's Waterfalls, and More! Here’s the lineup:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here. July 29, 2016 Build Number 450 1:00 PM Changes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here. July 28, 2016 Windows / LINUX Build Number 449 7:30 PM NOTE: OSX build delayed Changes:
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Please read this entire message, as well as the linked instructions and known issues.
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 32 access for all backers at First Responder level and above begins this Thursday, July 28, at 9:30 AM US Central Daylight Time (14:30 UTC).
One Hour Early: Please note that we are opening the servers one hour early this time to give Group 1 more time to prepare for Lot Selection.
Patch at Midnight: Please also note that we hope to have the first build for R32 available for download to players as early as Midnight, right after wipe so that everyone can be fully patched up in the morning. Also please note that some of the below deliverables did not make the first patch.
History:
On Thursday December 12, 2013 Release 1 allowed our backers to play Shroud of the Avatar for the very first time. Since that very first release, we have provided you a monthly release on the last Thursday of every month for the last 31 months. Thanks to our amazing backers, our game and community have both grown each release to the point that we are now the second largest crowd-funded video game ever. Help us celebrate this historic moment as we move into our next phase with our 12-hour Summer Telethon of the Avatar!
Persistence:
This Release will be different from all of those other releases because we are finally going Persistent. This means that the progress a player makes will no longer be reset every three months. Just because we are persistent, however, does not mean we are going to slow down! We will continue our Monthly Releases just like we always have. We still have features to implement, content to complete (see our Roadmap), and lots (and lots) of balancing to do. Even though this is the “Final Wipe” we are still in Early Access and, if needed, we will do small Rollbacks and/or Partial Wipes if we absolutely need to in order to maintain the health of the product.
New User Experience:
We continued the work we started in Release 31 and polished more of the new user experience in the Isle of Storms, Solace Bridge, Soltown, and even as far as Ardoris. This included a new Oracle in the Isle of Storms, more NPC behaviors, and further transitions of the hints to the new on-screen system.
Balance:
We began what will be multiple releases of balance adjustments to combat and economy starting with major overhauls to Merchant inventories. We have also adjusted starting recipes, starting skills, and starting gear for better balance and better advancement curves.
Yet again, I want to express a huge amount of gratitude to our Dev+ backers who tested all of the items below on the QA server and uncovered lots of bugs. They also provided editorial feedback on this post. So, they are a big reason that this post actually matches what is in the game, and that it is easy to read.
While we are getting closer to launch, we are still in a constant state of change, and we do not yet have all the in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely mostly on this message, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports because some players elect not to read this valuable information.
By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.
Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. Be sure to check out a couple of the event calendars run by our community members (via in-game book or the player run websites: Avatars Circle and Events of the Avatars). You can also get the latest official events on the Main Website.
Without further ado, here is a list of what you can expect to see in Release 32.
Full Wipe (except Social): We wiped all player data including inventory and housing. Social information (friends and guilds) will remain intact. If you have Add-On Store items you wish to convert to credit, then you can do so on the Shroud of the Avatar website multiple times this week. Remember to do it before you claim your rewards in the bank (Live or QA) since that will make all add on store items “claimed in game.” Also please note that if you upgraded a property owning pledge since the last wipe, you ended up with extra lot deeds which will have now been wiped (lot deeds do not stack). Your current deed amount will match your purchases when R32 goes live. Please note that because we are wiping offers multiple times this week you will end up with multiple sets of rewards.
Lot Selection: Starting at 11:00 AM CDT, players can begin selecting lots in the game in order of their lot selection group. You can view your lot selection group on your account page. Lot Selection Rules are:
- You may use any ONE deed you own to claim any one unclaimed lot you wish.
- The type of deed, the location of the lot does not matter, all are covered under the same rule. (except Water Lots, see below)
- Any deed may be used to claim a lot of the listed size or smaller.
- The beginning time of the group after yours does NOT affect your ability to claim a lot; if the next group after you has begun their claim window prior to you being able to claim a lot, you CAN still claim a lot. The times listed are Beginning times. Once begun, your ability to claim your one lot does not expire.
- Any remaining deeds in your inventory may be used to claim lots after the beginning of Group 91 at 03:00 CDT on the 24th of August.
- Water Lots can only be claimed using Founder Deeds
- There are no restrictions on location changes. If you change your mind and want to claim a different lot you have that ability.
To claim a lot you must move your Avatar to the location of the lot in the town in the game. There is no lot claiming outside the game.
- As a reminder Lot Deeds are flagged “No Trade” during Release 32.
Brittany Estates: This final neighborhood completes Greater Brittany. It is northwest of Central Brittany on the shores of Lake Equitas in the North Paladis region of Novia. It is filled with manicured gardens, water features, and high end shops surrounded by mostly City-sized lots.
Spite (Unclone): Spite is located on the shores of Stormwater Lake in the Drachvald Region and is a pivotal location in the Path of Love. Spite started as a cloned scene (based on the Forest 01 PRT/POT template, aka the PaxLair template). We completely rebuilt it from scratch in Release 32. The city is now built into terraced cliffs with a beautiful waterfall and has some key landmarks like the Mortuarium. Note that scenes that we unclone after the Final Wipe will NOT get this level of rework, and the placement of NPC buildings and player housing lots in those towns will remain unchanged; only cosmetic changes of building styles, terrain, and foliage will be made.
Xenos (Unclone): Located on the Isle of Elysium, Xenos is where pilgrims stop on their way to Artifice on the Path of Truth. Like Spite, Xenos started as a cloned scene (using our Forest 01 PRT/POT template, aka PaxLair). We used the same base template but modified it heavily to build the new scene.
NPC Behaviors: We greatly expanded NPC behaviors to include Theft Detection, Virtue Reactions, sleep schedule interruptions and other activities.
44 New Crafting Recipes: New decorations, wearables, and armor.
And Much More! Click here for the complete R32 Instructions
[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/07/xenos3.jpg][/img] Update of the Avatar #186 has arrived! In-game areas are expanding out in Brittany and Spite in this week's Update of the Avatar! Get details on Xenos Reborn, More Brittany Housing, Renovating Spite, SotA Makes 2016 RPG List, New Bundle Store, and more! Here’s the lineup:
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/07/p10-860x280.jpg][/img] Update of the Avatar #185 has arrived! You won't believe what we have included in this week's Update of the Avatar! Get details on the Summer Telethon schedule, more about Re-Making Spite, Lot Selection Group Numbers, and don't forget the Deadline on Transfers & Upgrades! Here’s the lineup:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here. July 14, 2016 Build Number 444 1:00 PM Changes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here. July 11, 2016 Build Number 442 10:45 AM Changes:
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/07/Spite5.jpg][/img] Update of the Avatar #184 has arrived! The Livestream of Blood, Remaking of Spite, Pipe Smoking, and an action packed lineup of weekend community events, all covered in today's update! Here’s the lineup:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here. July 7, 2016 Build Number 441 10:45 AM Changes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here. July 6, 2016 Build Number 440 10:45 AM Changes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here. July 5, 2016 Build Number 438 10:45 AM Changes:
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/06/BrittanyWharf6.jpg][/img] Update of the Avatar #183 has arrived! Get the Release 31 Postmortem Invite, check out the Q3-2016 Schedule, New Elven Armor, Brittany Estates, and More! Here’s what we have for you in this week’s edition:
[From a forum post by Starr "Darkstarr" Long] Greetings Avatars, As we have stated previously, our goal is to once-per-quarter post an updated schedule for our monthly releases. Even though these goals will likely change somewhat as we react to feedback, we feel it is important to provide you an updated roadmap periodically. Our goal continues to be to deliver our backers content each and every month so that we can get feedback and use it to iterate improvements. This continues to benefit the game, with sweeping changes, like the switch over to use-based advancement. Meeting that monthly goal is our highest priority, but we require flexibility in our deliverables in order to meet that goal. As you have seen in previous releases, sometimes we push things out, but we also often pull new things in. The third quarter of 2016 starts with the Final Wipe and Lot Selection and then moves on to steadily progressing through the list of features and content promised during our Kickstarter. As always, all dates, durations, and deliverables are subject to change as we adjust our designs based on direct feedback from you, our backers. RELEASE 32, July 28, 2016 (see above for possible changes)
The Novian Aeronautics Manufactory in Brittany Alleys
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Greetings Avatars,
Please read this entire message, as well as the linked instructions and known issues.
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 31 access for all backers at First Responder level and above begins this Thursday, June 30, at 10:30 AM US Central Daylight Time (15:30 UTC).
We are only one release away from Final Wipe and Lot Selection and we are focusing on the final tactical changes in order to prepare for that momentous event. Those tactical changes in Release 31 include an intense focus on the New User Experience, character customization inside the game, additional neighborhoods for Greater Brittany, and continued expansions to the crafting system.
New User Experience:
For Release 31, we have begun focusing our efforts on improving the new user experience starting with Solace Bridge (which has been completely reworked) and Soltown (which we've begun reworking). This reworking includes a new onscreen hint system, new NPC behaviors, and a better flow through the scenes.
We selected Solace Bridge and Soltown as part of the polish pass on the the Love path of the story. This means that, for now, we will be putting any further work on the Courage and Truth paths on hold until we feel that the Love path truly represents our goals for Shroud of the Avatar’s story.
Crafting:
Crafting continues to expand with Masterworking gaining more specialized modifiers per type of gear. This means that higher level Smiths, Tailors, and Carpenters can get really specific on each piece of equipment by adding very specific exact benefits. Alchemists also unlock specific enchantments when they socket gems into weapons and chest armor. These changes are getting us closer to our goal of what we envisage as “Bespoke Crafters” who create very custom gear for the most demanding customers. We also worked on the other side of the life cycle of gear and improved Salvage so that, at high levels, it now has the chance to return components.
Housing:
With Release 31, housing number requirements are basically achieved for Episode 1 (minus Brittany Estates). The additions of Brittany Alleys, Brittany Wharfs, and 19 new PRTs represent thousands of new lots. Additionally, we finally have Keep and Castle island lots working for the Dukes and Lords of the Manors bringing us in line with the numbers for those pledges (see below for locations). We also greatly improved the granularity of the Housing Permissions system.
Stability:
We have been working non-stop with Unity for six weeks now on the Unity engine stability issues. We have made some progress on the crashes that happen in scenes (aka the “zombie crashes”). Unfortunately, we are still seeing the crashes that happen during scene transitions and the fix for the in “zombie” crash represents a reduction in visual quality of our water system.
Yet again, I want to express a huge amount of gratitude to our Dev+ backers who tested all of the items below on the QA server and uncovered lots of bugs. They also provided editorial feedback on this post. So, they are a big reason that this post actually matches what is in the game, and that it is easy to read.
While we are getting closer to launch, we are still in a constant state of change, and we do not yet have in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely entirely on this message, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports because some players elect not to read this valuable information.
By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.
Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. So, be sure to check out a couple of the Community Events Calendars run by our community members (via in-game book or the player run websites Avatars Circle Community Events and Events of the Avatars calendar). You can also get the latest official events on the Main Website.
Without further ado, here is a list of what you can expect to see in Release 31.
Brittany Wharfs: This sprawling neighborhood of Brittany is the center of commerce for Greater Brittany and is composed of mostly town-sized lots.
Brittany Alleys: This suburb of Brittany houses the bulk of the population of Greater Brittany and is composed of mostly row-sized lots. It is also the center of industry for Greater Brittany and where Novian Aeronautics has their factory.
Soltown: Soltown is being reworked over the next couple of releases to make it more useful to new players, more immersive, and to feel more alive. By R32, we plan to have most towns along the path of Love feel much more polished and feel like what players expect from a Lord British game. For R31, several (4) new quests have been added to test your virtue. So, be sure to chat with the people you meet, even if you've already chatted with them before. You might be surprised by what they have to say. Also, all inhabitants of Soltown are now on schedules, new inhabitants have been added, and some old inhabitants may behave differently or have a different tale to tell.
Under Construction Signs: Scenes that we plan to go back to later for major updates (primarily scenes that were cloned from other scenes which need to be made unique) now have notifications to let players know of that temporary state. This notification includes a message on screen that says “Attention: This area is in early development and is temporarily based on another scene.” Also, actual barricades are at the entrances of these scene which players have to walk around before entering.
New User Experience Polish: We have completely redone the Solace Bridge sequence of the Path of Love tutorial. We have removed the pop up windows with tutorial text in this scene. They can still be found in other scenes but we are evaluating completely replacing them everywhere with the new context-sensitive hints that appear now in Solace Bridge. These hints contain one or two lines of text and are onscreen for a few moments versus the windows which were walls of text (note that these new hints cannot be dismissed).
“New You”: Players can now change their physical appearance in the game. Initially this can be done on the Isle of Storms during your encounter with Arabella using a Magic Mirror. After that, you can seek out Crown Merchants for this service. For R31, these merchants can be found in the Ardoris "New You" shop (located in the docks area), and in Brittany near the Obsidian Crown potion merchant on South Portside Avenue.
Gems: Adding a gem to a weapon now unlocks specific enchantments related to the gem’s school of magic in addition to increasing attunement to the magic school. For example, adding a Necromancy Gem allows you to add Life Drain to your sword.
Salvage Returns Components: At high levels of Salvage skill you now have the chance to get components back from salvaged gear, not just scrap or raw materials.
Housing Permissions: We have modified the permissions of our housing system to give owners greater control over how they share use of their property. This includes more levels of permissions and permission control per item.
Camera Effects: We have introduced new camera effects in this release as part of our ongoing efforts to improve our visuals and improve performance. These include upgrades to existing effects like Ambient Occlusion and Bloom as well as adding entirely new effects like Depth of Field and a Sharpness Filter.
And Much More! Click here for the complete R30 Instructions
[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/06/Npazc2r1.jpg][/img] Update of the Avatar #182 has arrived! Get your 15% Summer Bonus, check out the New Solace Bridge, Brittany Estates & Wharfs, Polished Elven Armor & Robes, SotA Con 2016, and More! Here’s what we have for you in this week’s edition:
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/06/4nXKFrW1.jpg][/img] Update of the Avatar #181 has arrived! Check out the amazing progress of the Making of Brittany Estates, get a tour of the Kobold homes, watch Lace's SotA Wiki How-To video, pre-order the Sword of Midras audiobook, and more! Here’s what we have for you in this week’s edition:
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/06/SwordofMidras_BookCover.jpg][/img] Update of the Avatar #180 has arrived! Pre-order your copy of The Sword of Midras SotA novel, get a SotA exclusive Xounts style for FREE, walk memory lane with us from our recent HoBLotH visit, and check out the new Mysterious Chamber at the Confluence scenes! Here’s what we have for you in this week’s edition:
[img=https://d2sx9mrt4zumaq.cloudfront.net/wp-content/uploads/2016/06/brittanywharf1.jpg][/img] Update of the Avatar #179 has arrived! Learn more about the city of Brittany, peruse new templates for Player Owned Towns, check out the basement design for Keep sized lots, Viking Wearables are now available, and more! Here’s what we have for you in this week’s edition:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 30! Notes on what is in this release are available here. June 3, 2016 Build Number 426 11:00 AM Changes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 30! Notes on what is in this release are available here. June 1, 2016 Build Number 422 5:15 PM Changes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 30! Notes on what is in this release are available here. May 31, 2016 Build Number 421 6:30 PM Changes:
[img=https://scontent-sjc2-1.xx.fbcdn.net/v/t1.0-9/13256268_598769373618621_7783681123584020658_n.jpg?oh=daa09e45a500d9894414d3d40f981802&oe=57D5E501][/img] Update of the Avatar #178 has arrived! Get your Tax Free Viking Bundle, check out the new tropical island PoT Template, preview Brittany Alleys, try on the new Viking Helm, and more! Here’s what we have for you in this week’s edition of Update of the Avatar:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 30! Notes on what is in this release are available here. May 27, 2016 Build Number 419 6:30 PM Changes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 30! Notes on what is in this release are available here. May 26, 2016 Build Number 417 7:00 PM Changes:
The statue of Grannus in front of the crumbling Valhold Castle
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Greetings Avatars,
Please read this entire message, as well as the linked instructions and known issues.
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 30 access for all backers at First Responder level and above begins this Thursday, May 26, at 10:30 AM US Central Daylight Time (15:30 UTC).
The pace of change as we approach Final Wipe and Lot Selection continues to accelerate as we make our final few, but quite impactful changes and additions to Shroud of the Avatar. Release 30 is full of these important changes, and includes large additions to the story, reworkings of the crafting system, and refinements of the new targeting mechanics we introduced in R29.
Maximum Durability:
The biggest change of course is the change to maximum durability, which can no longer be repaired at crafting stations unless you use a Crown of the Obsidian (see below for details). I understand that this change to durability so that items eventually break permanently feels challenging to process right now. On top of that, the amount of time to gather materials and the sheer amount of materials it takes to make items seems daunting to say the least. Our goal has always been that it takes specialization and time to become a crafter and the goods you sell should have real value. If we tune gathering to be fast and items to use only a few materials, then everyone could make their own goods and there would be no economy and no demand for crafters. If items continued to be in good repair indefinitely, then crafters would have no demand to fill once players got a favorite set of gear.
We believe that all of these designs are necessary to have a truly player-driven economy where effort is rewarded and the amount of time to make items is relatively commensurate to the time it takes to fight and advance through enemies. With all of that said, the entire experience needs to balance entertainment with effort and we will be carefully tuning the experience over the next few releases (and forever for that matter).
Masterworks:
Crafting is finally also expanding with new skills including Masterworks; which allow Smiths, Carpenters, and Tailors to add new abilities to items they create. This works exactly like the Enchanting we introduced for Alchemists in R29, although both of these systems now balance the power of the abilities added with reductions in durability. Our goal for the system is to create interesting choices between power and convenience. We also envision scenarios where Avatars might have specialized sets of powerful gear that they use for boss fights and PVP tournaments versus their everyday adventuring gear.
The Path of Courage:
In Release 29 Avatars were able to follow the Path of Love from beginning to end for the first time. In Release 30 the story again greatly expands with the Path of Courage now being playable. To support that, Valhold can be visited for the first time and various other scenes have been filled out with supporting story including Skrekk, Demig’s Battlecamp, Ferig’s Battlecamp, and Estgard. This makes two of the three Paths of Virtue playable, with only the Path of Truth left to implement in the game (which we will start in Release 31). We also have added the first of our three Companions who will adventure with you in Offline Mode.
Targeting System:
Finally we spent time iterating and polishing the new targeting system we introduced in Release 29. Our goal was to provide the same level of functionality we had before we added the new system while still enjoying the advantages of the new system. To that end, we have added back in target selection and target cycling amongst a host of other changes (see below for details).
--------------------------------------
Yet again, I want to express a huge amount of gratitude to our Dev+ backers who tested all of the items below on the QA server and uncovered lots of bugs. They also provided editorial feedback on this post. So they are a big reason that this post actually matches what is in the game, and that it is easy to read.
While we are getting closer to launch, we are still in a constant state of change, and we do not yet have in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely entirely on this message, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports because some players elect not to read this valuable information.
By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.
Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. So, be sure to check out a couple of the Community Events Calendars run by our community members (via in-game book or the player run websites Avatars Circle Community Events and Events of the Avatars calendar).
Without further ado, here is a list of what you can expect to see in Release 30.
Novia Overworld Rework: When we first built the overworld map for Novia we strayed a bit too far from the original design as laid out in the cloth map. This resulted in a lot of discrepancies including some major geographical mismatches, rivers that looked like oceans (or which were missing entirely), roadways that were as wide as mountains, misplaced points of interest, and other such oddities. In Release 30, we begin the effort to correct all of these errors and have brought Novia back into alignment with the contours and geographic features of the cloth map. During this process, all coastlines and areas throughout the entire, expansive interior of Novia were honed. Consequently, we were required to temporarily remove a lot of the props and decorations from the scene, but we will be putting those back in steadily over the next two releases. This work also required us to re-position some of the towns and other points of interest. Additional changes include the addition of boat teleporters for every Player-Owned Town island, as the proper method for travel to them. Please note that the locations of a few POTs have changed during this work. If your town location changed during this process and you are unsatisfied with the new location please post as a bug in the bug forums with a requested new location and we will do our very best to accommodate your request at no charge.
Path of Courage: The Path of Courage is now blocked-in from start to finish for the first time. However, there are many moving parts to the story and some are only in as placeholders, while others are not yet working properly. We will need all of your help playing and testing so we can begin getting it to a more finished state.
Valhold: The ruined capital of the isle of Norgard was once a place of greatness but banners of yellow hang from crumbling stone pillars. Explore this key area in the Courage storyline and learn more about the war with the Kobolds, the titan Grannus, and the power of yellow. Valhold once stood as a beacon of hope and power, the home of the Knights of Norgard and the protector of those who were under threat. Yet who will protect the protectors when they themselves face their greatest peril? Now stricken with despair, its defenders wounded in both body and spirit, Valhold still stands, stricken, yet shield aloft, waiting for the final blow. Much of the fate of King Grannus and his family is revealed here, and players will find the Path of Courage reach its climax. Note that while the city of Valhold is available in multiplayer, the Throne Room of Grannus is a solo player instance.
Brittany Fields: This primarily agrarian neighborhood to the southwest of Brittany supplies most of the food to the greater Brittany area. It is also home to a huge population of outlanders—primarily holders of village-sized deeds—but there are a variety of other lot sizes here as well.
Companions: Companions are a hallmark of Lord British games and will appear for the first time in Release 30 in Offline Mode. They will travel with the player and assist whenever possible in your adventures. They will also engage in conversations with you about the world you find yourself in. The first companion to appear in the game is Fiona Fitzowen, the travelling bard and companion to the Avatar on their path of Love. Fiona is a bard in every sense of the word - a master of the lute, someone who will usually sing a song when prompted (and often when not) and without fail, will have something to say about the situation she finds herself in (and she seems to find herself in many) which will infuriate some and entertain more. Fiona is not one for fighting, but does keep a small crossbow ready when necessary (or when on the road and hunger beckons). She knows a smattering of magical arts, but like most travelling bards, just enough to be amusing. Many claim to have stolen Fiona's heart; it is an illusion she is happy to perpetuate. In fact, if you ask who her current love is, she will quickly change the subject. For someone who makes a living at telling stories, that is a tale she is not yet willing to tell. She is drawn to the avatar, but not in the romantic way everyone assumes. But...that is a tale she is better off spinning. Fiona can usually be found in Peladjar's Tavern in Ardoris, singing for her lodging and her amusement. Please note that Fiona is a work in progress—for R30, she will accompany you on your adventures and speak to you, but her dialogue is by no means complete and for now her comments on your travels are limited to Ardoris.
Save Games: In Offline Mode, players can now create and load save games. Game files can be transferred between computers as long as each computer is on the same version of SotA. Please note that save game data is currently tied to version, so when we publish new versions, we may overwrite the save game data. This will be solved when we update Offline mode to work properly with patching and deliver offline rewards.
And Much More! Click here for the complete R30 Instructions
[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 29! Notes on what is in this release are available here. May 6, 2016 Build Number 414 12:00 PM Changes:
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.
Greetings Avatars,
Please read this entire message, as well as the linked instructions and known issues.
Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 29 access for all backers at First Responder level and above begins this Thursday, April 28, at 10:30 AM US Central Daylight Time (15:30 UTC).
As we move ever closer to Final Wipe and Lot Selection, we are rapidly expanding the content and feature set of Shroud of the Avatar. We are also critically appraising our feature set and making sure each and every feature is as it should be for those critical events of Release 32. With those thoughts in mind, we looked at a few key aspects of the game related to housing, crafting, and targeting and made some important changes in Release 29. These changes were not easy, nor were they without controversy, but we believe they are changes that need to be made for the long term health of the project.
The biggest and most obvious change is to targeting which now uses a reticle in the center of the screen and makes interaction modal. Hitting the TAB key or invoking any interface window will cause the game to play almost exactly as before but this is still a VERY big change. For a while now, we have tried to avoid making our game modal. To date, we have solved that by requiring mouselook by holding down the right mouse button. This means that you can always have a cursor but it makes targeting hard, especially for ranged combat, and means you have to constantly hold down a mouse button (which players complain hurts them after playing for long times). Additionally, most modern 3D games use free mouselook and use a modal interface to bring up a cursor for interactions, inventory, etc. So with R29, we decided to make the plunge and moved our game to be Reticle Targeting based and Modal. Please note that you do NOT have to keep the reticle on directly top of the target to hit it. Once you have a target identified you just need to have them in your forward arc and in range to hit them. You do NOT need to have the reticle always on top of the target. We are NOT a shooter. We know that many of you have concerns about this change, and rest assured we are listening. We fully intend to support the play style our loyal backers have become accustomed to while expanding the abilities of the game. We are aware of and looking at solutions for those of you with physical challenges we have not yet solved and those of you who want more mouse-centric options. Please be patient while we work through this which may take more than one release.
The next big change was related to land and housing. Since the addition of Player-Owned Towns (POTs), the amount of "potential" available land has greatly increased and therefore a potential demand for more lot deeds has been created. However that land is only potential, not guaranteed, until the owner puts down lot markers and unlocks the lots. So we still have to be very careful in how we add deeds to the game to make sure those who purchase deeds have a place to use them. So we are adding POT-Only Lot Deeds. As normal Lot Deeds sell out in-game (and in the Add-On Store), Portalarium will sell limited quantities of POT-only Lot Deeds in the game (and in the Add-On Store). These deeds can only be used inside Player-Owned Towns. These will only be sold in the lot sizes that sell out, and will be sold for the exact same price as normal lot deeds. NOTE: At this time that means we have only introduced Village and City sized POT-only Lot Deeds (but only in the Add-On Store since lots are not currently being limited in-game). As with everything with the game, we will carefully monitor the situation and if there is ever a significant shortage of lot deeds and a surplus of land we will release more as needed.
Finally we looked at Crafting, specifically using crafting stations in List Mode, and came to the conclusion that we could add Recipes to the Station interface and therefore remove the need to have the Recipe Book displayed while crafting in List Mode. This should let player explore the new expansions to Alchemy with Tool Engraving and Enchantments much more easily.
Of course, in addition to the above we added a lot of other things including almost 40 more scenes including the Crypt of the Avatar and the central part of the sprawling capital of Novia; Brittany. The Love Storyline is now playable from start to finish, and many more NPCs have unique stories to tell you. We are testing out Lot Selection Sequencing for the first time in 30 minute windows, and to support that, we added and expanded the number of available housing lots a thousandfold by adding new POTs, new Player-Run Towns (PRTs), and expanding the size of some NPC towns by replacing their source scenes.
Yet again, I want to express a huge amount of gratitude to our Dev+ backers who tested all of the items below on the QA server and uncovered lots of bugs. They also provided editorial feedback on this post. So, they are a big reason that this post actually matches what is in the game, and that it is easy to read.
While we are getting closer to launch, we are still in a constant state of change, and we do not yet have in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely entirely on this message, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports because some players elect not to read this valuable information. By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.
Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. So, be sure to check out a couple of the Community Events Calendars run by our community members (via in-game book or the player run websites Avatars Circle Community Events and Events of the Avatars calendar).
Without further ado, here are the R29 deliverables:
WARNING: STORY SPOILERS IN THIS SECTION! Some players requested that we warn you that you may want to skip the story section of the update if you want the story to remain a complete mystery before you play the game.
Full Wipe (except Social): We wiped all player data including inventory and housing. Social information (friends and guilds) will remain intact. If you have Add On Store items you wish to convert to credit, then you can do so on the Shroud of the Avatar website multiple times this week. Remember to do it before you claim your rewards in the bank (Live or QA) since that will make all add on store items “claimed in game.” Also please note that if you upgraded a property owning pledge since the last wipe, you ended up with extra lot deeds which will have now been wiped (lot deeds do not stack). Your current deed amount will match your purchases when R29 goes live. Please note that because we are wiping offers multiple times this week you will end up with multiple sets of rewards.
Love Story-line First-Playable: With the addition of the Crypt of the Avatar beneath Midras, the Path of Love is playable from start to finish. Progress on polish and improvements will continue to make this and the other two paths bug-free, compelling, and fun.
Brittany (Central): The capital of Novia! Center of Commerce! Home of Arabella! This will be surrounded by 4 other housing neighborhoods as well as the Brittany Graveyard. Please note that story elements have not yet been added for central Brittany, and all NPCs remain generic for now. Many Developer-tier backers have expressed an interest in having their pledge reward of a named NPC being found in Brittany and this will take place during the story pass in a future release.
Crypt of the Avatar (beneath Midras Ruins): The ancient Crypt of the Avatar, as found by Aren and Syenna in "Blade of the Avatar," is open for exploration by those who have fought their way through the halls of Necropolis. Much can be learned here of the danger facing Ardoris and Novia… NOTE: This is a single-player instance.
Lot Selection Sequence: The Lot Deed UI has been modified to show your Lot Selection Group(s) and an error message will appear if you try to claim before the start time of your group. Please note that for this test of the sequence, the windows are spaced apart by 30 minutes instead of 24 hours. Also, the start times displayed on the account pages are for the Final Lot Selection, not this test run.
Control Points Perks: We now have the ability to link the unlocking of items like doors and containers to the state of a Control Point. So as players successfully take and defend a Control Point, we can grant access to previously inaccessible content. For R29, we are testing this new feature in Vertas Pass—for each wave of enemies that players face, a new door somewhere in the the village will unlock and give access to a treasure chest, but when the control point is lost, all doors re-lock.
And Much More! Click here for the complete R29 Instructions
[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 28! Notes on what is in this release are available here. April 5, 2016 Build Number 402 7:00 PM Changes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 28! Notes on what is in this release are available here. April 4, 2016 Build Number 401 6:45 PM Changes:
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 28! Notes on what is in this release are available here. April 1, 2016 Build Number 397 12:00 PM Changes:
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