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Release 29 Patch Notes: April 28, 2016

Release 29


Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 29! Notes on what is in this release are available here. April 28, 2016   Build Number 405 6:30 PM Changes:
  • Southmarsh: Fixed floating tree and cleaned up nearby trees that were nudged into terrain detail trees.
  • Skrekk: various dialog fixes
  • Fixed some bugs with male avatar hands
  • Minor fix in Isle of Storms dialog
  • Skrekk: Added merchant and farmer conversations
  • Fixed issue where Avatar would not visually attack in direction of the reticle in some situations (ex. when over encumbered)
  • Crypt of the Avatar now accessible (for real this time)
  • Make default for turning off the cursor for combat mode false.
  • SFX in Malice and Novia overworld now properly linked to volume sliders
  • Guard Tower, Keep with Corner Turret, Gondola and Small Longboat from Add On Store should now properly appear in game when purchased
  • Fixed various exceptions
  • Fixed issue where Decorative Pets were not moving when placed in "Patrol" mode
  • Fixed NPCs not animating some emotes
  • Hospitaller custom book cover no longer uses Sojourner Tales image
  • Fix for male dreads hairstyle clipping with head wearables
  • Added LOS check to player targeting. No more shooting through walls!
  • Skrekk: unique conversations for Kobold officers and castle advisors added.
  • POTs:
    • Findupre - changed biome to Mountain
    • The Stormlands - changed biome to Island
    • Misika : Changed biome to Swamp 01a. Added interconnection with Point West.
    • Serenite: Changed biome to Swamp. Removed interconnection with POT Malus
    • Port Arx Draconis: Changed biome to Forest 01a
    • Irenholde: Changed biome to Mountains
    • Horned Society: Changed biome to Mountains
  • Don't allow destroying items that are currently offered for trade.  Update item name when renamed while currently offered for trade.
  • New Hospitaller book gets its own icon
  • Added more city lights to Brittany and fixed bug with the Dam.
  • Fixed bug preventing fishing in Ardoris
  • Fixed bug where multiple versions of same item in inventory would change to same dye color until re-logging
  • Fixed performance issues with crafting UI
  • Fixed bug where ingredients would not update properly in crafting UI
  • Obsidian Alchemists now correctly trade Obsidian Crowns for Potions of Conservation
  • NPC titles are now shown in the same position as player titles (above the name), instead of being displayed as a guild name would (below the name)
  • Polish text and add tooltips for mouse look sensitivity sliders
  • Added back two mouse button movement when in cursor mode (also fixed in Overworld)
  • Charge combat skill now working again
  • New conversations in Ardoris and Kingsport will correctly respond to the "goodbye" command.
  • Arabella no longer has a chance of giving no response to "meet your fate" during the first conversation in Isle of Storms.
  • Help popup in Isle of Storms no longer gives the wrong key for the Compass.
  • Fix for visible rope collision geometry on Airship Player Home
  • Finishing Elara Solstar's task in Desolis marks Wynston Haevia's request as complete in the player's journal and vice versa.
  • Game now defaults to Interactive Mode
  • Targeted Emotes: /emote will display a text message in chat
Known Issues:
  • Linux: We are experiencing significant issues with the Linux version of the game.
    • Avatars don’t idle. Stuck in walking animation.
    • Movement breaks when casting various skills while running.
    • Dying snaps avatars to incorrect position within a scene. Will eventually crash.
    • Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
    • Taking screenshots crashes the client
  • Pets are not behaving properly. They will change randomly
  • R is no longer working to make combos
  • PVP Scoreboard is broken
  • The new Targeting system still has various issues that need fixing
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


[ 2016-04-28 23:10:14 CET ] [ Original post ]

Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Mixed (3071 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
GAMEBILLET

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1.50$ (85%)
GAMERSGATE

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15.99$ (20%)
4.5$ (77%)
0.88$ (91%)
7.5$ (50%)
0.51$ (74%)
10.04$ (50%)
12.88$ (63%)
19.99$ (20%)
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2.0$ (90%)

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