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Release 29 Patch Notes: April 29, 2016

Release 29


Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 29! Notes on what is in this release are available here. April 29, 2016   Build Number 407 8:45 PM Changes:
  • Samael in Highvale now no longer flees at the sight of the wounded knight he is supposed to help.
  • Fixed master volume slider bug caused by fade in/out between scenes
  • Brigid in Resolute now is more likely to respond to players who have an amulet of testimony for her.
  • Fixed Oracles in Brittany
  • Fixed various Exceptions
  • Polished reticle colors
  • Players should no longer receive online status messages from players who are not 2-way friends.
  • Players in Isle of Storms told their archetype explicitly after choosing one.
  • Fixed culling layers on rocks at Foundation Wall in Brittany
  • Solania: Fixed navmesh
  • Don't show friend requests from blocked players
  • Fixed issues with Crypt of the Avatar
  • Can now interact with Hospitaller Book when placed as decoration
  • Players must speak to Edvard and begin the Path of Love before taking the boat to Soltown.
  • Made hotkey behavior for combat and non-combat hotbars consistent
  • Brittany: Fixed some bugs with Stairs, edited culling layer on Boulders, terrain polish.
  • Do not allow blessing effects to be dismissed
  • Fixed for gap at wrist on male sleeveles cloth, chain, and leather armors
  • Fixed issues with Tracy of Resolute identification paperwork
  • Changed animation for using Blessing Potions from Eat to Drink Potion
  • Fixed issue where one player's pet was being propagated to all other players resulting in apparently random
  • Fixed male dreadlocks clipping with hats and helmets (again)
  • Players now get confirmations for all three times you use the enchant ability
  • Batch crafting now possible with ingredients in containers inside inventory
  • Splitting stacks on a crafting station table now has the source stack correctly showing the remaining quantity
  • Crafting warnings now happen before completion
  • Disabled Salvage at Alchemy Station (which was locking up client)
  • Added "R" key back for combos.
  • Edvard in Blood River no longer quits out of his dialog immediately when shown the bonesteel dagger.
  • Edvard in Highvale no longer tells the player to go to Resolute to get to Soltown, but instead points the player towards the caravan about to leave.
  • Fixed issues where targeting reticle was not properly displaying in range versus out of range
  • Solace Bridge switches, gates, levers now properly linked to volume sliders
  • Fixed bug where game would stutter and mouse cursor would flicker violently when rotating camera with select UI panels open
  • Changes for free attach charge times.  Faster, but lower max for charged attacks
  • Fixed missing collision with Dungeon Stairs
  • Avatars will once again play talk emote when in conversation
  • Melee weapons can now hit multiple targets again
  • POTs:
    • Avanish Hope: Fixed bug blocking access to Novia
    • Carmel: Upgraded to Village
    • Vale Halla (Frost Valley): New, nested in Brittany
    • Isle of Ghosts: Restored island to Novia overworld. Removed interconnection to/from POT Neath.
    • Estate D'LaRose: New, near Aerie (-483.1 12.5 -204.1).
    • Allaman: New, nested in Ardoris.
    • Haunted Keep of Solania: New, nested in Solania
    • Mountain POT template: Added generic Town Crier in central hub. Added Discovery for Town Crier that is awarded at the west entrance, the east entrance, and upon entring the hub.
    • Goldfield: New, nested in Braemar
    • Clevedon: New POT, nested in Aerie
    • D'Jernstad: Cleaned up interconnection wagon placement on Holtrot end.
    • Underground POT Template: Minor update to Town Crier discovery
    • Avernus: New POT, nested in Brittany
    • D'Jernstad: New POT, nested in Holtrot
    • Stormsong Vale: Fixed name/ownership issue
    • Grayskull: New, nested in Kingsport
Known Issues:
  • Linux: We are experiencing significant issues with the Linux version of the game.
    • Avatars don’t idle. Stuck in walking animation.
    • Movement breaks when casting various skills while running.
    • Dying snaps avatars to incorrect position within a scene. Will eventually crash.
    • Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
    • Taking screenshots crashes the client
  • PVP Scoreboard is broken
  • The new Targeting system still has various issues that need fixing
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT


[ 2016-04-30 16:31:48 CET ] [ Original post ]

Shroud of the Avatar: Forsaken Virtues
Portalarium Developer
Portalarium Publisher
2018-03-27 Release
Game News Posts: 506
🎹🖱️Keyboard + Mouse
Mixed (3071 reviews)
The Game includes VR Support
Public Linux Depots:
  • Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G]
WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

SUMMARY:


Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.

  • Episodic Content: Shroud of the Avatar will consist of five episodes that will tell a series of virtue based stories created by Richard Garriott and Tracy Hickman. All supported by a series of prequel novels starting with Blade of the Avatar. Forsaken Virtues is the first episode (this is what you are purchasing access to).
  • Single Player Offline Mode: Players will adventure through over 40 hours of story in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them.
  • Selective Multiplayer Modes: If you want to go through the story online you can play with everyone in a single world with three different online modes (Single Player, Friends, and Open).
  • Classless Character System: Vast customization options with hundreds of skills and spells in over 20 different skill trees.
  • Skillful Combat: A new way to prepare and fight in an RPG by building custom decks of skills and dynamically activating them in combat.
  • PVP: Consensual with Open PVP flags, zones, and Guild Warfare.
  • Player Housing: Non instanced, finite, and embedded in the world with multiple group living options.
  • Player Driven Economy: Deep crafting system where the best items are made by players and player items are the main source of loot found in the game.
  • Pay Once to Play: No subscription fees. Each episode (released approximately annually) is a one time fee and everything in the game can be purchased with in game gold that can be earned (except for some exclusive backer rewards).
  • Social: Full Guild System, Highly Active Community and Player Owned Towns.
  • Crowd Sourced & Funded: Support the project by contributing content (and receive compensation) or by pledging (and receive exclusive rewards).
  • Open Development: Players help shape the game by giving feedback on monthly early access releases, videos, weekly updates, blog postings, forums, chat, etc.

DEVELOPMENT ROADMAP


Shroud of the Avatar: Forsaken Virtues is currently in pre-alpha so there are a lot of features and content still to be built. Even the current content needs polish and balance. On the third week of every month we release a major update to the game that includes new features, new content, and bug fixes. We update the schedule for these on a quarterly basis with a final update for each release the day before it goes live.

Current Version

  • Housing: Purchase property and a wide variety of buildings to place there. These can be customized with hundreds of items (paintings, crafting stations, chairs, tables, food, plants, fountains, statues, lights, etc.). Players can also set permissions that allow them to share this property with other players. Higher level pledges begin the game with property and house deeds. (Find out more at www.shroudoftheavatar.com)
  • Crafting: Gather and refine resources to craft a wide variety of objects including weapons, armor, potions, food, and furniture.
  • Player Trading: Trade with each other for items or gold.
  • PVP (Duels and Zones): Fight other players in Open PVP zones of the map or 1 on 1 duels in any location.
  • Dual Scale Map: Explore the world by walking across a map (aka The Overworld) like old school RPGs with random and roving encounters mixed among named points of interest.
  • Combat and Magic Skills: We have over 100 skills in a wide variety of combat and magic schools including Blades, Fire, Water, Life, Polearms, Shields, etc.
  • Multiple Online Modes: Play how you want in one of two modes: Single Player Online or Open Multiplayer Online.
  • Character Customization: Customize your character's facial features, hair style, hair color, facial hair, skin tone, and gender. Also express yourself with a vast array of different gear that when equipped shows on your character. (cloaks, armor, weapons, hats, tools, torches, etc.)
  • AI Behaviors: Archers will try to maintain distance, warriors will try to surround you, Liches will summon skeletal allies, and villagers will turn on lights when night falls.
  • Advancement: As you gain experience fighting and questing you gain levels which give you skill points that you can use with a trainer to purchase new skills or to raise your attributes.
  • Hint System: Each time you attempt something for the first time a hint will appear with basic instructions (this can be disabled in options)
  • Fully Interactive World: Every attempt is made to make the world respond to you. All the lights you see can be turned on and off, doors can be opened/closed/locked/unlocked, objects can be taken from shelves/tables/etc.
  • Dynamic Lighting: Time of day changes as you play along with all light sources casting light in a realistic fashion.
  • Summoned Allies: Certain schools of magic can summon allies including Ice Elementals, Fire Elementals, Liches, and Skeletons.
  • Control Points: Grab control of Vertas Pass and see how long you can hold it against ever increasing waves of Dark Elves.
  • Emotes: Express yourself with a wide variety of emotes including dances, bows, laughs, bows, yawns, etc.
  • Guilds: You can form or join a guild
  • Banks: Store all your gear and loot when it gets too heavy to carry around.
  • Character tied to Pledge: All versions of the game (aka pledges) come with special rewards (gear, houses, titles, emotes, etc.).
  • Player Owned Towns: Players can purchase and customize from templates their very own town.
  • Player Vendors: You will be able to set up NPC vendors to sell the goods you have crafted or found adventuring.
  • Player Made Books: Write your own book in the game and pay in game gold to have it published widely.
  • Dye-able Gear: Customize your gear by changing the colors.
  • Crowd Sourcing Create content for the game (music, sound effects, and art) and be paid for it.

Future Updates

  • Story: A rich narrative that presents you with complex moral choices will come online closer to launch.
  • More Scenes: Many additional scenes will come online including cities, dungeons, deserts, arctic areas, swamps, fortifications, battlegrounds, etc.
  • Performance: Continued optimizations as well as sophisticated fallback routines will greatly improve performance.
  • More Magic & Combat Skills: More skills will be coming including the Chaos Magic School.
  • Localization: Support for multiple languages.
  • More Creatures: More creatures along with multiple variations and new behaviors.

We estimate reaching a Beta version with all features and content sometime in the first half of 2016. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.

Website for more information: www.shroudoftheavatar.com

MINIMAL SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core 2.4 GHz or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA 960 / AMD 560Network: Broadband Internet connection
  • Storage: 30 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 or newer officially but most linux flavors supported
  • Processor: Quad Core Processor 2.8GHz or fasterMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: DirectX 11 Compatible NVIDIA GTX 1070 / ATI Radeon HD 5870Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: Performance significantly improved with an SSD
GAMEBILLET

[ 6132 ]

16.97$ (15%)
3.39$ (58%)
14.44$ (15%)
9.90$ (17%)
22.98$ (23%)
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33.59$ (16%)
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2.53$ (87%)
9.59$ (52%)
GAMERSGATE

[ 2625 ]

4.5$ (75%)
42.07$ (23%)
9.99$ (50%)
1.73$ (75%)
0.84$ (58%)
5.0$ (75%)
3.0$ (85%)
19.59$ (30%)
3.75$ (62%)
3.4$ (83%)
15.0$ (70%)
1.69$ (79%)
10.62$ (58%)
0.87$ (71%)
7.88$ (77%)
0.51$ (83%)
2.0$ (80%)
5.0$ (80%)
1.76$ (91%)
5.0$ (75%)
2.2$ (78%)
17.99$ (40%)
10.79$ (46%)
3.9$ (70%)
14.99$ (40%)
4.88$ (62%)
2.2$ (91%)
4.25$ (79%)
4.0$ (80%)
10.2$ (66%)

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