Release 29
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 29! Notes on what is in this release are available here.
April 29, 2016
Build Number 407 8:45 PM
Changes:
- Samael in Highvale now no longer flees at the sight of the wounded knight he is supposed to help.
- Fixed master volume slider bug caused by fade in/out between scenes
- Brigid in Resolute now is more likely to respond to players who have an amulet of testimony for her.
- Fixed Oracles in Brittany
- Fixed various Exceptions
- Polished reticle colors
- Players should no longer receive online status messages from players who are not 2-way friends.
- Players in Isle of Storms told their archetype explicitly after choosing one.
- Fixed culling layers on rocks at Foundation Wall in Brittany
- Solania: Fixed navmesh
- Don't show friend requests from blocked players
- Fixed issues with Crypt of the Avatar
- Can now interact with Hospitaller Book when placed as decoration
- Players must speak to Edvard and begin the Path of Love before taking the boat to Soltown.
- Made hotkey behavior for combat and non-combat hotbars consistent
- Brittany: Fixed some bugs with Stairs, edited culling layer on Boulders, terrain polish.
- Do not allow blessing effects to be dismissed
- Fixed for gap at wrist on male sleeveles cloth, chain, and leather armors
- Fixed issues with Tracy of Resolute identification paperwork
- Changed animation for using Blessing Potions from Eat to Drink Potion
- Fixed issue where one player's pet was being propagated to all other players resulting in apparently random
- Fixed male dreadlocks clipping with hats and helmets (again)
- Players now get confirmations for all three times you use the enchant ability
- Batch crafting now possible with ingredients in containers inside inventory
- Splitting stacks on a crafting station table now has the source stack correctly showing the remaining quantity
- Crafting warnings now happen before completion
- Disabled Salvage at Alchemy Station (which was locking up client)
- Added "R" key back for combos.
- Edvard in Blood River no longer quits out of his dialog immediately when shown the bonesteel dagger.
- Edvard in Highvale no longer tells the player to go to Resolute to get to Soltown, but instead points the player towards the caravan about to leave.
- Fixed issues where targeting reticle was not properly displaying in range versus out of range
- Solace Bridge switches, gates, levers now properly linked to volume sliders
- Fixed bug where game would stutter and mouse cursor would flicker violently when rotating camera with select UI panels open
- Changes for free attach charge times. Faster, but lower max for charged attacks
- Fixed missing collision with Dungeon Stairs
- Avatars will once again play talk emote when in conversation
- Melee weapons can now hit multiple targets again
- POTs:
- Avanish Hope: Fixed bug blocking access to Novia
- Carmel: Upgraded to Village
- Vale Halla (Frost Valley): New, nested in Brittany
- Isle of Ghosts: Restored island to Novia overworld. Removed interconnection to/from POT Neath.
- Estate D'LaRose: New, near Aerie (-483.1 12.5 -204.1).
- Allaman: New, nested in Ardoris.
- Haunted Keep of Solania: New, nested in Solania
- Mountain POT template: Added generic Town Crier in central hub. Added Discovery for Town Crier that is awarded at the west entrance, the east entrance, and upon entring the hub.
- Goldfield: New, nested in Braemar
- Clevedon: New POT, nested in Aerie
- D'Jernstad: Cleaned up interconnection wagon placement on Holtrot end.
- Underground POT Template: Minor update to Town Crier discovery
- Avernus: New POT, nested in Brittany
- D'Jernstad: New POT, nested in Holtrot
- Stormsong Vale: Fixed name/ownership issue
- Grayskull: New, nested in Kingsport
Known Issues:
- Linux: We are experiencing significant issues with the Linux version of the game.
- Avatars don’t idle. Stuck in walking animation.
- Movement breaks when casting various skills while running.
- Dying snaps avatars to incorrect position within a scene. Will eventually crash.
- Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
- Taking screenshots crashes the client
- PVP Scoreboard is broken
- The new Targeting system still has various issues that need fixing
- Pathfinding is breaking in some houses and basements
- Local chat is failing in some situations
- Many SFX are not properly tied to the sound volume controls.
- Some items like musical instruments will show as 0/0 durability. This does not affect their functionality
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
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