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Name

 Shroud of the Avatar: Forsaken Virtues 

 

Developer

 Portalarium 

 

Publisher

 Portalarium 

 

Tags

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2018-03-27 

 

Steam

 € £ $ / % 

 

News

 499 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 38 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/326160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 13  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 16 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shroud of the Avatar: Forsaken Virtues Linux Depot [13.28 G] 




LINUX STREAMERS (6)
exapiperrpg_rulestheblakeridgwayacupandalip
thearzuonpenguinpropaganda




Release 29 Patch Notes: May 4, 2016

Release 29
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 29! Notes on what is in this release are available here.

May 4, 2016  

Build Number 412 12:00 PM

Changes:


  • Fixed a bunch of exceptions

  • Fixed issue with musical instruments not playing multiple notes

  • Fixed issues with ransom locations

  • Fix for booting a user from a basement when the plot ownership changes

  • Fixed issue where humanoid NPCs without weapons were breaking

  • Fixing healing touch only working on caster

  • Fixed Kobold Rowhouse: anyone who had this house placed needs to re-place it, i.e. change their house to something else, then back

  • Novia: Players entering Novia from Solania will always spawn at ground level.

  • Fixed access issues for POTs: Cornerstone & Glenraas

  • Optimizations for crafting that should reduce the amount of hitching

  • Removed lot-encroaching tree from Large Coastal Forest PRT Loc: (-215.9, 42.0, -301.0)


Known Issues:

  • POT NPCs can no longer be right clicked to be picked up

  • Linux: We are experiencing significant issues with the Linux version of the game.

    • Avatars don’t idle. Stuck in walking animation.

    • Movement breaks when casting various skills while running.

    • Dying snaps avatars to incorrect position within a scene. Will eventually crash.

    • Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.

    • Taking screenshots crashes the client



  • The new Targeting system still has various issues that need fixing

  • Pathfinding is breaking in some houses and basements

  • Local chat is failing in some situations

  • Many SFX are not properly tied to the sound volume controls.

  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies

  • Death and Resurrection do not work properly in the team arena

  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks

  • If you upgrade from a property owning pledge between data wipes you will receive extra lot deeds.

  • If your video drivers are out of date characters will appear as if they are covered in triangles.

  • Some cities are experiencing performance spikes

  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.

  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.

  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.

  • Skin tone will sometimes not match properly on different parts of the body

  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT



[ 2016-05-04 18:55:15 CET ] [ Original post ]